Sector's Edge cover
Sector's Edge screenshot
Genre: Strategy, Indie

Sector's Edge

Build v1.3.4a - Patch 1

Fixes:
- Fixed player position drift and desync
- Removed floating blocks from Soltrium Temple

Build v1.3.4a

Fixes:
- Fixed issues with claiming a lobby ('Lobby has players' error)
- Fixed issues with the wrong lobby being claimed
- Fixed damage indicator rendering when scoped and with different screen resolutions
- Fixed held weapon on the victory podium
- Fixed match medal display

Additions:
- A desync icon appears above the packet loss icon when the server is attempting to smooth your position due to flaky/unstable networking from your client to the server

Build v1.3.4 - Patch 1

Fixes:
- Damage indicators now render in bare minimum mode
- Fixed team score overflow in the Salvage UI
- Fixed issue with renaming loadouts in the tutorial

Changes:
- Damage indicators now disappear when the enemy they are pointing towards dies

Build v1.3.4 - Salvage Changes, Better Networking, Tutorials, 3D Damage Indicato

Fixes:
- Fixed canister radius size on the minimap
- Fixed digger sound volume
- Fixed sliding sound volume
- Fixed ammo bonus pickup
- Fixed ambient lighting when multisampling is enabled
- Fixed BRK zone desync between client and server
- Fixed Agaman Assault Rifle first-person-view animations
- Fixed loud air noises when joining a match
- Fixed issues with moving after creating a loadout in-game

Changes:
- Revamped ship
- Hit registration improvements
- Lag compensation accuracy improvements
- Networking improvements to alleviate player movement jitter and high packet loss scenarios
- Client-side position smoothing improvements

- First canister spawns instantly in Salvage (used to be after 30s)
- Salvage canister radius increased from 20 to 35 blocks
- Salvage canister vertical contesting area increased by 5 blocks
- Salvage increased from 8v8 to 12v12
- Servers can now move between Salvage and BRK/CS/ESC modes (vote for game mode first, then map)
- Respawn time in Salvage increased from 7s to 10s
- Respawn time in BRK/CS/ESC increased from 10 to 14s
- Each person in a cluster spawn now reduces the respawn time by 2 seconds (up from 1)
- Players can spawn slightly closer in Salvage
- Adjusted canister spawn locations in Salvage maps to be more even for both teams
- Vertical out of bounds limit removed from Magma Chamber
- Control Shift zone moves slightly faster
- Enemy ammo bonuses are now enemy coloured
- Friendly ammo bonuses are now friendly coloured


Additions:
- New victory screen poses
- New 3D damage indicator

- Loadout tutorial
- Server list tutorial
- Tutorials for each game mode
- Map/mode votes on the victory screen now show their vote count next to them

Build v1.3.3.7 - Patch 1 and 2

Fixes:
- Restored stats for Avenger, Saviour and Spot Assist progressions for certain players
- Avenger, Saviour and Spot Assist progressions now track correctly
- Fixed stutter when particles first appear in large amounts

Changes:
- Didn't not fail to unrevert the removal of the addition of Pew Pew Mode
- Audio balancing

Build v1.3.3.7

Fixes:
- Potential fix for constant underwater sounds
- Reload animations now play correctly while spectating
- Holstering animations now play correctly while spectating
- External holster animation timing now matches personal-view animation timing
- Ammo is now updated properly while spectating
- Melee weapons (knives, hammers, blades) are now positioned correctly in external melee animations
- Melee animations are now rendered when spectating a player
- Removed mud from trees
- Fixed unlock button text when customising melee weapon trim colours
- Stones on Soltrium Temple / Shrine no longer make metal sounds

Changes:
- Hot Metal / Cold Metal skins have a stronger+brighter shine to them
- Bloom checkbox changed to 'Bloom Strength' slider
- Reverted LMG/Plasma Rifle/Light Plasma SFX to older versions (copyright issue)

Additions:
- New design direction

Build v1.3.2 - Fixes and New Audio Settings

Fixes:
- Fixed structure cooldown when placing a structure on a structure panel in your ship
- Fixed issues with jumping and jump leniency after running up stairs
- Fixed issues with moving/building in the ship

