Genre: Shooter, Tactical, Indie SCP: 5K Feb 22, 2022 Reverting to Alpha February 23, 2022
Hello everyone, we have received a lot of feedback for the launch of the SCP: Pandemic Early Access - a lot of issues have been brought up that are completely fair. Though we will be addressing said issues as Early Access continues, we decided it will be best to revert the Beta label of SCP: Pandemic to Alpha . It's merely a situation of nomenclature, but it seems the common expectation of "Alpha" most correctly matches the current state over "Beta".Once development in Early Access is significantly improved, we will reconsider the Beta label. Sorry for any potential confusion, as you and new players may still see posts and creator content labeling SCP: Pandemic a Beta. In-game text HUD text will now simply say "Early Access". Thank you everyone! Mini-Update: Time To Cool Off / Patch Notes: February 13th - February 18th February 19, 2022
Added Server cooling objectives Added 3 new server download objectives (4 total) Added Reactor cooling objectives Improved Reactor chamber + increased diameter by 4 meters New Archive room with improved enemy spawns and objectives New documents for lore & world building (more coming soon) New Fifthian cult paintings (more coming soon) Fixed game not being able to start after seamless travel Fixed players array not being accurate after seamless travel Fixed nametags not showing in spectate Fixed nametags not showing in pre-game Hopefully fixed game being unplayable after seamless travel as host Made guards switch to navmesh movement when unloaded Fixed some spawn issues Added flipped sight to Stribog Fixed collision on reactor door Fixed collision on player masks Early Access Beta: Coming 2.22.22 + Official Trailer February 17, 2022
[previewyoutube="1AZFKePw_Yo;full"] Coming February 22, 2022. Update: Stand One's Ground / Patch Notes: January 3rd - February 13th February 13, 2022
QUALITY OF LIFE Potential fix for AMD cards using DirectX (black artifacts) Made server joining more reliable Made damage vignette show when HUD is disabled Optimized some animation code Optimized character movement Optimized zombies networking Optimized gunshot networking Optimized FMOD audio occlusion Optimized projectile and tracer spawning Reduced map loading hitches Added automated benchmark-setting checks for new players Added chat window to spectating Added player score to stats list Made controller deadzone more reliable Made baby zombies kickable VISUALS Added loading tool-tips for providing information to users between maps. Improved third person sprinting Added new 1911 animations Improved kicking animation Improved scope masking and blur Slightly increased NV exposure Improved suppressed muzzle flash Added new workbench models Added turning animation Added low ready GAMEPLAY Added ready screen Added dismemberment to guards Slightly increased ADS time Added AK-104 (short 7.62), AK-103 (long 7.62), and AK-105 (short 5.45) Added KAC LAMG Added IWI Tavor Added Elcan optic Added MRO sight Added RMR sight Added ACOG optic Added CMR301 Laser Slightly reduced m9 fire rate Updated M24 animations Made zombie spawning act entirely on the navmesh, so it works when the area is unloaded Made zombies walk on the navmesh when unloaded Added Magazine retention Added auto weapon and hotbar UI hiding Added mag check button Added wave survival mode Added test for voice chat (K) Made guard AI more consistent AUDIO Made footsteps, bullet hits, and bullet cracks louder FIXES Fixed a crash with loading screens Reduced the severity and frequency of the ADS/Sprint speed bug Fixed a crash relating to the virtual light system Fixed /Kill command not working Fixed zombies stopping moving when they first see you Fixed dismemberment particles being stuck in the air Fixed some animation bugs Fixed lag when zombies or guards see you for the first time Fixed raised collision in water treatment Fixed server passwords not working Fixed iron sights not flipping back up when sights are removed Fixed iron sights not flipping down in workbench on clients Fixed some bugs where weapons could be fired while dead Fixed character being "ready to throw" after dequipping a throwable Fixed some snapping in throwable animation Fixed some bugs where only one mag would be obtained on clients when picking up a weapon Fixed a bug where mags would not be shown on clients Fixed players sometimes showing on the wrong ready menu Fixed players sometimes not being removed from the ready menu Fixed random weapon spawns having the wrong mesh Fixed random weapon spawns always being visible on clients Fixed zombie head jitter Fixed p2p server name always being "Albarnie Server" by default Made player stats view show correct score Fixed player kills sometimes not being registered properly Update: Breach & Clear / Patch Notes: December 21st - January 3rd January 4, 2022
