Easy difficulty now gives few items from the start
Increased damage of combined bullets from x3/x9 to x4/x12
Fixes
Fixed some bugs
Sci-Fantasy Defence Update v1.2.1 Released
New
Added ability to set initial level to a new building
Improvements / Changes
Now, instead of randomly generated map, it will always spawn only one base location in the middle with 3 mines of each type. Opposite this base are spawns for enemies in the center for an even allocation of the crowd, and not as it was before along the edges
Changed magic buildings restrictions: there are no limits per magic buildings anymore, but every new building of the same type will cost more expensive than previous one
Added Triplet bullets collection: burst conversion now combines 3 bullets of smaller type to bigger one. There are 3 types of bullets: small - x1 damage, medium - x3 damage and big - x9 damage. After that additional lines will be added as before
Fixes
Fixed some bugs
Sci-Fantasy Defence -- Bullet Time Update Released
Now you can slow down time to move faster, build buildings or shoot. The remaining duration of this effect is shown as a green bar, and this bar is filled after leveling up. Therefore, after the first wave has started, there will no longer be a break between waves and the enemies will go without stopping.
Features Overview
Now, the easier the difficulty level, the less damage the creatures deal. The time before the first wave is also increased
Extended manual guide and added additional advices. Now there are 2 different versions - for desktop and VR
Added mouse sensitivity option (VR analog too)
Many bugs fixed, expecially in VR version
Sci-Fantasy Defence Update v1.1.6 Released
New
Added advices to help new players to figure out how to play
Added 7 new cards
Improvements / Changes
Level based rogue reward, instead of wave based. You can get experience by killing enemies
Weapons can be upgraded in armory now as turrets
Combined red, green and blue skulls attachment cards to one card
Increased delay time after bosses and every 2 waves, so there is time to upgrade a base
Returned rocks collisions with bullets
There is dynamic delay before first wave depends on chosen difficulty now
Fixes
Fixed when creatures stacked in borders of the map
Fixed when creatures trying to avoid spawn points
Sci-Fantasy Defence Update v1.1.5 Released
New
Added new building - Converter. Allows to convert bonuses: burst to extra rows, speed to crit chance and damage to crit damage multiplier
Improvements / Changes
Upgraded turrets not using extra ammo or energy for extra damage anymore
Uranium and Sulphur buffs works on weapons too now
Fixes
Fixed wrong crit chance calculation
Fixed wrong turret damage per level increasing
VR: Fixed when after finishing game there was the black screen
VR: Fixed when preview building was stacked in middle of the map
VR: Fixed when it was impossible to select F6 buildings
Sci-Fantasy Defence Update v1.1.4 Released
New
Added new 6 buff cards
Improvements / Changes
Now mines generates only in 3-wall rock rooms
Increased crit from crit aura from 3/6/9% to 5/10/15%
Increased Solar Panel energy income from 48/96/192/384/768 to 72/144/288/576/1152
Increased Uranium Factory energy income from 500/1000/2000/4000/8000 to 1100/2200/4400/8800/17600
Increased buffs for ammo/energy incomes from 25/50/100/200/400% to 50/100/200/400/800%
Fixes
Fixed when global damage multiplier doesn't affect on the Railgun shot and on the death beam
Fixed repeating research if it's exist, now it's skips if a research already exists
Fixed when already realized hidden spot for drill showed in middle of map
Fixed when part of enemy spawn point was outside of map
Fixed when creatures were spawned inside of rocks
Fixed shift purchase extra global damage takes x5 ore and gives only 1% effect instead of 5%
Fixed when after lose or win points were changed on result page
Fixed when some SFX doesn't work
Sci-Fantasy Defence Update v1.1.3 Released
New
Added new building card - crit aura
Added upgrade global damage button in the Statue
Improvements / Changes
Improved optimization
Now there is 100% chance to spawn at least one uranium or sulphur ore in 3-wall rock rooms
Initial shotgun shot burst count decreased from 10 to 2 and damage increased from 20 to 70
Improved projectiles view
Portal price reduced from 100,000 to 50,000
Fixes
