S.E.C.U. cover
S.E.C.U. screenshot
Genre: Indie

S.E.C.U.

1.0.0.3 Patch Fix

- Fixed Bug Where You Would Be Able To Bug Yourself Out By Immediately Meleeing After Spawning
- Patch Fix For When A Rare Case Of Meleeing Bare Hands With Or Without Fists Of Fire Bugs Player Out
- Fixed Graphical Bug In The Apex Where The End Portal To Elevator Area Was Unusually Dark
- Credit Menu Updated "Adina-The-Nerd"


Join Discord : https://discord.gg/rJVueVf8Fb

1.0.0.2 Patch Fix

- Added Continue Run Confirmation
"No" = Return to Hub
"Yes" = Continue run where you left off

Sometimes when you press play it just loads the main menu level again, but if you press play again
the issue would be resolved and you would load a level correctly, but that is not the case for a user
called trungledorph, no matter how many times he presses the play he keeps coming back to the main menu, i've got no idea why or how this happens currently, so as a quick fix i added this continue run confirmation, the only way the issue i described will happen with this confirmation is if you press "Yes"
it will try to load level that is saved from save file and sometimes the issue would happen, if that happens
press "No" it will just open the hub level without getting any references and will work 100% of the time

Join Discord : https://discord.gg/rJVueVf8Fb

1.0.0.1 Patch Fix

- Fixed Bug Where Closing Pause Menu By "ESC" Or "P" While Game Options Or Graphical Options Opened Will Leave Them On Screen

You can notify me of more bugs by doing so in discussions post or joining the discord below and notify me directly

Join Discord : https://discord.gg/rJVueVf8Fb

Full Release | Major Update 1.0.0.0

Full Release Major Update












Changelog :
- ACT 3 "Arctic Summit"
- New Added Story & Lore Elements
- New Artifact "Glacial Lead"
- New Weapon "IDF.556"
- New Weapon "Taurus.46 PDW"
- New Melee "Oni-Goroshi"
- New Melee "Dreadbeak Edge"
- New Cartographer
- New Player Arm Model
- New Point Aiming System
- New Weapon Inspect System
- New Main Mode Weapon Stash
- New Delete Main Mode Save Button
- New End Run Interact On Boss Arenas
- New Run Saving System
- New Player Headbobbing
- Reworked Spawning System
- Main Menu Overhauled
- Pause Menu Redesigned
- Firing Range Remake
- Improved Gore
- Improved ADS
- Improved Bullet Case Eject
- Improved Bullet Tracer Smoke
- Improved Perks UI Appearance
- Improved Envenomed Ascent Level
- Improved Derelict Arena Level
- Improved Post Processing
- Improved Arenas Mode
- Reworked Main Mode Elevator Sounds
- Reworked Bullet Case Sounds
- Reworked Vault Door Sounds
- Reworked Stronghold Door Sounds
- Revamped Stronghold Rewards
- Fixed Bug Where Player Death Animation Would Not Play
- Fixed Bug Where Demons Would Stop Chasing If More Than 50 In Level

S.E.C.U. Has now officially released out of early access, thank you everyone
that has supported the early access development period, my very first time
finishing a game as well.

And this will not be the final content update, i will be doing post launch updates
that will consist of more weapons and arenas maps.

Join Discord : https://discord.gg/rJVueVf8Fb

S.E.C.U. - Development Update












Progress update for all of you guys, full release update may happen this end of month,
or if there are setbacks it would be in around early January next year.

