Scrap Mechanic cover
Scrap Mechanic screenshot
Genre: Simulator, Adventure, Indie

Scrap Mechanic

Update 0.2.9 is here!



Hi Mechanics!

0.2.9 is finally here!
This update improves on a lot of things.
One of the bigger things is a physics optimization that should help with frame drops a lot. Now the physics "go to sleep" much faster, making worlds with a lot of creations to run better.

We are focusing a lot on survival mode right now. These smaller but important fixes that we do from time to time will help survival mode run much better once we release it.

Here is the full update list!

  • Now you can only join games where your friends are playing.
    We heard that there were some sneaky mechanics joining other players without an invite through an exploit. This is now fixed.
    We will add more privacy settings in the future.
  • Made a big physics improvement so physics fall asleep and stop to collision check when they stop to move. This will get the frames up a lot in worlds with a lot of creations.
  • Made so the game has a faster startup and less stutter when browsing inventory.
  • The sensor sound is now off by default.
  • Collision will now have the correct audio.
  • Terrain features needed for survival and terrain modding support is added.
    This will not be visible to the player at this stage.
  • Made improvements to the animation system.
  • The mod tool now creates more cache that will make the game start faster and make the inventory stutter less. We recommend modders to re-upload their mods. This will trigger the extra caching.

Hotfixed:

  • Fixed a bug that prevented new blueprints from being built.


Next week we will be back with a new devblog and we also have a big announcement coming soon!
Stay tuned mechanics!

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Update 0.2.9 Test!

Hi Mechanics!

We managed to free up some extra time this week to work on some important fixes!
One of the bigger ones is a physics optimization that should help with frame drops a lot. Now the physics "go to sleep" much faster, making worlds with a lot of creations to run better.
All the fixes are up for testing on the test branch now!
We would love to hear how the test works for you.

Here is how you access it!


Here is the full update list!

  • Now you can only join games where your friends are playing.
    We heard that there were some sneaky mechanics joining other players without an invite trough an exploit. This is now fixed.
    We will add more privacy settings in the future.
  • Made a big physics improvement so physics fall asleep and stop to collision check when they stop to move. This will get the frames up a lot in worlds with a lot of creations.
  • Made so the game has faster startup and less stutter when browsing inventory
  • The sensor sound is now off by default.
  • Collision will now have the correct audio
  • Terrain features needed for survival and terrain modding support is added.
    This will not be visible to the player at this stage.
  • Made improvements to the animation system


We will be back soon with more awesome stuff!

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Update 0.2.8 is here!



Hi Mechanics!

We have some good news for our Russian, Japanese and Korean mechanics!
These languages are now added to Scrap Mechanic.
Please let us know if you would like us to add other translations.
We also got a lot of awesome feedback from you mechanics so we decided to fix some of these issues! Big thanks to our amazing community for reporting these bugs!

Here is the full update list

  • Added Russian, Japanese and Korean language.
  • Fixed an issue where the game could crash when scrolling in the inventory.
  • Fixed a bug that didn’t allow the player to disconnect connections from the controller.
  • Fixed an issue that made the mouse movement lag for some players.
  • Sensors in button mode resets when put on the lift.
  • Fixed connect tool interactions.
  • Optimised the animation system.
  • Fixed an issue that let the player drag and place parts in the air.
  • Added arrows when the player places and drags parts on the ground.
  • Various minor fixes.

We hope you like these improvements!
Time for us to get back to work on survival and some upcoming updates!

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Update 0.2.8 Test! (Updated)

Hi Mechanics!

It’s time for another bug fix and optimization test.
We got a lot of awesome feedback from you mechanics so we decided to fix some of the reported issues!
These bug fix updates are really important for us to do from time to time to make sure the game runs well. Also to make sure the game code stays nice and clean for our upcoming updates.

But that’s not all.
We have also added Russian, Japanese and Korean language support in this test.

Here is the full update list

  • Added Russian, Japanese and Korean language.
  • Fixed an issue where the game could crash when scrolling in the inventory.
  • Fixed a bug that didn’t allow the player to disconnect connections from the controller.
  • Fixed an issue that made the mouse movement lag for some players.
  • Sensors in button mode resets when put on the lift.
  • Fixed connect tool interactions.
  • Optimized the animation system.
  • Various minor fixes.


(Updated 1 August)

  • Fixed an issue that let the player drag and place parts in the air.
  • Added arrows when the player places and drags parts on the ground.
  • Added more translations to the Russian language.



Here is how you access the test branch!


We hope you like these improvements!

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Piston Update 0.2.7 is here!




Hi Mechanics!

