SCP: 5K cover
SCP: 5K screenshot
PC PS5 Series X Steam
Genre: Shooter, Tactical, Indie

SCP: 5K

Sneak Peek: Thrill of the Hunt (Upcoming Update)

The upcoming update will be more tactical shooter-focused, but the next major update we hope to be massively SCP-centric - including new SCPs/Psi-Z, in-game lore, and so on. Anyway, here are some images of what we've been working on! That's what you're here for, we know. :)


New incoming gamemode: HUNT
























The situation on the Early Access update for May ❤️

Affray Interactive: Now hiring!



Affray is an international team working on the first SCP tactical shooter, SCP: Pandemic. It is currently available through Steam Early Access with over 30.000 units sold so far from its February debut.
We are actively looking for talent to expand our remote international team, with plans to start a physical location in 2023 - where we plan to offer remote positions still. We are quickly evolving and are committed to being community-focused.

To date, we remain committed to helping other development teams, funding creators in the SCP community, and ensuring all of our collaborators are treated with decency.

You can expect:

  • Easily-visible credit for your work in-game.
  • Portfolio rights.

If you're interested in joining us and helping to pioneer a new ship into these open waters, consider reaching out. We'd love to hear from you. We are still getting started here, Affray has a huge future ahead for everyone.

hello@affray.gg

Price of the SCP: Pandemic Base Edition is now PERMANENT - will never be raised



With the Omni Edition's existence, we have decided to no longer up the price of the base game when we get to Full Release/leave Early Access (or literally ever). Keeping it at $20 USD (not accounting for regional prices) foreseeably keeps the bar of entry reasonable, especially if we are to support a modding community in the future (wink wink). ❤️

There is just no world where we would need both, especially if we're now fully independent (we were recently able to start a buyout of the first investment royalty deal we got with the recent launch success, thank you all!).

To clarify, we've had plans to go up to $30 (before regional prices) on Full Release for quite a long time. These plans are now void. ❤️

Patch Notes: April 6th - April 14th (V0.9.1.3)

GAMEPLAY



  • Fixed some exploits in Wave Survival
  • Added a new connecting area to Wave Survival
  • Made railings non-walkable
  • Made forklifts non-walkable
  • Added more zed spawns to Transport Bay finale
  • Improved AI look code to anticipate corners
  • Added reload configs command
  • Added multi-server support for bans


VISUALS/AUDIO



  • Added M19x and Stribog mag check
  • Updated M9, UMP, and M24 reload
  • Updated M9 and AK handling sounds
  • Added LAMG reload sounds
  • Added dynamic back support for gamepad and keyboards
  • Added death and end game audio effects
  • Updated lighting
  • Added removable side rail covers to the Tavor


OPTIMIZATION/FIXES



  • Optimized virtual light manager
  • Optimized Server Room area
  • Optimized some doors
  • Optimized some EQS queries
  • Optimized footsteps to spawn less
  • Optimized component bounds calculations
  • Optimized zed character movement
  • Optimized player stat data
  • Optimized AI behavior trees
  • Optimized animation calculations on higher LODs
  • Improved overall character animation performance
  • Optimized some miscellaneous things
  • Moved zed animation data to C++
  • Moved some utility functions to C++
  • Moved movement component optimizer to C++
  • Removed some unneeded ticks
  • Removed some unused mesh components
  • Fixed Stribog reload time
  • Fixed some animation bugs
  • Fixed achievements always being disabled (lmao)
  • Fixed AI sometimes rotating weirdly
  • Fixed tracers not showing on last ballistics segment
  • Fixed third person animation rotating wildly
  • Fixed firing animation in third person not playing properly
  • Fixed bullet cracks not playing on a listen server
  • Fixed modular assets updating during play
  • Fixed some performance issues with zeds
  • Fixed characters not having LODs properly used
  • Fixed arms at higher LOD being misaligned
  • Fixed some doors not opening in Wave Survival
  • Fixed being able to disable gamepad menu navigation by pressing back on the main menu
  • Fixed some main menu buttons not being navigable
  • Fixed the controller and keyboard to both interact in tandem with the in-game menu
  • Fixed issue with return to menu popup not updating with the gamepad
  • Fixed some animation issues
  • Fixed scopes filling screen when braced aiming
  • Fixed audio quality setting defaulting to text
  • Fixed workbenches being broken by trying to interact with them using throwables
  • Fixed interaction sometimes showing after death


