Sector's Edge cover
Sector's Edge screenshot
Genre: Strategy, Indie

Sector's Edge

Build v1.3.1 - Three New Gamemodes, New Map, Stability and Fixes

This update's a big one! Will do a more formal Steam post soon.

Fixes:
- Fixed getting stuck on "Loading Map" when loading a custom map with a syntax error
- Fixed accuracy of Spire and Headhunter weapon pickup
- Fixed issues with minimap generation when joining a match
- Players are now given spawn protection when they first join a match
- Fixed match time desync when joining a server
- Stability improvements and crash fixes
- Rain now renders properly
- Fixed dive SFX volume when landing in water
- Fixed underwater SFX getting stuck on loop
- Fixed internal errors with claiming custom lobbies
- Custom lobby claims are now only 'used' if you successfully claim the lobby
- Fixed issues with loading workshop maps in custom lobbies
- Fixed player zone influence in BRK and CS when each team has a different amount of players
- Fixed normal maps on some textures in railway
- Fixed a reload desync in high ping when changing between weapons
- Your best trial time now matches your leaderboard time correctly
- Keyboard input no longer gets stuck after modifying a text field in settings
- Camo colour of player's arms and legs now match
- Fixed bloom on the MiDi digger beam
- Fixed LMG and Minigun overheat times

Changes:
- Uncontested zones in BRK and CS are now white (easier to see than grey)
- Players on the smaller team in BRK|CS now have more influence over the zone per player, e.g. it is now evenly contested if every player on both teams is on the point
- Players can now claim up to 3 lobbies per day (up from 2)
- Custom lobbies are now de-claimed 5 minutes after all players leave (up from 2 minutes)
- Trial leaderboard shows when completing a trial
- The Trial timer now starts as soon as the player shoots or moves
- Trials are now a tab on the Play screen

Additions:
- Shrine Map, created by Realkill_1111
- Gun Game game mode
- Head Hunter game mode
- Control Shift game mode
- Better ambient lighting while raining
- Bronze, Silver, Gold and Platinum medals and proton rewards for completing each trial within the specified time
- Title reward for getting all Bronze medals for each trial, all Silver medals for each trial, etc.
- Enable 'Settings > General > Peacekeeper' to earn +50% XP and Protons, but deal half damage to players that level 20 or lower and have less than half the average kills of their team
- Level 3 animated Faction killcam tags (earned through Twitch Drops)

Optimisations:
- Rain particles are now updated on another thread
- Faster leaf particle rendering and updating

Build v1.3.0a - Balancing and Fixes, Setting for Animated Block Skins

Fixes:
- Fixed server mixup when claiming lobbies
- Fixed server error when creating teams

Changes:
- Peacekeeper no longer highlights players that are > level 50
- New players start with better prefabs

Additions:
- Performance setting to disable animated block skins

Balancing:
- Max MiDi structure charge increased from 1800 to 2000ms
- Starting blocks increased from 120 to 200
- Max blocks increased from 240 to 300
- Building Mod starting blocks increased from 240 to 300
- Building Mod max blocks increased from 300 to 400

Build v1.3.0 - Low Level Lobbies, Peacekeeper

Fixes:
- Potential fix for multiple players connecting to a server from the same local network
- Fixed issues with quick play server selection
- Fixed average scoreboard ranking and team balancing for the Escort mode
- Fixed my spelling mistake

Changes:
- The server list now has 3 tabs at the top for each kind of lobby: 'Low Level', 'Open' and 'Custom'
- Map makers and trusted players can now run workshop maps on custom lobbies that they claimed
- When a server creates teams, if a party contains any of the top 2 ranked players in a match, that party is disbanded for balancing reasons
- Players can now claim lobbies by right clicking on an empty server in the Open server list

Additions:
- Low Level lobbies, where players must be either < 20 level or < 0.5 KDR to join
- Peacekeeper client-side setting to give players with low kills a different outline colour so you know to be nice

Build v1.2.9c

Fixes:
- Fixed recoil not resetting properly after dying
- Fixed music volume

Changes:
- Backend server management improvements

Build v1.2.9a and Buildv1.2.9b

Build v1.2.9a


Fixes:
- Fixed super loud sound volume for certain SFX
- Heartbeat sound now plays properly when on low HP
- LMG bullets no longer get stuck in the ship
- LMG bullets now deal the correct damage to targets in the ship
- Autobalance setting in custom lobbies works properly now
- Escort gamemode vote option now shows the right name
- Fixed quiet single-block-placement in the Trials
- Fixed issues with placing Disruptors and C4 in high ping

Changes:
- When autobalancing is disabled, or trailer/sandbox is enabled, players can switch to the other team by unlocking the scoreboard and clicking 'balance the teams'
- Players can now type '/setspawn' when in Sandbox mode
- Admin messages are yellow
- Players no longer have to join the match to claim a lobby
- Players can only claim 2 lobbies per day (each claim cools down after 12 hours)
- The Claim Lobby button fades out when the lobby is claimed

Additions:
- 'Eternal Mode' setting in custom lobbies

Build v1.2.9b


Fixes:
- Fixed Custom Lobby max level not setting properly
- Fixed server restarting as soon as a Custom Lobby is enabled
- Fixed dodgy autoclicker stuff

