S.E.C.U. cover
S.E.C.U. screenshot
Genre: Indie

S.E.C.U.

0.2.3.0 Update

Changelog :
- New Sigma Cache
- New Card Station In The Entrance
- New Card Consumables
- New Card Loot Drops
- New Card "Liquidator"
- New Card "Agent"
- New Card "Death"
- New Card "Challenger"
- New Card "Skirmisher"
- New Card "Marksman"
- New Card "Assassin"
- New Card "Gunslinger"
- New "The Entrance" Tooltips
- New Difficulty Totem In "The Entrance"
- New Game Option "Hold/Press Interact"
- Fixed Bug Where Toggle Sprint & Crouch Setting Were Intertwined Causing Unreliable Setting Change

This update allows you to change the difficulty of the Roguelite mode, Gear Cards that will always save
like blood crystals and drop as loot giving you an alternative instead of buying the crates, but not completely making the weapon crates useless, and also the melee crate in Placid Isle & Tranquil Den has been replaced by the new "Sigma Cache" that gives you a weapon in the exotic-mythical tiers and also a melee weapon.

I added the Sigma Cache because i felt like playing for 30-40 minutes and only having two mythical weapons by then isn't that great, so i added these sigma caches instead to increase the chances of having more mythical weapons,

these features were planned for the next major update but i feel like these things are very strong
on its own and changes the gameplay in a very positive way so why wait until the next major update.

Join Discord : https://discord.gg/rJVueVf8Fb

0.2.2.0 Update Patch

Patch Notes :
- Added Reverb To Tranquil Den
- Added Reverb To Part Of Moist Husk
- Added Reverb To Part Of Fractured Gorge
- Removed Floating Rock In Dreary Valley
- Removed Floating Tree Bush In Austere Grove
- Fixed Bug Where If Nuke Went Off In Range Targets Would Dissapear And Not Come Back
- Fixed Bug Where If Rejuvenation Perk True Templar Health Would Default To 100 When Transitioning To Another Level


Join Discord : https://discord.gg/rJVueVf8Fb

0.2.1.0 Update Patch

Patch Notes :
- Added Fountain Of Health To "Envenomed Ascent"
- Fixed Bug Where If Templar True Stamina Would Default To 150 When Transitioning To Another Level
- Fixed Bug Where If Templar True When Player Replay Health Would Default To 100 While Still Maintaining Max Health At 200
- Fixed Bug Where Damaging "Malevolent Overseer" Would Cause Health And Stamina Go To Their Unupgraded Values When Leecher And Templar True

Ligma

Join Discord : https://discord.gg/rJVueVf8Fb

Malignant Corruption | Major Update 0.2.0.0

Malignant Corruption | ACT 2













Changelog :
- ACT 2 "Malignant Woodlands"
- Arenas Map "Riled Ravine"
- New "Blacksteel Icarus" Melee Weapon
- New Poisonous Demon Type
- New "The Guardian" Death & Spawn Animation
- New Vitaly.93 Animations
- New Secret Loot
- New Volumetric Clouds
- New Demon Gore Overhaul
- New Reactive HUD
- Overhauled "The Guardian" ACT 1 Fight
- Improved "Derelict Arena" Environment
- Improved Special Demon Explosion
- Fixed Bug Where If Walk Over Blood Crystal Reward On Boss Arenas Before It Spawns Softlocks Player
- Continually Holding Sprint While Doing Actions Will Continue Sprinting When Action Is Finished
- Fixed Bug Where Interact Prompt Graphic Would Still Pop Up If Equipped Same Melee Weapon
- Continually Holding ADS While Doing Actions Will Continue ADS When Action Is Finished
- Fixed Bug Where Fast Hands Perk Would Not Spawn In Rougelite Mode
- Increased Sacrifice Blood Crystals Amount To 20 Instead Of 10
- Fixed Bug Where Trees Didn't Have Collision In Flooded Ravine
- "The Guardian" Health Increased From 20,000 To 40,000
- Added Fountain Of Health To "Placid Isle" & "Tranquil Den"
- Slight Improvement To "Fractured Gorge" Level

man oiym ded, expect the next update a bit longer time

Join Discord : https://discord.gg/rJVueVf8Fb

S.E.C.U. - ACT 2 "Malignant Woodlands" Teaser












ACT 2 Will feature the same amount of levels as ACT 1

Level List :
- Bleak Thicket (Finished)
- Austere Grove (Finished)
- Slumbering Springs (Finished)
- Deluged Strand (Finished)
- Moist Husk (Unfinished)
- Placid Isle (Unfinished)
- Envenomed Ascent (Unfinished)

And here's a list of things that are done
- New "The Guardian" Death & Spawn Animation
- New Poisonous Demon Type
- Arenas Map "Riled Ravine"
- Improved Special Demon Explosion
- Fixed Bug Where Trees Didn't Have Collision In Flooded Ravine
- Added Distance Culling To ACT 1 And New ACT 2 Levels
- Overhauled "The Guardian" ACT 1 Fight
- Fixed Bug Where Fast Hands Perk Would Not Spawn In Rougelite Mode
- Improved "Derelict Arena" Environment
- Slight Improvement To "Fractured Gorge" Level
- Increased Sacrifice Blood Crystals Amount To 20 Instead Of 10

The ACT 2 Special Demon type pukes poison at you instead of exploding on death,
with doubled health, increased movement speed and with the ACT 2 Levels much more
smaller/tighter it is a much harder experience compared to ACT 1. I am very excited
for you guys to try out the next update, It's about around halfway done and
the update will be called "Malignant Corruption", it may or may not release this month

And there is also other news, previously i have promised 6 Acts to the final release of S.E.C.U.
But that plan was made when there was only 3 levels excluding boss arena for each Acts,
Now it's double that and i think it would be best if there were only 3 Acts instead of 6 now,
3 Acts is the perfect length for the current balancing and pacing right now in S.E.C.U.

