The update is aimed at close combat and encouraging more physical activity (including body and legs).
Weapon physics - now have weight and interact with other objects
New attack mechanics. Enemies no longer bite immediately, as before, without giving the opportunity to switch to close combat. Now they jump on the player's head before biting, which allows you to crouch or step aside in real life, increasing physical activity and giving various opportunities for counterattack (shoot during or after crouching, push into traps, etc.) with the passive effect Adrenaline Rush.
Adrenaline Rush - new passive effect that activates when an enemy jumps on you to bite. Slows down time, but also slows movement speed (but not weapon movement speed, while still retaining the effect of weight)
New weapon - bare fists. Just leave at least one weapon slot empty for use and hit enemies in slowmo.
Improvements
Some lights/colors improvements
Fixes
Fixed some bugs
Sci-Fantasy Defence Update 8.7
New
Zombies know getting random buff
electric - creates EMP explosion after death, that deactivates near traps for 10 sec
poisoned - immune to poison and make damage to closest players after death
accelerated - high movement speed (can activate many traps if not killed in time)
steely - immunity to physical damage
telekinetic - immune to telekinesis/antigravity, throws nearby zombies in the direction of its movement upon death
Climbing. Added ropes to select a vantage point (for example, for building or shooting from above).
Climbing motion. Previously, it was only possible to move by sprinting when smooth locomotion was off, but now you can climb on the ground, capturing space and pulling towards. Useful if you experience motion sickness and/or want more physical activity.
Gesture based actions. Cast spells using gestures with the telekinesis gloves.
Map 1 - Changes/Improvements
Decreased width, but added height variations, lava, platforms and replaced wires upper lava.
VFX environment collisions
Active ragdoll boss
Improvements / Changes
Added flesh stat for enemy limbs. Now after poison/burning an active ragdoll skeleton will run for some time. This is per limb mechanic, so if only half of the body was under fire/poison, then half of the body will turn into a skeleton, not the whole body.
Improvements / Changes
Slowmo activation moved from chest to wrists. Now need to bring wrists together and press the grab button to activate/deactivate the slow mode
Improved performance
Fixes
Frame drops when some effects are too close to camera
Sci-Fantasy Defence Update 8.6
New
New weapon: electro-balls, that repeats your hand movements on distance
New trap: chain, can be grabbed using telekinesis and using like a whipe, merges with other dynamic mechanisms (like bounce balls or grinders)
Added rope wires - enemies now can climb on ropes
Added spectator camera option (for content creators)
Improvements
Due to accidentally activating slowmo now need to press GRAB button with pushing the gear
Added ability to recenter menu on holding menu button
Fixes
Fixed frequent crashes
VR: fixed old UI and bindings that beacking a game
Fixed drop performance when enemies are burned
Increased Antialiasing in Ultra graphics settings
Sci-Fantasy Defence Update 8.5
A major update that improves physics, mechanics and visual/sound effects. Also adds a more intuitive interface.
improved physics of melee weapons
brought back slowmo mode
Gravity Glove now upgrades to level 3 and provides additional gesture-based abilities
added collision effects
improved visual and sound effects
improved performance
more detailed trap physics
more intuitive controls (such as drawing weapons from behind your back)
added interface for building mode
some traps have been reworked
fixed when turrets didn't attack
fixed when zombies got stuck and were not allowed to finish the game
Added 10 Classes with perks. Each has its own starting weapons and traps
Support up to 5 players on split screen (VR + 4 desktop or 4 Desktop [non-VR])
Now fully supports gamepads (hints/menu navigation)
Added inventory system with slots
Zombies now bite
Changed FPP to TPP for Desktop players
Fixes
Fixed when mouse clicks were duplicated for VR
Fixed some bugs
Sci-Fantasy Defence Update v1.7.0.0b Released
New
Added beta-branch of big Ragdoll Physics update. The main branch so far consists of animated characters with one hitbox as before. The new version is still in the process of reworking weapons, traps and optimization for interacting with ragdoll, but it's playable already. Main features in the new version:
new ragdoll physics instead of animations (chopping off limbs, hitboxes / colliders for each body part separately, instead of one common one)
foot tracking support (1-2 controllers required)
new zombie models
Improvements / Changes
Improved some VFX/SFX
Fixes
Fixed some bugs
Sci-Fantasy Defence Update v1.6.6 Released
New
Added Cube Spawner
Added ability to telekinesis with some traps and environment like cubes
Improvements
Improved game launch speed for HDDs and weak CPUs
VR: Changed bars to immersive watches with game info
VR: Impossible to throw teleport projectile in right way
Telekinesis doesn't work
Fixed some other bugs
Sci-Fantasy Defence Update v1.6.5 Released
New
Added 3 new maps
Added ability to upgrade melee weapons in the Armory (level 2 - x2 size, level 3 - x3 size)
Added collision mechanics between enemies and environment (for using gravity gloves (telekinesis) more effective)
Added Arsenal to buy weapons and traps using diamonds you get after completing
Added cutscenes
Improvements
VR: Improved default settings (ex: by default free locomotion is on now)
VR: When starting the game, the menu now appears in front of the camera, regardless of the play area
VR: Improved Tutorial
Added restart and continue buttons for easy navigation
Fixes
VR: Fixed when right hand vibrates always even for left hand collision for melee weapons
Fixed some other bugs
Sci-Fantasy Defence Update v1.6.4 Released
New
Added 2 melee weapons
Added 4 new traps
Added burning / poison deaths
Improvements / Changes
Improved falling mechanics
Improved creatures animations
Improved SFX
Fixes
Fixed some bugs
Sci-Fantasy Defence Update v1.6.3 Released
New
Completely redesigned 2 maps (now maps differ not only in terrain but also in the number of spawn points for enemies)
Added lava (creatures can be thrown using physics into lava for an instant kill)
Added Chill Trap (ground)
Added Lightning Trap (ceiling)
Added hidden arenas with chests on maps
Added Mana
Added AI modules for AI turrets. It is now possible to build turrets on walls that only fire in one direction, or based on AI. AI works differently depending on the type of turret (for example, the railgun will attack large creatures first)
Improvements / Changes
Reduced the number of visual effects and their intensity
Improved enemy AI, now they try to scatter all over the available path
Large magic traps no longer spawn randomly, they are available for construction
Removed ammo and energy management
Improved jetpack
Now the leaderboard for each map separately
Fixes
Fixed when was impossible to finish tutorial when need to build walls