SCP: Secret Laboratory cover
SCP: Secret Laboratory screenshot
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SCP: Secret Laboratory

State of the Game - Feedback Survey

Hello Everyone.

Following the recent launch of version 13.2, we would like to gather a more detailed insight of the game's current status. In this survey, you'll find broader questions compared to those in the 13.2 survey.

https://forms.gle/T3bWsU7z4pYzRPM9A

We are genuinely interested in hearing your opinions about the game's current state, so please share your thoughts openly. Thank you for your time!

13.2 Feedback Survey

Hello Everyone.

We are excited about the new features 13.2 has brought and we would like to invite you to give your feedback on them. Feel free to share your thoughts openly.

https://forms.gle/PfzNKND6bfMoqMnx8

Stay tuned for another survey coming soon about the current state-of-the-game.

We are looking forward to your responses!

Hotfix for Version 13.2

Hello everyone. Today we bring you a range of important bug fixes and balance adjustments for version 13.2.

Balance Changes



  • Removed the FR-MG-0 AP magazine’s damage bonus.
  • Decreased FR-MG-0 short barrel damage penalty to 3% (from 4%).
  • Increased SCP-939’s sprint speed to 7.0m/s (from 6.7m/s).
  • Decreased SCP-939’s maximum stamina to 13s (from 15s).
  • Decreased how far SCP-939’s growl can be heard.
  • SCP-939 now hears their own growls at a reduced volume.
  • SCP-939 is no longer revealed in an Amnestic Cloud when missing a Claw or Lunge.
  • Amnestic Cloud now deploys 20% faster.
  • Increased SCP-049’s HP to 2200 (from 2000).
  • Increased SCP-049’s initial and maximum Hume Shield by 100.
  • Increased SCP-049’s base movement speed to 4.4m/s (from 4.1m/s).
  • SCP-049-2 can now only damage one target at a time.
  • Updated SCP-244’s particles.
  • Decreased how high SCP-244’s fog spreads.


Bug Fixes and Miscellaneous Changes



  • Improved SCP-939’s hit registration.
  • Updated the PluginAPI build to use the latest release.
  • Fixed hearing SCP chat being toggled ‘on’ by default whilst in Overwatch mode.
  • Gun crosshairs are no longer extremely thin on lower resolutions.
  • Fixed SCP-096 not being able to destroy SCP-330’s door.


Thank you all for the bug reports. Have fun, and see you in the dark.
~ Northwood Studios

Version 13.2 has arrived!

Version 13.2 of SCP: Secret Laboratory has just been released! This update includes a new weapon, modifications to SCP-939, improvements to Mobile Task Force classes, bug fixes, custom hotkeys, and other game improvements.

SCP-939 Changes


SCP-939 has received some major improvements to their kit. Whilst we are content with its current gameplay, we’d like to make some detailed adjustments to SCP-939. These include balance changes, quality of life improvements, and more. We hope these changes improve the gameplay experience playing as and against SCP-939.

Claw Changes



  • Adjusted how Claw’s area of effect (AoE) is calculated.

    • The target closest to the crosshair will always receive 100% of Claw’s damage.
    • Further targets within the AoE will take 100% of Claw’s damage, split across the number of targets.
      For example, if five players are within Claw’s area of effect, the closest target will receive 100% of the damage, whilst the other four targets will each receive 25% damage.

  • SCP-939 is now able to damage players under the effects of SCP-268.
    Note: Lunge does not affect invisible players at this time. We are aware of this issue and will be correcting this error soon.

Developer Commentary: Following SCP-939’s rework in 12.0, we noticed a trend of SCP-939 killing large groups in undesirable locations, such as the Surface Zone (SZ) to Facility elevators. Combined with an Amnestic Cloud, this made for an unfair gameplay advantage. We noticed the problem was with SCP-939’s AoE having no limitations. We still want SCP-939 to remain threatening against tight groups, so whilst damage stays unchanged,, we’ve placed a soft cap on potential damage it can deal against larger groups.