Changes:
- Peacekeeper setting changed to a slider with range 25% to 75%. Deal -X% damage to newbies and get +X% extra XP and Protons
- Split the 'Music Volume' settings into 'Game Music Volume' and 'Menu Music Volume'
- The 'Personal Footsteps' checkbox is now a slider
- MiDi will no longer overheat from placing structures when in Trailer or Sandbox mode

Additions:
- Teammate Footsteps Volume slider in Settings > Audio

Balancing:
- Combat Shotgun now has instant 25% choke when ADS
- Combat Shotgun time-to-full-choke is still 3 seconds when scoping

v1.3.1b - Patch 1

Fixes:
- Fixed an issue with Peacekeeper player selection

Changes:
- Mud on the Shrine map is now invincible

Build v1.3.1b - Performance Improvements

I noticed a few reports of people having bad performance after the latest update, hopefully this fixes it!

Fixes:
- Diving SFX no longer play on maps with no water
- Fixed crash/freezes when updating rain particles
- Spectators can now chat during the post-match stage
- Fixed water+fog blending

Changes:
- Peacekeeper now labels a player as a 'newbie' if they are in the bottom half of their team when sorted by kills. This prevents one player with 100 kills on a team from skewing the average and causing the rest of the players on their team to be marked as newbies

Optimisations:
- Removed bottleneck with updating+rendering particles
- Player name rendering optimisations
- Faster water rendering
- Faster shadow rendering

Free For All Modes, Double XP Weekend, Custom Lobbies, Trials and Much More!

Hi all, Verc and Rocket here!

We have been pretty quiet here lately but we have a lot of new things to share with you all. It's been around 6 weeks since our last post here, so lets go through all the new things one at a time.

Custom Lobbies



This has been a popular request for a long time and we're happy to say that Custom Lobbies are here! You can right click a server in the server list to claim it for yourself and your friends, set a password on it and even enable sandbox mode if you feel like destroying absolutely everything you can see.



You can claim 3 lobbies per day (each 'claim' resets after 12 hours) and the lobby remains claimed until 5 minutes after all players leave.

We have plans to expand the control you have over Custom lobbies to allow you to change between game modes, load maps from the Workshop and change weapon settings (Orberator with a 20 explosion radius is **fun**).

Gun Game and Head Hunter



Free For All makes a return in two forms: Gun Game and Head Hunter.

In Gun Game, all players start with the same weapon and must land two kills to progress to the next weapon. After progressing ten times, you must land a melee kill to win the match. If you suicide or get killed by the digger or melee, you are sent back a stage!

Head Hunter is inspired by the Hunger Games movie, where all players start with no weapons in a circle around a central building. Weapons and mods can be found around the map, and the objective is to hold the most Soltrium. All players start with 1 Soltrium and drop half their Soltrium on death.

Both game modes take place in the new Shrine map, designed and created by community member Realkill_1111.



Control Shift



The Control Shift game mode takes place on the Railway and Laboratory maps. Teams contest one central zone with the goal of pushing the zone back into enemy territory.

Teams always spawn 50 blocks away on either side of the zone and is pushed in the direction of whichever team has the most players in the zone.



Cluster Spawn System



To encourage players to work together, the new Cluster spawn system allows you to can respawn faster by choosing to deploy in the same area as a team mate. Respawn time for all members in a Cluster is reduced by 1 second for each teammate that chooses to respawn in the same location.



Punch Deck Album



The Sector's Edge soundtrack is now available on Spotify and Apple Music!

Check it out here:
https://open.spotify.com/album/1eWAhv1IDpoH6aGNh1Lc4x?si=VZGLjPYnQm6oa4FE6cdctw
https://music.apple.com/gb/album/sectors-edge-original-soundtrack-ep/1554206719

There's also a new track Punch Deck track in game, as well as one in the works!



Engineer Pack



The Agaman Engineer is here, as well as two animated Reactive block skins! During double XP weekends (this weekend!, you get 10% off your purchase when you use a Creator Code on checkout. Plus, it helps support a content creator!

The Agaman Engineer is the fourth Agaman in the lineup and has a two-handed rocket-powered hammer melee attack! Check it out in Bouphen's triple hammer kill clip:

https://www.twitch.tv/videos/954655668
( I can't embed Twitch clips sadly :( )

The Reactive block skins have a smooth animated pattern that shimmers when hit. You can preview these skins on the Customise > Blocks tab.