List of things that are currently done :
- ACT 3 "Arctic Summit"
- New Weapon "IDF.556"
- New Weapon "Taurus.46 PDW"
- New Melee "Oni-Goroshi"
- New Melee "Dreadbeak Edge"
- New Cartographer
- New Player Arm Model
- New Point Aiming System
- New Weapon Inspect System
- New Main Mode Weapon Stash
- New Delete Main Mode Save Button
- New End Run Interact On Boss Arenas
- New Run Saving System
- Reworked Spawning System
- Main Menu Overhauled
- Pause Menu Redesigned
- Firing Range Remake
- Improved Gore
- Reworked Main Mode Elevator Sounds
- Rewoked Bullet Case Sounds
- Revamped Stronghold Rewards
- Fixed Bug Where Player Death Animation Would Not Play
- Fixed Bug Where Demons Would Stop Chasing If More Than 50 In Level

Join the discord for more news : https://discord.com/invite/rJVueVf8Fb

S.E.C.U. - 1 Year Of Early Access












Fun little thing i decided to make to look back on the progress i've made for the past year.

Im on the final stretch now, the next update will be the one that brings S.E.C.U. out of early access,

After almost 4 years im going to actually finish my first game,
thanks for supporting and sticking by S.E.C.U.

See you guys on full release.

Join the discord for more news : https://discord.com/invite/rJVueVf8Fb

Gods Armaments | Major Update 0.5.0.0

Gods Armaments | New Weapons













Changelog :
- New Weapon "Hemlock.556"
- New Weapon "Zamislav.12"
- New Weapon "Hellfire.556"
- New Weapon "Sentinel"
- New Weapon "Ratel.9x19"
- New Weapon "SWFS.9x19"
- New Weapon "Diplomat"
- New Weapon "Peacekeeper"
- New Weapon "Vicious Fennec"
- New Weapon "Chedr.9x19"
- Weapon Remastered "Taurus.556"
- Weapon Remastered "Forest Hawk"
- DMR Reworked "Taurus.162 AR"
- New Killmarker
- New Assault Foregrip Attachment
- New Light Bipod Attachment
- New Battle Scarred Foregrip Attachment
- New Heavy Foregrip Attachment
- New Tactical Suppressor Attachment
- New "Warden" Mythical Gear Card
- New "Mercenary" Mythical Gear Card
- New "Lancer" Melee Card
- New "Vandal" Exotic Gear Card
- New "Scavenger" Exotic Gear Card
- New "Negotiator" Exotic Gear Card
- "Marksman" Gear Card Updated
- "Agent" Gear Card Updated
- "Liquidator" Gear Card Updated
- "Skirmisher" Gear Card Updated
- "Assault" (Assassin) Gear Card Updated
- "Insurgent" (Challenger) Gear Card Updated
- Replaced Holo Sight Model
- Replaced ACOG Model
- Demon Overhaul
- Improved "The Entrance" Ambiance
- Improved Fully Gibbed Sound
- Improved "Flesh Breaker" Sounds
- Improved "Bloodflay" Sounds
- Improved "Fists Of Fire" Sounds
- Improved AI Pathing
- Reworked All Weapon Variants Stats & Attachments
- Fixed Bug Where Smoke Residue Would Carry Over To Other Guns


I am a corpse!

As usual i will post news about the next major update, next update may or may not be the
major update that gets S.E.C.U. out of early access, got some planning to do.

Also you may notice there's only 10 weapons instead of 11 weapons i promised on the
development update news, im saving the sniper and a grenade launcher i didn't mention
for the full release update.

Join Discord : https://discord.gg/rJVueVf8Fb

S.E.C.U. - "God's Armaments" Tease












Hello there, it has been 28 days since any news so here's some information about the next update.

The next update is called "God's Armaments" which will be adding 11 entirely new weapons,
2 remastered weapons and also overhauling all the variants, stats and attachments.

The new pistol in the video is the new starter gun, old one (AHN.9x19)
is now removed from the game, now there's 10 more weapons to be worked on left and then the 2 remastered weapons, there will be no more weapon removals except for this one.

You can also see in the video there are new demon models as well, much better looking models and
actually looks like a demon compared to the old zombie models.

For estimation of when the update's gonna drop its probably not next month, could be early to mid November in the best case scenario since there's a ton of work to do.

