Hi Mechanics! We have done a few fixes to the latest update. Thanks to everyone who reported these issues.
Here are the patch notes
Tile Builder Update 0.2.13 Test! (Updated January 30)
(Updated January 30)
Set a limit to how much the ground can be lowered in the tile builder.
Fixed a bug that prevented some players from saving their tiles.
Fixed a crash that happened when a tile didn't save.
Fixed an issue where lights sometimes rendered incorrectly.
Fixed other crash issues.
(Updated January 26)
Added race tracks to the tile builder so players can make own racecourses and stunt tracks.
Fixed a bug where the save game menu where it didn’t want to close.
Fixed various bugs.
Hi Mechanics We are really stoked to finally release the Tile Editor for player testing. It’s on the test branch now!
The test version has all the tools you need to make your own worlds and share them with other mechanics on Steam Workshop. We can’t wait to see what kind of worlds and crazy stunt tracks you will create!
We also plan to recommend some of the most impressive tiles to our community in time for the editor’s full release, so if you make something you feel particularly proud of during the test period, please tweet us a workshop link before the 29th!
Hi Mechanics! Some players are having trouble playing the new world builder update. This patch should fix issues that affected certain computer setups. Often occurring on computers with AMD Radeon R3, R5 and R7 graphics and also computers running Window 7.
Here are the update notes:
Fixed a crash that occurred for some graphics cards.
Fixed a crash that occurred at startup on some computers.
We are happy to let you know that the world builder is finished and added to the game!
You can now place world tiles in any order that you want to create your own unique world layouts. Perfect for creating race tracks and obstacles for your creations. The World Builder will be even more useful once we add the Tile Builder that lets you make your own tiles.
We are also excited to let you know that both of these builders will work with survival mode in the future!
We were originally planning to release the World Builder together with the Tile Builder. But unfortunately, we need to hold on to it a little longer. We still want to give it some extra love. So expect the Tile Builder to come out at the end of January next year!
Here are the update notes:
Added the World Builder.
Fixed an issue with Intel graphics card that added a blue border around menus.
Added better and smoother lods.
Added 8 new world tiles to creative mode, 5 of them road tiles.
Better texture quality.
Improved texture loading.
Shorter loading times.
Less lag when loading creations on the lift.
For modders To generate cache in the new improved format, simply open the mod tool and press "Upload Mod" again. The mods will continue to work, this will just save some loading time for your subscribers.
We would also like to take this opportunity and thank all of you mechanics
for all the amazing support in 2017. All the awesome creativity we see from the Scrap Mechanic community keeps us really motivated to put our heart into the work that we do. So from us here at the Scrap Mechanic HQ, a big thank you. 2018 will be an incredible year for Scrap Mechanic players!
Load your Spud guns!
If you are are having trouble with this update, version 0.2.11 is still available if you click properties on the game and click betas. Just like you select the test branch. Make sure to send us the crash report.
Update 0.2.12 Test! (Updated December 19)
(Updated December 19) We have improved the world builder and fixed some bugs. Unfortunately saves containing world builder terrains created earlier in the test no longer works. Sorry about that.
Added tile icons in world builder.
Added camera panning.
Added undo feature (Ctrl + Z).
Improved visualization.
Various interaction improvements.
Fixed a save file corruption that could occur in world builder terrains.
Fixed suspension and piston settings issue.
(Updated December 15) In this update, we added a very early version of the world builder.
Please keep in mind that a lot of things are still missing.
But we already want to start testing it.
Added the world builder.
(Updated December 12)
Fixed a crash that occurred when the player exited the game while seated.
Fixed flickering on player nametags.
Fixed creation import visualization.
Hi Mechanics
As some of you following us on Twitter might have noticed, we are currently working on a World Builder and a Tile Builder. These builders will give you all the awesome tools you need to create and share worlds via Steam Workshop. In preparation for this update we will start doing a few tests on the test branch.
We are starting out with some necessary fixes like faster texture loading as well as improved frame rate when loading creations from the lift. We even added 3 new terrain tiles made in the Tile Builder.
Here is the full update list.
Added better and smoother lods.
Added 3 new world tiles to creative mode.
Faster texture loading.
Better texture quality.
Faster terrain loading.
Less lag when loading creations from the lift.
As always! We would be happy if you can help us test it out and let us know if
everything works well. We have made a lot of changes to our game engine as well so this test build can be a little unstable.
When you enter a world in this test, you will no longer be able to open the world outside of the test branch. So please don't test this update in your favorite worlds.
Here is how you access the test!
We hope to add the World Builder and the Tile Builder to the test branch soon.
Time for us to get back to work! Stay tuned Mechanics!
