Sci-Fantasy Defence cover
Sci-Fantasy Defence screenshot
Genre: Shooter, Simulator, Strategy, Indie

Sci-Fantasy Defence

Sci-Fantasy Defence Update v1.6.2 Released

New



  • Added new 3 traps (poison, grinder and thrower)
  • Added the ability to build on side foundations (in addition to ground and ceiling)
  • Added a portal for a quick teleport between the battle zone and the base



Improvements / Changes



  • Improved physics of knocking up and flying enemies
  • Improved balance


Fixes



  • Fixed some bugs

Sci-Fantasy Defence Update v1.6.1 Released

New



  • Added a ceiling that buildings can be built on
  • Added a new type of buildings - traps
  • Added Jetpack: activated when double jumping


Improvements / Changes



  • Returned the first-person perspective in the desktop version
  • Now random additional weapons will be added on waves 4 and 8
  • Now, always research random skills if the queue is empty in the Research Center
  • The reward is now fixed for each wave
  • Improved balance


Fixes



  • Fixed some bugs

Sci-Fantasy Defence Update v1.5.2 Released

New



  • VR: Added jetpack that allows to fly up and down in first perspective


Improvements / Changes



  • By default graphic settings are now very low to avoid crashing or memory leaks on weak computers
  • Some other balance changes


Fixes



  • VR: Fixed incorrect and invisible visual effects (distortions, decals, etc.)
  • VR: Fixed black screen after lose or win
  • Some other fixes

Sci-Fantasy Defence Update v1.5.1 Released

New



  • Added 2 new maps (snow and grass): each map now has specific features
  • Maps are now randomly generated from blocks. There are common blocks, such as places to build buildings. There are specific blocks for specific maps, such as sources of fire dragons, ice explosions, lightning carousels, etc.


Fixes



  • Fixed when diamonds are not given after the game
  • Fixed some other bugs

Sci-Fantasy Defence -- Maze Update Released

Now enemies do not attack buildings, but run to a certain point. Build a maze with turrets to effectively destroy them.


The Death Beam Gun was returned and redesigned. Now the more you attack without interruption, the more damage becomes and increases in an exponential degree (for example, 5 seconds - 100 thousand damage, 6 seconds - 1 million damage, etc.). Energy consumption is proportional to damage. Combine it with slow time to deal massive damage through crowds of enemies before running out of energy.

Sci-Fantasy Defence Update v1.4.4 Released


  • Increased ore mine income from 6 to 10
  • Fixed when sometimes creatures have the wrong HP values
  • VR: Fixed infinite falling and incorrect player scale after game end

Sci-Fantasy Defence Update v1.4.3 Released


  • Now build mode and battle mode in VR switches you between Isometric and First person perspective
  • Returned increased price for each subsequent turret
  • Rogue improvements will now not only be for the main weapon selected in the arsenal, but also for additional ones that were researched in the Research Center
  • Improved balance
  • Fixed some bugs

Sci-Fantasy Defence Update v1.4.2 Released


  • Changed gameplay to wave based. Each wave has a feature (for example: increased armor, regen, etc.)
  • All turrets and weapons now can be upgraded to level 3 and have a special feature (lasergun - paththrough armor, railgun - big damage on one creature, etc.) Upgrades also gives unique stats.
  • Removed blue skull (spread shot). Now it's can only be obtained by specific turrets
  • Added healthbars

Sci-Fantasy Defence Update v1.4.1 Released


  • Returned slots in weapons and items
  • Returned aura towers

Sci-Fantasy Defence -- Isometric Update Released

The game now launches in isometric perspective instead of first person for desktop mode (VR remains the same in FPP). You can enjoy the battles with enemies in 360 degrees. Also fixed some bugs.