After a long wait, we are glad to announce part 1 of the Megapatch is ready to be launched! The patch will be released within 24 hours since now! (we're targeting 10:00-12:00am PST). The final release date will be announced on our Discord server (www.discord.gg/scpsl)
Find out what’s heading your way below.
Changes:
Return of SCP-079
SCP-079 is back with some new abilities and toys to play with! Please note, that SCP-079's development isn't finished yet . We have to collect feedback to make a solid plan of the further development.
Movement - 079 can now use 3 modes to move around, which are:
Map - activated with tab, allows 079 to click on rooms and move there
WASD - changes with your camera rotation, for example, W will move you to the camera in front of you
Clicking cameras - the old way of doing things, 079 can just click the camera icons to move to his next location
079’s HUD - completely reworked, including more necessary information
Ability usage - SCP-079 now uses a power called “Auxiliary Power” that recharges over time, it works like mana, that can be used to activate 079's abilities
Experience - can be earned by performing actions or simply assisting human kills. Leveling up increases the AP regeneration and unlocks new abilities.
Camera movement modes - There are 2 ways of rotating (looking around) your cameras, switchable using spacebar.
Tesla gates - SCP-079 can now use tesla gates to his advantage, by using a single instant burst instead of a massive overcharge; practically, we've found it much more efficient than the previous one
Locking doors - now instead of a constant time, the door will be indefinitely locked with a constant power decay until 079 presses right-click or runs out of Aux Power.
New ability - 079 can now shut down all the power in a room, turning off the lights and locking the doors.
Zone-specific camera models, that actually rotate, and tell you if SCP-079 is looking at you.
Elevators - 079 can send an elevator up/down to disadvantage his enemies.
New recontainment system - There are five generators placed all around the HCZ. These will power up 079 each time they are turned on. However, if all are turned on, a mini-event will occur, where 079 begins to be "fried" out of the facility hardware, gaining a lot of power temporarily before dying. These generators require Weapon Manager Tablets to operate.
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Weapon System Changes
New weapon: USP
A new "tool" for those pesky Class D's!
We've added a USP gun, that can hold a couple more attachments than the previous pistol!
Beware though, only one will spawn and hold its true glory.
Weapon attachment changes
Get ready with those tablets, weapon attachments are now persistent.
What does this mean?, you may be thinking.
Any weapons dropped by fellow players will retain the attachments that player had set on them.
Fancy an E-11 with a scope, while wanting a Red Dot sight for CQC? Now you can! (Just be sure to pick, or modify the carefully 'obtained' second rifle!)
You now need to hold the weapon you wish to modify.
General improvements
We’ve also balanced the attachments, improved holo sight effects, and E-11 SR shaders.
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General changes
C.A.S.S.I.E. - announces more detailed information about SCP deaths, telling what killed it specifically (i.e. kill by a Tesla Gate, Warhead detonation, etc).
Major Scientist keycard can open checkpoints now!
Respawn system - has had a few tweaks and changes to improve the queue and way it decides who will spawn in each wave. Spectators chances to respawn increase with the awaiting time.
New Permission Manager - allows you to control and set in-game roles via RA. (Use with command PM)
Broadcast/bc command - allows you to send a message to all players through the Remote Admin!
Hiding UI - You can now hide the UI! Do so by pressing “P”.
Engine, Steam & Voice Chat Update - General updates to our systems have been made, and stability of the voice chat has been improved.
Bugfixes
Thanks to your feedbacks, here are the bugs that got fixed in this release:
-1HP/One shot bug on self-hosted servers fixed
Fall damage in 106 room when exiting the Pocket Dimention fixed
Playerlist was sometimes shown empty. Fixed
Fall damage when gliding against a surface fixed
Fall damage in elevators when jumping fixed
MicroHID locking the inventory fixed
Standing on a locker's door in the Entrance zone won't trigger the anti-cheat anymore
The janitor card can now be given through the Give Item command
If you notice a bug that wasn't reported, feel free to let us know on the Steam forum.
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Images of the update:
Bonus Content!
We are sure some of you may recognise the artist here, the one and only D for Delightful! He is most known for creating awesome SCP comics!
He will be providing us with a new comic for each part of the MegaPatch!
Be sure to check him out by clicking here
Hey! We're looking for new people to join our team, and we've opened applications for a few jobs. (Which are listed below)
To get more information about them, just press them and they will bring you to the official docs of the job position. Keep in mind though, not all job positions have a document yet.
This post will try to be updated, but the latest version will always be here.
The spooks have been contained and everything has been restored to normal! You can still experience the intense horror on the halloween beta branch for a few days, though.
Version Spook
Hey there, the facility has encountered a containment breach and it's now full of spooky SCPs! Watch your back, or you might get scared.
