We’ve added XInput support (enabled by default) which will now allow for rumble on XInput devices and should support more controllers out of the box. This will also fix the issues with Xbox One controllers on Windows 10.
Players who used custom controller bindings will need to disable XInput in the game settings menu, as they are not supported by XInput. Please let us know if you guys have any issues going forward with controllers or binding.
Also, we’d like to apologise for the frequency of patches recently and for accidentally giving, then removing, the Deluxe Edition DLC from users who did not own it previously. This was due to a mistake we made and should now be resolved. Users who own the Deluxe Edition should still have the soundtrack so let us know if you don’t see it.
As thanks to everyone who has put up with our $#*& over the last week, we’ve made you a cool new Revolver Rifle skin!
We really appreciate your continued support and feedback on the game. You’ve all been incredibly helpful in helping us to improve the game and give you the best possible experience. Thank you! :)
Bugfixes and Improvements (Including 2.1.6 hotfixes)
Controller rumble added to all weapons and to certain player actions. If you don’t enjoy the rumble, you can disable it by turning off Screen Shake in the game options. (There’ll be a separate option in a future patch.)
Xbox One controllers now use XInput and will not drift to the left in menus on Windows 10. Note that this drifting will reoccur if you disable XInput.
Fixed an issue where the game would sometimes slow down or crash after startup
Fixed an issue where training dummies would spawn at strange angles on some maps
Fixed a crash that occurred when a player left during during game start or restart. This showed as all players seeing the preview camera overlaid with the in game GUI.
Fixed an issue where Windows 10 users weren’t loading their profiles from the Steam Cloud, or having any other Steam functionality. This may have made some players think they had lost their profiles, but no such loss occurred.
Steam Achievements now appear in the Steam Overlay immediately upon unlocking them.
Known Issues:
Xbox One controllers in XInput mode show Xbox 360 style controller button icons
Much Love,
Samurai Punk
<3
Screencheat 2.1.6 Patch
Hey Guys, this patch contains some cleanup as we continue our work to stabilise the game and improve the user experience. We’ve also added some pretty new Achievement Icons yay!
For those users with the Deluxe Edition DLC you can now go into your soundtrack folder for instructions on how to get access to a high quality version of the soundtrack.
Bugfixes and Improvements
Coin positions should now sync properly after join mid game in Gold Rush
Weapon skins will now apply properly at the start of a game.
Temporary profile names can no longer be edited
Bomb Assault now works on Manor properly again
Party mode now properly re-shuffles the mode when returning to the lobby after a round.
Adding a time limit and one shot to a mode will now show two stacked timers
Scaled down colliders on pickup items to reduce the feeling of bumping when you drop them or pick them up
Team Deathmatch kills to win cap is now at 75 from 25
Improvements to Juggernaut UI to make it much more clear who is the juggernaut
Juggernaut weapon selection is now limited to 1 weapon
Juggernaut now deals with the current juggernaut leaving the server.
Juggernaut now works correctly when the juggernaut weapon is not in the main weapon set
Fixed credits scroll bar not working
Increased maximum XP threshold
Known Issues
The Sky Captain Achievement currently does not work
Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
Much Love,
Samurai Punk
<3
Screencheat Saturday 2.1.5 Patch
In order to help foster a stronger community, we’re introducing Screencheat Saturdays!
Screencheat Saturday will run for 24 hours every Saturday, and playing online during this period will grant you a nice double XP bonus!
Here’s the starting times for a few timezones:
PST (Los Angeles): Sat 12:00am
GMT: Sat 7:00am
BST (London): Sat 8:00am
SGT (Singapore): Sat 3:00pm
AEST (Melbourne): Sat 5:00pm
All you have to do is play any online match (no specific lobby or game mode) during the time period, and you'll automatically get double XP at the end of the match!
Hope to see you on the battlefield this Screencheat Saturday and beyond!
Bomb Assault Design Revision
We’ve changed Bomb Assault up a bit to increase aggressive play and speed up the game flow.