https://store.steampowered.com/app/872670/SCP_Pandemic/

Patch Notes: Anti-Tropophobia

CONTENT



  • Added SCP-173-B
  • Completely reworked entrance area for Area 12 with new layouts, objectives and lore
  • Added new area to Wave Survival map (Unlocks at Wave 20)
  • Added new M19x to replace Mock-19
  • Added M67 Grenade
  • Added weapon attachment profiles to the workbench
  • Added Galil Ace Pistol
  • Updated the PVP Storage map


GAMEPLAY



  • Slightly increased deadzone smoothing
  • Slightly reduced deadzone radius
  • Made crouching decrease recoil
  • Added grips to M24
  • Added command to make you invisible to enemies

Reworked balancing of weapons overall:

  • Reduced damage of MP5 and UMP-45
  • Increased recoil of MK-18, AKs, and Galil
  • Increased damage of Galil, AK-104, and AK-103
  • Improved Mossberg damage falloff


VISUALS/AUDIO



  • Added Temporal Upsampling: NVIDIA NIS, AMD FSR as alternate upscaling options
  • Made scopes bigger on screen
  • Reduced scope vignette
  • Improved NVG effects
  • Added separate particles for pistols
  • Improved muzzle flash effects
  • Reduced glare on scopes
  • Improved specular on scopes
  • Added accurate magazines and visual bullet counts to most weapons
  • Added two new D-Class zed variants/models
  • Added reactive hit animations based on the area that was hit (to players and guards)
  • Made zeds rotate smoothly
  • Improved blood effects
  • Improved firing animations
  • Added ambient audio to spectator mode
  • Improved ADS animation to feel more smooth
  • Updated Stribog animations
  • Updated Mossberg animations, model, and textures
  • Added new AK animations and sounds
  • Added new UMP animations
  • Updated player character meshes to reduce stretching and improve proportions
  • Improved death ragdolls
  • Updated UMP model and textures
  • Greatly improved pistol firing sight picture
  • Updated EOTech Holographic sight textures
  • Improved menu backend for localization
  • Added heavy camera shake to heavy weapons
  • Added additional gamepad menu support to the main menu
  • Added light hum to tube lights
  • Improved gunshot sound occlusion
  • Improved distance reverb effects
  • Made water lower slowly & particle/sound effects fade


FIXES



  • Fixed clipping on some sights
  • Fixed ambient audio overlapping
  • Fixed nametags appearing on dead players
  • Fixed local player health sometimes showing below other players
  • Fixed server room doors not breaking correctly
  • Fixed item parts casting a shadow while unequipped
  • Fixed some streaming and occlusion issues
  • Fixed a crash when spawning in Area 12
  • Fixed deadzone not working for subtle movements
  • Fixed jump animation not sometimes playing when jumping continuously
  • Fixed leg bug when jumping
  • Fixed graphics dropdowns defaulting to Ultra
  • Fixed settings not representing their actual value
  • Fixed reactor pipes not exploding
  • Fixed attachments not showing correctly
  • Fixed some animation issues
  • Fixed buggy animation on throwables
  • Fixed second magazines sometimes showing where they shouldn't
  • Fixed player kills not showing in PVP
  • Fixed softlock on dedicated server restart
  • Fixed loading screen not displaying loading map and gamemode
  • Fixed some issues with projectiles going through things
  • Made player messages more reliable
  • Fixed chat not working after server restart
  • Fixed give all not working after server restart
  • Fixed some crashes with console commands
  • Fixed footsteps having reverb applied at full volume at all times
  • Fixed m-lok mounts being visible in scopes
  • Possible fix for items not being deleted with character
  • Fixed bullet crack sounds not playing close up
  • Added backup fonts for non-Latin alphabet
  • Improved the performance of other characters
  • Improved performance of dead bodies
  • Improved animation performance
  • Improved IK performance
  • Improved particle performance
  • Fixed the issue with the frame rate maxing at 70 in some scenarios