Fixed when extra expendables income cards didn't work without income researches
Fixed when sometimes was available to build only under player
Fixed some wrong building previews
Fixed building state shell overlap on some buildings
Fixed when it was hard to hover to build mines
Fixed when music stops after pause
Fixed when for yellow skull craft used orbs instead of skulls
Sci-Fantasy Defence Update v1.1.2 Released
New
Added 3 new bosses
Improvements / Changes
Decreased initial Vampirism effect from 0.1% to 0.01%
Now there is dynamic time between waves - the more time has passed, the shorter the time between waves
The first 4 waves became easier on all difficulties
Decreased portal price from 150000 to 100000
Increased particles sizes in the repair effect
Increased Assault Rifle and Minigun damage from 20 to 30
Increased Shotgun damage from 15 to 20
Fixes
Fixed when infinite hover mode or holding shift mode showed a lot of alerts restriction that research required
Fixed when points are not showed after win
Fixed when XC states are not reset after restart
Sci-Fantasy Defence Update v1.1.1 Released
Improvements / Changes
Now you have only Repair Tower card in the deck from start, other cards can be opened by Fundamental Researches in the Research Center
Fixes
Fixed wrong points info after lose
Fixed some wrong card descriptions
Sci-Fantasy Defence Big Update v1.1.0 Released
This update was created to make every game more different by adding rogue-like random cards reward after every wave. Now there is available only Mini Statue building from start, no auras or similar buildings. You should get cards for getting access to these buildings and their upgrade is more expensive than earlier, also there are a lot of new limits per turrets, so there is no only one effective strategy to spam aura towers anymore. But on the other hand, you can get a lot of bonuses from the cards and adjust to them, which diversifies the gameplay.
Features Overview
There are 3 types of cards. Building - to get access to the buildings, knowledge - allows to use skulls to upgrade weapons, buff - buff building for adding extra stats or features.
The pace of the game has been increased to prevent boredom between waves and to allow more random cards to be obtained after waves are completed. So there is decreased time between waves, cheaper Ore Mine, researches are completing faster now. Also, there are 9 extra waves. Creatures' progression rate has also increased: now they will improve every ~4 waves gaining a level. Those with 2+ level will glow in different colors.
In addition, points are now counted differently, because before players received too large a value that was not recorded in the leaderboard. Therefore, the leaderboard has been reset.
New
Added Rogue-like cards choice reward after completing every wave
Added 9 new waves
Added glowing textures to show creature level
Auras has limits per turret now, but can be improved specific turret type by cards
Auras cost was increased and next level cost multiplier increased from 2 to 3 as well
Added armour stat that decreasing damage
Added armour to creatures and every final wave stage armour increases as well
Added 25 armour to wall
Bones max count limited by 1 billion
Added new building - Mini Statue, that allows to use Statue from your base
Improvements/Changes
Improved values infos format
Improved ladderboard values format
Decreased time between waves from 5/3 to 3/2
Discount tower now gives 30% less expendables' usage, instead of 11%. Initial max limit 30% instead of 99%. Can be upgraded to 90% by cards
Improved Armory: added weapons preview and now you can see any buffs or effects info
Now it will show how many points you have scored even if you have not updated the ladder board result
Decreased ore mine price from 100 to 75
Decreased research time in Research Center
Fixes
Fixed crashes after restarting new game
Fixed when some creatures or items left after restarting game
Fixed when too high score was not added to ladderboard
Fixed when showing red line under the Statue
Fixed when it was turned on menu from interaction mode instead of exit using ESC key
Fixed wrong price icon in quick info panel if it using bones instead of ore
Fixed loading screen fadeout when restarting game
Fixed wrong cancel button effect in Research Center
Fixed when after restarting research progress left in Research Center