The Piston is finally here!
We finally managed to free up some time from survival to finish up the Piston.
We would like to give a big thanks to everyone who helped us do some testing. The creations we already seen made with the piston have been really impressive!

What makes the Scrap Mechanic Piston so special, is that not only can it be activated with a trigger. But it can also be connected to a controller to extend and contract in a sequence! This opens up a ton of new creative possibilities!

Check out our new Piston trailer!
https://www.youtube.com/watch?v=qoiD-EG-6Fk

Two things to keep in mind before using the piston!



  • Right now, the piston will not extend if there is no object on the piston.
    So please remember that when building. This will also get fixed.

  • The piston does not have any collision at the moment.
    Only what sits on the piston will have collision.
    This is something we will change later. But it’s a complicated task and needs more work.
    So please keep in mind that if you take advantage of this in your creations, then they might stop working when we finally add the collision later on.


Hope you will have fun playing with the piston!

Time for us to go back and work on survival mode.
We will share more survival goodness in the next devblog!

UPDATED:


(July 4)

  • Fixed a issue with dynamic lighting that was affected by the latest NVIDIA driver update.
  • Optimized the lift visualization to make it faster when pointing with the lift on creations.
  • Fixed a bug with merging static creations. Causing parts to be in the wrong place.
  • Changed back to the orgininal more stronger suspension (Jul 6)


(June 29)
We had a bug in this update previously that is now fixed.
It might have stopped some old worlds from opening for a small number of players
who started the game just when the update came up. If you are experiencing this issue,
you can recover it by following these steps.
Open a directory browser or press Windows Button + R and type
%appdata%\Axolot Games\Scrap Mechanic\User
then go to User_{steamid}/Save/Backup/ and copy the savefile with todays date back to the User_{steamid}/Save/ directory.
Sorry for the inconvenience.

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Piston Update 0.2.7 Test!


(Updated 28 June)

  • Blueprint import now have correct piston positions.
  • Fixed an issue in blueprint exports where bearings, suspensions and pistons were not correctly attached.
  • Changed the color of the piston connection points.

(Updated 28 June)

  • Fixed an issue that made the pistons not extract and contract all the way when connected to a controller.
  • Added so modders can tweak the piston power.
  • Fixed an issue where things sounded like they where in the wrong position.

Hi Mechanics!

Today we have a very special test for you! One we know many of you have been eagerly awaiting. We finally got an early version of the amazing Piston ready!
Since it’s not fully tested yet, we would love if you could help us take it for a test run and make sure it can support your creations.

What makes the Scrap Mechanic Piston so special, is that not only can it be activated with a trigger. But it can also be connected to a controller to extend and contract in a sequence! This opens up a ton of new creative possibilities! We honestly can’t wait to see what you will build with the Piston.

Four things to keep in mind before jumping on the test branch!



  • The piston does not have any collision at the moment.
    Only what sits on the piston will have collision.
    This is something we will change later. But it’s a complicated task and needs more work.
    So please keep in mind that if you take advantage of the no collision in your creations, then they might stop working when we finally add the collision later on.

  • The piston is not completely done and will not extend if there is no object on the piston
    in this version.

  • We are currently not sure about the max speed of the piston.
    Right now it’s fast enough to go trough a one block wall on full speed.
    It’s very hard to solve this any other way then slowing down the max speed for the final version. But it’s also limits the player if it’s to slow. So please keep in mind that the piston max speed can change. But please let us know what you think!

  • When you enter a world in this test, you will no longer be able to open the world outside of the test branch. So please don't test the piston in your favorite worlds.


Here is how you access the test branch!


Hope you will have fun playing with the piston!

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Update 0.2.6 is here!



Hi Mechanics!

This time we have done a mix of requested improvements to the welding and the building system.

Some of you have noticed that the weld tool had some issues and didn’t work correctly at times. So we went trough all reported issues and gave the welding and building system a nice improvement. Thanks to everyone who helped us test these new fixes.

On top of that, we also added Chinese to the language setting for our Chinese mechanics!
Next up we will be adding Russian, Japanese and Korean.

Here is the full update list:

  • You can now play Scrap Mechanic in Chinese.
  • Updated all languages with more translations.
  • Fixed bug that didn’t let the player weld when it should be possible to weld.
  • Remade the welding particles and added bounce to the welding particle.
  • Fixed bug where welding particles didn’t spawn.
  • Fixed so bearings on a creation are still stable after getting welded.
  • The delay when pointing on larger creations with a weld tool or a lift is now optimized.
  • Bearings that touch an object will now stick to that object when building.
    This makes it easier to build awesome fork suspension that have two bearings attached to each side of the wheel.
  • Fixed a common crash in the blueprint import and export guis.
  • Fixed a common crash when starting the game.
  • Fixed the teleport distance when falling trough the ground.
  • Improved the driving even more with a less bumpy ground.
  • Added arrows when placing a part and adjusting its position on a surface. This is to make it easier to understand how the object can be dragged within the placement spot.
  • Fixed a crash when building huge Logic gate creations.