But in saying that, the final Act, ACT 3 is planned to be longer in length and to feature more than one boss "Guardian"

Alright that's all for now, thanks for supporting S.E.C.U.!

Join the discord for more news : https://discord.com/invite/rJVueVf8Fb

0.1.1.1 Update Patch

Patch Notes :
- Fixed Bug Where Blade Master Invocation True Spear, Mace and Bare Hands Would Play Sounds 2x
- Fixed Bug Where Invocations Would Simply Not Affect Player In Certain Levels
- Fixed Bug Where You Would Be Able To Jump Off Bridge In Derelict Arena
- Fixed Bug Where Supplied Invocation Would Not Give Extra Money After Respawning
- Fixed Bug Where Blade Master Invocation Would Not Increase Melee Attack Speed
- Fixed Bug Where Frag Grenade Would Stun Enemies
- Fixed Bug Where Stun Grenade Would Not Dissapear
- Fixed Bug Where Throwing Knife Would Not Dissapear
- Added Health Refill In Derelict Arena Before Boss Fight
- Added Zombie Death Explosion Sound
- Added Ambiance To Entirety Of ACT 1
- Added More Loot Boxes In Derelict Arena
- Randomized Bullet Hole Size
- Improved Zombie Death Explosion
- Sliding Now Drains Stamina

Sorry! Internet went out for 3 days now i was not able to get this patch out
as soon as possible because of that

Join Discord : https://discord.gg/rJVueVf8Fb

Overhaul Update Part : II

Overhaul Part : II Major Update!












Changelog :
- ACT 1 "Ancient Ruins"
- The Entrance Redesigned
- HUD Redesigned
- Reworked Melee
- Reworked Invocations
- New Melee Weapon Crate
- New Bare Hands Melee
- New Melee Weapon "Bloodflay"
- New Melee Weapon "Relentless Wrath"
- New Melee Weapon "Flesh Breaker"
- New Melee Weapon "Divine Decree"
- New Melee Weapon "Terminus Forge"
- New Melee Weapon "Revenant's Fury"
- New Melee Weapon "Reaper's Bloodlust"
- New HUD Loot Gain Indicator
- New BASR.243 Animations
- New ANH.9X19 Animations
- New DF.50 Animations
- New ILAH.48 Animations
- New HK45 Animations
- New HK5 Animations
- New SAS12 Animations
- New SPS12 Animations
- New CM14 Animations
- B82.50 Reanimated
- New Keyjars
- Updated DF.50 Grip
- Improved Bullet Tracers
- Updated ANH.9x.19 Grip
- Reworked Footstep Sounds
- Optimization Improvements
- Loot Crate Gives More Cash
- New Russian Language (WIP)
- Increased Max Stamina By 50
- Redesigned HUD Interact Prompt
- Reworked Blood Crystals Reward
- Weapon Shoot Sound Louder If ADS
- Directional Crosshairs Now Disappear When Sprinting
- Fixed Bug Where If FPS Uncapped Weapon Sway Is Exaggerated


Future major updates will be focusing on adding more acts and polishing
the current Rougelite game mode, may include more Arenas maps,
new weapons/weapon remasters and more reworks to certain aspects of the game.


Join Discord : https://discord.gg/rJVueVf8Fb

S.E.C.U. - Overhaul Part : II Gameplay Preview

ACT 1 Gameplay Preview













Overhaul Update Part : II is coming soon, Entirety of ACT 1 is complete, only 4 new invocations
to implement and implementing a simple language translation setting left.

Update may or may not be this month

Join the discord for more news : https://discord.com/invite/rJVueVf8Fb

S.E.C.U. - Melee Weapons

7 New Melee Weapons.













I have reworked the melee system, you now start with bare hands and you can pick up
over 7 new melee weapons i have added to the game, you can find these melee weapons
in melee weapon crates once you play the new update.

The Overhaul Update : Part II may not come out this month, as there's a lot more things that needs
to be finished for a great and polished main mode experience.

Here's a list of more things that is completed :
- Improved Bullet Tracers
- Updated ANH.9x.19 Grip
- Updated DF.50 Grip
- Reworked Melee
- New Keyjars
- New Bare Hands Melee
- New Melee Weapon "Bloodflay"
- New Melee Weapon "Relentless Wrath"
- New Melee Weapon "Flesh Breaker"
- New Melee Weapon "Divine Decree"
- New Melee Weapon "Terminus Forge"
- New Melee Weapon "Revenant's Fury"
- New Melee Weapon "Reaper's Bloodlust"
- Fixed Bug Where If FPS Uncapped Weapon Sway Is Exaggerated

Join the discord for more news : https://discord.com/invite/rJVueVf8Fb

S.E.C.U. - 0.1.1.0 Devbranch

Play new devbranch build!

Devbranch code : DevBranchTester


Changelog :
- ACT 1 "Ancient Ruins"
- The Entrance Remake
- B82.50 Reanimated
- New BASR.243 Animations
- New Keyjars
- Improved Bullet Tracers
- Updated Existing Invocations
- Weapon Shoot Sound Louder If ADS
- Directional Crosshairs Now Disappear When Sprinting

Join the discord for more news : https://discord.com/invite/rJVueVf8Fb