ScourgeBringer cover
ScourgeBringer screenshot
Linux PC Mac Vita PS4 XONE Switch PS5 Steam Gog Epic
Genre: Fighting, Shooter, Platform, Adventure, Indie, Arcade

ScourgeBringer

Beta 1.03 is live!

Hello Fated Ones!

Wow! This Early Access launch has been quite something! On behalf of the whole team I'd like to thank for the reception! We will do our best to deliver!

We've already been busy at work to fixing the few issues that you reported on our Discord and on the Steam forums!

We are preparing a nice roadmap that we will post early next week. You can get a sneak peek on the forums.
We really are dedicated to make this Early Access among the good ones. Interacting with you will be a key to it, and we'll start right away to expand the game and enhance its design!

You rock! Please have a great weekend!

Here is the cumulative patch notes of v1.02 and v1.03.

EDIT: we're adding the Korean translation next week!

Change log



Changes:



  • Some rooms have been changed to avoid teleporting into toxic fumes
  • Setting the buttons preference to "Nintendo" will now invert the A/B button in menus (A = Select, B = Cancel)


Fixes:



  • Fixes Polish menu titles
  • Fixes Bubble Gum item not working properly
  • Fixes Hard Skin blessing bonus rounding
  • Fixes a typo in English during the tutorial
  • Fixes a crash when reaching 100 000 droplets
  • Fixes a crash if HP unexpectedly get negative
  • Fixes a crash when skipping the intro at the speed of light
  • Fixes a crash when displaying previous feedback on the feedback panel
  • Fixes the map not disappearing when dashing into a room while holding the map button
  • Fixes Explorer achievement
  • Fixes Showtime! and Ultra combo achievements
  • Potentially fixes Kyhra disappearing while smashing on the Game Pass version of the game

Early Access is Here!

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Hello Fated!

We’re so happy to release Early Access as of RIGHT NOW!

LAUNCH DISCOUNT: Dead Cells owners will receive an additional -10% discount upon adding ScourgeBringer to their cart (offer available until Feb 13, 2020).

What do you get when you purchase the game right now?

In short: 3 fully completed Realms, a tutorial level, and introduction to lore.

Here is our current roadmap for the continuous updates you will see after the purchase of your Early Access game.

Small hint: more realms and lore inbound!

To all our Alpha testers: thank you from the bottom of our heart. We can’t wait to continue rocking the development of ScourgeBringer and hope you’ll continue with us on this awesome rockin’ journey.

We will still continue to collect and consider feedback throughout our journey over on our Discord.

Cheers,
Trish

Steam Cards & Accessibility Options

Hello Bringers!

With the Early Access coming, we want to talk about some content that’ll come with the release.

Early Access is only 7 days away! If you haven’t already, be sure to Wishlist and Follow ScourgeBringer so that you’re updated when we go live with our Early Access.

https://store.steampowered.com/app/1037020/ScourgeBringer/

We know that some of you want to know these details before getting the game, so here we are!

First, we want to announce that ScourgeBringer will have Steam cards! Here’s a sneak peak of what they will look like:


We hope you like the amazing artworks made by our art director Florian Hurtaut! The Steam cards will be implemented as soon as the Early Access starts.

We also want to share all the available settings in the ScourgeBringer Early Access, coming with accessibility features to make it playable to the largest audience! Here’s the full list:

General options:

Languages (English, French, Italian,German, Spanish, Polish, Russian, Brazilian Portuguese, Simplified Chinese, Japanese, Korean)
Type of controller (Playstation / Xbox / Nintendo)
Key bindings
Screenshake (OFF/ON)
Vibration (OFF/ON)
In game timer (OFF/ON)
Data analytics (OFF/ON) (we collect anonymous data concerning your runs to work on the balancing, bug fixing & improvement of the game in general)
Full control rebind


Accessibility:

Game speed (10-100%)
Auto slash (OFF/ON)
Blinking background (OFF/ON)
Text rendering (Pixelated / HD)

Video / audio:

Resolution / fullscreen mode
Framerate (V-sync / 60 fps / no limit)
Pixel perfect (maintain original pixel ratio)
Music / SFX equalizer



That pretty much sums it up, feel free to join our Discord if you have feedback concerning the available options! Don’t forget to stay tuned for the incoming Early Access release, there will be some surprises coming with it!

