Scythe: Digital Edition cover
Scythe: Digital Edition screenshot
PC Mac iOS Steam Gog
Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Scythe: Digital Edition

Full Launch Announcement and Patch notes!



Dear players,

Today's release is Scythe's full launch on Steam! Thanks a lot for your support and feedback!

New features



  • Hard difficulty AI
  • Action Assist Display
  • Camera Rotation
  • Basic stats for local games
  • Keyboards shortcuts (press Alt to display them)
  • Extra sound FX
  • Steam Content (badges, Trading cards and backgrounds)
  • Mac OSX support
  • New languages supported: Japanese, Traditional and Simplified Chinese, Brazilian Portuguese, and Russian.


Bug fixes



  • Players' Feedback implemented
  • General Stability fixes
  • Quality of life improvements
  • Frozen animation bug when reloading a game


What's next?



The end of the Early Access doesn't mean the end of the free updates: we plan to keep adding new features in the coming weeks and months:

  • Bribes (see page 26 of the rulebook)
  • Spectator mode for online games
  • Textured character models
  • Drag & drop during Move action
  • More local game stats
  • Camera customization (rotation, animations)
  • More improvements to Hard AI

If you spot any issue, please report it on the forum and we'll investigate and fix it as soon as possible.
If you enjoy the game and would like to support it, feel free to write a Review on the game's page.

Cheers!
- Asmodee Digital & The Knights of Unity

Online Update patch notes



Dear players,

Today is a big day for Scythe: Digital Edition, as you'll now be able to play online multiplayer games!

New features



By logging into a free Asmodee.net account (not mandatory to play offline), you can now access the online multiplayer lobby which includes:
- synchronous games (Play & Stay) and asynchronous games (Play & Go)
- a friends list
- a lobby and in-game chat
- a karma system (more details here)
- an ELO system
- a wide range of statistics such as your personal ELO rating history, your top and averages scores, your combat performances, and more. All your stats can be sorted per game type (normal or ranked), per faction and/or per player mat.

Bug fixes



  • Tutorial: the Factory cards are now showing up when needed.
    Card album: the cards are no longer locked after leaving and launching the game (thanks to a local achievements cache)
  • Transport: the resource load/unload animation is no longer triggered twice.
  • Stars: it's no longer possible to achieve a 7th Star via the last Recruit action (e.g. by selecting +2 Power and maxing it at the same time).
  • Performance: the framerate drops caused by multiple instances of the alternative food model have been fixed.
  • The Factory card #14 now indicates when the player can't get an extra Worker.

What's next?



The best is yet to come: the next patch will introduce the Hard AI, interface improvements, 5 new languages, Mac support, Steam trading cards...

Read the roadmap for more details:
https://steamcommunity.com/games/718560/announcements/detail/3080907124162793316
If you spot any issue, please report it on the forum and we'll investigate and fix it as soon as possible.
If you enjoy the game and would like to support it, feel free to write a Review on the game's page.

Thanks and see you online!
- Asmodee Digital & The Knights of Unity

Album Update patch notes



Dear players,

August is going to be a busy month for Scythe!
While the biggest changes (online mode, Hard AI, 5 new languages...) are being ironed out, today's patch introduces the Album, Promo Cards and several ideas from the community.

New features



- Promo Cards & Album
All Promo Cards of the original board game are now implemented; a total of 36 Encounter cards, 18 Factory cards and 27 Objective cards. They're all listed in the new Album menu.
Most cards are ready to use, however you'll need to unlock Achievements to access to the whole collection. Check your Album for all the details! To use your unlocked Promo Cards, simply toggle the option Promo Cards when creating a new game.

- SFX
Player Mat actions now play sound effects. More are coming, and we're looking forward to your suggestions.

- Traditional resources models
As requested, a new option replaces the Digital Edition resources models such as bread loaves and white oil barrels with the official Realistic Resources models such as sacks of grains and blue oil barrels.

- Expandable Top Tracker
As requested, the top tracker is now easier to expand and shrink. No need to aim for the arrows - simply click anywhere on the tracker to cycle between its 3 states.

- Expandable Player Mat
As requested, the Player Mat can now be enlarged by clicking on the little arrow above its top left corner.

- Tooltips in Options window
The various parameters of the Options menu are now explained with tooltips. Simply leave your mouse for a second over any element to display a description.

Bug fixes



- Fixed: all achievement conditions
- Fixed: Saxony's Underpass ability was sometimes blocked by a river
- Fixed: Combat screen issues when using the button 'Center on the Battlefield'
- Added: missing warning for maxed-out actions (e.g. when you can't deploy more Mechs)
- and a bunch of fixes for smaller issues

If you enjoy the game and would like to support it, feel free to leave a Review.

See you soon!
- Asmodee Digital & The Knights of Unity

Hotfix 0.5.6 patch notes


Bugfixers at work in the Factory, circa 1924


Dear players,

You may have noticed some strange bugs since last week's update. Today's patch is taking care of them and introducing a couple of requests from the community.

