SCP: Secret Laboratory cover
SCP: Secret Laboratory screenshot
Genre: -

SCP: Secret Laboratory

Hotfix for Version 13.1

Hello everyone. Today we bring you a list of important bug fixes and changes for our most recent release— version 13.1.0.

Fixes and Small Changes



  • Reimplemented the COM-15 spawn within the PC15 room.
  • Improved colliders on certain panels of glass.
  • Potentially fixed the ‘death jumps’ bug. We’re keeping a close eye on this one!
  • Fixed sprint requiring reactivation upon aiming down sights or stepping into SCP-173’s Tantrum puddle.
  • Fixed being unable to sprint when the sneak toggle option is enabled and actively in use.
  • Fixed the ‘Noise Reduction’ setting not being available in the settings menu.
  • Reimplemented an indicator for attempting to talk whilst not authenticated.



Technical Changes



  • Updated the NWPluginAPI to be fully compatible with 13.1.0.
  • Flipped the PlayerDamageEvent argument output, which should now be correct.
  • Fixed certain commands not being properly logged.
  • Patched an exploit with the Remote Admin’s admin chat.
  • Fixed classes in the Remote Admin logs, player queries, and admin reports being translated to the language of the server.
  • Fixed a potential null reference when logging unauthenticated players.
  • Fixed Escape event granting tickets infinitely if cancelled by a plugin.



That’s all for today. Have fun, and see you in the dark.
~ Northwood Studios

13.1 Feedback Survey

Hello everyone!

With the recent release of version 13.1, we hope you’ve had a chance to get acquainted with the recent changes. We’re eager to hear your thoughts about these changes and invite you to take part in this survey.

https://forms.gle/TqQqJPU6f64xg6VNA

We look forward to seeing your responses.

~ Northwood Studios

Version 13.1 is here!

Hello everyone,

We are looking forward to providing numerous content updates with the release of 13.1.
Expect changes to certain SCPs, bug fixes, balancing adjustments, and more.

Below presents the full changelog for version 13.1:

SCP-079 Changes


Within this update, SCP-079 has received a large amount of balance tweaks, quality of life changes, and more. These modifications were taken from feedback provided by the community. We hope these changes help improve gameplay involving SCP-079.

  • Reintroduced SCP-079’s intro cutscene with improved graphics.
  • Doors locked by SCP-079 now produce a loud whirring noise.
  • Locking a closed door now costs a fifth of SCP-079’s maximum AP. Maintaining this lock will then drain AP exponentially.
  • Locking an opened door will now only cost 10 AP. SCP-079 will no longer drain AP to maintain this lock.
  • SCP-079’s door locking cooldown is now universal. Instead of being door-specific, the initial cooldown before SCP-079 can lock another door is three seconds, plus however long the last door was locked for, divided by two (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other door).
  • Termination EXP rewards have been rebalanced.

    • Class-D Termination Assists now grant 30 EXP (from 40).
    • Scientist Termination Assists now grant 40 EXP (from 50).
    • MTF, Chaos Insurgency, and Tutorial Termination Assists now grant 50 EXP (from 30).
    • Facility Guard Termination Assists now grant 30 EXP (from 25).
    • Terminating any class via the usage of a Tesla gate will now double EXP rewards.

  • Blackout now costs 25 AP instead of 15 AP.
  • Reduced the cost of switching between zones and elevators.

    • Elevator travel now costs 10 AP.
    • Switching to nearby zones now costs 10 AP.
    • Skipping zones when swapping costs 20 AP per zone skipped.

  • Using speakers now halves AP regen.


SCP-106 Changes


Following our Patreon Early Access Rebalancing Session (PEARS), SCP-106 received overall tweaks slowing down his ability to camp and removing his effective ‘one-shot kill’ attack.

  • Increased SCP-106’s health to 2200 (from 2000).
  • Increased SCP-106’s initial Hume Shield to 350 (from 300).
  • Decreased SCP-106’s maximum Hume Shield to 750 (from 900).
  • SCP-106 now has a constant breathing noise revealing his position. The audio cue can be heard from up to seven metres.
  • SCP-106 may no longer phase through SCP-079’s containment doors whilst locked.
  • Humans that escape SCP-106’s Pocket Dimension now receive the Traumatized status effect permanently. This effect is curable by SCP-500 and has special audio that plays when near SCP-106.
  • Reworked SCP-106’s main attack.