The Trials



Test your building and digging skins in the Trials, which you can find in your ship or in the Play tab. Earn Protons and kill cam Titles by completing them all and try to place on the leaderboard.

We hope this will help new players get the hang of the building system and try different structure designs.



Social Media



Rocket and I have started posting on YouTube Shorts, TikTok and Instagram Reels as part of our marketing! If you use any of these platforms, check us out here:

https://www.youtube.com/c/vercidium
https://www.tiktok.com/@vercidium
https://www.instagram.com/vercidium/

Here's our intro video:
[previewyoutube="8_FD-as8I64;full"]

Follow along to see what things look like behind the scenes, as well as videos of Rocket being Rocket:

https://www.tiktok.com/@vercidium/video/6940767383661399298
( Can't embed this either! )

Peacekeeper



We are implementing new features to help new players get the hang of the game, the first of which is Low Level Lobbies, which you can join if you are level 20 or lower, or have a kill to death ratio of 0.5 or lower.

This way, players can learn to play the game against players with similar game knowledge before going up against higher levels in the Open lobbies.

The second feature is the Time Trials, where players can learn to swap between building and digging quickly. We also have plans to add parkour trials and trials that involve shooting targets.

The third feature is what we call Peacekeeper, which is something you can opt into in Settings > General. When enabled, players that are level 20 or lower and have less than the average kills of their team will be outlined in a different colour, you will deal half damage to these players and you will earn 50% extra XP and Protons.

This allows veterans to know who to take it easy on, while also being able to play normally without feigning missing shots. The outline colour for newbies can be customised in Settings > Accessibility.

Balancing Changes



While we love the chaos of large Sector's Edge matches, we feel the game gets overly cluttered and intense, which is especially overwhelming for someone playing their first match. In response to this, we have made the following changes.

Building


The MiDi now stores 2000 units worth of structure building charge, which rises at a rate of 350 units per second. For example, placing a structure with 800ms cooldown will reduce it's current charge by 800 units.

When expending all stored charge, the MiDi overheats and you must wait until its charge reaches max before building structures again. The purpose of this change is to mitigate panic building spam, and to compensate the health of blocks has been increased from 15|20|24|28 to 18|23|27|31 (base | Building 1 | Building 2 | Building 3 mod).

Weapons


The LMG fire rate has been reduced from 800 to 450, its player damage increased from 11.5 to 16 and its bullets now pierce through 24hp worth of blocks. This puts the LMG in more of a suppression role, while still being able to deal huge damage to players when caught off guard.

The Orberator explosion radius has been decreased, but now it explodes 7 times (up from 5), meaning it is more useful for tunnelling.

The old-vs-new block damage values for each weapon are shown below:


Assault Rifle 6 -> 4
C4 75 -> 60
Combat Shotgun 5 -> 7
Double Barrel 9 -> 9
Disruptor 15 -> 20
Grenade 40 -> 35
Grenade Launcher 35 -> 35
LMG 10 -> 24
Light Plasma 10 -> 8
Minigun 20 -> 18
Orberator 40 -> 30
Pistol 4 -> 3
Plasma Pistol 8 -> 6
Plasma Rifle 18 -> 24
Revolver 15 -> 10
Rocket Rifle 50 -> 50
SMG 5 -> 3
Soltrium Canister 50 -> 70


Modifications


The Extraction mod has been combined into the Scavenger mod and the extra blocks on ammo pickup bonus has been removed. These mods were too similar and under-used, and their benefits were quite similar.

The Shielding mod has been replaced with the Regeneration mod, which gives +20% | +40% | +60% health regeneration speed. Health regeneration still kicks in after 5 seconds. Overall players felt like they needed to equip the Shielding mod to play the game, which was a pretty big warning for us in terms of game design. By removing Shielding, balancing the game becomes less complicated and players will always have a clear understanding of how much damage they need to deal to land a kill.

Twitch Drops



The new Twitch Drops campaign starts today! Earn weapon skins, kill cam tags, XP boosts and Proton boosts by watching a partnered Content Creator! Here is a full list of all partnered Content Creators that you can watch.

Faction killcam tag backgrounds upgrade based on how many faction tags you have unlocked. If you missed one in a previous Twitch Drops campaign, don't worry! They will reappear in the next campaign.

