Will there be a militia you can create to defend the village?
We plan to include basic companions (guards engaging attacking enemies) in the upcoming Village Raids feature.
Will you add a higher cap for storage?
Yes, we plan to increase the max stack size of items in storage.
Why are there decimals in the currency?
From the game design point of view, decimals give us a chance to better balance prices. If the cheapest items, such as grass, cost 1 coin, all prices have to scale up, causing an unpleasant feeling of inflation. From the narrative point of view – during the Sengoku period coins were not used for their nominal value, as it was too easy to cheat. Merchants weighed coins to determine their value and were frequently splitting them into pieces to achieve perfect balance.
Will there be more armor sets?
Yes, we are currently working on a new armor set.
Will climate and weather affect the villagers and players? Will we get negative effects from being careless (diseases etc.)?
Yes, we are currently working on implementing status effects related to weather and other environmental factors. Players will have to counteract them by, for example, wearing warm clothes or setting up a campfire.
Can you adopt a child as heir?
The upcoming update will expand on the existing family quest system, allowing you to pass your dynasty to your heir and continue playing the game as a new character. We do not plan to add adoption as an alternative way of becoming a parent.
Will the skill/legend system be resettable?
In the upcoming update when you pass your dynasty on to your heir you will reset all your character’s individual perks, while keeping starting background perks, allowing you to progress again with some head start. The legend progression represents the development of the whole Nata Valley and therefore will not get reset when your character passes.
When will Sengoku come to consoles? Can we play co-op there, too?
Sengoku Dynasty will be available on consoles in 2025 along with the co-op mode and cross-platform play.
Can we build bridges on our own?
We are looking into the possibility of player-built bridges. It may be added to the upcoming updates.
We’re currently preparing the next update, so while we are at work, we’d like to share the answers you posted to us in the recent questionnaire.
You have sent us a lot of questions, some of which go beyond what we have planned for 2025, but maybe we will come back to them later this year. You know that we always read your suggestions and ideas and implement them if they are feasible. So, keep asking us your questions here, on Discord or our social media channels and share your thoughts, ideas or feedback with us! Now without further ado here are the questions and answers!
Will the character editor be expanded? Will we get more hairstyles and more dresses/clothes?
Yes, our art department is working on new faces, hairstyles and clothing sets that will soon be added to the game. We are also adding character backgrounds that provide some unique starting perks.
Will there be more sounds and animations for villagers?
Yes, we plan to soon rework the living village simulation system, so that it feels more immersive.
Will the cap for villagers be expanded?
We introduced the cap mostly for optimization purposes. After recent improvements in that regard, we are considering making it customizable as a game setting in one of the upcoming updates, along with other changes around population progression.
When is the new map coming? Or is it an extension to the existing map?
We are currently considering expanding the existing map, but we don’t have any details to share yet.
Will we get more additions to the Zen Garden?
Yes, there will be more structures added to the Zen Garden category.
Are there more languages to be added?
There are currently no plans to localize the game into additional languages.
What about summer/winter clothing?
We are considering adding a feature which would allow you to dress your villagers in a clothing set of your choice. Right now, we can’t talk about details though, including whether the clothing dynamically changes with seasons.
Will there be more unique quests?
In the upcoming update we will be adding procedural, seasonal quests, which will be distributed by the player’s villagers and various random NPCs across the map. There are currently no plans to introduce new narrative side quests.
Will the map become livelier; will you add POIs to discover?
We plan to continue working on new content that will make the map more interesting. That includes things like more variety in encounters or improved neutral villages.
Dynasty Series - Community Survey!
Over the last five years, we have received so many incredibly good, interesting and funny ideas and suggestions for Dynasty games. Different eras from the Stone Age, to Egypt, to Rome, to the distant future. Various places, western dynasties, eastern dynasties (we know there are small but subtle differences that make up a dynasty).
Now we want to hear from you: What makes a Dynasty game perfect to you, what should be included and what would be your favourite setting?