    • SCP-106’s attack now requires two hits to send a target into the Pocket Dimension, with a cooldown of 1.5s per attack.
    • The initial hit does 30 immediate damage and applies Corrosion for 20 seconds. Corrosion applies a damage over time effect, totaling 72 HP worth of damage. Corrosion can be temporarily blocked by Vitality from green candy.
    • If a human player has Corrosion when hit by SCP-106, the player will be teleported into SCP-106’s Pocket Dimension and grant SCP-106 a Vigor bonus.
    • If a human player has Traumatized when hit by SCP-106, the player will instantly be killed, granting SCP-106 a Vigor bonus.

  • When using Stalk, SCP-106 sinks into the floor 0.6s slower, and emerges 0.6s faster.
  • SCP-106’s Stalk/Hunter’s Atlas shared cooldown recovers twice as fast while moving.
  • Vigor now regenerates during Stalk/Hunter’s Atlas cooldown as long as SCP-106 is actively moving.



More SCP-related Changes



  • SCP-049’s containment zone has been overhauled. This includes new hallways, armoury loot, and now a spawn point for SCP-173.
  • SCP-018 now has a slower acceleration, requiring more time to reach maximum velocity.
  • SCP-018’s velocity value is now tripled.
  • Improved SCP-018’s prediction system, preventing it from glitching outside the map.
  • Decreased SCP-018’s maximum damage to justify velocity increase.
  • Changed textures of SCP-939’s first-person viewmodel. The claws are now in colour instead of grayscale.


Miscellaneous Changes



  • Adjusted the Shotgun double-shot system attachment. Now fires 16 pellets instead of 24, all of which need to hit in order to instantly kill a target.
  • Added an indicator on the playerlist displaying the amount of players.
  • Medical lockers now have a 66% chance to contain one to two painkillers.
  • Weapon workstations now display special text when an unmodifiable gun is actively trying to be modified.
  • Optimised the Main Menu and Operational Guide.
  • Added inertia for pannable objects in the Operational Guide, preventing endlessly spinning models.
  • Revamped settings, improving maintainability and scalability, whilst now being editable from the in-game escape menu. New settings have been added, and old ones have been reworked.


Bug Fixes



  • Fixed Vitality providing immunity to unintended status effects.
  • Fixed purple candy not correctly providing damage reduction.
  • Fixed shotgun bypassing damage limiter when multiple hitboxes are hit, resulting in extra damage.
  • Fixed SCP-173 getting stuck if teleporting onto a weapon locker in the Alpha Warhead armoury.
  • Fixed multiple unreachable spots for SCP-173.
  • Fixed multiple out-of-bounds spots for SCP-173.
  • Fixed a very specific game crash bug when spectating a player who disconnects the moment a Light Containment Zone decontamination announcement plays.
  • Fixed incorrect translation files being applied for Scientist and Chaos Insurgency F1 menus.
  • Fixed SCP-939 becoming soft-locked if a round ends as they deploy an amnestic cloud.
  • Fixed SCP-079 notifications not properly text-wrapping, resulting in UI overlap.
  • Fixed SCP-914 upgrading consumable items that are actively in use.
  • Fixed buttons at the SCP-079 armoury not changing door state upon interaction.
  • Fixed an exploit allowing players to jump higher if lag is accidentally or intentionally created.
  • Fixed multiple model lighting issues within the Operational Guide.
  • Fixed an error caused by SCP-2176’s projectile getting deleted sooner than expected.
  • Fixed an issue with the RA console stating “You are trying to ban half the server” when selecting less than half of the server.
  • Fixed the ‘Is This Thing On?’ achievement.
  • Fixed players without Overwatch permissions being able to disable Overwatch mode.


Technical Changes



  • Roles marked as `ITeslaControllerRole` must now define custom Idle-detection logic.
  • Users in Overwatch will now have the Overwatch icon in remote admin again.
  • Fixed a bug that resulted in SCP tickets data loss when the same database file is used on multiple sub-servers.
  • Fixed a crash that could be caused by sending the wrong VoiceChat packets.
  • Reworked physics for pickups, allowing for smoother behaviour, especially at higher pings.


