Added the ability to build on side foundations (in addition to ground and ceiling)
Added a portal for a quick teleport between the battle zone and the base
Improvements / Changes
Improved physics of knocking up and flying enemies
Improved balance
Fixes
Fixed some bugs
Sci-Fantasy Defence Update v1.6.1 Released
New
Added a ceiling that buildings can be built on
Added a new type of buildings - traps
Added Jetpack: activated when double jumping
Improvements / Changes
Returned the first-person perspective in the desktop version
Now random additional weapons will be added on waves 4 and 8
Now, always research random skills if the queue is empty in the Research Center
The reward is now fixed for each wave
Improved balance
Fixes
Fixed some bugs
Sci-Fantasy Defence Update v1.5.2 Released
New
VR: Added jetpack that allows to fly up and down in first perspective
Improvements / Changes
By default graphic settings are now very low to avoid crashing or memory leaks on weak computers
Some other balance changes
Fixes
VR: Fixed incorrect and invisible visual effects (distortions, decals, etc.)
VR: Fixed black screen after lose or win
Some other fixes
Sci-Fantasy Defence Update v1.5.1 Released
New
Added 2 new maps (snow and grass): each map now has specific features
Maps are now randomly generated from blocks. There are common blocks, such as places to build buildings. There are specific blocks for specific maps, such as sources of fire dragons, ice explosions, lightning carousels, etc.
Fixes
Fixed when diamonds are not given after the game
Fixed some other bugs
Sci-Fantasy Defence -- Maze Update Released
Now enemies do not attack buildings, but run to a certain point. Build a maze with turrets to effectively destroy them.
The Death Beam Gun was returned and redesigned. Now the more you attack without interruption, the more damage becomes and increases in an exponential degree (for example, 5 seconds - 100 thousand damage, 6 seconds - 1 million damage, etc.). Energy consumption is proportional to damage. Combine it with slow time to deal massive damage through crowds of enemies before running out of energy.
Sci-Fantasy Defence Update v1.4.4 Released
Increased ore mine income from 6 to 10
Fixed when sometimes creatures have the wrong HP values
VR: Fixed infinite falling and incorrect player scale after game end
Sci-Fantasy Defence Update v1.4.3 Released
Now build mode and battle mode in VR switches you between Isometric and First person perspective
Returned increased price for each subsequent turret
Rogue improvements will now not only be for the main weapon selected in the arsenal, but also for additional ones that were researched in the Research Center
Improved balance
Fixed some bugs
Sci-Fantasy Defence Update v1.4.2 Released
Changed gameplay to wave based. Each wave has a feature (for example: increased armor, regen, etc.)
All turrets and weapons now can be upgraded to level 3 and have a special feature (lasergun - paththrough armor, railgun - big damage on one creature, etc.) Upgrades also gives unique stats.
Removed blue skull (spread shot). Now it's can only be obtained by specific turrets
Added healthbars
Sci-Fantasy Defence Update v1.4.1 Released
Returned slots in weapons and items
Returned aura towers
Sci-Fantasy Defence -- Isometric Update Released
The game now launches in isometric perspective instead of first person for desktop mode (VR remains the same in FPP). You can enjoy the battles with enemies in 360 degrees. Also fixed some bugs.