Today, we want to share an update on the Official Guide of Sengoku Dynasty with you!
Quite some time has passed since the release of version 1.0, during which we have released various updates and beta accesses. However, the official guide had not been updated until now – and we have now changed that! With the official guide to Sengoku Dynasty, you are now up-to-date again and can refer to it if you have any questions or uncertainties, or simply browse through it if you are interested.
The village bell rings for alarm! Did you get your walls and fortifications up? Are your guard towers manned by defenders? Did you provide them with quality weapons? If you hear the bell ringing, it's already too late – draw your sword and join the fight! With the Bushidō Update, you can play out the village-defense fantasy reminiscent of “Seven Samurai” – solo or with friends.
How do raids work? Your Dynasty draws the attention of nearby villains. The more valuables in your storage and enemies in the region, the bigger the risk of a raid happening. If you want to lower that risk, you can defeat roaming enemies or raise your security by employing guards. But don’t let your guard down, as different events or seasons may quickly turn the tide!
But fret not; rumors spread fast across the Nata Valley, and you will get one day's notice before a raid starts. A shady enforcer will appear in your village, asking politely for a small donation for “protection”. If you fail to pay up, several waves of attackers will try to raid your village, engaging your guards, destroying your defensive structures, trying to capture your bell tower, and then looting your dynasty's storages. Once they take what they came for, they will try to run away with stolen goods. You have a chance to stop them and retrieve the loot before they disappear out of your sight!
And if you prefer a more peaceful playstyle, rest assured you can disable Raids in game settings.
There’s a lot of other things we’ve added:
Remove enemy camps
After you defeat an enemy camp, you will now be able to build a special project to remove all structures and decorations from the area and free up premium real estate for new villages.
Build special structures in your villages
The new “Way of the Leader” perk allows you to construct some structures you may have encountered on the map in the form of a special project. For example, you can build bridges of all types to greatly improve access to a riverside village, or a lighthouse for a coastal settlement.
Wear a mask and a hat at the same time
Masks now occupy a separate EQ slot, so you can wear them along with any headwear. That comes with a combat stats rebalance for masks to make them more interesting.
And here’s the full list of changes (accompanied by this friendly reminder to update your GPU driver to the latest version):
Added
Trees will now be visible in the distance, making landscape vistas much more photogenic
New male and female hairstyles
Jump attacks
A lot of new encounters on the map
New tiers of torches that will last you longer and look more advanced
More player tent variants – one new travel tent that can be used on your journeys and some large, empty decoration tents for your village
New decorative candles – there is now a plethora of candles on a metal holder or in a bamboo container that can be used as decoration. And now, they produce small flames and light!
A new type of shoe - Asagutsu sandals
A new type of headwear - Kanmuri
A new type of accessory - Inro cases of several tiers that lower your encumbrance
New types of village structures
Various kinds of Trash Piles allowing you to find some minor loot each season - you wouldn't believe what your villages can throw away
Guard Post, with a lower tier guard workplace furniture
The ability to build guard furniture at the Hunter’s Hut tower
Special Project signposts now depict the structure they are related to
Doors to the ice storage building
Additional decorative surfaces were added to some structures, like the Tea House, Guard Tower, and shrines
Paper Bark interactive resource around appropriate trees
Bones around caves and enemy camps
SFX for several animations: using a broom, adding wood to the campfire, adding fuel and tending to the tatara furnace, lighting a candle, fixing a cart, and many more
Voice-overs for status effects
More plantable trees – you can now cultivate all large trees that you can find in the wild
New female refugee/villager names
Game setting to disable status effects
Autosave limit (maximum 5)
The "Craft more" amount slider now speeds up when using the controller
Game setting to increase villager limit (max 200) - works as a modifier added to your current villager limit based on your Dynasty Level
New player village icons
New entrance types: wooden ramp and stairs
New tutorials and knowledge tab entries to reflect new game mechanics like raids, raid chance, and guards
Nvidia Reflex and Frame generation support for RTX 50XX
Changed
Enemy bodies now disappear after a short time and turn into loot bags
Neutral villages and enemy encounters were updated with new compositions, making them look cooler and more unique, depending, for example, on the enemy type
Enemy encounters will now include premium animals, and sometimes even kidnapped people in cages
Mata, Kojiro, and Toshichi can now be recruited as villagers after completing their quests in Sosogi
Joining important dialogue in co-op is now obligatory for all players on the server only before story cutscenes, otherwise, it is optional
Tool durability consumption in workplaces has been significantly rebalanced