Thank you for the continued support and feedback throughout ‘Refracted Reality’!
We’re looking forward to bringing more updates in the near future.

See you in the dark.

~ Northwood Studios

We're Recruiting!

Hello everybody,

We are excited to announce that we’re recruiting! We’re looking for talented individuals who have a passion for expanding their skills and learning new ones. Feel free to take a closer look if any of the listings interest you.

Please make sure to read the position requirements before applying.

Current Openings



We are only accepting applicants 18 years or older.

Community Helper Openings




All Community Helper positions are reserved for applicants 16 years or older.

Many positions at Northwood Studios are volunteer positions.

If you are interested in any of the above listed positions, please download the application form: here, complete it, and send it to hr@scpslgame.com.

We hope to see you soon.

We're Hiring!

Hello everybody,

We are excited to announce that we’re hiring! We’re looking for talented individuals who have a passion for expanding their skills and learning new ones. Feel free to take a closer look if any of the listings interest you.

Please make sure to read the position requirements before applying.

Current Openings



We are only accepting applicants 18 years or older.

Community Helper Openings




All Community Helper positions are reserved for applicants 16 years or older.

If you are interested in any of the above listed positions, please download the application form: here, complete it, and send it to hr@scpslgame.com.

We hope to see you soon.

13.0 Refracted Reality Feedback Survey

Hello everyone!

With the recent release of the 13.0 update, ‘Refracted Reality’, we hope you’ve had a chance to experience and enjoy the new features. We’re eager to hear what your thoughts are about our latest changes and we invite you to fill out our feedback survey with the below link:

https://forms.gle/JSbzMdQ15XRZkCDu6

We appreciate and thank everyone who has participated in the update.

~ Northwood Studios

13.0 Out Now!

Hello eveyone!

We're excited to announce that update 13.0, 'Refracted Reality', has now been fully released to the public!

We want to thank everyone for continuing to support us throughout the duration of the Patreon beta.
This update is set to become one of our most game-changing, greatly affecting how SCP: SL will feel going forward.

Now, we'd like to share a brief trailer of 13.0 — which showcases the visual changes through a side by side comparison with previous game versions:
https://link.scpslgame.com/13.0-Trailer


Patch Notes of 13.0:
https://link.scpslgame.com/13.0-Changelog


Once again, we'd like to thank everyone for their continued support throughout the years — SCP: SL will continue to grow thanks to you.

~ Northwood Studios

Version 13.0 — ‘Refracted Reality’

Hello everyone. Today we are proud to announce that our next major update, ‘Refracted Reality’, is now available. From an update to our game engine, to the implementation of an entirely new rendering pipeline, this update is likely our largest technical update ever.

Unity 2021 and HDRP


As you may know, SCP:SL runs on the game engine ‘Unity’. We have been using a version of Unity from 2019, alongside the standard rendering pipeline — the system that makes it possible to display SCP:SL. With this update, we have not only updated our Unity version to 2021 Long Term Support, the process of updating Unity has also allowed for us to change our rendering pipeline. With this new High Definition Rendering Pipeline (HDRP) system, the entirety of SCP:SL has received a massive graphical overhaul.

HDRP opens the doors for us to explore a lot more in terms of practical visuals, alongside better support for higher end graphic cards, resulting in a performance increase. Overall, these massive technical updates to the core of the game will help us tremendously in terms of development and making SCP:SL the best it can be.

What differences can you expect to see with this update?

  • Improvements to room lighting and overall atmosphere.
  • Improvements to several particle effects (SCP-244, gun-related particles, and more).
  • A complete reimplementation of all visual effects — spanning from 1:1 conversions, to total redesigns.
  • Viewmodels are now affected by light sources.
  • New decorations for some rooms within the Facility.


SCP Additions


This update also brings some minor changes and improvements to SCP-079 and SCP-939. Whilst not much, we hope these changes help improve the playing experience for both classes.

SCP-079 Changes



  • Added a new ability: Breach Scanner. Unlocked at Tier 4, this ability can be activated on a per-zone basis. Every 20 seconds, SCP-079 will scan the zone for players who have not moved a significant distance for an extended period of time. If a player is found, SCP-079 will be notified, the player marked on SCP-079’s map, and alarms will sound around the human player.
  • Added unique audio for locking doors, initiating the Lockdown ability, opening and closing doors, and activating elevators.
  • When a player uses any ability which reduces AP regen, a red notification will appear above the AP/EXP bars.
  • Cleaned up SCP-079’s UI.


