Sci-Fantasy Defence cover
Sci-Fantasy Defence screenshot
Genre: Shooter, Simulator, Strategy, Indie

Sci-Fantasy Defence

Sci-Fantasy Defence Update v1.2.2 Released

Improvements / Changes



  • Easy difficulty now gives few items from the start
  • Increased damage of combined bullets from x3/x9 to x4/x12


Fixes



  • Fixed some bugs

Sci-Fantasy Defence Update v1.2.1 Released

New



  • Added ability to set initial level to a new building


Improvements / Changes



  • Now, instead of randomly generated map, it will always spawn only one base location in the middle with 3 mines of each type. Opposite this base are spawns for enemies in the center for an even allocation of the crowd, and not as it was before along the edges
  • Changed magic buildings restrictions: there are no limits per magic buildings anymore, but every new building of the same type will cost more expensive than previous one
  • Added Triplet bullets collection: burst conversion now combines 3 bullets of smaller type to bigger one. There are 3 types of bullets: small - x1 damage, medium - x3 damage and big - x9 damage. After that additional lines will be added as before


Fixes



  • Fixed some bugs

Sci-Fantasy Defence -- Bullet Time Update Released

Now you can slow down time to move faster, build buildings or shoot. The remaining duration of this effect is shown as a green bar, and this bar is filled after leveling up. Therefore, after the first wave has started, there will no longer be a break between waves and the enemies will go without stopping.

Features Overview



  • Now, the easier the difficulty level, the less damage the creatures deal. The time before the first wave is also increased
  • Extended manual guide and added additional advices. Now there are 2 different versions - for desktop and VR
  • Added mouse sensitivity option (VR analog too)
  • Many bugs fixed, expecially in VR version

Sci-Fantasy Defence Update v1.1.6 Released

New



  • Added advices to help new players to figure out how to play
  • Added 7 new cards


Improvements / Changes



  • Level based rogue reward, instead of wave based. You can get experience by killing enemies
  • Weapons can be upgraded in armory now as turrets
  • Combined red, green and blue skulls attachment cards to one card
  • Increased delay time after bosses and every 2 waves, so there is time to upgrade a base
  • Returned rocks collisions with bullets
  • There is dynamic delay before first wave depends on chosen difficulty now


Fixes



  • Fixed when creatures stacked in borders of the map
  • Fixed when creatures trying to avoid spawn points

Sci-Fantasy Defence Update v1.1.5 Released

New



  • Added new building - Converter. Allows to convert bonuses: burst to extra rows, speed to crit chance and damage to crit damage multiplier


Improvements / Changes



  • Upgraded turrets not using extra ammo or energy for extra damage anymore
  • Uranium and Sulphur buffs works on weapons too now


Fixes



  • Fixed wrong crit chance calculation
  • Fixed wrong turret damage per level increasing
  • VR: Fixed when after finishing game there was the black screen
  • VR: Fixed when preview building was stacked in middle of the map
  • VR: Fixed when it was impossible to select F6 buildings

Sci-Fantasy Defence Update v1.1.4 Released

New



  • Added new 6 buff cards


Improvements / Changes



  • Now mines generates only in 3-wall rock rooms
  • Increased crit from crit aura from 3/6/9% to 5/10/15%
  • Increased Solar Panel energy income from 48/96/192/384/768 to 72/144/288/576/1152
  • Increased Uranium Factory energy income from 500/1000/2000/4000/8000 to 1100/2200/4400/8800/17600
  • Increased buffs for ammo/energy incomes from 25/50/100/200/400% to 50/100/200/400/800%


Fixes



  • Fixed when global damage multiplier doesn't affect on the Railgun shot and on the death beam
  • Fixed repeating research if it's exist, now it's skips if a research already exists
  • Fixed when already realized hidden spot for drill showed in middle of map
  • Fixed when part of enemy spawn point was outside of map
  • Fixed when creatures were spawned inside of rocks
  • Fixed shift purchase extra global damage takes x5 ore and gives only 1% effect instead of 5%
  • Fixed when after lose or win points were changed on result page
  • Fixed when some SFX doesn't work

Sci-Fantasy Defence Update v1.1.3 Released

New



  • Added new building card - crit aura
  • Added upgrade global damage button in the Statue


