Schacht cover
Schacht screenshot
PC PS4 Steam
Genre: Platform, Puzzle, Racing, Indie

Schacht

50% discount until sunday!



A special treat for everyone in celebration of Schacht being featured in the Game Zone of the ITFS in Stuttgart! Be sure to stop by if you're around!

Welcome to Schacht!

We are happy and excited to announce that Schacht has now been fully released!
Within about four and a half months of Early Access and with the feedback of the community, our team behind Schacht has continued to put a lot of time and effort into improving the game and developing it further.

Schacht is all about challenges - for example, try to pronounce "Schacht" correctly! Other than that, the game offers daily, weekly, and monthly challenges for you to compete in against your friends and players from all over the world. Find out who is the fastest, set new highscores, and become number 1. Let your friends grow desperate while they try to follow your ghost in the asynchronous multiplayer!

Our procedural algorithm gives you the freedom to choose from 4.294.967.296 different levels. We tested all of them and can assure you that most of them are great (two or three sucked though)! Still have too much time on your hand? The Training Mode provides you with levels that are literally endless.

If you are still not satisfied with the variety of levels and have hunger for more, try out the Level Editor! With some creativity, you can craft your own fancy levels, upload them to the workshop and share them with the community.

The character customization system offers a broad variety of accessories and items for you to choose from. Wear a mustache! Carry a banana around in space! Take out the trash! Put on some wings or a tutu! Nobody will judge you. ːsteamhappyː

And no matter what other important things you might have to do right now, in Schacht you can literally run away from your responsibilities.

Enough talking now... Tie your shoelaces and get ready to run. We are looking forward to see you in the highscore lists - if you're fast enough!

Content Patch #4 (0.8.0)

Hello everybody!

Before the final release, we want to update Schacht with one big, last patch!
It comes with several new features, like additions to the Avatar Customization system and the possibility to add levels to your Favorites list, as well as some Improvements and Bugfixes.



New Features



  • There are 5 new character skins available in the Avatar Customization
  • One new accessory has also been added to the Avatar Customization
  • Added cutscene for level end sequences
  • New death sounds
  • Level seeds can now be added to the Favorites list
  • There now is a list of popular random levels available
  • 10 new segments have been added to the random levels and the Level Editor
  • The option to set your own keybindings has been added to the settings


Improvements



  • Big 8x8 platform got a new look
  • Adjusted wallrun indicator
  • Improved skybox
  • Improved several accessories
  • Improved the adaptive music


Bug Fixes



  • Fixed possible posting of invalid highscores in certain scenarios
  • Minor fixes to the grapples
  • Fixed timer in tutorials
  • Corrected typos in the name generator for the random levels
  • Fixed minor issue with accessory materials
  • Fixed issue, where accessories stayed in level when respawning
  • Fixed crash in Accessory System
  • Fixed bug, where timer was still visible in pause menu
  • Fixed accessories physics


Please remember, that all highscore lists will be reset once this patch goes live.

We hope you will keep enjoying our game and stay tuned for the final release!

Hotfix (0.5.4)

Today we just updated the game with a quick hotfix, which crashed the game when trying to use the mouse scroll wheel or the right stick of the gamepad in a level.

Bug Fix Patch 3 (0.5.3)

Hello everyone!

We hope that everybody had a wonderful Christmas and a great start into 2017.

For Schacht 2017 starts with a few bug fixes and slight improvements on its way to the full release in the next couple weeks.



Improvements



  • Graphics menu got an overhaul with new features
  • New grappling effects
  • New checkpoint sound, to fit the new ghost segments




Bug Fixes



  • All elements do now have a ghost effect when checkpoint is not activated
  • The reward screen now displays the correct information
  • Timer now pauses when in pause menu
  • Overlapping segments reduced
  • Ghost camera does no longer have a slight tilt if the player was turning the camera when activating the ghost camera mode




Currently known bugs and issues


<*>Some German translations are too long and get cut off
<*>Keybindings are currently not editable
<*>There are sound issues if you alt tab the game
<*>If you dash on steep rotating platforms at rare occasions the character might die
<*>Grapple targets distant or non-existing grapple point in Training Mode
<*>There is no opportunity to mark levels as "Favorites"
<*>The videos in the tutorials do not support Gamepad buttons


Please remember that the highscores will be resetted with the new patch.

Content Patch #3 (0.5.0)

Hello everybody!




As an early Christmas gift to the community, we are proud to present to you our Christmas patch!

It comes with a bunch of improvements and new features - most notable the Avatar Customization system with very festive accessories for your character, and a basic Level Editor version, where you can be creative and build your very own levels!