If you own 3 Aegis tags, your kill cam background will look like this:



If you own 3 Helix tags, your kill cam background will look like this:



Changelog



Holy crap this changelog is huge. There are more weapon balancing changes here, and below this list we'll talk about what we're planning for the next big update. Happy scrolling!

Fixes


- Fixed opaque red dot sights
- Clicking in the killcam will no longer select a spawn location
- Fixed personal player model lagging behind at high speeds / low FPS
- Adjusting the trim colour of weapons will no longer affect metallic skin colours
- Fixed character/customisation screen visual glitches when scoping with a 2X/4X weapon in the ship, then changing tabs
- Fixed flickering bare minimum canister outline
- Fixed max player limit in certain servers
- Fixed minimap rendering on integrated GPUs
- Removed "Free Skin" text from melee customisation
- Fixed a double jump exploit
- Fixed crosshair alignment at non-100% UI scale
- Fixed moving map textures in the ship
- Fixed infinite loading screen when joining a server that's showing the Victory screen
- Fixed weapon trim colour on the character+loadout screens
- Autobalance text no longer shows in the startup and victory screen stages
- Primary/Secondary text now shows on the loadout screen when viewing it for the first time
- Fixed transparent textures in the tutorial
- Player outlines now correctly fade out into fog
- Fixed some crashes and rendering freezes
- Fixed issues with zones showing as 99% contested when they are completely owned by one team
- The 20-second locked zone period now shows properly when joining a match midway
- Fixed Double Barrel and Combat Shotgun accuracy statistics in the post-match screen
- Fixed stretched ADS crosshairs on in-game resolutions that have a different aspect ratio to your monitor
- ADS crosshair sizes are now scaled based on your in-game resolution
- Admin team swapping in the Arena will now respawn the player in the correct spawn area
- Fixed freezes when scoping with 2X and 4X scopes on bare minimum
- Fixed issues with equipping some tags on non-English PCs
- Melee hitreg no longer occurs when dead
- Networking upgrade that may fix map sync issues when joining a server
- Fixed Melee, Grenade and Flag Capture tags appearing to unlock too early
- Fixed misaligned unlock levels for Weapon tags
- Fixed digging input getting stuck on the server while sprinting
- Fixed sprinting animation not playing sometimes
- Grid skin can now be unlocked on weapons from in-game
- Fixed Disruptor beam transparency on bare minimum
- Removed floating blocks from Crashed Freighter
- Fixed grenade textures in bare minimum
- Fixed eternal loading when joining certain servers
- Pprogressions no longer show negative numbers in subsequent matches
- Fixed map textures in Laboratory
- Fixed issues preventing redeploying
- Fixed server freezes when running the Static game mode
- Fixed servers freezing in between rounds and during gameplay
- Fixed client-side freezes due to networking errors
- Fixed opaque build+dig highlights on bare minimum
- Fixed grenades causing everything to render black in bare minimum
- Fixed auto-spawning when leaving the weapons/loadout screen in-game
- Fixed issues with editing loadouts after closing the loadout screen in-game
- Fixed issues with position smoothing after landing in a pod
- Fixed cluster spawn positioning in Salvage maps
- Explosive splash damage no longer gives a red hit indicator
- Fixed large ADS dots on Rocket Rifle and Orberator
- Fixed server freeze in Static
- Fixed black screen when viewing the weapon skin customisation screen on bare minimum
- Fixed SMG and AR extra magazine amount
- Fixed max block amount with Building 2 and 3
- Weapon leak fixed with flex tape
- Fixed startup crash for new users
- Fixed LMG firing SFX
- Quick Play will no longer select a server running an older version of the game
- LMG reload animation now plays correctly when running out of ammo
- Removed high pitched noises at the end of the tutorial
- Fixed Digger fire rate on the shooting range targets
- Fixed UI interaction on the custom map list
- Fixed server freezes while running Arena
- Fixed crash when detonating hundreds of C4 in the ship
- Fixed hit registration on players that have lagged out
- Decayed pings no longer grant Spot Assist points
- Fixed issues with unlocking Grid weapon skins
- Fixed issues with lag compensation estimation and hit registration leniency
