With version 1.0.1.1 we are fixing some annoying bugs that affected the family quest, alongside other improvements and further optimizations.
Since the 1.0 release we have been busy reading your feedback and looking for the most important issues to tackle. Please, keep it coming, as we continue work on the 2025 roadmap items, including features like a more immersive character editor or village raids.
New Additions
Added Katana T3 recipe to Blacksmith workplace
Implemented additional confirmation pop-ups (respawn, reset tutorials, override bed assignment)
Changed motherlode definitions for the Central Plains Region
Optimized markers (for slightly better late game performance)
Bugfixes
Fixed family dialogue not being available for some spouses
Fixed missing notification for money gained in quests
Fixed display of text on special project panel
Fixed health modifiers below 1 not changing correctly in game custom settings
Fixed female hand position when defending with the spear in FPP
Fixed resetting custom game mode to default not affecting checkboxes
Fixed "next page" button prompt overflowing tutorial window UI in some languages
Fixed markers not appearing after approaching them second time
Fixed scars and freckles not working for new female heads
Updated translations for "Fix the family quest bug" button
The New Face of Daimyō – Update Available!
Version 1.0.1.0 introduces performance optimization, which – along with AI bug fixes – should make the experience of conquering enemy camps smoother and more enjoyable. It also adds two new female faces for your character and villagers. All this, accompanied by a host of QoL improvements, should make your time with Sengoku Dynasty a much better experience.
Since the 1.0 release we have been busy reading your feedback and looking for the most important issues to tackle. Please, keep it coming, as we continue work on the 2025 roadmap items, including features like a more immersive character editor or village raids.
New Additions
Two new female faces and updated textures for existing faces (more coming soon)
Refugees will now have more varied and randomized looks
Added a gameplay setting for resetting character customization in-game
Added a spouse indicator in the dialogue UI and on the population list
Added a player’s spouse compass and map marker (if you’re using a save, you will need to talk to your spouse to activate it)
Added a quick save (F5) and quick load (F9) feature
Arrows now deal different damage based on their type. Ranged attack damage is now based on both arrow and bow quality.
Animals will now attack nearby bandits.
You can now place multiple ghosts continuously for all structures by holding Shift when confirming placement with LMB (or LStick Press + RB on the gamepad)
Added a slider for the voice-over volume
Added an option to disable controller vibrations in the gameplay settings
Added an option to detect and set optimal video settings
Added a ‘Reset to defaults’ button to gameplay, game mode, audio, and control settings
Added a ‘Hide HUD’ button (F10 by default) to the control settings
Added straw thatch and wooden roof variants for the Forager’s Hut building
Consumables now heal over time instead instantly
The Tavern building now hosts a tavern keeper service job
Service buildings have their own category for furniture now
Added new tutorials for the priority tab and legend (perks) tab
Added new loading screen trivia
Added bear sprint attack animations
Added Jizō figurines to the map
Increased paper lamp light radius slightly
Added a custom mouse cursor
Added ramps to the Papermaker building
Other important changes
Improved aim with a bow
Gloves are now a part of a clothing set - the gloves equipment slot was removed
Resources like deposits and tree placement on the map have been slightly rebalanced to reflect the nature of each region better
Sleeping regenerates health now, based on duration (better beds will return health faster)
Improved scene lighting in the character editor
Wolves and boars will not hurt their own kin when attacking as a pack
Increased Monk XP for shrine discovery and blessings
Improved item description UI in the inventory – it's easier to read and item stats have a larger font
Adjusted gamepad sprint toggle
Improved default icons for equipment slots in the inventory UI and for some Tailor recipe categories
Improved male ragdoll animation
Improved iron ore deposit model
Rebalanced enemy monetary loot and drop
Rebalanced trader inventories, leather will now be available sooner
Increased HP penalty for eating poisonous mushrooms
Improved perk descriptions to be more precise in some cases and to list effects per perk level