PATCH NOTES:

New Features



  • Basic level editor
  • Character accessories
  • Ghost segments
  • Reward screen




Improvements




  • New grapple asset
  • New sound for jumppads
  • Improved dash energy system
  • Balanced air control
  • Better speed feedback
  • Replaced old assets in Tutorial Levels
  • Rerecorded Videos in Tutorial Levels
  • Improved wallrun indicator
  • Revised credits and adjusted German localization
  • Reworked several segments
  • Current rank and remaining time are now visible in the menu
  • When starting for the first time the menu shows the tutorials
  • Make the amount of meteors seed dependent
  • Improved adaptive music
  • Checkpoints are more evenly distributed




Bug Fixes




  • Fixed asset placement on several segments
  • Fixed back of wallrun material
  • Adjusted end platform trigger
  • Several fixes regarding the random generated path
  • Ghosts no longer push the character off the wallrun
  • Fixed bug where the false highscore rank was shown in the end screen
  • Fixed bug regarding the timer
  • Fixed bug where the entered seed had no effect on the training level


Currently known bugs and issues




  • Keybindings are currently not editable
  • There are sound issues if you alt tab the game
  • If you dash on steep rotating platforms at rare occasions the character might die
  • Ghost camera has a slight tilt if the player was turning the camera when activating the ghost camera mode
  • Grapple targets distant or non-existing grapple point in Training Mode
  • The Ghost Effect does not work on some Grapples
  • Segments overlap sometimes
  • There is no opportunity to mark levels as "Favorites" right now
  • The videos in the tutorials do not support Gamepad buttons right now
  • There are no in-game hints in the Level Editor right now


As always, please keep in mind that all highscores will be reset once the patch goes live.

We wish you a very Schachty Christmas, and hope you will continue to enjoy the game in 2017!

Bug Fix Patch 2 (0.4.8)

Hi all!
For this patch we introduce new slide and wallrun assets and named random levels, as well as several bug fixes and improvements.

New Features


  • The random levels are now identified by a random generated name
  • New slide and wallrun assets in the procedural levels
  • New sound effects for countdown and elevator


Improvements


  • Hud Timer got a facelift
  • Endscreen is now animated and more pretty
  • Better and more realistic air control
  • Revised grapple mechanic
  • New font in ghost camera HUD
  • Adjusted countdown on restart
  • Adjusted music behaviour on restart and respawn


Bug Fixes


  • Ghost camera is no longer available in the tutorials
  • Fixed crash in main menu
  • Character doesn't fall through elevator anymore
  • Fixed bug, where you could start while the countdown is still running
  • Fixed asset placement on several segments
  • Tweaked character sounds
  • The EMP state of the platforms and forcefields is now always correctly set on level start.


Please remember that the highscore lists will be reset once the patch is live.

Currently known bugs and issues


  • Keybindings are currently not editable
  • There are sound issues if you alt tab the game
  • If you dash on steep rotating platforms at rare occasions the character might die
  • Selected seed in menu for training mode does not match with in-game seed
  • Ghost camera has a slight tilt if the player was turning the camera when activating the ghost camera mode
  • Some segments still have the old slide assets
  • Slides and wallruns were not changed in the tutorial levels

Roadmap Changes

Hello everyone!

After the bug fix patch we sat together and evaluated our current road map.

We came to the conclusion to seperate the content from the individual patches.

We will still have a patch every 2 weeks, but we want to focus on important and interesting features, rather than limiting us with set goals we agreed upon 3 months ago. This way we will be even more flexible in providing improvements and implementing new features we or you came up with during the early access phase.

Nothing changes for the content of the currently planned features! You can find them, and what we implemented so far, in the general discussions board here on steam.

Bug Fix Patch (0.4.0)

Hi all!

Today we release a few bug fixes, some new little features and improvements!
Ghost camera, rumble feedback and a new force field style are only some of the changes we have for you.

New Features


  • New end screen for levels implemented
  • The player can now follow the ghosts with the camera by pressing G on the keyboard or D-Pad Down on the controller
  • Rumble feedback for the controller got implemented – the controller now rumbles when wallrunning or grappling
  • When triggering a checkpoint you will now hear a sound
  • Previously played random seeds are now in a list


Improvements


  • Hud Timer got a facelift
  • Reduced LOD popping on several meshes
  • Improved collision on some segments
  • New forcefield style
  • New meteors :D
  • Optimized performance of the skybox
  • Elevator on start and end segment got revisited
  • Start countdown no longer blocks the view of the level
  • Optimized loading times


Bug Fixes


  • The player is no longer stuck to a wall when he hits it while dashing
  • Changes to the settings now get saved and applied immediately
  • Returning to the main menu from a level no longer loses gamepad input focus
  • The player can now play a new level after finishing the current one, without going back to the menu
  • The player should no longer glitch into segments with fences
  • Meteors no longer spawn in the path of the player in the tutorials
  • Playing in 21:9 no longer cuts off parts of the screen
  • Several crashes fixed


Please remember that the highscore lists will be reset once the patch is live.

Currently known bugs and issues


  • Keybindings are currently not editable
  • There are sound issues if you alt tab the game
  • If you dash on steep rotating platforms at rare occasions the character might die
  • Selected seed in menu for training mode does not match with in-game seed
  • Occasionally the game crashes when navigating through the menu with the gamepad
  • Ghost camera has a slight tilt if the player was turning the camera when activating the ghost camera mode
  • Sometimes the character falls through the start segment at the start of the game
  • Sometimes the EMP state of platforms / barriers is set incorrectly at the start of the game

Level Editor - Road Map Changes

Hello everybody!

We are currently working hard on the level editor for Content Patch 3.

Due to its complexity and as we want to make an ingame editor instead of using a third party tool, we will switch the bug fix patch with Content Patch 3.

There will be no changes to the content of either of the two patches, just the dates are switched.