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Genre: Shooter, Indie

Screencheat

Screencheat Publishing + Soundtrack Update

Hey everybody!

We’re happy to announce that Screencheat is now fully self-published by Samurai Punk, allowing us to finally declare this game to be 100% “indie AF”.

To celebrate, our talented musician Psilatron (formerly ana_mana) has graced us with a slew of hot new tracks to update the Screencheat soundtrack! These five bonus tracks were inspired by the sounds and vibes of the Nintendo 64-era, particularly Goldeneye 64 which we’re told was pretty popular.

The soundtrack is available to stream on Youtube and to purchase on Bandcamp.
https://www.youtube.com/playlist?list=PLN-WtPJwdbL6P1y_zjA6EQVGYvHTvUYXL
https://psilatron.bandcamp.com/album/screencheat-original-soundtrack

Plus, those with the Deluxe Edition will be receiving an updated OST with the bonus tracks and the whole thing in glorious FLAC. There’s also dope new cover artwork.



We’ve also added a cheeky link to our Discord for the Samurai Punk community, our cute little corner of the interwebs where you can hang with cool peeps and find out about our latest developments. Sign up here: http://discord.gg/samuraipunk

Thanks again for your continued support and we hope you enjoy the new songs!

Much Love,
Samurai Punk
<3

Announcing Our New Game, Feather - OUT NOW!

Hey everybody!

We're thrilled to announce the release of our new game, Feather, a serene game about the joy of flight! It's a complete reboot of our Fruits of a Feather prototype with richer visuals, more areas to explore and a soothing soundtrack to ease you into the relaxing experience. It also features seamless, anonymous multiplayer like the game Journey.





The game is out now on Steam and Nintendo Switch for only $9.99 USD!

Steam: https://store.steampowered.com/app/545040/Feather/
Switch: https://www.nintendo.com/games/detail/feather-switch/

Check out our launch trailer here: https://www.youtube.com/watch?v=NaaaHuZ3Pno

Thanks for your continued support, and we hope you enjoy the game!

Much Love,
Samurai Punk <3

Announcing Samurai Punk's Next Game: The American Dream

Hi everyone!

We're excited to finally unveil what we've been working on these past few months. Our next big game is titled The American Dream!



Look down the barrel of a future where all your everyday needs are solved with guns.

Samurai Punk presents The American Dream, a satirical virtual reality trip through a 1950’s world’s fair where you learn to live your life with guns. Players travel through a vast complex constructed by a group of respected gun manufacturers aiming to show the world the virtues of guns for the common man.

The world of The American Dream sets its sights on a future where guns are used for all manner of things like eating a meal, driving a car or working to provide for your family. With weapons ranging from pistols to rifles and shotguns, you’ll learn how guns will take care of all your day-to-day needs! Bite the bullet and come on down, you’re guaranteed to have a blast every time at The American Dream!

The game is coming to major VR platforms in 2017.

Teaser trailer: https://www.youtube.com/watch?v=P5g3KoMS0VM

We'll be showing the game at PAX West 2016, so if you're around, please come on by, say hi and give the teaser a try!

Thank you again for all your support on Screencheat, and we hope that you'll continue to follow us as we move forward! :)

Much Love,
Samurai Punk
<3

Fruits of a Feather - New FREE Game from Samurai Punk

Hey everyone!

We're excited to announce a new, bite-sized game we've been working on! It's called Fruits of a Feather, and it's out now!



You can download it here: https://samuraipunk.itch.io/fruits-of-a-feather

We made this as a palette cleanser to wind down from Screencheat and freshen ourselves up before jumping onto our next big project. We hope you enjoy this gentle, relaxing and meditative experience.

Thank you again for your continued support! :)

Much Love,
Samurai Punk <3

Screencheat Console Launch Day + Discount

Hi Everyone,

We're rolling out our PS4 and Xbox One launch today and to celebrate we thought we'd drop a small 20% discount.

We'd like to sincerely thank all our dedicated players who have stuck with us since our PC launch and to all the new players who have joined the fray.