Build v1.2.9 - Custom Lobbies, Time Trials, Weapon and Block Balancing

Fixes:
- Fixed stutters caused when shooting reactive block skins with shotguns
- Fixed rendering issues with snow on single-threaded CPUs
- Fixed C4 rendering
- Fixed LMG overheat desync between the client and the server
- Fixed rare crouch desync between client and server
- Fixed issues with returning the flag in CTF
- Fixed flyby sounds playing when joining a match

Changes:
- Spire and Static no longer randomise weapon sights
- Capture the Flag replaced with Escort (reverse CTF)
- - Removed the -20% speed penalty while holding the bomb
- In-game players are kicked after 2 minutes of inactivity
- Joining players are kicked after 1 minute of inactivity
- Enemy players now render on top of friendly players on the minimap
- You can now right click to leave a cluster spawn

Custom Lobbies Added:
- Enter an empty server, spawn in, press escape and click "Claim Lobby"
- Custom lobbies can be password protected
- Custom lobbies have parameters such as max player level, autobalance, trailer mode and sandbox mode
- Statistics are not tracked when autobalance is disabled, or trailer|sandbox is enabled
- A custom lobby expires 2 minutes after all players leave

Trials Added:
- 3 Building, 3 Digging and 3 Build+Dig trials added to the ship
- Trials are timed and all player's best times are tracked in leaderboards for each trial

Balancing:
- The 250ms delay after firing a single-shot weapon now applies to automatic weapons
- Landing Power is now earned from Kinetic 3 + Hydraulics 3
- Landing Power damage increased by 25%
- Landing Power damage radius changed from 4 to 1 + (blocks fallen) / 8 with a max of 8 blocks
- Disruptor starting ammo increased from 2 to 4
- Your disruptors now explode when you die

- LMG RPM reduced from 800 to 450
- LMG player damage increased from 11.5 to 16 (TTK from 600 to 750ms)
- LMG full damage range reduced from 55 to 50 blocks
- LMG bullets now pierce through blocks:
- - The bullet deals -25% player damage per block destroyed
- - The bullet dies when it deals 24 HP worth of block damage
- - When hitting a player, the projectile loses 4 block damage

- Assault Rifle RPM reduced from 705 to 618
- Assault Rifle damage increased from 12 to 14 (same TTK)
- Assault Rifle recoil increased by 30%
- Assault Rifle full damage range reduced from 50 to 40 blocks

- Orberator orbs now explode 7 times (up from 5)
- Orberator player damage reduced from 30 to 21
- The MiDi now stores 1800 units worth of structure building energy, which rises at a rate of 350 units per second.
- - Placing a structure with 800ms cooldown will reduce it's current energy by 800 units.
- - When expending all stored energy, the MiDi overheats and you must wait until its energy reaches max before building structures again
- - The MiDi won't occur when placing one structure when at max charge
- Structure placement cooldown changed from blockCount * 20 + 100 to blockCount * 20
- When placing a large structure in the same place as itself, it will have a cooldown of at least 300ms. If the structure itself has a cooldown of < 300ms, it will use its normal cooldown as if all blocks placed.
- Dig speed reduced by 5%

- Shielding mod replaced with Regeneration mod
- Regeneration mod gives +20% | +40% | +60% health regeneration speed. Health regeneration still kicks in after 5 seconds

- Base block health increased from 15 to 18
- Reinforced block health increased from 20|24|28 to 23|27|31
- Weapon block damage changes:
Assault Rifle 6 -> 4
C4 75 -> 60
Combat Shotgun 5 -> 7
Double Barrel 9 -> 9
Disruptor 15 -> 20
Grenade 40 -> 35
Grenade Launcher 35 -> 35
LMG 10 -> 24
Light Plasma 10 -> 8
Minigun 20 -> 18
Orberator 40 -> 30
Pistol 4 -> 3
Plasma Pistol 8 -> 6
Plasma Rifle 18 -> 24
Revolver 15 -> 10
Rocket Rifle 50 -> 50
SMG 5 -> 3
Soltrium Canister 50 -> 70

Build v1.2.8 - Patch 1

Changes:
- Engineer Pack now gives the Supporter title

Optimisations:
- Reactive block skin optimisations

Engineer Update and Double XP+Proton Event - v1.2.8

Fixes:
- Fixed sliding hitboxes
- Fixed look up/down hitboxes
- Dying to landing power no longer breaks the UI + animations
- Fixed negative XP issue on the match summary screen

Changes:
- Lag compensation system now uses more metrics to estimate player positions for hit reg

Additions:
- Boost Pack in the Store: $5 USD for 30x Proton and 30x XP Boosts
- Engineer Pack in the Store: $15 USD for the Agaman Engineer character and two block skins
- Creator Code Promotion - use a creator code in the Storeto save 10% and support a creator

Build v1.2.7 - Patch 3

Fixes:
- Fixed rendering issues when drawing the kill cam

Build v1.2.7 - Patch 2

Fixes:
- Fixed issues with entering friend names in the gift field
- Fixed Breakthrough UI rendering at non-100% UI scaling
- Fixed 'Zone Capture' points not getting awarded
- Muting players now works properly

Changes:
- Contesting points are now awarded every 4s (down from 6s) and grant 50 points (up from 20)
- Hitreg and lag compensation tweaks