Patch notes



  • Game start panel: [Randomize all Mats] & [Reset all Mats] buttons added in case you want to avoid certain Factions or Player Mats
  • Game start panel: custom bot names are not overwritten when changing difficulty level (you can restore the default by deleting the name)
  • Bonus inspection moved to Options window
  • Score & Stars descriptions split into two separate tabs
  • [bugfix] Industrial Rusviet prevention - rewrote the algorithm
    (the previous was a likely source of many other bugs due to allowing mat duplicates, eg.: workers displayed in wrong spots, weird Undo behavior)
  • [bugfix] Combat: results were not showing up after being attacked by a bot
  • [bugfix] Combat: restored enemy combat card number preview (got lost in the last update)
  • [bugfix] Combat: (visual) sometimes Crimean mechs were replaced by Saxon mechs
  • [bugfix] Nordic Seaworthy retreat after combat was missing info & a transport panel
  • [bugfix] Achievements: were calculated for wrong players
  • [bugfix] Endgame showcase was getting stuck/not cleared out when showing final score board
  • [bugfix] Ending the game in multi-combat situation (was possible to get more stars or block the game)
  • [bugfix] Saxony Underpass & Disarm abilities were not taking Mines into account
  • [bugfix] Confirm window was wrongly displayed when playing with Confirms off & Warnings on and selecting a bottom action then answering 'no' (don't take that action) to the warning
  • [bugfix] Camera was getting messed up when loading a game after winner showcase
  • [bugfix] Camera zoom calculation during enemy move animation

Thanks a lot to the players who have helped us track these issues!

This patch doesn't affect our progress towards the next step of the roadmap which will introduce the online mode, promo cards, sound FX and interface upgrades.

Thanks for reading!
- Asmodee Digital & The Knights of Unity

July Update + free soundtrack DLC



Dear players,

Our first major update is here! The Early Access build 0.5.4 brings a host of changes and new options for the beginners and the veterans alike.

Patch notes



- Tutorial missions overhaul
All tutorial missions have been debugged and revamped to provide a smoother, smarter introduction to the game. In addition, completed missions are now marked as such so you can follow your progression.

- Current score preview
The scoring tab now includes a new button which displays the current score of each player.

- End game scoring animation
A completely new animation is now played at the end of the game to show the details of the scores, step by step: Popularity tiers, Stars, Territories under control, Resources under control, Structure bonus and Coins.

- Return of the Combat Cards
Exit Ammo! The game now uses the traditional name and icon for the Combat Cards. It's exactly the same thing.

- Power, Popularity and Triumph tracks
Here's a new option available any time from the Options window. It'll add the traditional panels around the map so you can quickly check the position of all players in the race for Stars, Power and Popularity.

- Industrial Rusviet combo ban
This new option is available when starting a new game. If turned on, it'll prevent the random pairing of the Industrial player mat with the Rusviet Union faction, as recommended by the FAQ of the board game.

- Round counter fix
Global rounds are now counted instead of individual turns.

- Camaraderie ability fix
Cheer up Polania, your Mech ability will now work as intended. Let's read the rule again: You do not lose popularity when forcing an opponent's workers to retreat after winning combat as the aggressor. This applies any time on your turn when your character or mechs force an opponent's workers to retreat after combat.

This patch also adds extra tooltips and numerous bugfixes, with additional bugfixes being worked on. As usual, if you stumble onto any bug please, please report it on the forum and we'll investigate.


Free soundtrack



As a small gift for your ears, here's a free DLC containing all music tracks currently in the game. It'll be updated with any extra tracks added to Scythe: Digital Edition in the future (yes, including new factions themes!). You can finally listen to these bone-chilling Nordic tunes while playing the original board game with your friends.

Visit the DLC page below and simply press Download. The tracks will be added to your hard drive (by default in C:\Program Files (x86)\Steam\steamapps\common\Scythe Digital Edition\Scythe soundtrack) as well as your Steam client music player (available by hovering over the Library button).

https://store.steampowered.com/app/893130/Scythe_Digital_Edition__Soundtrack/
We hope you'll enjoy this patch and DLC. Feel free to leave a review to support the game.

Cheers!
- Asmodee Digital & The Knights of Unity

Early Access development roadmap



Dear players,

After reading a lot of feedback we've updated our plans for the next months. There's much we want to do!
We're of course looking forward for your suggestions on the forum.

Tutorial update - delivered on the 17th of July



  • Tutorial missions update
  • End game screen update
  • Current score preview
  • Traditional tracks for Stars, Power and Popularity (optional)
  • Traditional name and icon for the Combat Cards, currently known as Ammo
  • Industrial Rusviet combo prevention (optional)
  • Turn counter fix
  • Camaraderie ability fix
  • Plenty of other bugfixes
  • and a small surprise ;)


Album update - delivered on the 1st of August



  • Promo Cards unlockable by completing Steam achievements
  • Sound effects for game events and interactions with elements of the interface
  • Easier to use tracker on top of the screen
  • Expandable player mats
  • Traditional resources models (optional)


Online update - delivered on the 16th of August



  • Online multiplayer lobby with asynchronous and synchronous games, chat, friends list and ELO system