Much Love,
Samurai Punk
<3

3.2.0 Patch

Hi everyone! We’ve been busy the past few months preparing for Screencheat for PS4 and Xbox One (which comes out on March 1st, by the way), but that doesn’t meant we haven’t been working on the Steam version too! We have a load of improvements for you guys, the biggest addition being full text localisation for Simplified Chinese, Japanese and Korean! We hope that everything in this update improves the experience for you guys, and thanks again for your continued support!

Changes, Additions and Improvements

  • Added new Samurai Punk logo to splash screen
  • Added full text localisation for Simplified Chinese, Japanese and Korean
  • Made bots better with Hobby Horse and Bear Bomb
  • Updated old assets in Garden
  • Added Ivy asset to Temple to help diversify the sides of the green path
  • Re-arranged paintings on Manor to help distinguish vague areas
  • Increased the resolution of some level textures
  • Remastered all levels with a new shader to help improve performance on core level geometry. Additionally all levels repeated assets how now been manually batched heavily. This should improve CPU overhead on most hardware
  • As a result of the new shader lighting quality and resolution has been improved slightly on all maps
  • Trappeur bolts now have a small amount of vertical velocity when fired to give them a slightly parabolic path
  • Added coloured lightning effect to Trappeur’s laser
  • Improved Trappeurs bending to clip through walls less
  • Changed wall_Hacker laser sight to be a dotted line to help distinguish it as non-lethal
  • Tweaked godrays to improve CPU performance
  • Allow re-binding secondary text-chat key in keybinding menu
  • Improvements to AI movement, especially while jumping or using jump pads
  • Significantly improved static UI efficiency for better performance
  • Improvements to Australian Edition mutator


Fixes

  • Fix GUI resizing issues after join mid-game transition
  • Don’t increase player win count for tie games
  • Fix “1 second to respawn” being stuck on screen when a player is Eliminated
  • Fix mutators resetting when returning to lobby
  • Fix bots sometimes not replacing a user when they leave in a lobby with bots fill slots enabled
  • Fix UI overlay issue when confirming weapon skins
  • Fixed exposed back faces on Helix Railing and minor mesh seams
  • Removed many tiny seams on many maps
  • Fix not being able to confirm control scheme in-game
  • Ragdoll/skin unlock message in lobby will now update when language is changed
  • Fixed Ascension Time Trial AI spawns to stop them spawning on top of the player
  • End-game UI will update for the new host when the host changes
  • Scoreboard screen now deals with players leaving
  • Fix winner camera when players leave at the end-game screen
  • Fix bug with Patience achievement
  • Fix bug with Sky Captain achievement
  • Bomb Assault stability fixes
  • Fix loads of small animation bugs with some weapons
  • Fix UI sound inconsistencies
  • Fixed an exploit when picking up a pinata/bomb whilst charging with a charge weapon
  • Fix friendly fire option not saving correctly
  • Fix text entry not working in Steam Big Picture
  • Remove slow-mo effect on suicides when slow-mo kills mutator enabled
  • Crossbow bolts will now clear themselves
  • Fix charge weapons interacting poorly with objective pickups
  • Reset player’s crosshair when they die in Murder Mystery and lose their gun


Known Issues

  • Some players may have issues connecting a mix of X-Input and Direct Input controllers
  • Due to an engine bug, increasing graphics quality from very low/low will crash the game on Windows. Upon re-launching the game, the graphics quality will be updated correctly. We will patch this as soon as Unity release a fix.
  • Creating and leaving a LAN room may prevent players from being able to create or join LAN or online games until they close and re-open the game

Thanks for your help reporting and tracking these problems down. Happy screencheating!