- Fixed freeze when entering a Spire match
- Block count in the loadout screen now updates correctly when changing equipment
- Fixed reload desync between client and server when changing weapons after pulling the magazine out
- Landing pod sounds no longer get stuck when the match finishes while you are landing
- Fixed issues with returning to the map list when testing a custom map
- Fixed rendering errors in Spire on bare minimum
- Potential fix for the random crashes
- Green arrow no longer gets stuck on the Customise/Weapon tab
- Level 7 Digger career now properly unlocks the free skin for the MiDi
- Fixed 2X and 4X zoom amount on bare minimum
- Inventory item descriptions now render properly
- Fixed UI freeze/flicker when your party joins an Arena match
- Fixed a reload sync issue between the client and server when picking up an ammo bonus while holding a weapon with an empty magazine
- Potential fix for high-velocity players with high packet loss
- Picking up an ammo bonus no longer stops health regeneration
- Removed 'Join Aegis/Helix' text from Arena when a tournament is running
- Starting a scrim will now stay on that game mode for all subsequent matches
- Fixed freezes when resizing the window
- Loading screen images now stretch to fit the window properly
- Air movement sounds will now stop playing when the match finishes or when leaving the match
- Fixed metallic skin customisation on bare minimum
- Fixed Assault Rifle ironsights alignment when ADS and shooting
- Fixed 'Free Weapon Skin' text showing on weapons you have unlocked all the skins for
- Fixed crash when the game ends as a spectator
- Protons no longer appear to be deducted on the client-side when claiming a free weapon skin
- Fixed issues with claiming free weapon skins when you have less Protons than the cost of that skin
- Fixed issues with entering friend names in the gift field
- Fixed Breakthrough UI rendering at non-100% UI scaling
- Fixed 'Zone Capture' points not getting awarded
- Muting players now works properly
- Fixed sliding hitboxes
- Fixed look up/down hitboxes
- Dying to landing power no longer breaks the UI + animations
- Fixed negative XP issue on the match summary screen
- Fixed stutters caused when shooting reactive block skins with shotguns
- Fixed rendering issues with snow on single-threaded CPUs
- Fixed C4 rendering
- Fixed LMG overheat desync between the client and the server
- Fixed rare crouch desync between client and server
- Fixed issues with returning the flag in CTF
- Fixed flyby sounds playing when joining a match
- Heartbeat sound now plays properly when on low HP
- LMG bullets no longer get stuck in the ship
- LMG bullets now deal the correct damage to targets in the ship
- Autobalance setting in custom lobbies works properly now
- Escort gamemode vote option now shows the right name
- Fixed quiet single-block-placement in the Trials
- Fixed issues with placing Disruptors and C4 in high ping
- Fixed dodgy autoclicker stuff
- Fixed recoil not resetting properly after dying
- Potential fix for multiple players connecting to a server from the same local network
- Fixed issues with quick play server selection based on the selected tab
- Fixed my spelling mistake
- Fixed getting stuck on "Loading Map" when loading a custom map with a syntax error
- Fixed accuracy of Spire and Headhunter weapon pickup
- Fixed issues with minimap generation when joining a match
- Players are now given spawn protection when they first join a match
- Fixed match time desync when joining a server
- Stability improvements and crash fixes
- Rain now renders properly
- Fixed dive SFX volume when landing in water
- Fixed underwater SFX getting stuck on loop
- Fixed internal errors with claiming custom lobbies
- Custom lobby claims are now only 'used' if you successfully claim the lobby
- Fixed issues with loading workshop maps in custom lobbies
- Fixed player zone influence in BRK and CS when each team has a different amount of players
- Fixed normal maps on some textures in railway
- Fixed a reload desync in high ping when changing between weapons
- Your best trial time now matches your leaderboard time correctly
- Keyboard input no longer gets stuck after modifying a text field in settings
- Camo colour of player's arms and legs now match
- Fixed bloom on the MiDi digger beam
- Fixed LMG and Minigun overheat times
- Fixed transparent objects and lights popping in and out on non-bare minimum