Changes:
Spooky changes to the appearances of some human classes
We've just published a small update that allows you to play in tournaments hosted through Twitch, with special broadcasting happening during TwitchCon! - https://www.twitch.tv/twitchdev
This update does not contain many new gameplay features, but we are still hard at work on the MEGAPATCH( ͡° ͜ʖ ͡°)™ - our biggest update to date! The MEGAPATCH( ͡° ͜ʖ ͡°)™ will feature a rework of the entire Surface Zone, the addition SCP-079, and many new gameplay mechanics. Take a look at these sneak peeks of the upcoming changes!
Change log - New UI, optimization, general improvements!
Version 7.4.0
Hey! We are introducing a new update, which is mainly focused on the optimization and bugfixing, because the Community was asking for it recently.
In addition, this is a version that will help you in waiting for something huge that we are currently working on. Most of the features are focused on making the game more playable.
This version is already available on the public beta branch. There's a common glitch which only occurs if there are many players on the server - that's why we need you in order to fix it. Unfortunately, there's only a Windows compilation available to download.
Changes:
-Interface Rework! - New inventory, healthbar, in-game menu and player list!
-Support for more aspect ratios! Including 21:9 and 5:4!
-Elevator buttons! Nothing important but.. it's still something! It looks better and shows the current status of the elevator.
-Remote Admin improvements - the tool for server owners; some bug fixes and other improvements. For example: added some visual improvements, added "Enter" key functionality, added large data printer (using QR code), further details in "player info" command, teleportation commands, intercom events, server-wide mutes or intercom mutes.
-Changed grenades mechanics - now you can break more doors, even if you don't have a proper keycard.
-Security improvements - footsteps & fall damage were moved to the server-side code, which means it is no longer possible to make cheats related to these features. We also made a simple fly-hack anti-cheat.
-Overall server logging improvements.
-Added an option to hide global badges by default on your server.
-Fixed a glitch that made glass & blood invisible.
-Overall C.A.S.S.I.E. improvements - changed some effects and expanded the word base.
-Added more breakable windows and doors.
-Performance improvements - we adjusted some default settings, in my case I got about 30% more frames per second.
CASSIE improvements - a lot of people were complaining about the pronunciation of the numbers (for instance: tree instead of three). Well, you weren’t wrong. In Secret Lab we were trying to utilize phonetic numbers for the sake of continuity
You can read about the phonetic numbers here: https://en.wikipedia.org/wiki/NATO_phonetic_alphabet
However, due to community disagreements, we decided to record the numbers again with normal pronunciation.
Remote Admin improvements:
Bypass mode now allows you to override the Intercom's cooldown and max speech time.
Added GUI for god mode, heal and lockdown commands
Added unban and hp commands in Text-Based RA
Added GUI for server events
Admins can now see hidden badges
Added more detailed player info (REQUEST_DATA PLAYER X)
Fixed common glitches and improved the stability of the game
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This version is NOT compatible with 7.3.0.
A new update is coming! Release can be expected after final security & bug-fixing tests are finished. Everything related to this will be announced on our Discord server: https://discord.gg/scpsl
We’re all aware that recent updates have been releasing slower than usual, and we understand some of the frustration that likely stems from that. We have some huge plans in the works for our next major update, but unfortunately, we can’t share any information about that just yet.
As for the coming update, however…
Improvements:
New PA Announcements - removed the Containment Breach' MTF-NTF announcements and replaced them with a new and improved ‘PA’ system, titled CASSIE (Central Autonomic Service System for Internal Emergencies).
CASSIE will announce the specific division that spawns (ex. Foxtrot-12, Echo-07) and will detect the number of currently alive and/or uncontained SCPs within the facility. CASSIE also announces the death of any SCP (ex. "SCP One Zero Six contained successfully. Containment unit: Quebec-19")
Audio Ducking - the previous announcements were substantially loud, and often drowned out any other sounds in the game. This update introduces some well needed ‘audio ducking’, of which simply quietens other sounds that would otherwise be overwhelmed by a larger source. Thanks to that, overall volume and balance should be far better.
Laser Adjustment – The Laser attachment has been slightly modified to be far more convenient amidst other attachments. Lasers are now also less noticeable to other players.
Corrected Elevator Teleportation - Self-Explanatory - you can now throw a grenade (or any other item) inside the elevator, and it will teleport correctly with the rest of the players, as opposed to it disappearing outright.
SCP-914 Refreshes Item Durability/Usage - You can now recharge the radios, MicroHID and reload your guns at no cost. Just refine them on any of the ‘fine’ settings within SCP-914.
Breakable Glass! – You can now access the greenhouse in LCZ and break glass in SCP-372’s containment chamber. Because realism!
SCP-173 & SCP-096 Improvements – Following our findings in our recent game survey, we found that the community felt strongly that these SCPs were the weakest. We've adjusted some parameters, and hopefully made them somewhat more formidable amidst their stronger counterparts.
Texture Settings – You can now limit the resolution of in-game textures, which can improve performance on low-end PCs significantly.
Reworked the MTF-E11-SR Visuals - added more attachments (gyroscopic stabilizer, sniper barrel) as well a far better model with high quality textures. Weapon stats are the same for the most part. The new model is based on the HK416 / HK417.