Much Love,
Samurai Punk
<3

3.1.0 Patch

Hey guys,

We've been listening to your feedback and have a bunch of fixes and improvements for you! Here's the rundown:

Changes and Improvements

  • GUI performance optimisations
  • Added Xbox One controller support for Mac
  • Prevent resolution changes via registry from being overridden on startup
  • Added Player Settings in Gamemode Settings, allowing you to change movement, jump speed and gravity
  • One Shot: Suicide no longer grants a new bullet
  • One Shot: Max score cap increased from 10 to 50
  • Add info tooltips when new ragdolls/skins unlocked
  • Add info tooltips for new users
  • Bot icons indicate bot difficulty
  • Inputting profile name text will show text in uppercase
  • In-game music track will shuffle when you rematch or play next round after the current song has been played at least once
  • Lobby browser will now show lobbies playing in team modes correctly
  • Default/Inverted guest profiles will now be named “Guest X” instead of “Default”/”Inverted”
  • Bot AI is computed on the host machine only


Fixes

  • Fix UI elements being obscured in 8 player
  • Fix text chatbox sometimes covering player names
  • Don’t play “5 kills to win” when a player had a negative score and scored up to 0
  • Fixed some cases where you could respawn in elimination style modes
  • Fix being able to concede a point if you win an elimination round and die during the next round countdown
  • Fixed some weapon crates not having meshes
  • Fix some controller icons not switching when going from Xbox One to PS4 controllers
  • Don’t show “Press (A) to join” for unrecognised controllers that have not been configured
  • Fix lobby browser showing lobbies being in Party Mode incorrectly
  • Prevent controller icons from switching in pause menus when a non-paused player uses their controller


Known Issues:

  • AI bots can cause bad performance on low-end machines


Thanks for your help reporting and tracking these problems down. Happy screencheating!

Much Love,
Samurai Punk
<3

3.0.0 Anniversary Update

Screencheat Anniversary Update

We launched Screencheat a year ago and what better way to celebrate than with another major update including some of the dream features on our wishlist!

Headlining this update is the localisation of the game into six languages. Now you can cheat in French, German, Spanish, Russian, Dutch or Portuguese as well as English.

We’ve also added AI bots into Screencheat. This will give you someone to play against while you wait for your friends to come online and to allow small playgroups to experience larger games. And for experienced Screencheaters, you’ll be able to find a serious challenge with the Dreamcrusher AI difficulty. The AI are able to be mixed in with online and local players and will be replaced when players join mid game. We hope you enjoy them!

Rounding out the major additions are LAN play for all you competitive players out there and a new map, bringing the total to eleven. Museum II brings some of the familiar design elements from the original Museum across whilst giving it a more vertical and competitive feel to make the map great for new players as well as screencheating veterans.

We can’t quite believe how fast this year has gone and how far the game has come from the initial version we launched.

Additions

  • AI Bots for online and offline play, with three difficulty levels. Bots settings can be modified in the lobby. Individual bots can be selected and tweaked in the lobby.
  • Added localisation for German, French, Spanish, Russian, Dutch and Portuguese
  • LAN play can now be accessed via the online menu
  • New map: Museum II
  • 4 Ragdolls including the Cat/Snake/Duck/Mannequin unlocked at levels 3/12/17/22
  • New mutators: SlowMo Kills, Ice Skates
  • Allow setting custom descriptions for custom gamemodes
  • Added support for Steam Controllers REQUIRES STEAM BETA CLIENT (For the best experience play in Big Picture)
  • Added Legacy and Legacy Southpaw control schemes for controllers
  • Added latency/ping indicator in scoreboard and end-game screen


Fixes and Improvements

  • Steeple visuals have been tweaked slightly and are now slightly nicer and more optimised.
  • Garden visuals have been cleaned up removing some visible seams and adding some better materials.
  • Emir now has railings to help stop players from falling to their deaths so much in some areas.
  • Fix “Press (X) to drop” prompt not appearing properly
  • Raised the maximum score cap on Juggernaut to 50
  • Fixed issue where editing profile name with WASD keys could navigate the menu
  • Updated Chefolet crosshair to animate showing charge progress
  • Allow setting server size to be any number from 2 - 8
  • Improved collision on Temple
  • Show won by default if a player/team wins from other players leaving
  • Improve player highlight UI in lobby
  • Kick votes will expire after 90 seconds
  • Fix UI issues if a menu is open while the game countdown begins
  • Added Stock and Team Stock as default custom gamemodes when you have no custom game modes
  • Fix controller emotes breaking when switching between two controller types
  • Change unslot on keyboard to use “X” key
  • Add ability to customise bot settings when creating a server
  • Bomb Assault: Fix bug where you respawn instantly the first time
  • Prevent picking up a weapon from a crate if you’re holding a pickup
  • Allow using English kill messages if your language is set to something other than English
  • Added setting language via Steam interface
  • Bomb Assault: Fix “Your base are all explode” popup not showing if your base is destroyed while you are dead