It’s been a little while since we last parked our construction diggers to publish a dev blog, but we intend to step things up a gear in future starting with this, the first in a revamped and polution-free series of updates, intended to keep you even more up to date with developments and community trends in the world of Scrap Mechanic!
Today’s update includes exciting new details on Survival Mode, reworked guns and how terrain will work in future versions. Read on for the details – and thanks for playing!
-Enter the Scrapyard Say hello to the massive Scrapyard biome we’ve been building for Survival Mode!
Once the largest farming settlement on the entire planet, the Scrapyard has since been choked by untold tons of scrap and garbage that has accumulated. With enormous bots pushing rubble around and stacking scrap in sky high pillars of junk, the Scrapyard will be a great place for scavenging parts and resources. But be alert… It’s also not very safe!
-Adjust Your Arsenal In our last dev blog we showed off the Spud Gun for the very first time. Since then we’ve had a ton of great feedback from the community, including many requests for our latest firepower feature; modular weapons!
We’re happy to confirm that the team is currently reworking spud guns so that players can personalize and improve them from many different parts (see a few below!) We are also tweaking the trajectory of potatoes based on your feedback. Should they have a range limit? How much falloff should they have? Let us know what you think in the comments!
-Survival mode terrain The next in-development tech is something we’re especially excited to share: randomly generated terrain for Survival Mode!
In Survival Mode, the entire terrain will be built from tiles made in our terrain editor, similar to Creative Mode. However, we’ve improved the system further to give more shape and curve to tiles, which we hope will give Survival a much more epic feel, with rolling and natural-looking environments.
Thanks to randomly generated terrain, in Survival Mode players will explore beautiful worlds unique to their experience. We can’t wait for you to explore them yourself!
Keep in mind that this is just a tech demo and not how the actual final terrain will look. It will have a lot more variation and cool places to explore.
-Tile Styles Recently we had to take a short break from working on the game’s Terrain Editor, but we’re happy to confirm that the team is back to work on a new version that you mechanics will be able to use to create your own world tiles!
When the new Terrain Editor is released, players will be able to place trees, rocks, roads and shape the ground itself! We’re also planning to include a feature that will allow you to select placement of your tiles when you start a new world. Finally, mechanics will be able to share their world tiles via Steam Workshop. We hope to have all of these features out in time for the new year!
-LODs Better In visual spit ‘n’ polish news, we finally got around to improving our level of detail system to make it run a lot smoother. In the current game you might have noticed that trees and rocks can pop as you get closer to them - this is because more detailed models are getting spawned in. In future versions, we’ve made the transition between models nearly unnoticeable, making walking and driving a much nicer experience.
-Tee-riffic Finally, it’s always a pleasure to share some of the outfits our digital tailors have been busily sowing together. This one is the new golfer outfit: very fitting for when you and your friends are swinging sledgehammers at loose objects.
-So, Survival Mode… When? The Scrap Mechanic team is working tirelessly to deliver a game mode that lives up to our quality standards – and your expectations! Until we’re able to hit those goals, we appreciate the patience and support of the community. It will be worth it in the end!
Because the game is built using our own game engine, it means we have to work a little bit harder to get the features we want working in-game, compared to a pre-made engine which comes with functions already in place. However, this also means we have full control over everything we do, which is very important for a complex game like Scrap Mechanic. We are able to build a lot of complex and unique functions that we believe fans will really appreciate. Survival Mode, for example, will be fully moddable, on top of the deep physics and multiplayer elements you can already see at work today.
We have an awesome team that is making amazing progress every day, working hard to create a unique gaming experience that you will hopefully love for many years to come. Thanks for your support mechanics!
We’ve been focusing most of our time on survival lately but we finally got some time to add a few requested features and improvements. Thanks to our amazing community for always letting us know what you want to see in Scrap Mechanic.
This time we added a new feature to the sensor. The sensor can now be set to a color mode to detect colors from the Paint Tool.
Mechanics can now build cars that follow painted lines on the ground and other awesome things. On top of that, we also made the sensor much more accurate when detecting things.
Another very requested feature is a search bar in the inventory.
Very useful if you have a lot of mods installed. During the test, a lot of you reached out asking if we can make the search instant so you don’t have to press enter on every search. This is now implemented and works great.
Please keep in mind that items also now have keywords that can be searched as well to get a specific set or mod.
We also did some fps improvements when the player is walking on a big creation. Before the whole creation was collision detecting against the player but now it’s only the closest area the player is walking on that gets detected. This is a huge improvement from before and will really allow mechanics to make larger creations without having to cut them up in sections for better fps. We are really happy with this one.
