Build v1.3.1 - Three New Gamemodes, New Map, Stability and Fixes
This update's a big one! Will do a more formal Steam post soon.
Fixes: - Fixed getting stuck on "Loading Map" when loading a custom map with a syntax error - Fixed accuracy of Spire and Headhunter weapon pickup - Fixed issues with minimap generation when joining a match - Players are now given spawn protection when they first join a match - Fixed match time desync when joining a server - Stability improvements and crash fixes - Rain now renders properly - Fixed dive SFX volume when landing in water - Fixed underwater SFX getting stuck on loop - Fixed internal errors with claiming custom lobbies - Custom lobby claims are now only 'used' if you successfully claim the lobby - Fixed issues with loading workshop maps in custom lobbies - Fixed player zone influence in BRK and CS when each team has a different amount of players - Fixed normal maps on some textures in railway - Fixed a reload desync in high ping when changing between weapons - Your best trial time now matches your leaderboard time correctly - Keyboard input no longer gets stuck after modifying a text field in settings - Camo colour of player's arms and legs now match - Fixed bloom on the MiDi digger beam - Fixed LMG and Minigun overheat times
Changes: - Uncontested zones in BRK and CS are now white (easier to see than grey) - Players on the smaller team in BRK|CS now have more influence over the zone per player, e.g. it is now evenly contested if every player on both teams is on the point - Players can now claim up to 3 lobbies per day (up from 2) - Custom lobbies are now de-claimed 5 minutes after all players leave (up from 2 minutes) - Trial leaderboard shows when completing a trial - The Trial timer now starts as soon as the player shoots or moves - Trials are now a tab on the Play screen
Additions: - Shrine Map, created by Realkill_1111 - Gun Game game mode - Head Hunter game mode - Control Shift game mode - Better ambient lighting while raining - Bronze, Silver, Gold and Platinum medals and proton rewards for completing each trial within the specified time - Title reward for getting all Bronze medals for each trial, all Silver medals for each trial, etc. - Enable 'Settings > General > Peacekeeper' to earn +50% XP and Protons, but deal half damage to players that level 20 or lower and have less than half the average kills of their team - Level 3 animated Faction killcam tags (earned through Twitch Drops)
Optimisations: - Rain particles are now updated on another thread - Faster leaf particle rendering and updating
Build v1.3.0a - Balancing and Fixes, Setting for Animated Block Skins
Fixes: - Fixed server mixup when claiming lobbies - Fixed server error when creating teams
Changes: - Peacekeeper no longer highlights players that are > level 50 - New players start with better prefabs
Additions: - Performance setting to disable animated block skins
Balancing: - Max MiDi structure charge increased from 1800 to 2000ms - Starting blocks increased from 120 to 200 - Max blocks increased from 240 to 300 - Building Mod starting blocks increased from 240 to 300 - Building Mod max blocks increased from 300 to 400
Build v1.3.0 - Low Level Lobbies, Peacekeeper
Fixes: - Potential fix for multiple players connecting to a server from the same local network - Fixed issues with quick play server selection - Fixed average scoreboard ranking and team balancing for the Escort mode - Fixed my spelling mistake
Changes: - The server list now has 3 tabs at the top for each kind of lobby: 'Low Level', 'Open' and 'Custom' - Map makers and trusted players can now run workshop maps on custom lobbies that they claimed - When a server creates teams, if a party contains any of the top 2 ranked players in a match, that party is disbanded for balancing reasons - Players can now claim lobbies by right clicking on an empty server in the Open server list
Additions: - Low Level lobbies, where players must be either < 20 level or < 0.5 KDR to join - Peacekeeper client-side setting to give players with low kills a different outline colour so you know to be nice
Build v1.2.9c
Fixes: - Fixed recoil not resetting properly after dying - Fixed music volume
Changes: - Backend server management improvements
Build v1.2.9a and Buildv1.2.9b
Build v1.2.9a
Fixes: - Fixed super loud sound volume for certain SFX - Heartbeat sound now plays properly when on low HP - LMG bullets no longer get stuck in the ship - LMG bullets now deal the correct damage to targets in the ship - Autobalance setting in custom lobbies works properly now - Escort gamemode vote option now shows the right name - Fixed quiet single-block-placement in the Trials - Fixed issues with placing Disruptors and C4 in high ping