SERVERS



  • Added player reporting
  • Added temporary bans
  • Added support for storing player names and sender ID/names with bans
  • Added support for storing reasons with bans
  • Added AFK timeout
  • Added team damage reflection
  • Added gameplay config support to dedicated servers
  • Added a disclaimer showing the reason a player was kicked from a server
  • Fixed kick command
  • Added PVP spawn protection
  • Made loading screen show joining server
  • Made cheat commands deactivate achievements for a session
  • Fixed direct connect with passwords


[previewyoutube="zoB_BvUldJQ;full"]

Affray's Writer Pledge: Supporting creators from the SCP Wiki



Affray will be pledging a portion of our earnings from SCP: Pandemic to SCP Wiki creators!

We're not talking chump change here... we're talking THOUSANDS of $ over the coming months to several different writers/creators, especially ones that we use content from actively.

SCP creators deserve to get a bit in return for projects that succeed with content derived from their work... it's as simple as that.

A big thanks to Modularity/mod.io for giving us a generous deal on our original agreement that allows this to be a possibility!

So far, Affray has contributed ~$3,100 USD to other SCP creators. About 1/3 of that today alone. We hope to see this number grow to an optimistic $10,000-15,000 by the end of the year!

Coming Soon: Anti-Tropophobia

Currently targeting the first week of April.

[previewyoutube="zoB_BvUldJQ;full"]

Patch Notes: February 23rd - March 3rd (V0.8.1.10)


  • Moved logistics spawns to side area to prevent AI spawn camping
  • Fixed AI sometimes rotating randomly around
  • Fixed blood pools not working on sloped surfaces
  • Improved AI shooting behavior to be more consistent
  • Fixed clipping while using suppressor with ACOG on the Mossberg 590
  • Fixed Scopes being see-through when using night vision
  • Fixed scopes being opaque after disabling night vision
  • Added window title setting to servers
  • Fixed reticules being blurry on low settings
  • Made spectating more reliable
  • Fixed reactor pipes being shootable before the objective was activated
  • Updated Holographic textures
  • Improved water shader
  • Fixed additional effects not being disabled when canal water was removed
  • Optimized a lot of skeletal meshes to be static
  • Optimized skeletal meshes to only update when visible
  • Optimized ballistics to use stripped ballistics data for cosmetics locally
  • Optimized first-person animation graph
  • Improved night vision slightly

Patch Notes: February 18th - February 23rd


  • Fixed some sounds not playing
  • Made weapon blocking smoother
  • Improved level loading performance to reduce stuttering, particularly around the server room
  • Improved AI investigation
  • Modified some enemy spawns
  • Improved skin shader performance
  • Fixed AI not being able to see through server doors
  • Fixed a crash with pre-game manager
  • Fixed some other crashes
  • Fixed players in lobbies automatically hosting in Area 12
  • Fixed characters falling out of the map not counting as a death (and not respawning)
  • Fixed camera starting outside the map in wave survival
  • Increased wave timer from 20s to 30s
  • Made Wave Survival servers not wait to restart when the server is empty
  • Fixed weapons not being visible inside scopes
  • Fixed magazine UI showing incorrect bullet count
  • Stopped zombie animations from playing in sync
  • Improved zombie crowd separation
  • Improved zombie ragdoll performance
  • Improved player and guard character performance
  • Fixed MP5 reload not moving the weapon
  • Updated PVP map
  • Fixed duplicate workbench windows displaying
  • Fixed spelling error in the old storage map
  • Added a name to the wave survival map
  • Fixed servers showing incorrect image