We have created a small survey with a few questions, in which you can describe your “dream” Dynasty game to us!
Take the survey here:
https://forms.office.com/e/WB58NYxBQW
Do you have any further questions or comments? Then feel free to visit our Discord or our social media channels!
Hotfix to v1.0.2.1
Youkoso!
We have a few fixes for you and, of course, we are continuing to work hard on further improvements.
Changelog
FIXED
Disabled HP Regen for enemies
Fixed that replacement tools in production slots feature stopped working due to repair mechanic
Fixed that broken tools won't be used during repair process if placed in general storage
Known Issues
The game can assign a broken version of a tool to the production slot instead of a functional tool. It's related to the old "logs as tools" bug. The issue will occur if the broken tool is of higher tier than available tools.
Sengoku Dynasty - Across the Realm
Following up on the 1.0 Daimyo Update, this patch focuses on improving your experience across the board. It offers a noticeable performance boost, along with several smaller improvements – including ranged enemies, repairing items, renaming buildings, and more!
Performance
We optimized systems across the whole game, including farming, environmental audio, NPC animations, AI, net code, and others. Let us know if your gameplay is now smoother, and rest assured – this is not the end of our effort, and the tech team is already working on more optimizations for the next update.
Ranged AI attacks
Combat just got a bit more challenging! Enemies will now attack you with bows from a distance, and switch to melee weapons when engaged up close. This comes with a bunch of smaller combat fixes and adjustments (listed below).
Structures enumeration and renaming
All structures crucial to your production and dynasty management are now enumerated. Additionally, you can now give distinct names to each of your buildings by targeting the foundations. That should make navigating all houses, workplaces, and beds much easier, especially in the late game.
Knowledge tab
Helpful tutorial entries, tips, and warning explanations are now always accessible in the new “Knowledge” tab. Its contents will be expanded in future updates.
Autorun
Hit that NumLock key (or RS+LS on gamepad) and run, run, run!
Repairing tools and weapons
When durability runs out for your more advanced tools and weapons, they will now break instead of getting destroyed. You will be able to repair those broken items, using new repair stations – for a fraction of the cost of a new item.
OTHER CHANGES
Added
HUD icons to represent healing and stamina regen consumable effects
Poise bar for hostile NPCs
SFX for arrows
Continuous ghost placement hints when building structures with a hammer
Items that can be stored in personal containers only now show "Personal storage only” status
Oil Press workstation furniture (Kitchen) for mass vegetable oil production
New village gates in the Kabuki-mon style
Masterwork Katana model and item
New traditional meals, including a new soups meal category
Decoration compositions for forager roofs
Monk XP rewards for selling goods to traders
New thatched rooftop for Fisherman’s Hut
New standing fishing animations included in the Fisherman's Hut
Changed
Improved dash ability and its use in enemy behaviors
Improved enemies return to base behavior
Improved models, materials, and animation of several weapons and armor
Adjusted enemy camps and setup (behaviors and weapons)
Polished aiming with bows, including a new crosshair for aiming with a bow
Adjusted map texture in Map UI
Improved farming field interaction UI displaying the field name for growing plants
Changed Dynasty Management sub-tab menu from vertical to horizontal layout
Aligned enemy world marker with their health bar for consistent appearance
Rebalanced Lighthouse SP cost
Reduced fox spawn amount
Updated some deposit and resource placement on the map
Adjusted Wineberry and Lingonberry set up so that they can be permanently removed with a shovel in Winter
Adjusted foliage removal collider on fences
Adjusted enemy SFX to make them more audible when they approach the player
Fixed
Fixed some players not being able to join co-op on late-game saves
Fixed snow appearing inside buildings
Fixed player being unable to swap outfits or accessories on the gamepad
Fixed Priority Tab resetting to default on load
Fixed inventory sorting button not accessible on gamepad
Fixed missing stats for a bandit outfit
Fixed layout of dialogue UI
Fixed missing RT/LT icon hints in some places
Fixed world markers not appearing after approaching them the second time
Fixed Fisherman's Hut Boat furniture grid preventing placement in some instances
Fixed Papermaker entrance limit being too low
Fixed bow jitter on the client
Fixed wrong NPC poise value on spawn
Fixed Peasant Outfit icon
Fixed Blade Ward perk not working properly
Fixed wrong calculations of warrior skill tree progression
Fixed missing fence in the pirate camp
Fixed projectiles colliding with dead enemy capsules
Fixed player being able to switch categories on gamepad when the tutorial is open
Fixed multiple small issues around the map
Sengoku Dynasty – Questions and Answers 2025
‘The old year has passed, a new year begins. But in truth, it is only a new moment, replacing the old one.’ - Ryōkan Taigu
Youkoso!