Personal Quest changes:
Added new Personal Quest types
Added new encounter with a Personal Quest NPC – Bounty Hunter, who will ask you to provide them a Gunchujo
Changed the Personal Quest icon to be more unique
Rewards in Personal Quests now scale with the Dynasty Level better, to reflect their scaled objectives
Personal Quest givers now repeat quest requirements if you talk to them while the quest is active
All NPC icons on the compass will be discovered at the same distance so that you will not get differences between refugees, enemies, and traders
Moved Soze (caretaker related to the child quest) to a more convenient spot
Made the “Secrets of the Trade” quest more lucrative. It now requires iron pickaxes (instead of steel ones) and offers a lot more Craftsman XP as a reward. Also, Ashigaru shoes were added to rewards, so that a full armor set is unlocked
Simplified greetings and goodbyes V/O
Reworked tavern & brewery foundations so that the ramps are separate elements tied to the exterior segment
Entrance ramps have been elongated to better handle buildings on slopes
Reduced safe area around buildings so that villages can be fitted more tightly
Repair Bench furniture can now be placed in any production or storage building, provided there's room for it
Removed invisible walls from around the lake near the Thugs’ Camp
Enemy loot in camps has been rebalanced - should now provide an appropriate amount of healing consumables, for example
Improved the cooking setup, it should now be easier to cook some simpler meals and beverages on low-tier cooking stations
Improved hair shader
Various UI improvements:
Village name and icon change popup
Assign village in the Population tab
Dynasty Summary tab layout – now includes raid info and a more streamlined population breakdown
The villager Details in the Population tab is more streamlined and elegant now
The change Season panel got a major improvement
Many instances of text overflow or too long text being cut were fixed
Removed custom markers distance from Compass UI for less clutter
Storage furniture in production buildings is now grouped into separate categories to make the radial menu less cluttered
Removed unnecessary references to the villagers’ age
Updated some achievements' names and descriptions - reworked “Gotta Slay’em All”, “Personal Enlightenment”, and “Life Goals” achievements to not rely on other achievements
Description of certain consumables now better communicates the risk of food poisoning
The broken stone lantern near the Ryujin Shrine Special Project can now be removed so that you can properly restore the place
Stone pickaxe now allows mining small and medium tin
Workplace shortcuts, Bell Tower UI, and Map UI will now be available on clients only after management data is synchronized with the server
Blocked the possibility of sleeping in an occupied bed
Tea House got a spot for workers assigned there, so they don’t wander aimlessly when they are supposed to perform the tea ceremony
Stone walls have been made wider to make them easier to build, and new thicker stone wall variants were added
Controller improvements and fixes
Pressing B on the gamepad will now close full-screen tabs and the ESC menu
Controls UI will open the gamepad section if the controller is detected
Added controller hint for changing priorities in the Priority tab on the gamepad
It’s now possible to put a custom marker on the map with a controller
It’s now possible to navigate Quest UI with a controller
Fixed Custom Game Settings issues with recognizing the input of the gamepad's left stick
Fixed navigation in the Priority tab gamepad breaking the focus and skipping positions on the list
Now all (hold) interactions are described as such in the UI
The village name field can now be focused with a controller
Tweaked the sensitivity of camera controls on the controller
Fixed the issue that when pressing "Y" while loading the game closed the loading screen and resulted in a partial input loss
Fixed server browser still being accessible with the gamepad controls
Fix accepting empty server code causes input loss on the gamepad
Fixed jogging animation, sprinting speed, and stamina usage when the controller stick is at ~50% input
Fixed sprint attacks not working with the sprint toggle on the controller
Fixed gamepad loses focus after closing pop-up on the save/load UIs
Change controller binding for Track Quest action
Fixed gamepad loses focus when closing Assign Tool UI
Fixed gamepad loses focus when leaving online session creation
Fixed some tutorials mentioning only keyboard bindings when using a gamepad
Fixed
Multiple replication issues. The game should now work better for clients, allowing for a smoother combat experience in co-op
Hitches when ticking off/on increased need consumption in the endgame
Hair meshes not being visible while wearing headwear
Loot chests now spawn their contents on interaction so that Ebisu’s Boon perk applies in real time to all chests on the map
Completed quest markers persisting after loading the game
Some inaccuracies in the spouse dialogue when a player passes dynasty and becomes an heir
Ako and Sayuri offering an irrelevant dialogue if their recruitment quest fails to start due to villager limit
Search area map marker for the Wild Hogs Quest, during the “Find Yajiro” objective
Ghosts of some furniture like small tables blocking other objects
Some furniture like sleeping mats clipping with the floor in the Workshop building
Special project icons on the map not updating properly
Equipment item stats do not display encumbrance modification from perks