Default Score to win is now 4
Points are now given per base destroyed instead of rounds won
Base player respawn set to 3 seconds
Each death increases that players respawn time by 1 second, resetting when the round ends
Improved Base positioning on Garden Steeples
6-8 player games now have 3 bombs instead of 2
You can no longer pick up a bomb after you’ve died
Bugfixes and Improvements
Mutator picker now added to Party Mode and Team Party Mode
Disconnected state of controllers is now clearly displayed in game
Profile XP and level will now be visible in the profile menu
Respawn timers will no longer show when players are eliminated from a round based mode ie. Bomb Assault or Elimination
Folded the Sweet Katana 10 grillion times over
Minor performance improvements in some areas
Look sensitivity capped at 30
Weapon Selection mode removed from One Shot customisation
Fixed bug in round based modes showing “Waiting for next round” inappropriately
The wall_Hacker now works correctly in One Shot
Close the in-game scoreboard on Game Over
Allow cancelling profile select in Lobby with ESC or (B)
Fix pickup prompt not clearing when you get killed
Fix UI layering of Murder Mystery cards online
Disable renaming Default/Inverted profiles
Stop counting friendly fire towards multi-kills
Allow scrolling credits with controller
Add all on/off buttons to map selectors
Party mode: move mode selector to a sub-menu
Show which player paused when in-game
Restrict input on other controllers when a player has paused
Sped up scene fade transition
Add a confirm prompt when trying to quit to Lobby from in-game
Add new settings to modify for updated Bomb Assault ruleset
Known Issues
The Sky Captain Achievement currently does not work
The first weapon you use in a round will not have a custom skin applied until it is switched.
Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
Bombs Away on Manor is not playable (A fix for this will be in the next patch)
Much Love,
Samurai Punk
<3
Patch Notes (v2.1.3)
Hi all,
We’ve just launched a new patch for Screencheat. Here's a rundown of what's new!
New Unlockable Content
New Candelabra Skin: Cod of Duty (unlocked at level 10)
New Candelabra Skin: Sweet Katana (unlocked at level 55)
New Bear Bomb Skin: Spider Bomb (unlocked at level 60)
New Chefolet Skin: Power Gloves (unlocked at level 65)
New Mutators
Australian Edition
Martyrdom
Bugfixes and Improvements
Various optimisations across all maps
Optimisation to grass in Garden
Fix lighting issues in Museum
Added headbob animation when players land from a fall
Prevent kill message pop-ups from overlapping
Fix player name tags being visible after dying in Elimination
Fix Bomb Assault arming meter freezing when pausing the game
General fixes and improvements to controller UI
Speed up dpad/arrow key navigation
Unify animations across UI for sub-menus
Player Options: Show who a player is sharing a connection with
Training: Players must select a profile
Training: When slotting, the last mission that you need to earn a medal on will be automatically selected
Training: Improvements to UI
Training: Show number of kills in endless mode
Training: Some mission times tweaked
Fix getting stuck on black screen when quitting to lobby
Fix being able to jump when scoreboard is open
Fix game mode menu scrolling upon returning to lobby
Show respawn timer when waiting to respawn
Added respawn time as a game setting
Bomb Assault: Increased respawn time
Bomb Assault: Added an arming/disarming sound
Bomb Assault: Fixed some spawn points so they don’t overlap with base positions
Fix player guns sometimes becoming invisible in team modes
Fix profile name being overwritten when playing Training with Quickplay enabled
Added sound to Flappy Jump mutator
Show campers functionality can now show players holding objective pickups
Visible Ragdolls mutator improved so that they aren’t stuck in the ground
Fix an exploit where you could rematch and win instantly in team modes when one team left
Fix being able to change teams when typing in chat box
Fix unlock ribbon and level up labels not disappearing in between rounds
Fix Trappeur laser origin positioning
Fix being able to unlock level achievements from remote players levelling up
Fix Spider ragdoll freaking out
Folded the steel of the katana 10 trillion times over
Reset screenshake on respawn
As always, thanks for your support!
Much Love,
Samurai Punk
<3
Screencheat Update 2.1 - Training Time
Hi all,
We've been hard at work fixing up a few bugs in the last update and finishing up something that didn't quite make the last patch; Training Mode!
Training Mode is a new way to play Screencheat offline by yourself. It features a basic and advanced time trial across all 10 maps, in addition to an Infinite mode for you to hone your Screencheating skills. Each of the timed modes features Bronze, Silver and Gold times for you to beat. Get two bronze medals on each map to unlock the next map.
Bug Fixes
Fixed an issue where players would get stuck "Waiting for Players 2/3" or similar at the start of a round.
Fixed a related issue where the lobby count would be incorrect in the lobby browser
Fixed players seeing "Joining next round" for more than one round
Game timers (duration, oneshot) synchronise correctly for spectators/players joining mid game
Assorted small fixes
Much Love,
Samurai Punk
<3
Screencheat Update 2.0 - The Omega
Hello everyone!
Welcome to another huge Screencheat update. We've added new maps, a weapon, a game mode, team modes for everything, and heaps more!
2 New Maps Added
Temple - A beautiful zen temple featuring jump pads, vent shortcuts and super high vantage points.
Loop - A gravity defying map with a track running around the outside which the players follow all the way until the map flips and loops around back to the top, all set to a serene starlit vista.