Hard Bots update - delivered on the 5th of September



  • Hard difficulty AI
  • Action Assist Display
  • Improved visibility on the map for the Encounter tokens and the black Saxony units
  • Camera rotation
  • Basic stats for local games
  • Extra sound FX
  • Keyboards shortcuts (press Alt to display them)
  • Mac OS X support
  • Steam Trading Cards
  • 5 additional languages: Brazilian Portuguese, Russian, Japanese, Traditional Chinese & Simplified Chinese


Some more ideas on our wishlist - ETA to be confirmed



  • Bribes (see page 26 of the rulebook)
  • Spectator mode for online games
  • Textured character models
  • Drag & drop for the Move action
  • More local game stats
  • Camera customization (rotation, animations)
  • More improvements to Hard AI


Thanks a lot for your support!
- Asmodee Digital & The Knights of Unity

Now available in Early Access!



Dear players,

Scythe: Digital Edition is now live in Early Access. It's time to gather your Mechs and claim the technologies of the Factory in the name of your faction!

We would like to thank all players involved in the beta tests. Your feedback has been very useful to catch sneaky bugs and note excellent suggestions. The best is yet to come. In the next days we'll update our roadmap for the next months, including the return of the online multiplayer mode.

If you've tested the game during the first beta, it's time for you to discover the Medium AI bots, the Undo button and the many other features added since April.

The Early Access build 0.4.1 also includes:

  • The full list of Achievements now available
  • Saxony Medium AI now able to complete two objectives in a single turn
  • Fix for the Ammo not distributed to the losing side of a battle after spending 1+ Power or Ammo
  • Fix for the Authenticating freeze
  • Fix for the action log not appearing after loading a saved game
  • Fix for a rare issue with corrupted savefiles
  • Other minor fixes and localization updates

Keep sharing your impressions and suggestions on the forum. We look forward to building this game with you.

And now... cry havoc and let slip the dogs of war!
- Asmodee Digital & The Knights of Unity

End of the Beta 2



Dear players,

The Beta 2 of Scythe: Digital Edition ends today. Thanks a lot for participating and sharing your feedback: it's been extremely helpful!

The next build will include fixes for several issues reported by the community, including the Authentification freeze. Our plans for the coming months will be updated to include a series of players suggestions brought up during this beta test.

See you very soon,
- Asmodee Digital & The Knights of Unity

Start of the Beta 2



Dear players,

The game has received a lot of changes and tweaks since the Beta 1, thanks to the feedback of the community. You're now invited to test the progress accomplished and let us know if the game is on the right tracks.

How can I participate?



  1. Go to asmodee.net to log in or create an account
  2. Visit the Beta Test page and join the Beta 2 on the Beta Test page to receive your Steam beta key: https://account.asmodee.net/profile/betatests
  3. Redeem your key by clicking on + ADD A GAME in the bottom left corner of the Steam client.

Important: this beta test is limited to 3 000 testers and focuses on single players games against the medium difficulty level of the AI. The online lobby needs some more work to reach the level of quality the game deserves, therefore it has been turned off for this build and will be reintroduced in a later build.

What has been added since the Beta 1?



  • The much-requested Undo button with 2 settings: Undo last action / Rewind to previous turn
  • More challenging AIs available in 2 difficult levels: easy / medium
  • Faster AI animations
  • Tooltips turned on by default
  • Option to hide the combat panel to see the map context
  • Option to visualize the opponents' mats and mechs abilities
  • Better feedback for enlistment bonus
  • Highlight of completed objectives ready for validation
  • Some confirmations removed
  • Warnings when ending the turn with actions still available, when going into combat with 0 power, and other cruel mistakes
  • Faster update of factions stats
  • Turn counter
  • Localization: Polish language
  • A wealth of bugfixes
  • and more…

What's next?


This beta will run for one week. If the general feedback is positive, the game will enter Early Access soon afterwards. So make sure to test this build and share your feedback!

See you in game!
- Asmodee Digital & The Knights of Unity

2nd Beta and Early Access coming soon

Dear players,

We've been very busy since the beta. It's now time for some fresh news from the Factory!


Look up, Wojtek: new AI difficulty levels and Undo options...

We're nearly done with the first batch of additions to the previous beta build. We plan to run a second, smaller beta test next week to confirm our progress with external players (more details next week). If this second beta goes well, it'll mean that the game is ready for release in Early Access!

We've reviewed the priorities and updated our roadmap accordingly. Below is the list of additions and changes you'll be able to experience in the next weeks:

  • The much-requested Undo button with 2 settings: Undo last action / Rewind to previous turn
  • More challenging AIs available in 2 difficult levels: easy / medium
  • Faster AI animations
  • Tooltips turned on by default
  • Option to hide the combat panel to see the map context
  • Option to visualize the opponents' mats and mechs abilities
  • Better feedback for enlistment bonus
  • Highlight of completed objectives ready for validation
  • Some confirmations removed
  • Warnings when ending the turn with actions still available, when going into combat with 0 power, and other cruel mistakes
  • Faster update of factions stats
  • Turn counter
  • Localization: Polish language
  • A wealth of bugfixes
  • and more…


See you next week!
- Asmodee Digital & The Knights of Unity