Focus Changes



  • SCP-939 now emits a growling noise after it uses Focus. Initially silent, the growling will become more apparent over the following ten seconds after it uses Focus. Growling buildup will regress after five seconds of leaving Focus
  • SCP-939 can now hear its own growls.

Developer Commentary: Whilst SCP-939 can be heard in dead quiet situations, we noticed that in louder gunfights, or general Facility chaos, it is more difficult to figure out if it's behind a door or not. To further incentivise a ‘cat and mouse’ game, a louder ‘second stage’ to SCP-939’s audio cues have been added. This stage is slightly louder and more noticeable over time. We hope the new audio cue creates more tense situations whilst rewarding patience.

Here are some tips for SCP-939 players who may be confused by this adjustment: It's best to reposition frequently and utilise the Facility's background noise in addition to the Mimicry skill to remain hidden. This will help in potential growl buildup and gaining an advantage on players actively listening for you.


Ultrasensitive Changes



  • Players revealed by SCP-939 in close proximity no longer produce sound blips.
  • Humans that are jumping, sprinting, or firing a weapon within four metres of SCP-939 will now be revealed. Being revealed persists for a slight time after the action(s) ceases. This effect ignores SCP-939’s reduced visual radius from running low on stamina.
  • Humans within the SZ who fail to produce a sound blip naturally within 20 seconds will now begin to emit a sound blip every ten seconds. This effect will last until a sound blip is produced naturally.
  • Once the Alpha Warhead is detonated, all humans will be permanently revealed to SCP-939.
  • SCP-939 will no longer see sound blips from a user underneath the effects of SCP-268.

Developer Commentary: In an effort to reduce visual pollution during SCP-939 gameplay, we’ve decided on a change with how SCP-939 perceives sound blips. Humans who are directly visible to SCP-939 no longer emit any sound blips to reduce confusion and create a better visual experience.

Some of you might remember how SCP-939 behaved on the SZ before its rework. Previously, when SCP-939 was on the SZ, all human players present were visible no matter the distance to prevent prolonged games. When the rework was applied, we initially thought that Ultrasensitive’s mechanics were enough to replicate that old feature, however it became clear to us that it needs to be expanded upon.


Amnesia Changes



  • Amnesia, the effect caused by Amnestic Cloud, will no longer prevent humans from reloading or healing.
  • SCP-939 will now be made briefly visible to everyone underneath the effects of Amnesia when attacking, regardless of whether an attack is successful or not.
  • A player with the Invigorated status effect is now immune to Amnesia, as originally intended.

Developer Commentary: A number of players expressed frustration regarding a few aspects of SCP-939’s Amnestic Cloud. Allowing SCP-939 to miss attacks unpunished is not something we wanted to promote. Additionally, restricting weapon reload and use of medical items proved very irritating to fight against.

Miscellaneous SCP-939 Changes



  • Reduced SCP-939’s sprinting speed to 6.7m/s (from 7.2m/s).
  • Increased SCP-939’s base speed from 4.3 to 4.6.
  • Increased SCP-939’s stamina to a total of 15s (from ten seconds).
  • Players hit by SCP-939 are now ‘marked’ for five seconds. Marked players will still grant their voice lines to SCP-939, even if they are killed by another SCP.
  • Added an on-screen popup whenever SCP-939 successfully steals a voice.

Developer Commentary: From our observations on the reception to SCP-939, we noticed that a lot of players were being killed in unavoidable situations due to SCP-939’s incredible burst of speed, so we’ve reduced its maximum sprint speed. Whilst still faster than an average human, it is now much harder for SCP-939 to kill you without having a chance to react.

Gameplay Changes and Improvements


Another cornerstone of the 13.2 update are the variety of gameplay changes we’ve made. With the addition of a new firearm for the MTF Captain, Chaos Insurgency now counting as partial targets for SCPs, and MTF Privates and Sergeants now sharing a keycard, this update brings plenty of new content.