We hope you like these improvements!

Oh! and in the next update, we are finally releasing the Piston!
It’s coming mechanics!




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Update 0.2.6 Test! (Updated)

Hi Mechanics!

(Updated 22 June)

  • Added arrows when placing a part and adjusting its position on a surface. This is to make it easier to understand how the object can be dragged within the placement spot.
  • Languages now load much faster at startup and in the settings.
  • Fixed a crash when building huge Logic gate creations.

------------------------------------------------------------------------------------------------
(Updated 14 June)

  • Reverted a spring tweak test.

------------------------------------------------------------------------------------------------
(Updated 12 June)

  • Improved the driving even more with less bumpy ground.
  • Fixed a particle bug where particles were in the wrong place.
  • Fixed a bug with the blueprint menu.
  • Improved load time for Chinese language.
  • Fixed an issue when loading worlds.
  • Fixed an issue where the sensor didn't notice the player.

------------------------------------------------------------------------------------------------

We have a new test on the test branch. This time we have done some requested improvements to the welding and the building system.

Some of you have noticed that the weld tool had some issues and didn’t work correctly at times. So we went trough all reported issues and gave the welding and building system a nice improvement.

On top of that, we also added Chinese to the language setting for our Chinese mechanics! In this test version, it’s not optimized, so it takes a minute to change to Chinese in the settings.

Here is the full update list:

  • Fixed bug that didn’t let the player weld when it should be possible to weld.
  • Remade the welding particles and added bounce to the welding particle.
  • Fixed bug where welding particles didn’t spawn.
  • Fixed so bearings on a creation are still stable after getting welded.
  • The delay when pointing on larger creations with a weld tool or a lift is now optimized.
  • Bearings that touch an object will now stick to that object when building.
    This makes it easier to build awesome fork suspension that have two bearings attached to each side of the wheel.
  • You can now play Scrap Mechanic in Chinese.
  • Updated all languages with more translations.
  • Fixed a common crash in the blueprint import and export guis.
  • Fixed a common crash when starting the game.
  • Fixed the teleport distance when falling trough the ground.


Here is how you access the test branch!


For everyone waiting for the Piston, we are happy to say that they will be coming in the update after this one.

We hope you like these improvements!

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Update 0.2.5 is here!



Hi Mechanics!

As you might have noticed, the creative mode terrain is built out of big and small tiles with different terrain on them.
Every time a new world is created. You get a terrain randomly generated by some of these tiles.
We wanted to add more variation with caves, jumps, ramps and huge mountains where you can put your vehicles to the test.

In the future we plan to make it possible to select the tiles you want your world to be made of and even allow you to make your own in our terrain editor. But for now it will have to be a surprise every time you create a world.

Here are the update notes:

  • Added over 20 new terrain tiles!

    • Meter Trial
    • Trench
    • Vantage Point
    • Quarry Track
    • Ramp Mountain
    • Mudslide
    • Red Ravine
    • Drained Lake
    • Fold
    • Ditch
    • Pocket
    • Flat
    • Water Loss
    • Blossom
    • Rooted
    • Stockpile
    • Scratch
    • Plateau
    • Rugged Hill
    • Automne Trial
    • Jump Mountain
    • Burm Road


  • Added a mannequin hand
  • Redesigned the Air Conditioner part to make it fit better in Survival mode.


Please keep in mind that updates like this do not affect the work we do on survival mode. These updates are made to give you some fun new things to play with while we work on survival mode and bigger features.

Next up we plan to add some needed weld tool fixes,
chinese language support and finally give you mechanics the awesome piston to play with.

Thanks for reading Mechanics!

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Update 0.2.5 Test!

Hi Mechanics!

As you might have noticed, the creative mode terrain is built out of big and small tiles with different terrain on them every time a new world is created. You get a terrain randomly generated by some of these tiles.
But we wanted to add even more variation. More places with jumps, ramps and huge mountains where you can put your vehicles to the test. We always like to test things out to make sure everything works great. So we have added over 20 new terrain tiles to the test branch.

If you like to help us test the new terrain tiles, you can do so now by following these steps:


In the future we plan to make it possible to select the tiles you want your world to be made of and even allow you to make your own in our terrain editor.
But for now, it will have to be a surprise every time you create a world. Thanks for reading Mechanics! Let us know what you think!

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