Hi everyone!
Thanks for all your feedback from the last patch. We’ve released a new mini-patch to address suicide scoring and fix a few issues that you’ve found with Murder Mystery.
Additions
Suicide score now split into fall penalty and self kill penalty
Allowed editing of suicide scores in game settings
Allowed editing of last man standing score in game settings (elimination)
Allowed editing of score per kill in game settings for relevant game modes
Tweaks
Switched invert look to use the Y button (action 4) in game
Renamed “Convention Mode” to “Quickplay”. Thanks to Shadowspaz for the name.
Fixes
Fixed several issues where the incorrect text appeared in menus
Fixed issue after players disconnected in Murder Mystery (causing remaining players to not die or respawn correctly)
Murder Mystery crates no longer break after a spectator joins
Murder Mystery supplies the Blunderbuss, Revolver Rifle, Grenade Launcher and Crossbow as intended
Murder Mystery ends the round when the player count drops below the minimum required
Hello Screencheaters!
We're excited to announce that we've just released a major update; the Steeple Elimination Spectacular! (1.1.0)
Additions
New map “Steeple” added!
Garden has been revamped for better gameplay and performance.
Elimination Game Mode Added.
Blunderbuss range reduced to 25m.
2 New Music Tracks
Fish Man Ragdoll Added
Tweaks
Added a sound to lobby chat messages
Suicide points penalty removed from most gamemodes.
Weapons reordered to present beginner friendly options first
Maps reordered to place more beginner friendly options first
Chefolet now has a dial to indicate charge
Bug Fixes
Spectators join the correct map when it’s randomised
Bear bomb reloads correctly
Addressed issues with mouse and Steam overlay
Corrected default audio balance (you can still tweak it further in the options menu, but things will be louder now)
Many small tweaks
Known Issues:
Players may seem out of sync on the moving platforms on Steeple. We’re looking into solutions.
If you’re looking to get some online games in and haven't got a group lined up, the time to do that is 6pm PST on Fridays. Be there.
Much Love,
Samurai Punk
<3
Patch Notes 26/10/14
-Changing Ragdolls in the online lobby no longer locks up
-Improved weapon shader to support linux better
-Bear Bombs no longer stay around between rounds
-Other minor fixes
Much Love,
Nick
LAUNCH DAY! Screencheat out today for PC, Mac and Linux
Well Screencheaters, a day of celebration is upon us. Screencheat has officially been released for PC, Mac and Linux, bringing its particular brand of split-screen mayhem to the world. Here's the official launch trailer, with footage provided to us by some of our favourite YouTubers.
http://youtu.be/sCNol4MuQdo
Launching today on Steam, and Humble, players will be unleashing chaos with 8 weird and wonderful weapons, traversing across five maps, and experimenting with five game modes. That's not all we have in store for you - this is only the beginning!
I'd like to take a moment to thank each and every one of you who has supported Screencheat up to this point, whether that be by participating in our free beta, or pre-ordering the game. Without your help it would have been much harder to test, track down those bugs, and balance the weapons and modes. Thanks to each and every one of you.
Surprise Attack Games and Samurai Punk will be online for most of the day, so make sure you jump into one of our lobbies to school us, and be sure to stick around the forums for other community events and exciting update news post PAX Australia.
Steve - Community Manager
Screencheat World Championships at PAX Australia
https://www.youtube.com/watch?v=f8Nv-hEEVNQ
Hey Screencheaters!
A quick update as we inch closer to the October 21 release of Screencheat. Some of you may already know that we were selected to be featured at PAX Australia as part of their Australian Indie Showcase, which means all attendees will get the chance to go head to head on the show floor. A friend of ours got wind of our plans, and has made a very special announcement.....
That's right, Donnie "Teh Butcher" Bishop has decided to come out of retirement, crowning himself the world champion of Screencheat. After all of his gloating on Twitter, we asked Donnie if he would be willing to defend his championship status at PAX Australia, to which he modestly replied "those fools don't stand a chance!"
Think you have what it takes to beat the champ? Tweet a challenge message with the #DESTROYDONNIE hashtag and we'll reply if your challenge has been accepted. Then head along to the Screencheat booth (AIS #4) at 2:00pm on the day to go head to head with the champ and win some swag.
Sessions with Donnie will run for one hour, but there are plenty of other opportunities to win prizes. Swing by the booth to challenge the devs on the hour, every hour to challenge the devs directly, and of course there will be heaps of time to just freeplay with your friends.
To stay updated with our movements during the show, make sure you follow Screencheat on Twitter and Surprise Attack Games!
Only six days until release! Exciting times ahead!
Steve - Community Manager
Murder Mystery Update is out today!
Hello screencheaters!