Cheers,

Trish

Early Access Is Coming on February 6th!

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Hello Bringers!

Our Alpha testing has gone very well thus far, thanks to everyone who has played and also submitted feedback.

Because of all this feedback, we feel pretty confident in our roadmap that we have previously published. So therefore, we’re very excited to announce an official Early Access date: February 06, 2020!

If you haven’t already, be sure to Wishlist and Follow ScourgeBringer so that you’re updated when we go live with our Early Access.

https://store.steampowered.com/app/1037020/ScourgeBringer/

Until February 6th, we will continue to distribute Alpha keys on our Discord and our Twitter so you can potentially give it a try before buying it in Early Access.

If you have already played the Alpha, you might be wondering what you will receive in Early Access! We got you covered there.

In Early Access, right off the bat, we will be implementing an entirely new world, the beginning of our story cinematic and tutorial levels, and general quality of life improvements. Naturally, throughout Early Access, we will continue to update the game as well.



We’re so excited to be able to share what we’ve been creating for Early Access with you soon and we can’t wait to hear what you think!

Cheers,
Trish

Join us in the ScourgeBringer Open Alpha Weekend this Friday!



We are very excited to announce that we’ll be doing a big open alpha weekend this Friday :)

We will be giving out keys on our Discord and our Twitter starting Friday, January 17 at 5PM CEST, until Monday, January 20th.

Our publisher Dear Villagers will also give out keys on Twitter and Facebook during the weekend, so stay tuned!

With the alpha key, you will get access to the current state of alpha (Update 6) and the key will remain active until the Early Access release.

While you play, if you notice any bugs or have general feedback, feel free to press F1 on your keyboard to give us feedback. You can also share it on the #feedback channel on our Discord. Thanks for taking the time to notify us, that really helps us a lot!

This weekend will be the last chance to receive an Alpha key as well, because we’re getting very close to the Early Access. We want to focus on debugging and adding new content for Early Access! Don’t forget that you can subscribe to Flying Oak Games newsletter not to miss updates & events for ScourgeBringer.

We hope you will have a good time playing ScourgeBringer this weekend and we can’t wait to see what you think of the game!

Cheers,

Trish

Alpha 6 Is Now Available!



Hey there!

We are pleased to release a new alpha build of ScourgeBringer!

We have implemented many balance changes to items, shop, World 1, the altars, the skill tree, and the Super Fury (special ability). We’ve implemented, improved and fixed many quality of life features within the game as well.

All of these changes are based on the feedback you’ve given us over at the Discord and we can’t thank you enough for taking the time to write out your thoughts on the game.

We also added Steam rich presence support which is a cool neat feature.

We are now off to work on the next step of our game: early access!

You can see our roadmap here.

Feel free to access the Alpha through our Discord server.

Your feedback on previous alphas have been tremendously valuable, so please keep them coming!

You can read the full patch notes after the .GIF showing you the new Super Fury.

Have fun!

Cheers,
Thomas



New:

  • Updated our engine's runtime to something completely different and new. You can expect better compatibility and performances throughout all OS.
  • Added high resolution font rendering mode in accessibility settings
  • Added support for Xbox Live and Windows Store
  • Added Steam rich presence support (the game will tell to you friends in which world you are currently playing)
  • Added anonymous analytics support (and a setting to disable them for privacy)
  • Added a different sound effect to each drone weapons


Changes:

  • Reworked the skill tree (some skills have been moved, modified, fused, or entirely replaced by new ones)
  • Reworked the items (removed irrelevant ones, and added random drops when cleaning rooms)
  • Reworked the altars (removed irrelevant ones and added more of them)
  • Reworked the Super Fury to recharge over time instead of using tokens
  • Moved the combo system to a skill in order to make the learning curve smoother
  • Removed demo mode (we'll implement a new a better demo mode soon)
  • Made all button prompts clickable by mouse
  • The cucumber now has a "purpose"
  • The shop will now always have one health-related item, one utility items, and a weapon
  • Introduced new enemies to World 1 (bats) and revamped some of them (flies)
  • Bosses can now do some zoning to keep the player moving


Fixes:

  • Fixes game not starting as borderless fullscreen if borderless fullscreen is set
  • Fixes items tootlip being one over another
  • Fixed items getting stuck in walls
  • Fixes Altar of Blood mouse selection
  • Fixes settings having control issues
  • Fixes spawning enemy sound looping after game's over
  • Fixes drone reload meter to wrongly scale to bonus items reducing the reload requirement
  • Fixes Double-Bleeding altar not giving the correct amount of blood
  • Fixes typos

Get Yogscast's JingleJam 2019 bundle and try ScourgeBringer alpha demo now!