  • Added the FR-MG-0, a new LMG which replaces the MTF Captain’s rifle.
  • Added a new custom hotkeys system, allowing users the option to customise their own hotkeys and item drawing criteria.
  • Renamed the MTF Sergeant Keycard to MTF Operative Keycard.
  • Removed the MTF Private and Containment Engineer Keycards from standard play.

    • MTF Privates now spawn with an MTF Operative Keycard instead of an MTF Private Keycard.
    • Putting an O5 Keycard in SCP-914 on Coarse will result in a 50/50 split between receiving a Facility Manager Keycard, or an MTF Captain Keycard.
    • Putting an O5 Keycard, an MTF Captain Keycard, or a Chaos Insurgency Access Device in SCP-914 on Rough will result in a Guard Keycard.
    • Putting a Guard Keycard in SCP-914 on Fine will result in receiving an MTF Operative Keycard.
    • All other instances of receiving a Containment Engineer Keycard from SCP-914 have been replaced by a Facility Manager Keycard.

  • The Chaos Insurgency now count as partial targets for SCPs. Roughly 75% of a Chaos Insurgency wave must die before a round can end.
  • Upon Alpha Warhead detonation, the next respawn wave will be forced to a four minute countdown, regardless of the respawn timer prior to detonation.
  • Added the A7.
  • The Concussed status effect will now decay when standing still.
  • Added visible light flashes to all first-person and third-person weapon animations.
  • SCP-106’s containment doors can now be broken by a grenade.
  • Removed SCP-079 generator spawns from the Alpha Warhead room. A generator may now spawn in the hallway alongside the elevator.

Developer Commentary: On the Captain LMG, we felt that MTF operatives were lacking in weapon variety compared to the Chaos Insurgency. Seeing as both the Captain and Sergeants spawned with the same weapon, we thought it would be fitting to give the MTF Captain something unique. The FR-MG-0 is a 5.56 LMG that appears on MTF Captains, whilst also appearing in SCP-079’s armoury.

We’ve received endless reports of an enormous number of MTF operatives being trapped behind the Facility gates. To rescue these operatives from their fates, we’ve decided to give both Privates and Sergeants the same level of Keycard access under the clearance of a single MTF Operative Keycard.

One of the games largest issues over previous updates include the Chaos Insurgency. Countless reports, and suggestions triggered a campaign to be launched to get us to address these issues. Originally, we had bigger plans to incorporate Chaos Insurgency targets into a larger update to change team progress and survivability during a match. We’ve realised that this problem had to be corrected immediately, so, whilst we continue to refine that aspect of the game, we have decided to add a simple change that overhauls how rounds will flow.

Custom hotkeys are a new system that allows players to customise key bindings. As the second part of our settings rework, we hope that you’ll enjoy the creative freedom to tailor your hotkeys to your heart's content. We encourage you to experiment with the new system and see what you can come up with. Of course, for those not interested in this system, the defaults will remain untouched.


Miscellaneous Changes



  • Reduced the MTF-E11-SR FMJ Drum Magazine attachment ammo capacity to 60 (from 65).
  • Placing an MTF-E11-SR in SCP-914 on Fine will result in receiving a FR-MG-0 instead of an AK.
  • Placing a Logicer in SCP-914 on Coarse will result in receiving a FR-MG-0 instead of an AK.
  • Slightly reduced how far players can reach the Alpha Warhead panel. The distance is now similar to reaching for a door.
  • Added a setting to disable dropping items from your inventory with right click.
  • Added a setting to switch between toggle and hold-to-open inventory. Defaults to toggle.
  • Updated the glass materials found in SCP-939 and SCP-173’s containment chambers.
  • Slightly changed the rotation of the Surface Zone skybox.
  • All achievements related to escaping the Facility will now be awarded if a user is disarmed.
  • The sides of elevators now have a small box collider, preventing players from ending up on top of the railings when teleporting.
  • Adjusted lighting mesh renders in the Surface Zone admin tower.
  • Patched a few holes in the SCP-049/SCP-173 subsector.
  • Added Thai translations.
  • Added Vietnamese translations.
  • Added Romanian translations.
  • Added Lithuanian translations.
  • Added Portuguese (Brazil) translations.
  • Added Catalan translations.
  • Reworked the backend of all translations. If you use a custom translation, back it up before updating.


