New: -Star Sctyhe equip -Default attack Enhancers will now use your current equip weapon attack animations -New main Menu
Fixes and Changes: -Luck now rolls a D100 with a Chance of 15, Luck caps out at 50, making max possible -Bonus chance 65% stacks with Spirit buff -HP now Scales with your level -HP now heals on level -Buffed Enemies To reflect the level 1-15 area, insted of being just level 1. -ONE save. -ONE Music_system -Game will no longer crash if your deck is Bugged, instead it will send you to the Options- -menu to fix your save. -Fixed Enemy Spawning Stutter -Fixed Walk Cycle Choppyness -Experience will now Abreiviate once it hits 1,000,000 Exp to 1M, then 1B, Then 1T and finally 1Q, not that I think anyone will actually get to 1 Quintilion Exp
Music: -New Remastered Music from the oringal Score
Known Issue: -Invisible Blade/ Combo Blade still have no attack
Reasons For Changes: -Buffed Enemies: At level 1, with your first 3 buffs applies you are easily able to one hit any of the enemies in the forest, so i have given them a little more hp.
-One_save: Eventually i want to add this game to the console libraries, Ini's are a strict PC only save system, and a little messy, so we have moved to Json saving
-One_Music: This is just... backend, how the music spawned before was a seperate object, now there is one Persistant object that manages music.
-Default attack Enhancers will now use your current equip weapon attack animations: i always found it weird that default attack cards swapped back to your unequippted Moon Knife, so now it just uses whatever Melee weapon you have equip. (only for melee weapons)
-Blue Helm: I felt that at lower Hp, the shield is kind of useless. so i made it Max health insted of current
Quick hotfix
- Fixed a Bug in the new Json Save System that Forgot to write Cards Aquired.
Update 0.8.0
CHANGELOG:
New:
Forest Dungeon Replaces Random Battles. New Sprites, You can catch them! but they will activally avoid you! New Chests New Item "Spirit" Which gives you 2x exp for one battle Settings Menu Added a button in options to fix corrupted saves from previous versions Json Save Files
Fixes and Changes: Z now appears on the Textbox Saving is more optimised Neru has Returned. If the Menu has somehow despawned, it will now respawn itself seemlessly. No more missing menus! The deck menu will no longer let you go with fewer than 5 cards. The deck menu will warn you audiably if you try to leave with fewer than 5 cards.
Known Issue: Invisible Blade/ Combo Blade still have no attack
Dev Stream #1
EST 4PM Thursday the 20th, Miro will be streaming Development of the game, and will be answering any questions one may have about the future of the game and features!
Fixed Cards not being able to form royals Fixed Gaitos being Casey Fixed Shop giving you Polearm & Xbow for free when you exit. Minor bugs fixed
Hot fix 0.4.9
Fixed a Hard Crash With the Tentacle of Gaitos when there should'nt be one.
0.4.8
Gaito's Miniboss Added Card Selector background changed to 5,5,5 Xbow added Xbow & Polearm need to be Purchased to use Cards that are not unlocked will show the cardback in the Deck screen Cards will show their index in the Deck Screen aswell
New Monster Spawn system Based on Percent instead of randomly choosing a number.
New Card Draw System. May cause softlocks if you use an old save.
0.4.7
Stat Screen Added
Shop now costs money to buy Items/Cards Shop now displays Descriptions you can now Obtain gold
Removed the Capability to use the shop with your keyboard. It may comeback later.
Small Bugfix Patch
Fixed a bug where menus Could Overlap Fixed a potentially game breaking bug where cards didn't spawn on new games. Fixed a bug where "Exit Menu" wasn't apart of the store Shop menu Fixed a bug where menu prompts didn't vanish on selection.