Time to emerge from hibernation to deliver new updates and collect questions for a Q&A.
The first updates of this year will be released soon, the first of which will be mainly technical, and the following update will then generally provide new exciting features and content.
Let's move on to the questions and answers. We've received questions from you here and there over the past few weeks about our November 2024 roadmap and this year's console release. We're sure you have more questions, so now is your chance to send them to Superkami and us (until 14 February)!
Playing Sengoku Dynasty on Console and on PC… in Multiplayer!
Youkoso!
Yes, the console version is officially in development—and we will soon explore crossplay also with Steam players on PC! WE LOVE CROSSPLAY! Imagine building, exploring, and thriving in feudal Japan with friends, no matter where they play.
Stay tuned for more updates!
Sengoku Dynasty - Celebrating 100,000 Followers
Youkoso,
When we started working on Sengoku Dynasty, it was just a few people with a dream.
Now, we’re thrilled to share that we’ve recently hit a milestone: 100,000 followers on Steam.
We owe everything to you, our players, and are so happy to see so many of you here. Thank you!
If you’d like to get updates, peek behind the scenes, and much more, make sure to follow us here.
Sengoku Dynasty wishes you happy holidays!
Youkoso!
Happy Holidays, dear community!
The year is drawing to a close, and we would like to take this opportunity to say thank you – for all the wonderful settlements you have built and the unforgettable adventures you have shared with our wild boars and wolves.
May your holidays shine!
Stay healthy, stay strong – and don't forget to enjoy a great time AFK, too. If you don't want to be AFK: feel free to play a game in the deep snow of permafrost, you might meet a few snarling acquaintances there!
Here's to many more exciting gaming adventures in the new year 2025!
See you soon!
PS: If you fancy some ice and snow, why not try the Permafrost demo!
Are you ready to brave the storm-tossed and raging seas? Do the gods smile on you? Do you have the courage, strength and wisdom to become a Jarl?
Then board your dragon boat and set out on an epic journey that will take you to the starting point of the raid that the skalds will sing about for hundreds of winters in the longhouses. Become part of Vikings Dynasty!
Here in the far north, life is hard, rough and relentless. Here life means fighting for survival every day! Whether on a boat in the middle of the stormy sea, surrounded by your loyal, battle-hardened warriors and Valkyries, or on barren earth, where Uller and Skadi make life difficult for you and your clan – you must prove that you are a true leader.
Discover an open world full of secrets, dangers and breathtaking beauty!
Build your own kingdom. Use tools and raw materials to build a mighty village and turn it into a fortress of the north.
Conquer the wilderness. Hunt wild animals, explore unknown islands and face the terrors of nature.
Rule over land and sea. Build ships, master fishing and guide your tribe through treacherous waters.
But that's just the beginning. Gain followers, forge alliances and lay the foundation for a dynasty that will outlast the legends. Master the art of agriculture, perfect your shipbuilding skills and lead your settlement to prosperity and power. Rise to become the unchallenged Jarl and reach for the stars – who knows, perhaps Valhalla is written in your destiny.
Will you go down in the annals of history, or will you be blown away in the cold winds of the north? The gods are watching. Now is your time!