Hey there Bringers!

We have some special news for you today.

ScrougeBringer’s exclusive Alpha demo will now be bundled up with Yogscast’s JingleJam2019 Humble Bundle:

https://www.humblebundle.com/yogscast/yogscast-jingle-jam-2019

As always, feel free to check out our Discord server which we invite all our community to discuss and feedback on the game.


See you around, and stay fresh!

Cheers,
Thomas

Alpha 5 is now available!



Hey there!

We are pleased to release a new alpha build of ScourgeBringer!

This is a pretty update! It adds a whole new world, with its own set of enemies, mini-boss, and boss.

The skill tree has also been expanded with a new branch that will lead to being able to smash bullets back at enemies! It truly is a game changer!

We are now off to add much more content, well into our roadmap.

Feel free to access the Alpha through our Discord server.

Your feedback on previous alphas have been tremendously valuable, so please keep them coming!

You can read the full changelog after the gif.

Have fun!

Cheers,
Thomas



Note:



  • We expectionnaly unlocked the 4th skill branch earlier (once Boss 1 is beaten) because World 2 kind of require it. All the skills will be reorganized/remade later.


New:



  • Added a new category of enemies: Alphas, bigger versions of existing enemies (including in World 1)
  • World 2 with its own enemies:

    • 4 new normal enemies
    • 3 alphas
    • 1 mini boss
    • 1 boss

  • A new skill branch with 5 new skills:

    • Parry: allows to destroy bullets with the Smash
    • Raining blood: bosses drop more skill points
    • Dirty barry: start new games with an enhanced revolver
    • Manual override: allows to choose a zone of attack when doing the special attack
    • Lethal Club: allows to throw bullets back with the Smash



Changes:



  • In mouse aim mode, slash, dash, and smash direction will now use the mouse direction
  • Reworked bullet contact particles
  • Made flies to be less spammy
  • Added new gamepad brands to the auto mapping
  • Made slash/dash/smash and auto aim less snappy and more accurate
  • Made the "!" mark bigger on bosses
  • Improved aim assist (less snappy, more accurate)
  • Adjusted a bunch of things regarding how smash and other attacks are impacting enemy timings
  • Fine tuned the physics and controls when smashing
  • Added debug launch options to test specific Worlds or setup:

    • "-debugStartingLevel 2": make the game to start directly at the second world (mind that using this option will break the "restart" option and make the game to softlock)
    • "-debugMap": always generate the same map to quickly test out things



Fixes:



  • Fixed map opening sound to repeat if holding the map button while choosing a blessing
  • Fixed the drone getting into firing position even when ammo are empty
  • Fixed enemies having difficulties to go around corners
  • Fixed wall crabs firing toward their walls if the player is right on them
  • Fixed ground pound not generating any waves if done next to a wall
  • Fixed enemies firing on walls when they try to corner the player
  • Fixed special softlocking some enemies in specific conditions
  • Fixed bosses attack chances being miscalculated
  • Fixed chain stunable enemies
  • Fixed clicking to bring up the skill tree might purchase a skill

Alpha 4 is now available!



Hey there Bringers!

It is time for a new Alpha update! Quite a big one! :)

We moved forward on our roadmap and added the calm hub world. You will start all your runs from here and will be able to pop up the skill tree to enhance Kyhra's abilities!

We also started to give more life to the NPCs which in the future will distill more lore and advises.

Feedback from the community have been quite awesome, as always. Thanks a lot! We hope that we've been addressing them in proper ways, and if some are still to be fixed, don't worry, we'll get there! Please keep them coming!

You can check the full changelog right after this news!

Feel free to access the Alpha through our Discord server.

Let's keep on rocking! We're now working toward our next milestone.

See you around, and stay fresh!

Cheers,
Thomas



Important note:



  • All prior settings are reset by this version. This is due to a change within our file format.