While you guys wait for the update I'm gonna be dropping more videos on the other new guns
when they're finished as well, also here's some information about the new and remastered guns

- Berreta (New Starter Pistol)
- M4A1 (Remaster)
- Desert Eagle (Remaster)
- Kriss Vector (New SMG)
- PP9 (New SMG)
- MPX (New SMG)
- New LMG (don't know the real name)
- 2 New Shotguns (have no idea of the real names as well)
- Modern AK (New Rifle)
- FN SCAR (New Rifle)
- 2 New Snipers (no idea of real names)

See you later!

Join the discord for more news : https://discord.com/invite/rJVueVf8Fb

Conquered Powers | Major Update 0.4.0.0

Conquered Powers | Artifacts













Changelog :
- New Boss Artifacts/Powers
- New "Fists Of Fire" Artifact
- New "Swift Phase" Artifact
- New Gun Smoke Residue After Firing
- New Tactical Sight "FNC"
- Integrated "Range" Into Roguelite Mode
- Improved Crystal Pickup
- Improved Look Of Difficulty Totem
- Loot Pickup Spawn Rates Balanced
- Increased Stamina Jump Cost From 5 To 10
- Fixed Bug Where You Can Shoot While Drinking Perks
- Revisioned Some Weapons Attachments In Mythical & Exotic Tier
- Fixed Big Where Some Lights Doesn't Go Out In "The Entrance" Elevator Transition
- Fixed Bug Where If Player Had Flesh Breaker & Used Death Card It Would Not Add Revenant's Fury

S.E.C.U. is now almost feature complete, there's a few more stuff in planning i may add,
and there is only 2 more major content updates left for S.E.C.U. one of which is ACT 3.

The other major update which is the next one i am planning to do if there is no more setbacks,
it is quite big, i'll only say one thing for sure its going to add a ton more weapons to the game,

which is if it is concrete and i proceed with the production there will be no updates at all
in September and may or may not possibly be finished in October.

If there is setbacks i will do another major update doing more polishing and adding the rest of the
features for the game,

After 0.5.0.0 Or 0.6.0.0 i most likely will proceed with the final major update releasing S.E.C.U.
out of early access.

That is all for now, thank you for supporting S.E.C.U.

Join Discord : https://discord.gg/rJVueVf8Fb

Strongholds | Major Update 0.3.0.0

Strongholds Major Update













Changelog :
- New "Strongholds" On Roguelite Mode
- New Alpha Cache
- New Key Pickup Model
- New Card Pickup Model
- New Penalty If Player Enters Next Level Without Killing All Demons
- Revamped Look Of Crates
- Improved Powerups/Pickups
- Reworked Leecher Invocation
- Randomized Bonus Cash Pickup Amount
- Challenging & Nightmare Difficulty Adjusted
- Changed Sacrifice Blood Crystal From 20 To 30
- Improved "Desolate Pass", "Dreary Valley", "Fractured Gorge" & "Flooded Ravine" Significantly
- Fixed Bug Where If Changing Weapons With Weapons Specialist Invocation By Key Would Only Cycle 2 Of Your Weapons Instead Of All 3
- Fixed Bug Where If You Had Leecher Invocation Stamina Would Not Increase From Leeching Malevolent Overseer
- Fixed Bug Where You Would Be Able To Fall Of The Map By Vaults
- Fixed Bug Where BASR.243 Wouldn't Eject Bullet Case When Rechambering
- Fixed Bug Where You Can Stand On Keys And Not Pick Them Up
- Fixed Bug Where Keyjars Would Spawn More Than One Key
- Fixed Bug Where If Bought Melee Crate It Wouldn't Show Correct Deducted Cash Amount In HUD

Its been a while now since the last major update, this is smaller compared to last major updates,
the next major update may be similar in size or i might go ahead and do the bigger content updates.

Expect another update in September or if not i'll make sure to update you guys on the progress

Join Discord : https://discord.gg/rJVueVf8Fb