MAP Added Sewer PVP map blockout Fixed some streaming issues in the map Added new areas to the generator/storage room GAMEPLAY Set up achievements Added MK18 Setup loading screen text with gamemode and map name Added 3 new suppressors: Wolfman 9mm, Salvo 12G, and SOCOM RC2 Optimized PVP testing map Added door kicking Added hinge shooting Added the ability to shoot outdoor handles with shotguns and snipers Added zombies breaking doors Improved recoil sway Forced braced aim during night vision Added new achievements Added copy to and paste from clipboard to text widgets VISUALS Added/improved NV laser visuals Reduced NV blur Headshots remove party hats Improved existing 9mm suppressor Updated Stribog and MP5 models to have more polys around the iron sights Updated MP5 to have new handguard with mlock when using attachments Added unique particle effects when firing suppressed Improved telescopic sight masking Improved surface variation and added puddles Improved the notification widgets animation speed to make it more responsive Added iridescence to the shared weapon shader Added LODs to more assets Optimized view distance settings Updated mossberg textures SERVERS Added whitelist support to servers Improved networking for bashing Admin cam now requires the player to be an administrator (this can be disabled in server config) Reimplemented steam sockets for better security and reliability of networking Added UI for modifying P2P session settings Added community messages and join messages Improved reliability of joining servers AI Improved 173 kill behavior Slightly optimized 173 Improved 173 networking Made zombies prefer to investigate nearby Improved performance of zombies AUDIO Added sound cues for some horde spawns Improved reverb effects for occluded objects Added basic bullet casing sounds Improved zombie footstep and loop audibility and range Fixed zombies having reverb and attenuation applied twice, making them too quiet FIXES Fixed reloads taking twice the ammo Fixed guards not interacting with things Fixed trigger switches not triggering Fixed some objectives not triggering Fixed blackout not working on clients Fixed a crash with pain components Fixed some folders not disappearing when you pick them up Fixed dave and his family not disappearing after picking up Fixed some issues with switches Fixed alignment of additional players text Fixed guards getting rigor mortise Fixed some map holes Fixed streaming issues Fixed a softlock after server room Fixed an issue with resolutions not saving Fixed an issue with the display mode not saving Fixed a bug where password dialogue would not show up on passworded servers Fixed a bug where 173 would guard bodies it killed Fixed bullet casings not colliding with floors Fixed the workbench screen still being visible when dying in the workbench Fixed gun remaining in the workbench after death Fixed some networking issues Fixed some map holes and issues Fixed some issues with loading screens not ending Improved logging for debugging and crash reports Fixed some achievement issues Patch Notes: December 17th - December 21st 2021 December 22, 2021
Added initial functionality for Night Vision (default key is N) Added something special for the holidays Added Dave Automatic crash reporter has been included so you can more-easily report crash data to us Changed the objective flow a small bit and added a few more zombie spawns Made deadzone/float aiming configurable and can even be entirely disabled with a slider (Gameplay tab, under Aiming Sensitivity) Added some developer notes/hints to various parts of the map, more to come Added server password support Improved guard investigation Modified some zombie spawns Fixed a crash on Vulkan Added guard models (WIP) Slightly lowered zombie speed New wooden crates Added info text to loading screen Fixed some crashes with interaction Fixed some crashes with switches Fixed some issues with objective interactables Fixed some errors spamming the logs Fixed some bugs with the Workbench Updated Cargo Lift textures Removed trash can from toilet Quite a few smaller UI changes Added quieter intro movie Audio volume fixes A ton of level streaming fixes Several bug fixes Potential Async crash fix Quite a lot more Patch Notes: Dec. 16, 2021 December 17, 2021
Improved audio ambience/added environmental sounds such as vent air and creaking Updated cargo lift textures Updated EOTech textures Fixed some LODs Made the lift crush you and everything you stand for Made zombies investigate if they lose sight Increased margins in player health UI Fixed some UI glitches and bugs Made zombie investigation more accurate Made zombies slightly faster Fixed a few smaller bugs Improved SCP-173-B pathfinding Fixed quite a few map holes and level streaming/loading issues Rebuilt static lighting and visibility