New Weapon Added - The wall_Hacker
This new gun fires through walls as the name implies with a near infinite range. It can be either blindfired or charged to show a laser sight which can easily pin-point other players on their screens. The wall_Hacker is a precision weapon with a long reload time so aim your shots carefully.
New Game Mode - Gold Rush
Gold Rush pits players against each other in short rounds where the map is filled with gold coins. Players must collect as many coins as they can within the time limit to win. If you’re killed holding any coins you will drop half of them, allowing other players to rush in and claim your stash!
Support for up to 8 players Locally and Online
Lobbies can be created for 8 players, or switched into 8 player mode under the Lobby Settings menu. Local Lobbies now contain the Lobby Settings tab to support this.
Team Variant of All Modes (ex. Juggernaut)
All modes (excluding Juggernaut) now have team variants which allow for 2-4 teams to play against each other. These can be customised and saved as custom modes just like standard modes.
Mutators
We’ve added 13 crazy Mutators which can be applied to any mode via the GameMode settings menu in the Lobby.
Online Improvements
Kick Voting - Players can now vote to kick each other from servers. They will be kicked if a majority votes for a single player to be kicked.
Switching Host - The host is able to select any remote player in their lobby and assign them as host.
4 new Ragdolls
These can be unlocked by leveling up your profiles to new milestones.
Juicy Soundtrack Update
The official soundtrack by ana_mana has now been professionally mixed and mastered.
3 new achievements to unlock
Check them out in Library!
New Gamemode Settings
Weapon Swap Type: Switch at Spawn, Free Switching and Weapon Crates
Show Campers: Reveal players who have not moved for at least 10 seconds
Show Weapon Trails: Can toggle weapon smoke trails on and off
Design/Balance Changes
New, less punishing Murder Mystery design
Bear Bomb explosion radius up from 5.5 - 7 units
Players now have less aerial drag and will have momentum when moving through the air.
Other fixes and Improvements
General
Ability to view detailed scoreboard and kick players in-game by pressing TAB or Back on controller
Fixed Murder Mystery Crate spawns on Steeple.
Pick Up Items will now move through Vents and get thrown by Jump Pads.
Physics improvements
Added self-kill messages and sound effect
Various online stability fixes
Skeleton Ragdoll now even more fun
Art/Sound
Crossbow visuals redesigned to better convey its mechanics
Added new announcer clips as well as missing clips for older modes.
Switch animations added to all weapons
Golden Blunderbuss (preorder/beta bonus) now looks much better
Added Screenshake effect to weapons (Can be disabled under game options)
General re-work of some sound effects.
Added a negative kill sound for when you don’t receive a point or commit suicide.
Minor map art cleanup
Revised lightmapping on all maps
GUI
Usability improvements for controllers
Steam Big Picture support
Tidying up of visuals to provide a more consistent UI experience
Added tabs to Gamemode Select to switch between Default, Team and
Custom modes
Art for Murder Mystery cards updated
Lobby slots show different controller buttons for each type of connected controller
Updated icon and banner for Random Map
Bugfixes
The programmers learnt why you should write lists. They can’t keep track of it all.
Emir - An ottoman palace with moving bouncy cushions and a swinging chandelier. Perfect for larger objective games.
Ascension – The lost temple still in perfect condition serves as a wonderful deathmatch arena.
New Weapon – Sorgean
A rocket propelled yoyo crossed with a medieval mace. It’s great at crushing multiple opponents in tight corridors. But watch out as it returns to its sender when it runs out of fuel.
2 New Game Modes
Bombs Away – An objective Based mode where each player has a base they must defend. A neutral bomb is on the map which once planted has a short timer before it explodes. Defenders are able to diffuse if they’re quick enough. Last person standing wins the round and gets the point.
Juggernaut – One player is a super powered Juggernaut with a beefed up Blunderbuss, players needs to kill or get kills as the Juggernaut to score points.
Online Experience Improvements
You can now join and play in games that are already in progress. You are now required to join slots before joining an online game.These will be used when you join a running game.
Level Progression System
Your profiles can now gain experience and level up as you play.
Improved Game Mode Customisation
Weapons can now be toggled on/off on a per weapon basis on all modes. If random map is selected, you can toggle on/off which maps are in the random rotation.
Saving Custom Game Modes
You can now save your favourite game mode settings as custom game modes which will stay saved in your game mode list.
Rebindable Keyboard and Mouse Inputs.
Keyboard and Mouse controls can now be completely re-bound and will be saved to a custom keyboard preset.
Other Features
UI button prompts now shows Xbox One and PS4 icons if those controllers are connected and in use.
New General Ragdoll selectable from your profile customisation.
Option to show player names in game, this can be enabled from the Game Settings menu.