Bug Fixes



  • Respawn tokens are now properly ‘consumed’ when a respawn wave occurs, granting one per player respawned to the opposing faction.
  • Nicknames no longer parse escape characters across several UI elements.
  • Fixed an issue that occasionally reverted the game resolution setting after restarting.
  • Adjusted how SCP-106’s minimap views the Light Containment Zone armoury.
  • Fixed Ambient Occlusion not properly applying the right level consistently.
  • Command bindings created with the cmdbind console command no longer trigger when the console is actively open.
  • Fixed the Micro-H.I.D. shooting animation not being cancelled upon escaping.
  • The Jailbird’s name and description are now translatable.
  • SCP-049 and SCP-049-2 can now interact with frozen corpses.
  • Fixed SCP-049 not being able to use Good Sense of the Doctor in blacked out rooms.
  • Fixed SCP-049-2’s Lobotomized Bloodlust not activating in blacked out rooms.
  • Fixed SCP-079 being able to see its own camera model when on the Surface Zone.
  • Fixed the gate in PT00 automatically opening if SCP-173 spawned in a round.
  • Fixed a floating camera in SCP-173/SCP-049’s subsector.
  • Fixed SCP-049-2 being able to attack whilst consuming a corpse.
  • Fixed an issue in which Tesla Gates did not properly emit light whilst zapping.
  • Fixed crashes caused by a corrupted credits tab in the main menu.
  • Fixed multiple columns having an improper scale.
  • Fixed players occasionally being able to see their own models in first person.
  • Fixed night-vision scopes not properly being able to see in darkness.
  • Fixed SCP-106 door buttons not properly updating keypad colour when destroyed.

Developer Commentary: We’d like to thank members of the community for the constant stream of bug reports over the past few months. Without the help of our Community QA, we would be struggling to diagnose and fix many issues at hand.

If you are not aware, we have a public Trello detailing all of our identified and reported bugs within SCP:SL. This list is constantly maintained and a good place to check and see if a bug is posted to be fixed in a future update. Additionally, if you find a bug not reported on the Trello, you can report it on our website here.


Remote Admin and Technical Changes



  • Added a new Elevator Management section underneath the Map Control category.
  • Added ‘elevator teleport’ command.
  • The Remote Admin playerlist can now be sorted by classes.
  • The ‘stripdown’ command now requires the Permissions Management (PRM) node.
  • The ‘setnick’ command now displays a response if there are no players who match the request.
  • The ‘intercomtext’ (and alias ‘icomtxt’) commands now resets the text if there are no arguments supplied.
  • Added visible Godmode and Bypass Mode indicators when spectating players in Overwatch.
  • Added a new voice chat selector for users within Overwatch. This is toggled by using the ‘Inventory’ key (default: Tab) and replaces the Attachments Edit menu.
  • A server will no longer enter idle mode when the ‘exit’ or ‘restart’ commands are ran while players are connected to said server.
  • Fixed players crashing when requesting information for a player that is muted.
  • Fixed sphere primitives not having collisions on spawn.
  • Fixed LightSourceToy’s ‘LightShadow’ property not doing anything. Shadows will now appear on objects if the option is enabled.
  • Replaced the old ‘ItemType’ IDs with more up-to-date names.