SCP-939 Mimicry Menu



  • Massively overhauled the Mimicry ability menu. Instead of being a radial menu with multiple sections, everything is now available from one easy-to-use menu.
  • Added the ability to favourite voice lines. Favourited voice lines can be played by pressing the respective number on your keyboard. These hotkeys will remain locked to the voiceline (i.e. removing hotkey two will not affect the keybind for hotkey three). Favourited voice lines will not be overridden by newly captured voices.
  • Added the ability to drag and drop voice clips within the Stolen Voices submenu.
  • Added the ability to trim voice clips, now allowing SCP-939 to use specific parts of a chosen voiceline.
  • Added a distance meter for SCP-939’s mimicry point.
  • Improved gunshot variation when selecting a weapon to mimic.
  • Replaced civilian class mimicry with the ability to mimic an item of your choice.
  • Reduced the cooldown of Mimicry overall.


Gameplay Changes



  • Added special inspect sounds and animations to the Jailbird depending on its durability.
  • Added a workstation near the escape section of the Surface Zone. (Thanks to Dan for the idea!)
  • Added a hitmarker to flashbangs. (Thanks to DrPri for the idea!)
  • Added a Facility Manager keycard to the armoury inside of SCP-079’s chamber.
  • Increased base 9mm ammo capacity to 40 (from 30).
  • Improved SCP-018 hit registration. (Thanks to JP for the idea!)
  • Decreased the amount of time that SCP-173 can ‘hold’ a blink, two seconds max (from three).
  • Modified the Micro-H.I.D. recipes in SCP-914. A Micro-H.I.D. on Coarse will now become either a Jailbird or 3-X Particle Disruptor at a 50/50% chance.
  • Modified the Jailbird and 3-X Particle Disruptor recipes in SCP-914. They will both become one another on 1:1, and will upgrade into the Micro-H.I.D. on Very Fine.
  • Modified the Jailbird recipes in SCP-914. A Jailbird will now become red on Coarse (exploding after the next use). A Jailbird will now become a flashlight on Rough.
  • Updated inventory icons for SCP-2176, SCP-207, SCP-268, and the Micro-H.I.D.
  • Added new loading screens.
  • Added new loading screen tips.



Achievement Tweaks


It is no secret that SCP:SL’s achievements have gone relatively untouched as the game has evolved throughout the years. With many achievements rewarding misplays, intentional deaths, and even being impossible to unlock, we have gone ahead and provided some well needed tweaks to our current achievements list.

Found below is a list detailing all changes to our achievements:

‘Is this your first time?’



  • Renamed to ‘Don’t Blink’
  • Previously awarded when a player’s neck is snapped by SCP-173. Now awarded when a player successfully escapes SCP-173.

‘Newb’



  • Renamed to ‘Melancholy of Decay’
  • Previously awarded when a player dies within SCP-106’s Pocket Dimension. Now awarded to SCP-106 when it sends a player to the Pocket Dimension within five seconds of emerging from the ground.

‘Deep Fried’



  • Renamed to ‘Proceed with Caution’
  • Previously awarded when a player dies from a Tesla gate zap. Now awarded when a player successfully passes through a Tesla gate observed by SCP-079.

‘Look! I’m a Rocket!’



  • Renamed to ‘Fire In The Hole’
  • Previously awarded when a player dies from their own grenade. Now awarded when a player kills another player with a grenade.

‘Gravity Works Here!’



  • Renamed to ‘Walk It Off’
  • Previously awarded when a player dies from fall damage. Now awarded when a player takes half their current HP as fall damage.

‘Pew Pew!’



  • Renamed to ‘Be Polite. Be Efficient.’
  • Unlocking criteria remains the same (kill five enemies in less than 30 seconds). Timer now starts upon the first kill instead of when the weapon is drawn.

‘Overpowered!’



  • Renamed to ‘Executive Access’

‘Wow, really?’



  • Renamed to ‘Anomalously Efficient’
  • Previously awarded when a player dies within the first minute of the game. Now awarded when an SCP kills someone within the first minute.

