Sector's Edge cover
Sector's Edge screenshot
Genre: Strategy, Indie

Sector's Edge

Build v1.2.7 - Patch 1

Here's some quick fixes for problems users have reported. I'm still investigating a memory leak that's causing some players to crash, I'll hopefully have that fixed tonight.

Fixes:
- Protons no longer appear to be deducted on the client-side when claiming a free weapon skin
- Fixed issues with claiming free weapon skins when you have less Protons than the cost of that skin

Optimisations:
- Slight memory optimisations

Build v1.2.7

This is a big one! Lots of fixes, quality of life changes and map changes. We'll be doing a larger news post soon.

Fixes:
- Fixed rendering errors in Spire on bare minimum
- Potential fix for the random crashes
- Green arrow no longer gets stuck on the Customise/Weapon tab
- Level 7 Digger career now properly unlocks the free skin for the MiDi
- Fixed 2X and 4X zoom amount on bare minimum
- Inventory item descriptions now render properly
- Fixed UI freeze/flicker when your party joins an Arena match
- Fixed a reload sync issue between the client and server when picking up an ammo bonus while holding a weapon with an empty magazine
- Potential fix for high-velocity players with high packet loss
- Picking up an ammo bonus no longer stops health regeneration
- Removed 'Join Aegis/Helix' text from Arena when a tournament is running
- Starting a scrim will now stay on that game mode for all subsequent matches
- Fixed freezes when resizing the window
- Loading screen images now stretch to fit the window properly
- Air movement sounds will now stop playing when the match finishes or when leaving the match
- Fixed metallic skin customisation on Bare Minimum
- Fixed Assault Rifle ironsights alignment when ADS and shooting
- Fixed 'Free Weapon Skin' text showing on weapons you have unlocked all the skins for
- Fixed crash when the game ends as a spectator

Changes:
- Screen Resolution changed from a slider to two number fields
- More vibrant player camo colours
- New Breakthrough zone indicator UI at the top of the screen
- Combined Extraction into the Scavenger mod and removed its extra blocks on ammo pickup
- Default skin changed from blue to white to avoid the confusion of enemies appearing blue with a red outline

Balancing:
- Extra cover added to the top of Laboratory, as well as openings above zones B and D
- C4 explosion radius increased from 4.5 to 5.5
- C4 block damage increased from 50 to 75

Optimisations:
- Particle rendering and player animation optimisations

Build v1.2.6b

Fixes:
- Potential fixes and extra logging for random crashes
- Fixed freeze when entering a Spire match
- Block count in the loadout screen now updates correctly when changing equipment
- Fixed reload desync between client and server when changing weapons after pulling the magazine out
- Landing pod sounds no longer get stuck when the match finishes while you are landing
- Fixed issues with returning to the map list when testing a custom map

Changes:
- Improved accuracy with lag compensation leniency for fluctuating latencies

Balancing:
- LMG initial recoil-ramp time reduced from 20 shots to 12 shots
- Pistol block damage reduced from 5 to 4
- Pistol magazine size reduced from 18 to 15

Build v1.2.6a

Fixes:
- Fixed issues with unlocking Grid weapon skins
- Fixed issues with lag compensation estimation and hit registration leneincy

Build v1.2.6

Fixes:
- Fixed UI interaction on the custom map list
- Fixed server freezes while running Arena
- Fixed crash when detonating hundreds of C4 in the ship
- Fixed hit registration on players that have lagged out
- Decayed pings no longer grant SPOT ASSIST points
- Players no longer get CONTESTING points for zones they already own in Breakthrough

Changes:
- Hit registration improvements

Additions:
- Steam News posts now show in-game
- New loading screenshots from the Screenshot Competition winners

Build v1.2.5a

Fixes:
- Fixed memory leak that may be the cause of random crashes
- Quick Play will no longer select a server running an older version of the game
- Fixed LMG reload animation not playing
- Removed high pitched noises at the end of the tutorial
- Fixed Digger fire rate on the shooting range targets

Changes:
- Servers running an older version of the game are now greyed out

Additions:
- Level 2 Aegis and Helix killcam designs (unlocks if you have 2 tags for that faction)

Build v1.2.5 - Patch 1

Fixes:
- Fixed SMG and AR extra mags
- Fixed max block amount with Building 2 and 3
- Weapon leak fixed with flex tape
- Potential crash fix
- Fixed startup crash for new users
- Fixed LMG firing SFX

Build v1.2.5

Fixes:
- Explosive splash damage no longer gives a red hit indicator
- Fixed large ADS dots on Rocket Rifle and Orberator
- Fixed server freeze in Static
- Fixed black screen when viewing the weapon skin customisation screen on bare minimum

Changes:
- Server-side position smoothing adjustments
- Hit indicators for single-shot weapons now show for 300ms (up from 200ms)

Additions:
- Packet loss icons
- New kill cam customisation screen
- Ability to choose title+tag accent colour and background combinations on the killcam
- Tag count or total progressions level can now be shown on the killcam instead of player level

Balancing:
- Assault Rifle full damage range increased from 35 to 50
- LMG full damage range increased from 32 to 55
- Plasma Pistol full damage range increased from 25 to 40
- Light Plasma full damage range increased from 40 to 60
- Plasma Rifle full damage range increased from 75 to 80
- Assault Rifle 30% damage range increased from 100 to 120
- LMG 30% damage range increased from 120 to 140
- Assault Rifle mag size increased from 30 to 36
- SMG mag size reduced from 36 to 30
- Building mod now gives flat +100 blocks at any level

Build v1.2.4a - Patch 1

Fixes:
- Fixed grenade colours on non bare-mininum
- Fixed server mode conflict resulting in Salvage
- Fixed issues with only half the map rendering on single-threaded CPUs

Build v1.2.4a

Fixes:
- Fixed servers freezing in between rounds and during gameplay
- Fixed client-side freezes due to networking errors
- Fixed opaque build+dig highlights on bare minimum
- Fixed grenades causing everything to render black in bare minimum
- Fixed auto-spawning when leaving the weapons/loadout screen in-game
- Fixed issues with editing loadouts after closing the loadout screen in-game
- Fixed issues with position smoothing after landing in a pod
- Fixed cluster spawn positioning in Salvage maps