Weapon damage showing different values in item details and player stats
The Master Hunter perk description not mentioning the player's stamina boost
The Master Warrior perk description not mentioning the player's HP boost
The Adept Builder perk description not mentioning an item delivery boost
Incorrect mantle animation for all left-hand holdables
Certain tools sliding into hand in FPP
Samurai Armor's mesh issue in the idle pose
Missing outfit elements in some refugee/villager NPCs
Broken leek model
Forager's Hut decorations ghost being visible prematurely for clients
Animal position not saving properly
Small Eku holdable covered with snow
Snow appearing in the onsen's building
Minor issues with water across the map
Collision issues next to the Iwasaki's mine entrance
Bandit headwear not displaying properly on a female character
Wet and warm status effects not removing themselves from player(s) upon season change
NPCs temporarily disappearing in the player's line of sight
The Ascetic Training perk reducing food gain instead of reducing food stat decay
The player Item Cost Modifier not working properly with the Master Artisan perk
NPCs getting stuck on stairs and other steep surfaces
Dead animals remain standing if the client was far away from the host when they were killed
XP rewards from quests being not affected by XP modifiers
“Get a knife and a spear” objective not accepting all knives and spears
Pressing LMB with the equipped source of light blocking the input for other tools
Some animals having wrong HP values
Flames VFX appearing to float above the Sunken Hearth
Reloading a save file restocking vendor's items
Some enemies and animals getting stuck in some encounters
Several structures causing navigation issues for NPCs
Game skipping one day at the start of a new season
Super-fast hammer animation while crouching
The possibility to repair broken items via the RMB menu without paying for it
The Stonemason furniture not being able to move if the ghost is clipping with its mesh
Some recipes having different seasonal requirements for players and villagers
Dead enemies are still moving from client's perspective
Known Issues
You may still experience some desynchronization issues in late-game scenarios, especially in 4-person coop sessions. We are working on addressing the remaining issues in future updates.
If you’re continuing from an older save, please make sure to build new guard furniture in your guard towers.
Also, please wait for the season change and production tick to see proper Raid Points in the UI.
Guards stay at their stations from 8 to 18. If a raid happens outside these hours, they might not be manning their dedicated guard spots and will run toward attackers from elsewhere.
Raiders can be spawned inside raided villages if walls are placed on the edge of the villages radius.
In 1.1 we’re adding Raids, a new feature with a big impact on gameplay. Before we make it available to all players, we would like to know how you like it in their current form and what you would improve or change about them.
How do raids work? Each of your villages draws the attention of nearby villains. The more enemies there are in the region, the bigger the risk of a raid happening. Fighting them off where they reside lowers that risk, but don’t let your guard down, as you’re never 100% safe!
But fret not, rumors spread fast across the Nata Valley, and you will get one-day notice before a raid starts. And when it does, several waves of attackers will try to enter your village, engaging your guards, destroying your defensive structures, trying to capture your bell tower, and then looting your dynasty storages. Once they have what they came for, they will try to run away with stolen goods. You have a chance to stop them and retrieve the loot before they disappear out of your sight!
And if you prefer a more peaceful playstyle, rest assured you can disable Raids in game settings.
PERFORMANCE AND NETWORKING
We’ve put significant effort into improving the co-op experience, especially in late game villages, so that you can enjoy the “Seven Samurai” village-defense fantasy without major technical issues. Please let us know if you see improvement on that front.
There’s a lot more to the 1.1 Bushido Update, including an option to remove defeated enemy camp or build special project structures, like bridges, in your villages. The full list of changes will be made available with the final release. For now we’d like to ask for your full attention on raids and performance.
As this is a beta test, you may still encounter bugs, but we believe you will still enjoy it!
PS: One more small but important note. Please always update your graphics card drivers and/or install the latest drivers cleanly or again if there are fatal errors.
What is the Public Stage?
This is how we refer to the mode of operation where we work with a second game version on which new patches and updates can be installed and tested before they are integrated into the regular live version of the game. This means that one or more updates can be tested before they are made available to all players in Early Access.
How do I participate in the Public Stage test?
Some of you may not have done this before, so here are some instructions:
Requirements: You must have Sengoku Dynasty in your library.
The process
Open your game library.
Right-click on Sengoku Dynasty.
Open ‘Properties’.
Select the ‘BETAS’ tab.
Enter this password in the field below the drop-down menu: 6RmK07O5em39LFLj1e4OvZGlrQ7OqI
Click on ‘CHECK CODE’.
Use the drop-down menu and select ‘releasecandidate’. This is the Public Stage version.
Click on ‘Close’.
Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION OF THE GAME AS A BACKUP BEFORE YOU PARTICIPATE IN THE PUBLIC STAGE VERSION!
This is purely a precautionary measure in the very unlikely event that something goes wrong!
The save files can be found at this path: %USERPROFILE%/AppData/Local/SengokuDynasty/Saved/
Copy the entire folder to a zip file or save a copy to another location on your hard drive.
*Steam refers to all these builds as ‘betas’, although they are not necessarily betas, so don't be confused!
Sengoku Dynasty is part of the Toplitz Productions May Sale!
Dear Players, Join us in this year's Toplitz Productions May Sale!
Now is the perfect time to dive into Sengoku Dynasty with 30% off!
Build a life, cultivate your community and start a dynasty in a region once devastated by famine and war. Play solo or in co-op multiplayer and explore a beautiful open world. Gather resources, craft, hunt and build, then automate your village production to survive and grow.
Become a great leader either through combat or by building your economy. Experience the beauty of nature and take part in ancient rituals to uncover the mysteries of the divine. Sengoku Dynasty offers an immersive insight to life in medieval Japan: Choose your path as a Leader, Craftsman, Warrior, or Monk and embark on an epic journey.
Discover our latest games and titles, and get a sneak peek at exciting upcoming releases. Don't miss out - discounts run until May 22nd!
You can find all of our discounted - and upcoming - games here:
Bandits are standing at the gates of your village, and judging by their expressions, they are not happy. They have demands!
Your villagers are in turmoil. Some are hiding and taking their valuables to safety. People are peering fearfully and spellbound through the windows of their huts. Some appear determined and are looking at you, their leader!
This is Bushidō in action: to stand firm when chaos comes knocking, and defend your people with honor, even at the cost of blood.
The next big update for Sengoku Dynasty is coming soon, and it's all about raids. Here's a sneak peek at what's to come!
As always, feel free to share your questions, suggestions and thoughts here, on Discord or on our social media channels!
A hotfix with an important note: Please update your GPU driver to the latest version, if necessary install the latest driver again!
Added
Added the winter cloak recipe to the workshop
Added the shrine priest outfit recipe
Changed
Disabled Seasonal Quests for local player’s current spouse and parent
Fixed
Fixed all `wait season` objectives that are automatically completed after passing the dynasty
Fixed HP not regenerating during sleep
Fixed passive non- functional hit point regeneration not working after the player was freezing.
Fixed the straw cloak not protecting against freezing after dying
Fixed starting perks are included in the perk prediction
Fixed both timer and icon for the status effect disappearing when the player selects an empty slot in the inventory
Fixed the minor `freezing` notification that was activated after walking away from a source that provided the `warm` status effect
Fixed that Ako could have the personal quest activated, but with no relevant dialogue
Fixed naked characters not freezing in winter
Fixed the straw cloak adding armor, poise, and encumbrance to player's stats
Fixed encounter NPCs not loading a quest marker
Fixed the delivery of building materials not bound to building animation
Fixed Seasonal Quest rewards becoming stale
Fixed the personal quests Harvest Protection, Scarecrow and Cold Weather. These changes are not save-compatible, so if you have them active in your save, please pass one season to apply the fix
Mono no aware (もののあはれ) is all about appreciating the impermanent nature of life. With this update, Nata Valley should feel more alive and in constant flux. Moment-to-moment the world will feel a bit different – cold, warm, wet, or hot. Each season, your villagers will request new things from you. And on a larger scale, generations will pass as you hand down your duties to your children. Do tell us how it feels – we are eager to listen to your feedback, as we continue to develop the game.
Statuses
Skinny-dipping in the sea in winter? Now it will get much more exciting – and dangerous – with the introduction of environmental statutes, like wet, cold, or freezing. They will affect your stats or even kill you if you’re not careful. But don’t worry, you’ll be able to counteract them by getting warmed by the fire in winter, hiding under a roof during a storm, or having a cooling drink under the scorching sun. In future updates, we plan to add even more unique statuses to fully emulate the survival aspect of Sengoku-era Japan.
Personal Quests
There’s always something to do in Nata Valley – now even more so with the introduction of Personal Quests. They are simple tasks, procedurally distributed among all your villagers and other friendly NPCs. They are seasonal – which means you have to activate and complete them within the timeframe of one season. When the season ends, all unfinished quests will fail, and new ones will be randomly generated. In future updates, we plan to add even more types of quests and make unique NPCs distribute them.
Character Backgrounds
Add a little bit of flavor and boost your character! The character editor now features a brand-new Backgrounds tab, allowing you to choose your avatar’s past. Each background grants a unique starting perk, giving you an edge by boosting XP gains in a specific Way of Life and access to a background mastery perk further down the line. Choose wisely and let your journey begin!