Improvements / Changes



  • Improved optimization
  • Now there is 100% chance to spawn at least one uranium or sulphur ore in 3-wall rock rooms
  • Initial shotgun shot burst count decreased from 10 to 2 and damage increased from 20 to 70
  • Improved projectiles view
  • Portal price reduced from 100,000 to 50,000


Fixes



  • Fixed when extra expendables income cards didn't work without income researches
  • Fixed when sometimes was available to build only under player
  • Fixed some wrong building previews
  • Fixed building state shell overlap on some buildings
  • Fixed when it was hard to hover to build mines
  • Fixed when music stops after pause
  • Fixed when for yellow skull craft used orbs instead of skulls

Sci-Fantasy Defence Update v1.1.2 Released

New



  • Added 3 new bosses


Improvements / Changes



  • Decreased initial Vampirism effect from 0.1% to 0.01%
  • Now there is dynamic time between waves - the more time has passed, the shorter the time between waves
  • The first 4 waves became easier on all difficulties
  • Decreased portal price from 150000 to 100000
  • Increased particles sizes in the repair effect
  • Increased Assault Rifle and Minigun damage from 20 to 30
  • Increased Shotgun damage from 15 to 20


Fixes



  • Fixed when infinite hover mode or holding shift mode showed a lot of alerts restriction that research required
  • Fixed when points are not showed after win
  • Fixed when XC states are not reset after restart

Sci-Fantasy Defence Update v1.1.1 Released

Improvements / Changes



  • Now you have only Repair Tower card in the deck from start, other cards can be opened by Fundamental Researches in the Research Center


Fixes



  • Fixed wrong points info after lose
  • Fixed some wrong card descriptions

Sci-Fantasy Defence Big Update v1.1.0 Released

This update was created to make every game more different by adding rogue-like random cards reward after every wave. Now there is available only Mini Statue building from start, no auras or similar buildings. You should get cards for getting access to these buildings and their upgrade is more expensive than earlier, also there are a lot of new limits per turrets, so there is no only one effective strategy to spam aura towers anymore. But on the other hand, you can get a lot of bonuses from the cards and adjust to them, which diversifies the gameplay.



Features Overview



  • There are 3 types of cards. Building - to get access to the buildings, knowledge - allows to use skulls to upgrade weapons, buff - buff building for adding extra stats or features.
  • The pace of the game has been increased to prevent boredom between waves and to allow more random cards to be obtained after waves are completed. So there is decreased time between waves, cheaper Ore Mine, researches are completing faster now. Also, there are 9 extra waves. Creatures' progression rate has also increased: now they will improve every ~4 waves gaining a level. Those with 2+ level will glow in different colors.
  • In addition, points are now counted differently, because before players received too large a value that was not recorded in the leaderboard. Therefore, the leaderboard has been reset.


New



  • Added Rogue-like cards choice reward after completing every wave
  • Added 9 new waves
  • Added glowing textures to show creature level
  • Auras has limits per turret now, but can be improved specific turret type by cards
  • Auras cost was increased and next level cost multiplier increased from 2 to 3 as well
  • Added armour stat that decreasing damage
  • Added armour to creatures and every final wave stage armour increases as well
  • Added 25 armour to wall
  • Bones max count limited by 1 billion
  • Added new building - Mini Statue, that allows to use Statue from your base


Improvements/Changes



  • Improved values infos format
  • Improved ladderboard values format
  • Decreased time between waves from 5/3 to 3/2
  • Discount tower now gives 30% less expendables' usage, instead of 11%. Initial max limit 30% instead of 99%. Can be upgraded to 90% by cards
  • Improved Armory: added weapons preview and now you can see any buffs or effects info
  • Now it will show how many points you have scored even if you have not updated the ladder board result
  • Decreased ore mine price from 100 to 75
  • Decreased research time in Research Center


Fixes



  • Fixed crashes after restarting new game
  • Fixed when some creatures or items left after restarting game
  • Fixed when too high score was not added to ladderboard
  • Fixed when showing red line under the Statue
  • Fixed when it was turned on menu from interaction mode instead of exit using ESC key
  • Fixed wrong price icon in quick info panel if it using bones instead of ore
  • Fixed loading screen fadeout when restarting game
  • Fixed wrong cancel button effect in Research Center
  • Fixed when after restarting research progress left in Research Center