New:



  • Added the hub world from where every run will start and from where the skill tree is accessible
  • Added permanent skill tree (accessible from the hub world)
  • Added 13 of the 29 skills
  • Added dialogs to the NPCs (they don't have that many lines for now, but the system is fully implemented, hence it'll be easy to add more as we go)
  • Added portal to next level when beating the boss (which brings back to the hub for now)
  • Added Altar of Blood sounds
  • The game now saves your progress (skill points and unlocked skills)
  • Added button prompts to tutorial
  • Added more juice to the boss HP bar
  • Added a setting to disable to the low HP blinking background feedback
  • Added a demo mode: using the "-demo" launch parameter will run the game in a demo state with exit and settings disabled, as well as load/save being disabled and defaulting the game with 3 skill points available. The demo can be reset with F3.


Changes:



  • Some of the default abilities of Kyhra are now a skill (fast travel, kill combos, ground pound...)
  • Keyboard and mouse inputs are now ignored when the window is not focused
  • The map will now be locked while in combat
  • Simplified keyboard keys and mouse buttons names to be shorter
  • All menus now loop when navigating
  • Mouse wheel can now be used to scroll through menus
  • Made the "!" smashable symbol more visible
  • Traps are now disabled when rooms are cleared
  • Made the base revolver more precise and the master revolver more impactful


Fixes:



  • Fixed super attack soft locking if you hold down the slash input
  • Fixed super attack soft locking if you launch the attack right before the only remaining enemy is about to go an invulnerable state (e.g. teleporting)
  • Fixed smash sound when spamming the smash input
  • Fixed mouse selection having a priority over keyboard inputs
  • Fixed mouse selection still working on Altars while the game is paused
  • Fixed pause menu being accessible (yet invisible) while teleporting Kyhra
  • Fixed gamepad vibrating with low HP warning pattern after the teleportation animation
  • Fixed teleportation not properly landing Kyhra on ground
  • Fixed boss not being properly invulnerable during its introduction animation
  • Fixed gameplay still running during the game over animation
  • Fixed inputs still working during the game over animation
  • Fixed tutorial mouse inputs
  • Fixed pause not being unpausable with gamepad pause button
  • Fixed a few typos

Alpha 3 is now available!



Hello Bringers!

Here comes a new Alpha update! We continued to follow our roadmap and added the fast travel and the temporary upgrade systems.

You will now find Altars of Blood within the ScourgeBringer that will grant you their blessing.

We also continued to address the precious feedback you all have been sending us! Keep them coming!

You can check the full change log right down this news, with a couple gifs to illustrate the new content.

It's also probably worth mentioning that alpha registrations are done by asking our bot on our Discord server.

We're already busy preparing what's next, though we will first work toward a Gamescom demo for next month.

In the meantime, stay cool and hydrated!

Cheers!
Thomas



New:



  • Added fast travel through the map (this will later be limited by skill acquisitions)
  • Added Altars of the Blood: in each world, you can find an Altar of the Blood that will grant you new powers (Blessings of the Blood) lasting for the current run
  • Added 12 Blessings of the Blood
  • Added French localization of the tutorial




Changes:



  • Enhanced map display
  • Upgraded our Linux and macOS runtime (stability and performance improvements on those platforms)
  • Removed the unimplemented languages from the settings until they are implemented
  • Allowed to bind the "back/share/select/-" gamepad button in the settings (PC only, because that's forbidden on consoles)
  • Changed the enemy bullets color to be different than the player ones
  • Removed the unused "return to hub" pause option and replaced it with a quick restart option
  • The super attack is now automatically slashing, but you can still slash yourself to speed it up
  • The game auto-pauses when the window gets out of focus


Fixes:



  • Fixed map input style being saved as mouse aiming (and therefore not restoring properly)
  • Fixed mouse selection of the mouse aiming setting
  • Fixed Linux issues with http requests
  • Fixed middle mouse button not being bindable
  • Fixed tutorial typos and wording
  • Fixed "New Game" not being selected when engaging the main menu with a gamepad
  • Fixed returning from pause or menus ghosting the previous input from closing the pause/menu
  • Fixed shop items being selectable before they appeared
  • Fixed hits on bosses not counting as combo hits