ScourgeBringer cover
ScourgeBringer screenshot
Linux PC Mac Vita PS4 XONE Switch PS5 Steam Gog Epic
Genre: Fighting, Shooter, Platform, Adventure, Indie, Arcade

ScourgeBringer

Alpha 2 is now available!



Hello Bringers!

The launch of ScourgeBringer's alpha has been a blast. All your feedback have been very relevant and helped us to focus on what matters.

Today, we are releasing Alpha 2.

It adds the super attack and revamps the weapon system (including new weapons and items). It also addresses a bunch of the issues you've highlighted, though all not yet, but we'll get there as we publish new updates.

Accessing the alpha: for the time being, alpha access are managed through our Discord.

You will find right after the gif the full change log!

Thanks for your support, and let's continue rocking the feedback!

Cheers,
Thomas



New:



  • Added the super attack
  • Added 14 drone weapons to drop and find in the shop
  • Added 6 new items (most of them are related to the new drone reloading system)
  • Added the full level map
  • Added an option to disable the mouse aiming when playing with only a keyboard
  • Polished the settings and pause menu to have sounds and animations
  • Added more gamepad support, and possibly fixing a specific Xbox One controller issue
  • Added a deadzone to the aiming stick and slightly increased the moving stick's one
  • Implemented the auto-slash accessibility setting


Changes:



  • Reworked how the drone reloading works: the reload bar now consists in charging the full bar in order to get back X ammo (X depends on weapon), and it is more required to have an empty clip to reload
  • Changed the default drone weapon: it's now a manual revolver
  • Removed 2 items that were no more relevant to the new drone reloading system
  • Removed the Bodyboulder last bullets upon exploding
  • Removed the drone reloading gain from hitting with drone weapons


Fixes:



  • Fixed a few typos
  • Fixed max HP no being reset after a run
  • Fixed scrolling in the settings not being reset when browsing through tabs
  • Fixed possible crash if the Settings file doesn't exist
  • Fixed gamepad vibrating when playing with keyboard
  • Fixed pending money carrying over the next run
  • Fixed mini-boss not cashing the correct amount of money if the player is leaving the room too quickly
  • Fixed enemies not dropping the correct amount of money
  • Fixed world 1 shop room having missing tiles above its northern door
  • Fixed mini-boss continuing to fire upon exploding
  • Fixed the shop freezing the pending purchase if an unbuyable item is hit before the pending purchase has been cashed in
  • Fixed smart aim not snapping correctly to bosses
  • Fixed "exit" from pause menu not working if the player just got hit and has invulnerability frames
  • Fixed ambient sounds still playing even if the music volume has been set to 0

Alpha 1 is now available!



Hey hey Bringers!

In regard to our open development process, we are pleased to announce that we started rolling out the first Alpha of the ScourgeBringer!

The game is still highly unfinished and not worthy of a public release on Steam.

And yet, we need feedback from the community to make sure that we're heading toward the right direction. Hence, we are organizing a private Alpha, which we will update regularly with fixes and new content up until it matches the quality that Steam players deserve.

How to get private Alpha access?



Alpha access is, for now, only available through our Discord server.

Join us and you will be guided to the preview program registration process.

What to expect?



A real Alpha, which means a totally unfinished game with broken and missing content.

As of now, the Alpha contains only one world out of the six planned. There are also a bunch of features missing, which are going to be added progressively to the Alpha as we progress.

We posted a road map on the Steam community hub so that anybody can follow our progress.



When will the game release on Steam?



ScourgeBringer will release on Steam when we feel like it has reached the quality you all deserve, with enough content for you to already enjoy playing for extended sessions.

This will most likely happen when the game goes out of Alpha and enters Beta through a Steam Early Access.

If you want to wait for that to happen, simply wishlist the game and you'll get notified in due time!

Hoping to see you around!

Cheers,
Thomas

Wooo! ScourgeBringer is on Steam



Hey Bringers!

I am Thomas, lead designer on ScourgeBringer. We are super pumped to finally unveil our new game that we are making with sound designer Joonas Turner and publisher Dear Villagers.

ScourgeBringer is a super fast-paced rogue-platformer. You can image it as a blend between Devil May Cry and Celeste. You can jump around, climb and slide on walls, and slash, dash, smash, blast ALL THE THINGS!

http://store.steampowered.com/app/1037020



Join us on Discord or subscribe to our newsletter to get weekly updates about our progress on the game!

You will get the chance to possibly join the alpha / beta of the game and interact directly with the team!

We're looking forward to show more content and blast our way through Steam!

Cheers,
Thomas