Finally! we also added a new maintenance ship block and 8 new parts that can be great for decorating your creations. One of them is the Maintenance Ship Door that can come in handy when building houses and other entrances.
Here is the full update list:
Added color detection to the sensor.
Improved the sensor so it’s more accurate.
Added a search bar to the inventory.
The search bar in the inventory and blueprint menu can be selected with Ctrl + F.
Made a big fps improvement when walking on big creations.
Fixed an issue where the big Plateau tile did not generate in new worlds.
We are also preparing a new devblog. Our goal is to make these more frequent from now. We have picked some new things that we will share with you soon.
Inventory searching happens instantly, no need to press Enter.
Improved inventory search performance.
Fixed lag when scrolling in the hotbar.
The sensor only forces color selection the first time it is put into the color mode.
Hi Mechanics! We are back!
This time with a test for our upcoming update.
We’ve been focusing most of our time on survival lately but we finally got some time to add a few requested features and improvements. Thanks to our amazing community for always letting us know what you want to see in Scrap Mechanic.
This time we added a new feature to the sensor. The sensor can now be set to a color mode to detect colors from the Paint Tool.
We got a lot of mechanics asking us for this feature. Mechanics can now build cars that follow painted lines on the ground and other awesome things. On top of that, we also made the sensor much more accurate when detecting things.
Another very requested feature is a search bar in the inventory.
Very useful if you have a lot of mods installed. It’s now also added to the test.
Lastly, we also did some fps improvements when the player is walking on a big creation. Before the whole creation was collision detecting against the player but now it’s only the closest area the player is walking on that gets detected. This is a huge improvement from before and will really allow mechanics to make larger creations without having to cut them up in sections for better fps. We are really happy with this one.
The final version of this update will also come with a few new building parts. They are not included in this test.
We would love to hear how you find these new improvements.
Here is how you access the test!
Here is the full update list:
Added color detection to the sensor.
Improved the sensor so it’s more accurate.
Added a search bar to the inventory.
Made a big fps improvement when walking on big creations.
We will be back soon with more survival mode news!
We have a very special announcement for you today! We’re delighted to reveal that Axolot Games will be publishing popular survival game Raft, coming to Steam Early Access in 2018!
If you’re not one of the many, many players who’ve experienced Raft already via itch.io, allow us to explain: Raft is a unique survival game in which players are thrown in the middle of a treacherous ocean with only a simple raft protecting you from the dangers of the sea! Playing alone or with friends, players must gather debris, scavenge reefs and grow crops to survive and build their own floating home. Oh, and be wary of the man-eating sharks!
Check out the latest trailer for Raft here!
https://www.youtube.com/watch?v=BQIRQGiYUlM
Our relationship with Raft creators Redbeet Interactive began a few months ago when they invited us to fly over to their studio in Gotland, a small island outside of Stockholm. We were really impressed with their passion and vision for Raft and the two teams quickly developed a strong friendship. After all, we both love making survival games with building mechanics!
It soon made a lot of sense to become partners and invest in Redbeet Interactive, which we believe will ensure that players get to see the full Raft experience come to life, with all of the exciting features and ideas they have planned for the game fully realized.
Of course, it’s important to emphasize that because Raft and Scrap Mechanic are being worked on two separate teams, this partnership and exchange of ideas will only strengthen both games as we continue to work hard on bringing Survival Mode to Scrap Mechanic!
Finally, to celebrate today’s announcement we have a few goodies for players of both games! Scrap Mechanic players will receive the Raft Shark Mount (careful… it can bite), while RAFT players can look forward to receiving the Scrap Mechanic Duckie to proudly decorate their floating home… if they manage to catch him!
Make sure to follow all the latest Raft devblogs at www.axolotgames.com
We also managed to sneak in a few fixes for Scrap Mechanic in this update.
Here is the full update list!
Added Raft Shark Mount.
Fixed an error with things on bearings etc when merging static bodies.
What’s that coming over the hill? Is it a dev blog? Why yes, it most certainly is!
Some time has passed since our last post and the team here has been extremely busy clanking our collective hammers at some exciting new content. Our super-powered new game engine has allowed us to accelerate forward at max speed and we’re excited to share some of the results of that added torque in this update today!
As usual, we’d like to kick off by again thanking you, the incredible Scrap Mechanic community, for your amazing support. We’re continuingly amazed to see your fantastic creations and can’t wait to see what comes next!
Now, let’s take a look together at some exciting new stuff…
- Spud Guns! When things get heated in Survival Mode, Mechanics need reach no further than the brand new, fully-loaded Spud Gun!
In Survival Mode, your creations will always be the best form of defence against those pesky farmbots. However, when you’re on foot and your creations are out of reach, the Spud Gun (aka Potato Gun) is an exciting new tool at Mechanics’ disposal.