Changes


- Fog now works on bare-minimum
- Players in the bottom 3/4 of a team can now be autobalanced, rather than bottom 2/3rd
- Smoother map edge blending on bare minimum
- Non-NVIDIA GPUs are no longer forced to use low quality textures
- Feedback can now be submitted when in-game (must be in the escape menu or customising weapons/loadouts)
- Shifted zones B and D in Laboratory down a floor
- Teammates can now see each other when invisible just after spawning
- Loadouts in Static are only given kinetic if they have an explosive weapon
- Higher chance of higher levelled mods in randomised Static loadouts
- Hit indicators for single-shot weapons now show for 300ms (up from 200ms)
- Servers running an older version of the game are now greyed out on the server list
- Improved accuracy with lag compensation leniency for fluctuating latencies
- Screen Resolution changed from a slider to two number fields
- More vibrant player camo colours
- New Breakthrough zone indicator UI at the top of the screen
- Combined Extraction into the Scavenger mod and removed its extra blocks on ammo pickup
- Default skin changed from blue to white to avoid the confusion of enemies appearing blue with a red outline
- Lag compensation system now uses more metrics to estimate player positions for hit reg
- Spire and Static no longer have randomised weapon sights
- Capture the Flag replaced with Escort (reverse CTF)
- - Removed the -20% speed penalty while holding the bomb
- In-game players are kicked after 2 minutes of inactivity
- Joining players are kicked after 1 minute of inactivity
- Enemy players now render on top of friendly players on the minimap
- When autobalancing is disabled, or trailer/sandbox is enabled, players can switch to the other team by unlocking the scoreboard and clicking 'balance the teams'
- Players can now type '/setspawn' when in Sandbox mode
- Admin chat messages are now yellow
- Players no longer have to join the match to claim a lobby
- Players can only claim 3 lobbies per day (each claim cools down after 12 hours)
- The Claim Lobby button fades out when the lobby is claimed
- Backend server management improvements
- The server list now has 3 tabs at the top for each kind of lobby: 'Low Level', 'Open' and 'Custom'
- Map makers and trusted players can now run workshop maps on custom lobbies that they claimed
- When a server creates teams, if a party contains any of the top 2 ranked players in a match, that party is disbanded for balancing reasons
- Players can now claim lobbies by right clicking on an empty server in the Open server list
- New players start with better prefabs
- Uncontested zones in BRK and CS are now white (easier to see than grey)
- Players on the smaller team in BRK|CS now have more influence over the zone per player, e.g. it is now evenly contested if every player on both teams is on the point

Additions


- Server-side position smoothing
- Server-side networking optimisations
- "Refresh Statistics" button in the account dropdown
- "Spectate" and "Submit Feedback" buttons in the in-game escape menu
- New Punch Deck track
- Players make flyby sounds when moving at high speeds. This also replaces the high-pitch landing sound when in a drop pod
- New cluster spawn system - spawn with team mates to spawn faster
- Packet loss icons
- New kill cam customisation screen
- Ability to choose title+tag accent colour and background combinations on the killcam
- Tag count or total progressions level can now be shown on the killcam instead of player level
- Level 2 and 3 Aegis and Helix killcam designs (unlocks if you have 2 or 3 tags for that faction)
- Steam News posts now show in-game
- New loading screenshots from the Screenshot Competition winners
- Contesting points are now awarded every 4s (down from 6s) and grant 50 points (up from 20)
- Boost Pack in the Store: $5 USD for 30x Proton and 30x XP Boosts
- Engineer Pack in the Store: $15 USD for the Agaman Engineer character and two block skins
- Creator Code Promotion - use a creator code in the Store to save 10% (on double XP weekends) and support a creator
- Gun Game, Head Hunter and Control Shift game modes
- Low Level lobbies, where players must be either < 20 level or < 0.5 KDR to join
- Enable 'Settings > General > Peacekeeper' to earn +50% XP and Protons, but deal half damage to players that level 20 or lower and have less than half the average kills of their team

Custom Lobbies


- Enter an empty server, spawn in, press escape and click "Claim Lobby"
- Custom lobbies can be password protected
- Custom lobbies have parameters such as max player level, autobalance, eternal mode, trailer mode and sandbox mode
- Statistics are not tracked when autobalance is disabled, or trailer|sandbox is enabled
- A custom lobby expires 2 minutes after all players leave

Trials Added:
- 3 Building, 3 Digging and 3 Build+Dig trials added to the ship
- Trials are timed and all player's best times are tracked in leaderboards for each trial
- Bronze, Silver, Gold and Platinum medals and proton rewards for completing each trial within the specified time
- Title reward for getting all Bronze medals for each trial, all Silver medals for each trial, etc.