Note that background perks are not counted towards achievements. But wait, there is a way to get them all on a single character, as they are inheritable!
Passing on the Dynasty
Your child was living the dream – the one in which you’re stuck in school forever! – but now he or she will finally be able to graduate and take on the task of forging a famous dynasty. The abbot will allow for the graduation ceremony, illustrated by a new animated cutscene, giving you a chance to create your new character. They will inherit your inventory, starting background perks (other perks will be reset), some XP for initial unlocks, and dynasty level. If you pass on your dynasty several times, you could even enjoy all background perks at the same time!
Steam Deck Compatibility
Sengoku Dynasty has reached the status “Playable” on the Steam Deck. We will keep improving the game for a better experience on Steam Deck.
Changed
Special Project construction site has new visuals (removed ropes and wooden columns, added more subtle bamboo marker instead)
Adjusted final main story cutscene to better support female player character
Rebalanced animal spawners (previously too many animals spawned, especially of a higher rarity), renamed them to Animal Hunting Spots, and added their markers to the compass
Cooking Pot item can now be stored in the tool storage
Rebalanced resource distribution across the map, mainly deposits
Neutral villages were updated with new assets
Increased stack sizes in Dynasty Storage so that you have more room for storing items, especially in the late game
Minor UI improvements
Some focus asset unification
Zero on priority list now has better visibility with a dark font
Made background texture for most tabs more uniform for better text readability and contrast
Save incompatibility pop-up and icon were removed
Faces, hair and facial hair selection are now chosen with a slider
Removed sound from save notifications to make autosaves more subtle
Centered headers in all UI tabs
Added
Fox SFX
Confirmation pop-up for loading a saved game
Confirmation pop-up for changing game modes
New Wood Storage building model
New, thicker arrow models, with unique arrowheads and fletching for better visibility when picking them up in the wild
Villagers and NPCs will now prefer roads when moving around
You can now dash with a bow or no holdable equipped
New player clothing set: Shintō Shrine Priest including Miko (female) and Kannushi (male) clothing
New player character male faces
Dynasty description displayed as header in the Dynasty Summary tab
New Way of the Monk perks: Haggler and Seller
New decoration surfaces for both Hunter’s Hut and Guard Tower (more to come)
Mortar and pestle at the herbalist station
More NPC interactions with Monastery Chozuya and Monastery Belfry
Fixed
Achievements that require other achievements not unlocking (for example Gotta Slay 'Em All)
NPCs lacking SFX when sprinting in the snow/rain weather
Iwasaki warehouse's rooftop lacking collisions
Default village icon being pixelated on the Map UI
Effects of Blade Ward and Second Skin perks not applying after death
Inaccurate consumption prediction calculations due to not accounting for input items – this may cause you to see a significant change in your need production values, the more you relied on more processed items
Tanto and katana equip & unequip animations
Metal materials in Food Storage, village gates, and other models not displaying properly and being too reflective
Non-functional items (like logs or broken tools) becoming tools in the production slot
Snow appearing inside some buildings for clients
Demolishing structures causing micro-teleportation for clients
Mantle animations not playing in TPP
Beam/column sockets and decorations visible when a beam/column is hidden
FPP camera stuttering on client when using a weapon
Wrong Doburoku consumption animation prop model
Bears near one of the caves might get stuck due to stone deposit's placement
Wrong Tea Drinking SFX
Black stains on the well texture
Delivery of building materials not being bound by hammering animation
Players losing unique Nijo Mask by talking to her with a full inventory
Some villagers are not able to find a path through gate doors
Some NPCs using bow during holdable swap animation
Some enemies switching weapons from bow to melee too often
Players being able to parry fall damage (it was cool though)
Some enemies are not being able to reach a retreating player
Reloading a save breaking the production in the Iron Ore Processing Station workplace
Possible to go out-of-bounds in the Iwasaki mine
Wrong river SFX at the Ashigaru enemy camp
Banners being transparent (added back side material)
Sengoku Dynasty is in the Steam Spring Sale!
Youkoso!
Good news! We are starting the Steam Spring Sale today and have a few discounts for you. Sengoku Dynasty is available at a whopping discount of 30% in this sale!
The sale runs from 13 March to 20 March 2025
Take this opportunity to expand your gaming experience and get the offer while it's available!
If this is not enough, check out the Permafrost demo while you still can!? Also don't forget to put our next highlights of this year - Vikings Dynasty and Survive the Fall - on your wishlist and make sure you don't miss any updates!