Hi! We keep making PvP mode building servers, testing online battle and create additional systems.
Today, We are going to show an upgrade animation of user's tier(Normal, Rare, Hero, Legend).
(Work in progress)
The user's tier is determined according to the battle points of the PvP mode, and it ascends or descends according to the result of multiplayer battle within the specified period.
We'll keep posting the procedure of PvP mode development. See you soon!ːsteamhappyː
Weekly News #28 - Ongoing: PvP mode UI
Hi! We are making and testing PvP mode as we did last week.
We'll show you a quick view of some UIs of PvP mode we're currently working on.
Log in page
PvP mode main screen
Queue screen
We are planning to let users make their log in account to enter PvP mode and can play with users from other platforms like mobile.
We'll post news when the PvP mode is ready. Thanks a lot! ːsteamhappyː
Weekly News #27 - Ongoing: PvP Mode
Hi! We keep working on the PvP mode while working on the new contents and modes to be added in the current Second Second PvE mode.
In the PvP mode, we plan to set 5 slots freely and let players make various decks using the cards that players' card.
We'll notify you through the weekly news when it's able to test.
Happy Easter Holidays!ːsteamhappyː
Weekly News #26 - Card Illustration & PvP Test
Added Card Illustrations
Hi! We fixed some bugs and added several card illustrations last week. Below are some of the newly added cards.
Blade Storm
Lose Oneself
Blizzard
Coolheaded
Below are all newly added cards.
-Lifesteal Damage: Infection
-Enemy Slow: Coolheaded, Blizzard, Intense Cold, Icecap
-Time Deal: Balde Storm, Lose Oneself
-Enchant: Electric Current
-Damage Amplification: Eclipse, Red Giant, Astrology, Lunar Eclipse, Shooting Star, Dark Moon, Night Veil, Moonlight
Testing PvP Mode
We are testing PvP mode which users can fight with other users with their own decks. We will update it in the build so that you can experience it when it's ready.
Thank you all!ːsteamhappyː
Weekly News #25 - Bug Fixes and Updates
We uploaded the new version and are applying the bugs and opinions we've been told through community hub.
The followings are the fixed bugs and applied contents in this week.
- 'Continue' button is available
- Fixed an issue that game paused when the deck edit button is pressed.
- Fixed an issue that enemy is healed when player takes damage in lifesteal damage state.
- Fixed an issue that Rampage of 'Lose Oneself' changes other cards' positions
- Fixed an issue that 'Corrupted Slash' gives Weak state instead of giving Weak token.
- Fixed an issue that 'Reboot' removes Stealth cards.
- Fixed an issue that 'Codestruction' gives Phasing not in 'cast state' but 'activation state'.
- Fixed an issue that transparent waiting cards are applied to other states instead of Strong and Weak state.
- Fixed an issue that 'Radioactive Area' doesn't show the result when player paid a card.
- The effect of the Wild card is modified because it made it difficult to identify whether the card is selected or not when opening the card pack.
We keep checking and applying your opinions and bug reports on the new version. We update every week or several times a day so please stay tuned to our works. Thank you! ːsteamhappyː
Weekly News #24 - Renewal!
Hi! We have finished works over several weeks and finally have updated the client.
The main updates include:
(We will introduce details one by one next week.)
1. You can change the card notation to the simplified version and detailed version.
2. We've newly set deck 27 archetypes and made new cards
3. We've deleted 'Lamp' UI and set 11 passives newly
4. We've added 9 card tags
5. We reduced the card usage condition to three.
6. New system: Wild Card
7. New system: Enemy gives up when the enemy AI judges that he can not defeat your deck
8. New tutorials
+We've closed training mode and story mode temporarily until new features and modes are made with a new system. We hope you enjoy our new contents and expecting more fun parts of the Second Second. ːsteamhappyː
See you next week!
Weekly News #23 - Next Week!
Hi! We are finishing the reworks and tests.
We will upload the new version which our long-time works are applied.
Please stay tuned for the new version of Second Second! ːsteamhappyː
Weekly News #22 - Application Work
Hello, we have recently been applying the new works which include card notation rework and new combat system to the game.
We are testing the new contents from Korean version fixing bugs and to make sure that the new system and cards work fine.
We'll update the current build as soon as the test is done. See you soon!
Weekly News #21 - Office Relocation
Hi! Our long re-work will be done soon and we are finally relocating our office.
You will see an update as the simulation works and other necessary tasks for card balance tests are completed.
Thanks for your attention and see you soon!
Weekly News #20 - Card Illustration Plan
Hi! I want to let you know about our card illustrations plan which will be applied after the re-work update.
We are planning to unify the illustrations by its main concept and divide into 3 steps according to the amount of card's power.
In other words, the numbers on the card itself or it's modified by 'Strong' or 'Weak', you can see slightly different illustrations.
(ex. 0~4 / 5~9 / 10~)
However, cards that have unique performance or position such as "Grudge" or time adjustment cards will have it's own illustrations first. And we are gradually expanding them and eventually putting their own illustrations on all cards.
As we told you previous weekly news, our update is delaying because of card balance test and moving our office. We are really appreciating for your patience and we'll upload test client which you can play as soon as it's in the good state. Thank you again!