    • ‘ItemType.KeycardNTFOfficer’ is now ‘ItemType.KeycardMTFPrivate’.
    • ‘ItemType.KeycardNTFLieutenant’ is now ‘ItemType.KeycardMTFOperative’.
    • ‘ItemType.KeycardNTFCommander’ is now ‘ItemType.KeycardMTFCaptain’.

  • Anti-SCP-207 can now be spawned via the Remote Admin panel.
  • Updated BouncyCastle, DnsClient, zxing.net, System.Runtime.CompilerServices.Unsafe.
  • Updated NorthwoodLib.
  • Cleaned up dependency directories.
  • Removed System.Numerics.Vectors, as it is no longer needed.
  • ‘custom_gamemode_server’ and ‘heavily_modded_server’ properties have been removed from server configurations and templates.
  • Cleaned up code responsible for handling stats such as stamina, HP, AHP, and Hume Shield. It now automatically generates synchronisation identifiers. SCP-106’s Vigor has been moved onto this new system.
  • A server will no longer try to drop items from deceased players when they disconnect.

Developer Commentary — A note on the MTF Private and Containment Engineer Keycards: Whilst being entirely removed from standard play, we have opted to leave them within the game. We understand that these Keycards are prime opportunities for developers to create modified access levels for plugins or server modifications. We hope that this decision aids the modding community and offers new opportunities to be utilised.



Thank you all for your continued support throughout these recent updates. This version brings some very large changes with it, with many not coming to fruition without your feedback. Keep your eyes peeled for a feedback form in the coming weeks.

Have fun, and see you in the dark.
~ Northwood Studios

July patreon post is now public!

Hello Everyone.

The July Patreon post has been made public!

To view all of the information about the upcoming 13.2 update to SCP: SL, follow the link below.

https://patreon.scpslgame.com/posts/view/0e3062bb-82f6-46e7-b0eb-725bb17e3c0d


If you’d like to get more sneak peeks of future updates, upcoming content is frequently shown to our Patreon supporters. Our Patreon can be found at: https://www.patreon.com/HubertMoszka

Hotfix for Version 13.1

Hello everyone. Today we bring you a list of important bug fixes and changes for our most recent release— version 13.1.0.

Fixes and Small Changes



  • Reimplemented the COM-15 spawn within the PC15 room.
  • Improved colliders on certain panels of glass.
  • Potentially fixed the ‘death jumps’ bug. We’re keeping a close eye on this one!
  • Fixed sprint requiring reactivation upon aiming down sights or stepping into SCP-173’s Tantrum puddle.
  • Fixed being unable to sprint when the sneak toggle option is enabled and actively in use.
  • Fixed the ‘Noise Reduction’ setting not being available in the settings menu.
  • Reimplemented an indicator for attempting to talk whilst not authenticated.



Technical Changes



  • Updated the NWPluginAPI to be fully compatible with 13.1.0.
  • Flipped the PlayerDamageEvent argument output, which should now be correct.
  • Fixed certain commands not being properly logged.
  • Patched an exploit with the Remote Admin’s admin chat.
  • Fixed classes in the Remote Admin logs, player queries, and admin reports being translated to the language of the server.
  • Fixed a potential null reference when logging unauthenticated players.
  • Fixed Escape event granting tickets infinitely if cancelled by a plugin.



That’s all for today. Have fun, and see you in the dark.
~ Northwood Studios

13.1 Feedback Survey

Hello everyone!

With the recent release of version 13.1, we hope you’ve had a chance to get acquainted with the recent changes. We’re eager to hear your thoughts about these changes and invite you to take part in this survey.

https://forms.gle/TqQqJPU6f64xg6VNA

We look forward to seeing your responses.

~ Northwood Studios

Version 13.1 is here!

Hello everyone,

We are looking forward to providing numerous content updates with the release of 13.1.
Expect changes to certain SCPs, bug fixes, balancing adjustments, and more.