Furthermore, right know we’re testing a farming system (more on that later) where players will be able to harvest their own ammo! This opens up a lot of new and interesting gameplay that we’re sure you’ll find very a-peel-ing! We’re also playing with ways of attaching potato guns on your creations, for example on bearings. How s-mashing is that? (We’ll stop now).
- Massive Warehouses! If there’s a more exciting wording pair than, ‘massive warehouse’, us Mechanics sure don’t know about it! When we first started work on buildings for Survival Mode, our plan was to construct them out of building parts and to do our best to ensure that they were absolutely as huge as possible. During the process of creating these buildings we discovered that in order to make them as large as we originally imagined, it meant we wouldn’t be able to introduce them with destructible exteriors due to technical limitations.
Ultimately, this seemed like a fair compromise to achieve our main ambitions and we discovered that the decision actually enabled a lot of fun and tense gameplay! Inside these buildings, players no longer have the option of escaping through a hole in the wall when things go sour! To be clear, everything inside the warehouse can still be destroyed.
We absolutely intend to have fully destructible building exteriors in the game, but on a slightly smaller scale. In the meantime, we hope you enjoy the different gameplay these larger buildings introduce!
- The Sound of Survival! As many of you will know, here at Scrap Mechanic HQ we are currently very focussed on fleshing out and improving Survival Mode.
One of the things we really wanted to enhance was the mood when exploring the Survival world. This was obviously less of a priority when experimenting in Creative mode, but in Survival we really wanted the music to play a larger role in creating a deeper atmosphere for players.
Today we’re delighted to share a snippet of one of the Survival night tunes, which we hope will evoke a feeling of loneliness and isolation. Spooky!
LISTEN HERE
- New Animation! With new features comes new animation!
Since the last dev blog we’ve been quietly working on fresh animations to improve the quality of Survival Mode. Included in our list of revamps is the completely rebuilt crouch walk animation, a revamped hammer swing animation and an awesome new sprint, which you can see above. Much better than the old ‘fast walk’, right?
As you can see, we also changed the standing pose to a slightly more heroic stance. Inspiring stuff, we’re sure you’ll agree!
Oh! and we will let this one be a hint.
- Crafting System! It took some time to get the Scrap Mechanic crafting system exactly how we wanted, but we’re delighted to announce that it’s finally in a place we’re really happy with! It was very important to us that our take on this mechnaic wasn’t just your regular loading bar crafting system. We wanted it to enable creativity where Mechanics could automate crafting chains and build their own crafting factories. We hope our Crafting System will be something a lot of you mechanics will really appreciate and use to light your creative spark. It’s only code right now, but we should have some visuals to show you by the time the next dev blog rolls around. We’re very excited!
- Exo-Suit! Since the Mechanic is stranded on a farming planet, it makes sense that he’d wear an Exo-Suit, right? Well that’s what we were thinking, anyway, and so we went ahead and built a cool new outfit that will enable all kinds of fun improvements for player movement.
We won’t get into too much detail at the moment, since we’re still experimenting, but the general concept behind the Exo-Suit is to offer small perks such as a higher jump, increased armour or the ability to demolish scrap faster. What do you think? Let us know!
And speaking of suits…
- New Outfits! What would a Scrap Mechanic devblog be without showing off a new set of threads for players to don?
As many of you know, alongside Survival Mode we will be adding outfits for the new character customization feature; Hats, gloves, shoes and shirts can all be mixed and matched separately! We are super stoked to get this in to your hands (and on to your bodies) when Survival comes out. We’ve also made a ton of cringey t-shirts, which is just how we like ‘em!
- Wildlife! God’s beautiful creatures are about to invade the Survival world!
Take our word for it: It really does make the environment feel more alive when mischievous birds flutter around and interact with your creations. It’s perhaps not the most important feature in the game, but hopefully you’ll agree these new critters add a meaningful layer of detail to the world. And if you disagree, you can always smack them with your hammer… Though we don’t condone that.
- When is Survival coming out? When we released Scrap Mechanic we put the foundations in place. Now we’re busily crafting the gameplay systems and features that will hopefully make our game an even more satisfying and unique experience for fans.
Because we’re determined to hit those quality goals, nailing down an exact release date for Survival Mode feels premature right now, but rest assured that we’ll put it in your hands as soon as possible, once we’re satisfied that it’s up to our standards.
We know a lot of Mechanics don't like to wait, but we’re confident you’ll be pleased with the results when you finally get to experience them for yourselves. Hang in there! It will be worth the wait.
Phew. And that’s it for this time mechanics! Thanks for all the love and support and see you next time!
We also have a really exciting announcment coming soon!