Changes: - When autobalancing is disabled, or trailer/sandbox is enabled, players can switch to the other team by unlocking the scoreboard and clicking 'balance the teams' - Players can now type '/setspawn' when in Sandbox mode - Admin messages are yellow - Players no longer have to join the match to claim a lobby - Players can only claim 2 lobbies per day (each claim cools down after 12 hours) - The Claim Lobby button fades out when the lobby is claimed
Additions: - 'Eternal Mode' setting in custom lobbies
Build v1.2.9b
Fixes: - Fixed Custom Lobby max level not setting properly - Fixed server restarting as soon as a Custom Lobby is enabled - Fixed dodgy autoclicker stuff
Build v1.2.9 - Custom Lobbies, Time Trials, Weapon and Block Balancing
Fixes: - Fixed stutters caused when shooting reactive block skins with shotguns - Fixed rendering issues with snow on single-threaded CPUs - Fixed C4 rendering - Fixed LMG overheat desync between the client and the server - Fixed rare crouch desync between client and server - Fixed issues with returning the flag in CTF - Fixed flyby sounds playing when joining a match
Changes: - Spire and Static no longer randomise weapon sights - Capture the Flag replaced with Escort (reverse CTF) - - Removed the -20% speed penalty while holding the bomb - In-game players are kicked after 2 minutes of inactivity - Joining players are kicked after 1 minute of inactivity - Enemy players now render on top of friendly players on the minimap - You can now right click to leave a cluster spawn
Custom Lobbies Added: - Enter an empty server, spawn in, press escape and click "Claim Lobby" - Custom lobbies can be password protected - Custom lobbies have parameters such as max player level, autobalance, trailer mode and sandbox mode - Statistics are not tracked when autobalance is disabled, or trailer|sandbox is enabled - A custom lobby expires 2 minutes after all players leave
Trials Added: - 3 Building, 3 Digging and 3 Build+Dig trials added to the ship - Trials are timed and all player's best times are tracked in leaderboards for each trial
Balancing: - The 250ms delay after firing a single-shot weapon now applies to automatic weapons - Landing Power is now earned from Kinetic 3 + Hydraulics 3 - Landing Power damage increased by 25% - Landing Power damage radius changed from 4 to 1 + (blocks fallen) / 8 with a max of 8 blocks - Disruptor starting ammo increased from 2 to 4 - Your disruptors now explode when you die
- LMG RPM reduced from 800 to 450 - LMG player damage increased from 11.5 to 16 (TTK from 600 to 750ms) - LMG full damage range reduced from 55 to 50 blocks - LMG bullets now pierce through blocks: - - The bullet deals -25% player damage per block destroyed - - The bullet dies when it deals 24 HP worth of block damage - - When hitting a player, the projectile loses 4 block damage
- Assault Rifle RPM reduced from 705 to 618 - Assault Rifle damage increased from 12 to 14 (same TTK) - Assault Rifle recoil increased by 30% - Assault Rifle full damage range reduced from 50 to 40 blocks
- Orberator orbs now explode 7 times (up from 5) - Orberator player damage reduced from 30 to 21 - The MiDi now stores 1800 units worth of structure building energy, which rises at a rate of 350 units per second. - - Placing a structure with 800ms cooldown will reduce it's current energy by 800 units. - - When expending all stored energy, the MiDi overheats and you must wait until its energy reaches max before building structures again - - The MiDi won't occur when placing one structure when at max charge - Structure placement cooldown changed from blockCount * 20 + 100 to blockCount * 20 - When placing a large structure in the same place as itself, it will have a cooldown of at least 300ms. If the structure itself has a cooldown of < 300ms, it will use its normal cooldown as if all blocks placed. - Dig speed reduced by 5%
- Shielding mod replaced with Regeneration mod - Regeneration mod gives +20% | +40% | +60% health regeneration speed. Health regeneration still kicks in after 5 seconds
Engineer Update and Double XP+Proton Event - v1.2.8
Fixes: - Fixed sliding hitboxes - Fixed look up/down hitboxes - Dying to landing power no longer breaks the UI + animations - Fixed negative XP issue on the match summary screen
Changes: - Lag compensation system now uses more metrics to estimate player positions for hit reg
Additions: - Boost Pack in the Store: $5 USD for 30x Proton and 30x XP Boosts - Engineer Pack in the Store: $15 USD for the Agaman Engineer character and two block skins - Creator Code Promotion - use a creator code in the Storeto save 10% and support a creator
Build v1.2.7 - Patch 3
Fixes: - Fixed rendering issues when drawing the kill cam
Build v1.2.7 - Patch 2
Fixes: - Fixed issues with entering friend names in the gift field - Fixed Breakthrough UI rendering at non-100% UI scaling - Fixed 'Zone Capture' points not getting awarded - Muting players now works properly
Changes: - Contesting points are now awarded every 4s (down from 6s) and grant 50 points (up from 20) - Hitreg and lag compensation tweaks