Below presents the full changelog for version 13.1:

SCP-079 Changes


Within this update, SCP-079 has received a large amount of balance tweaks, quality of life changes, and more. These modifications were taken from feedback provided by the community. We hope these changes help improve gameplay involving SCP-079.

  • Reintroduced SCP-079’s intro cutscene with improved graphics.
  • Doors locked by SCP-079 now produce a loud whirring noise.
  • Locking a closed door now costs a fifth of SCP-079’s maximum AP. Maintaining this lock will then drain AP exponentially.
  • Locking an opened door will now only cost 10 AP. SCP-079 will no longer drain AP to maintain this lock.
  • SCP-079’s door locking cooldown is now universal. Instead of being door-specific, the initial cooldown before SCP-079 can lock another door is three seconds, plus however long the last door was locked for, divided by two (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other door).
  • Termination EXP rewards have been rebalanced.

    • Class-D Termination Assists now grant 30 EXP (from 40).
    • Scientist Termination Assists now grant 40 EXP (from 50).
    • MTF, Chaos Insurgency, and Tutorial Termination Assists now grant 50 EXP (from 30).
    • Facility Guard Termination Assists now grant 30 EXP (from 25).
    • Terminating any class via the usage of a Tesla gate will now double EXP rewards.

  • Blackout now costs 25 AP instead of 15 AP.
  • Reduced the cost of switching between zones and elevators.

    • Elevator travel now costs 10 AP.
    • Switching to nearby zones now costs 10 AP.
    • Skipping zones when swapping costs 20 AP per zone skipped.

  • Using speakers now halves AP regen.


SCP-106 Changes


Following our Patreon Early Access Rebalancing Session (PEARS), SCP-106 received overall tweaks slowing down his ability to camp and removing his effective ‘one-shot kill’ attack.

  • Increased SCP-106’s health to 2200 (from 2000).
  • Increased SCP-106’s initial Hume Shield to 350 (from 300).
  • Decreased SCP-106’s maximum Hume Shield to 750 (from 900).
  • SCP-106 now has a constant breathing noise revealing his position. The audio cue can be heard from up to seven metres.
  • SCP-106 may no longer phase through SCP-079’s containment doors whilst locked.
  • Humans that escape SCP-106’s Pocket Dimension now receive the Traumatized status effect permanently. This effect is curable by SCP-500 and has special audio that plays when near SCP-106.
  • Reworked SCP-106’s main attack.

    • SCP-106’s attack now requires two hits to send a target into the Pocket Dimension, with a cooldown of 1.5s per attack.
    • The initial hit does 30 immediate damage and applies Corrosion for 20 seconds. Corrosion applies a damage over time effect, totaling 72 HP worth of damage. Corrosion can be temporarily blocked by Vitality from green candy.
    • If a human player has Corrosion when hit by SCP-106, the player will be teleported into SCP-106’s Pocket Dimension and grant SCP-106 a Vigor bonus.
    • If a human player has Traumatized when hit by SCP-106, the player will instantly be killed, granting SCP-106 a Vigor bonus.

  • When using Stalk, SCP-106 sinks into the floor 0.6s slower, and emerges 0.6s faster.
  • SCP-106’s Stalk/Hunter’s Atlas shared cooldown recovers twice as fast while moving.
  • Vigor now regenerates during Stalk/Hunter’s Atlas cooldown as long as SCP-106 is actively moving.



More SCP-related Changes



  • SCP-049’s containment zone has been overhauled. This includes new hallways, armoury loot, and now a spawn point for SCP-173.
  • SCP-018 now has a slower acceleration, requiring more time to reach maximum velocity.
  • SCP-018’s velocity value is now tripled.
  • Improved SCP-018’s prediction system, preventing it from glitching outside the map.
  • Decreased SCP-018’s maximum damage to justify velocity increase.
  • Changed textures of SCP-939’s first-person viewmodel. The claws are now in colour instead of grayscale.