This week we've got a major update for everyone who has pre-ordered the game! Known as the Murder Mystery update, Samurai Punk has packed in a gigantic new map called Manor, and a brand new mode called Murder Mystery. We made a video to show you how the new mode works, so check it out:
http://youtu.be/h-fICWzTD90
We find that Murder Mystery forces you to stop spanning, screencheat more, and will have you tracking your foes down in an intense game of cat and mouse. Of course, we'd love to hear your feedback, so head over to this discussion
We are also setting up several developer play sessions leading up to the October 21st release. We're making event reminders on Steam, but below is the current schedule:
US SESSIONS
Mondays at 7:00pm PDT
Wednesdays at 7:00pm PDT
AUSTRALIAN SESSIONS
Tuesdays at 7:00pm AEST
Thursdays at 7:00pm AEST
Hopefully we'll see you online! Feel free to record the sessions, because if you manage to beat Samurai Nick in battle, that's quite an achievement!
So now it's heads down on hitting our release date. We're happy to report that we are feature complete, and all that remains is polish and minor bug fixes before we unveil version 1.0. You guys can expect two new weapons, a new map, and a new mode when the game launches!
Thanks again to all of your support! Have fun, and we'll see you online - Steve
Screencheat beta statistics are here. We also have a release date!
The Screencheat beta brought out the best and worst in people from around the world, last month, captivating 12,707 cheaters globally. In a Screencheat Cold War revival, the two most lethal nations were the United States and Russia. Given that the US has produced arguably the world’s greatest cheats, like Lance Armstong and Marion Jones, it’s not surprising to see that the USA brought it home with 168,812 kills over the beta period. Not too far behind though were the Russians, with 91,292 kills, but even with a Putin-like fighting spirit, they just couldn’t hold up against the West.
When it comes down to getting things done, the Blunderbus was the go-to weapon during the Screencheat beta. In a distant second and third were the grenade launcher and candelabra.
With the beta now over and Screencheat entering into its final stages of development, developer Sumarai Punk and publisher Surprise Attack Games are pleased to announce that Screencheat will be releasing on Steam on the 21st of October.
Both Samurai Punk and Surprise Attack Games will be celebrating the launch of Screencheat at PAX Australia, so be sure to swing by the Screencheat booth to try and beat the developers at their own game, win copies for your friends, and meeting Donnie Douchebag, the world’s greatest Screencheater, in the flesh.
We're also going to have a bunch of community game nights leading up the launch, so stay tuned.
Steve
PAX Prime Report
It’s crazy to think that my goal for Screencheat was to showcase it at PAX Australia, and somehow we found ourselves on a plane heading to PAX Prime in Seattle, Washington. We had an awesome time meeting the community, and showing the game off to new players in the coveted Indie MEGABOOTH. We learned a lot about the social aspect of our game, as perfect strangers faced off against one another which often ended with eruptions of laughter. It was a fantastic experience, and I can't wait to do it all again as part of the Aussie Indie Showcase at PAX Australia next month.
Showcasing the build to so many fans also gave us some insight for changes, ones that can improve the game as we head to release. While The Hobby Horse proved to be a crowd favourite, we also learned that it was simply too powerful. Since landing back in sunny Australia, we've been tweaking the weapon to make it a little less effective at sweeping small areas in one charge. Information like this is why we ran the public beta in the first place - to work with our players to build a balanced experience.
One of my favourite aspects of the PAX Prime trip was seeing players battle across my favourite map Helix. While it could be considered as a harder map, I noticed that it seems to take new players a little too long to learn. As a result I'll be making some changes to help stop stupid deaths, and I'm currently toying with the colour palette to make it a little easier to navigate. I'll go into more detail about map creation, and iteration based on your feedback in a later post.
But for now, I need to get back to work. So from all of us at Samurai Punk, thank you all so much for making PAX PRIME great, and showing us how much you love screencheating. Hopefully we see some of you at PAX AUS in our hometown of Melbourne.
The Screencheat Public Beta Is Over - There Is A Way To Keep Screencheating
After a month of hilarious online shenanigans, the Screencheat Public Beta has officially come to an end. Once again, we cannot thank you enough for your feedback, and for helping us stress test our online infrastructure.
If you want the good times to roll on, you can pre-order Screencheat at a 33% discount to continue playing the closed beta build right up until release.
We are also going to offer a very special DLC reward to those who pre-pruchased, or participated in the beta at launch, so stay tuned for further info.
So stick around, we'll have plenty of news coming your way soon enough.
Screencheat Beta Is Closing - The Future & Your Reward
Hello Screencheaters!
First of all, thank you so much for joining us during the public beta of Screencheat. Thanks to your input, we have implemented a number of bug fixes, tweaked the balance of weapons, and stress tested our online servers. We couldn't have done this without your help, so once again we appreciate your support!
To thank you for being part of the public beta you will be receiving a free DLC code at a later date, with a little something special to thank you for helping us test and shape the game. Unfortunately all good things must come to an end, so we would like to remind you that the Screencheat public beta will be closing on September 3rd, 2014. So make sure you get some friends involved, and make sure you get some more matches in before then.
If you want to keep Screencheating, you can purchase the game from Steam and save 34% from the full release price. We will be dropping one more content pack towards the end of September, which will add a new game mode and a new map.
Finally, Samurai Punk will be attending PAX Prime as a member of the Indie Megabooth. They are debuting a brand new weapon, the perplexing Hobby Horse, and we wanted to give everyone a chance to play with it before the beta closes. So when you log into Steam you can expect an awesome update to make your weekend just a little better.