‘Escape Artist’



  • Previously awarded when a player escapes the Facility within three minutes. Now awarded when a player is first to escape the Facility.

‘I’ll Pass, Thanks’



  • Previously awarded when an SCP kills someone charging or firing the Micro-H.I.D. Now additionally awarded if SCP-106 teleports them to the Pocket Dimension.

‘Involuntary Rage Quit’



  • Renamed to ‘Pacified’
  • Previously awarded to SCP-096 when it was killed during its charge up period. Now awarded to the player who kills SCP-096 during this time.

‘Secure. Contain. Protect.’



  • Previously awarded to the player who pressed SCP-106’s femur breaker button. Now awarded to a member of MTF who kills the final SCP, SCP-079 and SCP-049-2’s excluded.

‘CHAAOOOOS!’



  • Renamed to ‘We of Delta Command…’

‘NANI?!’



  • Renamed to ‘Access Granted’

‘Gear Up, Boys!’



  • Renamed to ‘Lights Out’

‘Larry Is Your Friend!’



  • Renamed to ‘He’ll Be Back…’

‘The Tables Have Turned’



  • Renamed to ‘Change in Command’

‘Halloween!’



  • Renamed to ‘Happy Halloween!’

Already have all the achievements unlocked, but want to experience these new ones? In the ‘Other’ section of the settings menu, there is a button that can reset all your achievements. Please Note: This cannot be undone and will reset your achievement unlock date.

Technical Changes


RemoteAdmin (RA) Changes



  • Added the Filmmaker role.
  • Added the ‘stripdown’ debug command, printing out all properties and fields of an instantiated object.
  • Improved first round log entries.
  • Added a warning if a player attempts to ban themselves through Remote Admin (RA).
  • The ‘Speak’ command will now automatically toggle when run, instead of requiring an on/off statement.
  • Disconnecting from a server is now logged on the server console.
  • Added aliases for the buildinfo command.
  • Fixed two predefined ban reasons not being selectable.
  • Fixed a client-side softlock occurring when a player joins while an item is falling out of the pocket dimension.
  • Fixed player_count and full_player_count command interpolation including non-players.
  • Fixed mutes not applying correctly if a user is both muted and intercom muted.
  • Spawn protection now protects users from negative status effects.
  • Fixed an issue disallowing you to jump from page 79 to 80 in the CASSIE RA menu.
  • Potentially fixed RA tokens page breaking based on the selected game language.


Overwatch Changes



  • The ‘forcerole’ command now ignores players in Overwatch if a non-Overwatch player is selected.
  • Added noclip, status effect, and speed indicators to the Overwatch HUD.
  • Fixed the Overwatch HUD not properly displaying if a player in Overwatch does not have the GameplayData permission.


Miscellaneous Changes and Fixes



  • SCP-914’s default mode is now ‘dropped_and_held’.
  • Fixed SCP-1576 not spawning in-game.
  • Fixed grenades killing team members if the thrower disconnects from the server.
  • Fixed the holo sight attachment on the Logicer causing unintentional recoil reduction.
  • Fixed several small animation issues relating to the Logicer.
  • Fixed `ovr` game console command.
  • Fixed permissions related to Overwatch and class changing.
  • Fixed multiple typos on server log lines.
  • Fixed server creating a directory with port ‘0’.
  • Fixed exceptions related to debug log reader.
  • Fixed PlayerHandcuff event cancellation.
  • PlayerInteractDoor event is now fired upon interaction with a locked door.


Have fun, and see you in the dark.
~ Northwood Studios


13.0 Patreon Beta Closure

Hello everyone,

Now that the Patreon beta has reached its end, we want to thank everyone for their support and dedication throughout this period.

The update’s full release will become available soon. First, we will be using the feedback and data collected to make some adjustments and fixes before the update goes live, so stay tuned to our Discord or social media for information on when the update will become playable.

Until then, we once again thank everyone who has supported us and tested the beta as we continue to improve SCP: SL.

~ Northwood Studios

Translations Feedback Survey

Hello everyone!

The Translations team are currently undergoing an internal rework and therefore will be reviewing the quality of the current translations in-game. We invite you to complete the attached survey to share any thoughts and opinions regarding translation quality.

https://forms.gle/u9Zsx6zJVxTmfywq6

We are looking forward to your responses!

~ Northwood Studios