6 New Achievements added to coincide with the new content.
2 New Music Tracks added
Complete visual overhaul made to Steeple. Also major optimisations made to Steeple.
Manor now features the paintings which previously lived in Steeple.
Other fixes and improvements: Art:
Manor exit vent in orange raised to follow new standard.
Museum exit vent in purple raised to follow new standard.
Small visual improvements made to the Bear Bomb and Chefolet.
Optimisations to all maps to improve performance.
Improved lazy texture tiling on most maps.
Cleaned up old assets on Museum.
UI:
Tweaks to menu UI, allows confirming and cancelling changes in certain menus
Options menu accessible in lobby
Unifying font sizes across UI
Number of wins saved and displayed in lobby
Fix some weapon icons overlapping on weapon selector
Updated weapon skin selection menu
Removed terrain details options, as no longer relevant
When using a profile for more than one slot, a temporary profile will be created
Fix mouse inversion not being saved when set in lobby
Game:
Improvements to killcam
Fix for elevators, pinatas and bombs now interact with elevators
Fix projectile weapons being able to shoot through walls
Cleanup objects that fall out of levels
Forks and spoons nerfed: Blunderbuss range reduced
Much Love,
Samurai Punk
<3
Patch Notes 16/01/14
Additions:
+Password support for online lobbies
+Lobby Settings menu in online mode
+Control Presets option, including support for AZERTY keyboards and left handed players (accessible in game and through Profile settings in Lobby)
+Added an “Eliminated!” message when player is killed in Elimination mode
+Updated menu theme music.
Fixes:
-Fixed an issue where the announcer would incorrectly sympathise with some deaths
-Crossbow renamed to Trappeur
-Spawn points improved across all maps to support murder mystery better.
-Jump Pads on Steeple should now clip the roof less
-Re-ordered game mode list
-Various UI usability fixes
We’ve been working hard behind the scenes, and there’s a lot of cool content in the works. Expect to see some new content, features and an improved online experience in the coming month or two.
Much Love,
Samurai Punk
<3
Patch Notes 12/12/14
Additions:
+Steeple now has two shiny new paintings.
Fixes:
-Steeple lighting balanced more evenly.
-Hillcampers now works on Steeple.
-Chef achievement now adds kills before and after you fire.
-Elimination - Last man standing score from game settings used correctly.
-Audio levels of event loops tweaked.
-Elimination - Fixed issue when everyone dies simultaneously.
-Fixed the Humble Sack skin in CTF.
-Humble Sack position/rotation fixed.
Much Love,
Samurai Punk
<3
SCREENCHEAT UPDATE + HUGE SALE + PAX AUS 2014 FUN TIMES!
Hello Screencheaters!
We've got a tonne of news to get through in today's community update, so let's get started!
Humble Sale
If you have been waiting for your friends to buy the game so you can face off against each other online, now is the time. We've teamed up with the cool cats at Humble to kick off their Winter Sale with a massive buy one, get three free offer on Screencheat!
For $9.99 you will grab yourself a copy of Screencheat, along with three gift codes for your friends. If you share at least one copy of your game, you will also get a free upgrade to Screencheat Deluxe, a unique Humble-themed weapon, a special Humble Holiday Bonus that includes a special rag doll and a skinned game mode, and a free copy of Critical Mass, a sweet puzzle game!
How do you get this amazing offer? Click here and feel warm and fuzzy knowing that 10% of the proceeds are going to charity.
TL:DR? For $9.99 you get:
We Just Rolled Out An Update!
On Monday we released an update that adds in a brand new map, and a new game mode, along with several fixes and tweaks.
Those on Steam will have already experienced the madness of Steeple, a map that has jump pads, death, and moving platforms to keep pro Screencheaters on their toes. DRM-free versions of the game will be receiving the update in the next 7 days as we continue to balance it before the final upload to other portals.
We also introduce players to a brand new game mode, Elimination. It's essentially a last person standing mode, which can create some tense moments when playing with friends.
PAX Australia Video
A bunch of you guys came by the Indie Showcase section and the Xbox booth at PAX Australia to see Screencheat, so we captured some of your guys playing the game. Thanks to everyone who came out to play the game, we can't wait to see the rest of you at other conventions in 2015!
http://youtu.be/SmbaKFVgBtM
Community Hub
Just a quick note on the community hub - we are in the process of building a brand new centralised community hub which should be ready in early 2015. Until then, please share your thoughts with us on the Steam Community Hub.
Game Nights
Leading up to December 25th we are going to be organising a bunch of community game nights for AU, US and UK time zones. This is a chance to meet with fellow Screencheaters online, including some of the Samurai Punk and Surprise Attack Games team to have some fun! Keep an eye on the Steam Community hub for the sticky thread with event times and other cool info.