Known Issues

  • Players may not match their colours/scores after repeated leaving/joining mid-game
  • Players may still intermittently lose progress from sessions.
  • Game sometimes crashes after game ends on Mac


Much Love,
Samurai Punk
<3

2.1.8 Patch

Hi everyone!

Today we’re rolling out a fresh patch with a tonne of usability improvements and bugfixes!

Changes/Additions

  • Revolver Rifle: Increased the radius of the hit cylinder from 0.01 to 0.25 units
  • Backspace/X on controller is now used to unslot in the lobby instead of Escape/B
  • Emotes such as (X) no longer show as controller icons in player names
  • Made mouse aim invert and sensitivity a global setting which can be modified in the Options > Controls menu
  • Added kill reporting to generate heatmaps
  • Add Ragdoll Clearing option in Graphics settings. If enabled, ragdolls will be cleared on round restart after 75 have appeared in single session on a map, or if 100 exist at once. The ability to scale this setting will be added in a future patch.


Gameplay Fixes/Improvements

  • Add maximum screenshake cap to prevent excessive screenshake bugs
  • Fixed a slight gameplay pause at end-game
  • Re-added Hobby Horse to One Shot (thanks to xFats for the recommendation!)
  • Crossbow: Bolts now interact better with moving objects
  • Rumble will pause when the game is paused
  • Fixed issues with pickups getting stuck in vents
  • Fixed issues with pickups in the tunnel on Loop
  • Fixed a bug where you could sometimes shoot through walls. Thanks to IamNic for reporting this one
  • Improved pickup/drop animation for pickups
  • Improved physics efficiency on Emir
  • Fix not gaining any XP when you have a negative score


UI Fixes/Improvements

  • Fix profile duplication bug. Any duplicated profiles will be automatically removed, leaving the copy of the profile with the highest level.
  • Add ability to set a Favourite Weapon to your profile. You will start the game with your favourite weapon if it is available in that match.
  • Add a Controls tab to the Options menu which contains all control options
  • Add a confirmation prompt when attempting to delete custom controller bindings
  • Fixed “Press X to Jason” to show proper (X) symbol for PlayStation controllers
  • Fixed “(B)” controller icon always showing for exiting to Lobby in the end-game screen
  • Streamline the options in the Profile Menu so that players only see options relevant to their control type (keyboard or controller)
  • Fix the “Eliminated” message not showing for the last player killed in elimination style modes
  • Added score to win/time limit in scoreboard
  • Fix server name not showing properly
  • Fix Bombs Away bomb countdown indicator sometimes clipping into other screens
  • Improve the unrecognised controller popup to work with XInput
  • Show a warning when more than 4 XInput controllers are connected (as only 4 are supported at once)


Known Issues

  • Custom Keyboard Bindings menu may not work on Windows machines


As always, thanks for your support and happy screencheating!

Much Love,
Samurai Punk
<3

Samurai Punk at PAX Prime

(Edit)
We're back in Australia now, thanks to everyone who visited our booth at PAX and said hi.


Hi Everyone!
Our team's flying out today for the glorious land of freedom to attend PAX Prime and exhibit Screencheat. If you're attening the event our booth is #6805 and will be marked on the map as Samurai Punk.
We're also going to be selling discounted copies of the game, t-shirts and pins so if you want in on that action come on by!

But I'm not attending, what does this mean for me?
Our development streams will be on hiatus until we return in early september.
Since we'll be out of the country and away from the office we won't be able to address any serious issues that arise so please stay calm if anything totally breaks.

Stay Updated!
Keep up with everything during the event by following us on Twitter or Facebook.

Much Love,
Samurai Punk,
<3