Balancing


- Pistol and Plasma Pistol increased from 0 to 1 cost
- Light Plasma full damage range increased from 40 to 60 blocks
- Plasma Rifle full damage range increased from 75 to 80 blocks
- SMG mag size reduced from 36 to 30
- Building mod now gives flat +100 blocks at any level
- Pistol block damage reduced from 5 to 4
- Pistol magazine size reduced from 18 to 15
- Extra cover added to the top of Laboratory, as well as openings above zones B and D
- C4 explosion radius increased from 4.5 to 5.5
- C4 block damage increased from 50 to 75
- The 250ms delay after firing a single-shot weapon now applies to automatic weapons
- Landing Power is now earned from Kinetic 3 + Hydraulics 3
- Landing Power damage increased by 25%
- Landing Power damage radius changed from 4 to 3 + ((blocks fallen) / 10) with a max of 8 blocks
- Disruptor starting ammo increased from 2 to 4
- Your disruptors now explode when you die

- LMG RPM reduced from 800 to 450
- LMG player damage increased from 11.5 to 16 (TTK from 600 to 750ms)
- LMG full damage range increased from 32 to 50 blocks
- LMG 30% damage range increased from 120 to 140
- LMG initial recoil-ramp time reduced from 20 shots to 10 shots
- LMG bullets now pierce through blocks:
- - The bullet deals -25% player damage per block destroyed
- - The bullet dies when it deals 24 HP worth of block damage
- - When hitting a player, the projectile loses 4 block damage

- Assault Rifle RPM reduced from 705 to 618
- Assault Rifle damage increased from 12 to 14 (same TTK)
- Assault Rifle recoil increased by 30%
- Assault Rifle full damage range increased from 35 to 40 blocks
- Assault Rifle 30% damage range increased from 100 to 120 blocks
- Assault Rifle mag size increased from 30 to 36

- Orberator orbs now explode 7 times (up from 5)
- Orberator player damage reduced from 30 to 21

- Shielding mod replaced with Regeneration mod
- Regeneration mod gives +20% | +40% | +60% health regeneration speed. Health regeneration still kicks in after 5 seconds

- Base block health increased from 15 to 18
- Reinforced block health increased from 20|24|28 to 23|27|31

MiDi changes


- The MiDi now stores 2000 units worth of structure building charge, which rises at a rate of 350 units per second.
- - Placing a structure with 800ms cooldown will reduce it's current charge by 800 units.
- - When expending all stored charge, the MiDi overheats and you must wait until its charge reaches max before building structures again
- - The MiDi overheat won't occur when placing one structure when at max charge
- When placing a large structure in the same place as itself, it will have a cooldown of at least 300ms. If the structure itself has a cooldown of < 300ms, it will use its normal cooldown as if all blocks placed.
- Dig speed reduced by 5%
- Starting blocks increased from 120 to 200
- Max blocks increased from 240 to 300
- Building Mod starting blocks increased from 240 to 300
- Building Mod max blocks increased from 300 to 400

Optimisations


- Particle rendering and player animation optimisations
- Slight memory optimisations
- Rain particles are now updated on another thread
- Faster leaf particle rendering and updating

What's Next



Rocket has been working hard on the Snowy Canyon, which contains an L-shaped breakthrough map on one end, and a Search and Destroy map on the other side:



This weekend we are starting work on the next big game mode: Search and Destroy. This will launch in line with ranked matchmaking, which we will be pushing the marketing pretty hard for. Players have been asking for ranked matchmaking since launch, and it's not far away!

We tested the Beam Rifle and Rocket Pistol during our beta testing and they were a stack of fun. These will be released in an update hopefully around next weekend if things go to plan.

We also have more free for all game modes and maps in the work, and speaking of which, we have opened up a Map Making team for people that want to help create official maps for the game. This involves:
- Having access to current map VOX files (and the ability to propose tweaks for balance/aesthetic changes)
- Having Rocket Skeleton and other mappers provide feedback and tweak your maps
- Having the ability to run Workshop maps in Custom Servers
- Getting a first look into new game modes

Join the Map Making team here!

It's double XP and Proton weekend, we hope you enjoy and we'll see you in game!

- Rocket and Verc