Here's some quick fixes for problems users have reported. I'm still investigating a memory leak that's causing some players to crash, I'll hopefully have that fixed tonight.
Fixes: - Protons no longer appear to be deducted on the client-side when claiming a free weapon skin - Fixed issues with claiming free weapon skins when you have less Protons than the cost of that skin
Optimisations: - Slight memory optimisations
Build v1.2.7
This is a big one! Lots of fixes, quality of life changes and map changes. We'll be doing a larger news post soon.
Fixes: - Fixed rendering errors in Spire on bare minimum - Potential fix for the random crashes - Green arrow no longer gets stuck on the Customise/Weapon tab - Level 7 Digger career now properly unlocks the free skin for the MiDi - Fixed 2X and 4X zoom amount on bare minimum - Inventory item descriptions now render properly - Fixed UI freeze/flicker when your party joins an Arena match - Fixed a reload sync issue between the client and server when picking up an ammo bonus while holding a weapon with an empty magazine - Potential fix for high-velocity players with high packet loss - Picking up an ammo bonus no longer stops health regeneration - Removed 'Join Aegis/Helix' text from Arena when a tournament is running - Starting a scrim will now stay on that game mode for all subsequent matches - Fixed freezes when resizing the window - Loading screen images now stretch to fit the window properly - Air movement sounds will now stop playing when the match finishes or when leaving the match - Fixed metallic skin customisation on Bare Minimum - Fixed Assault Rifle ironsights alignment when ADS and shooting - Fixed 'Free Weapon Skin' text showing on weapons you have unlocked all the skins for - Fixed crash when the game ends as a spectator
Changes: - Screen Resolution changed from a slider to two number fields - More vibrant player camo colours - New Breakthrough zone indicator UI at the top of the screen - Combined Extraction into the Scavenger mod and removed its extra blocks on ammo pickup - Default skin changed from blue to white to avoid the confusion of enemies appearing blue with a red outline
Balancing: - Extra cover added to the top of Laboratory, as well as openings above zones B and D - C4 explosion radius increased from 4.5 to 5.5 - C4 block damage increased from 50 to 75
Optimisations: - Particle rendering and player animation optimisations
Build v1.2.6b
Fixes: - Potential fixes and extra logging for random crashes - Fixed freeze when entering a Spire match - Block count in the loadout screen now updates correctly when changing equipment - Fixed reload desync between client and server when changing weapons after pulling the magazine out - Landing pod sounds no longer get stuck when the match finishes while you are landing - Fixed issues with returning to the map list when testing a custom map
Changes: - Improved accuracy with lag compensation leniency for fluctuating latencies
Balancing: - LMG initial recoil-ramp time reduced from 20 shots to 12 shots - Pistol block damage reduced from 5 to 4 - Pistol magazine size reduced from 18 to 15
Build v1.2.6a
Fixes: - Fixed issues with unlocking Grid weapon skins - Fixed issues with lag compensation estimation and hit registration leneincy
Build v1.2.6
Fixes: - Fixed UI interaction on the custom map list - Fixed server freezes while running Arena - Fixed crash when detonating hundreds of C4 in the ship - Fixed hit registration on players that have lagged out - Decayed pings no longer grant SPOT ASSIST points - Players no longer get CONTESTING points for zones they already own in Breakthrough
Changes: - Hit registration improvements
Additions: - Steam News posts now show in-game - New loading screenshots from the Screenshot Competition winners
Build v1.2.5a
Fixes: - Fixed memory leak that may be the cause of random crashes - Quick Play will no longer select a server running an older version of the game - Fixed LMG reload animation not playing - Removed high pitched noises at the end of the tutorial - Fixed Digger fire rate on the shooting range targets
Changes: - Servers running an older version of the game are now greyed out
Additions: - Level 2 Aegis and Helix killcam designs (unlocks if you have 2 tags for that faction)
Build v1.2.5 - Patch 1
Fixes: - Fixed SMG and AR extra mags - Fixed max block amount with Building 2 and 3 - Weapon leak fixed with flex tape - Potential crash fix - Fixed startup crash for new users - Fixed LMG firing SFX
Build v1.2.5
Fixes: - Explosive splash damage no longer gives a red hit indicator - Fixed large ADS dots on Rocket Rifle and Orberator - Fixed server freeze in Static - Fixed black screen when viewing the weapon skin customisation screen on bare minimum
Changes: - Server-side position smoothing adjustments - Hit indicators for single-shot weapons now show for 300ms (up from 200ms)
Additions: - Packet loss icons - New kill cam customisation screen - Ability to choose title+tag accent colour and background combinations on the killcam - Tag count or total progressions level can now be shown on the killcam instead of player level
Balancing: - Assault Rifle full damage range increased from 35 to 50 - LMG full damage range increased from 32 to 55 - Plasma Pistol full damage range increased from 25 to 40 - Light Plasma full damage range increased from 40 to 60 - Plasma Rifle full damage range increased from 75 to 80 - Assault Rifle 30% damage range increased from 100 to 120 - LMG 30% damage range increased from 120 to 140 - Assault Rifle mag size increased from 30 to 36 - SMG mag size reduced from 36 to 30 - Building mod now gives flat +100 blocks at any level
Build v1.2.4a - Patch 1
Fixes: - Fixed grenade colours on non bare-mininum - Fixed server mode conflict resulting in Salvage - Fixed issues with only half the map rendering on single-threaded CPUs
Build v1.2.4a
Fixes: - Fixed servers freezing in between rounds and during gameplay - Fixed client-side freezes due to networking errors - Fixed opaque build+dig highlights on bare minimum - Fixed grenades causing everything to render black in bare minimum - Fixed auto-spawning when leaving the weapons/loadout screen in-game - Fixed issues with editing loadouts after closing the loadout screen in-game - Fixed issues with position smoothing after landing in a pod - Fixed cluster spawn positioning in Salvage maps