Miscellaneous Changes



  • Adjusted the Shotgun double-shot system attachment. Now fires 16 pellets instead of 24, all of which need to hit in order to instantly kill a target.
  • Added an indicator on the playerlist displaying the amount of players.
  • Medical lockers now have a 66% chance to contain one to two painkillers.
  • Weapon workstations now display special text when an unmodifiable gun is actively trying to be modified.
  • Optimised the Main Menu and Operational Guide.
  • Added inertia for pannable objects in the Operational Guide, preventing endlessly spinning models.
  • Revamped settings, improving maintainability and scalability, whilst now being editable from the in-game escape menu. New settings have been added, and old ones have been reworked.


Bug Fixes



  • Fixed Vitality providing immunity to unintended status effects.
  • Fixed purple candy not correctly providing damage reduction.
  • Fixed shotgun bypassing damage limiter when multiple hitboxes are hit, resulting in extra damage.
  • Fixed SCP-173 getting stuck if teleporting onto a weapon locker in the Alpha Warhead armoury.
  • Fixed multiple unreachable spots for SCP-173.
  • Fixed multiple out-of-bounds spots for SCP-173.
  • Fixed a very specific game crash bug when spectating a player who disconnects the moment a Light Containment Zone decontamination announcement plays.
  • Fixed incorrect translation files being applied for Scientist and Chaos Insurgency F1 menus.
  • Fixed SCP-939 becoming soft-locked if a round ends as they deploy an amnestic cloud.
  • Fixed SCP-079 notifications not properly text-wrapping, resulting in UI overlap.
  • Fixed SCP-914 upgrading consumable items that are actively in use.
  • Fixed buttons at the SCP-079 armoury not changing door state upon interaction.
  • Fixed an exploit allowing players to jump higher if lag is accidentally or intentionally created.
  • Fixed multiple model lighting issues within the Operational Guide.
  • Fixed an error caused by SCP-2176’s projectile getting deleted sooner than expected.
  • Fixed an issue with the RA console stating “You are trying to ban half the server” when selecting less than half of the server.
  • Fixed the ‘Is This Thing On?’ achievement.
  • Fixed players without Overwatch permissions being able to disable Overwatch mode.


Technical Changes



  • Roles marked as `ITeslaControllerRole` must now define custom Idle-detection logic.
  • Users in Overwatch will now have the Overwatch icon in remote admin again.
  • Fixed a bug that resulted in SCP tickets data loss when the same database file is used on multiple sub-servers.
  • Fixed a crash that could be caused by sending the wrong VoiceChat packets.
  • Reworked physics for pickups, allowing for smoother behaviour, especially at higher pings.


Thank you for the continued support and feedback throughout ‘Refracted Reality’!
We’re looking forward to bringing more updates in the near future.

See you in the dark.

~ Northwood Studios

We're Recruiting!

Hello everybody,

We are excited to announce that we’re recruiting! We’re looking for talented individuals who have a passion for expanding their skills and learning new ones. Feel free to take a closer look if any of the listings interest you.

Please make sure to read the position requirements before applying.

Current Openings



We are only accepting applicants 18 years or older.

Community Helper Openings




All Community Helper positions are reserved for applicants 16 years or older.

Many positions at Northwood Studios are volunteer positions.

If you are interested in any of the above listed positions, please download the application form: here, complete it, and send it to hr@scpslgame.com.

We hope to see you soon.

We're Hiring!

Hello everybody,

We are excited to announce that we’re hiring! We’re looking for talented individuals who have a passion for expanding their skills and learning new ones. Feel free to take a closer look if any of the listings interest you.

Please make sure to read the position requirements before applying.

Current Openings



We are only accepting applicants 18 years or older.

Community Helper Openings




All Community Helper positions are reserved for applicants 16 years or older.

If you are interested in any of the above listed positions, please download the application form: here, complete it, and send it to hr@scpslgame.com.

We hope to see you soon.