Improved the Arrow Stand Furniture to correctly state that it is a random, seasonal arrow generator, and removed it as pre-placed furniture from the Armory – the recipe for it is now added to the Weapon Racks category
Improved Aki and Fujiuchi trader inventories to reflect their backstories
Added monetary rewards for some quests
Combat fixes
Fixed the severe performance drops when fighting in enemy camps
Fixed the AI not attacking player in co-op when the other player was engaged in combat with that AI earlier
Fixed enemy attacks sometimes not registering for clients
Fixed the poise break that enemies may override with block or dodge
Fixed clients sometimes not being attacked by enemies after reloading a save game
Fixed animals ignoring player armour
Fixed enemies not going back to their base after losing any aggro
Fixed a bug preventing the option to disable friendly fire
Fixed a bug with excessive damage for a third AI attack with a spear
Fixed an issue where the player was able to parry fall damage and animal attacks
Fixed arrows not hitting the landscape and other solid objects properly
Fixed enemies not able to catch up with a player using a bow and backing up
Fixed bows reloading not correctly
Fixed that players turning away from opponents were on a soft target lock
Other fixes
Fixed multiple NPCs acting as player’s spouse (see below for more information)
Fixed the spouse still carrying a child after putting it to the monastery
Fixed clients sometimes getting stuck on a black screen when joining a co-op session
Fixed changing furniture (like a bed upgrade) unassigning the worker from their workplace
Fixed workers getting unassigned from their workplace when changing their sleep place despite remaining in the same village
Fixed workplace furniture with 5 actions handling inputs correctly
Fixed players with pre 1.0.0.10 saves unable to unlock fish meal recipe after completing Ryujin quest (use the idle dialogue with Chiime to unlock retroactively)
Fixed that a player would receive item and recipe rewards prematurely in the Wild Hogs quest
Fixed refugee camps in neutral villages not spawning evenly and randomly across all locations
Fixed armour recipes not unlocking when liberating the Aratani and Segi regions
Fixed Masterwork Hammer's first-time craft award to 1000 XP
Fixed the tool slot allowing to assign adze instead of axes for steel and masterwork quality
Fixed arrow icons being too large in the ammunition slot
Fixed teleportation issues in Wild Hogs quest
Fixed a death loop occurring when using old saves with a custom game mode having modifiers set to zero
Fixed the happiness widget being too small for some language versions
Fixed wrong localization for deleting a save
Fixed character rotation in the character editor not stopping when switching from gamepad to mouse
Fixed controller force feedback triggered when using a mouse/keyboard
Fixed the Shinto Miko using Amu Namida Butsu greeting, and will use a more standard greeting instead now.
Fixed the items tooltip inheriting stats data from items they were previously swapped with
Important - Family quest bug
We found a bug with family quests in version 1.0.0.10 of the game. In some cases (usually in big villages) multiple NPCs could have started acting as your spouse. In 1.0.1.0 this will no longer be an issue for new games. For affected saved games please follow these steps:
Backup your save game
Load the save
Find the spouse you married and talk to him/her
If the save is affected, you will see a repair dialogue asking you to confirm that the NPC you’re talking to is in fact the one you chose as your spouse
Once you do that, the issue will be fixed: you should be able to progress the family quest normally, the spouse marker will appear, and no other NPC will behave as your spouse If you end up assigning a wrong NPC as your spouse, reload the backed up save and try again
The Time of the Onsen - Nominate us!
Youkoso!
It's that time of the year again!
Welcome to the 2024 Steam Awards!
We're throwing our Jinkasa into the ring and seeing what surprises we get!
So vote away and nominate Sengoku Dynasty for the “Sit back and relax” award!
Update to 1.0.0.10 - More Fixes!
Youkoso!
We have more bug fixes for you and, of course, we are continuing to work hard on further improvements.
As mentioned elsewhere: Let us know if you encounter any new issues. We are actively monitoring the forums and will update the game further as needed.
One of the next updates will adjust the villagers' needs so that smaller populations can be supplied more easily and with less effort. The population threshold will be around 40 inhabitants and below. The needs of larger populations will also increase progressively. Overall, refugees will be more likely to be encountered, and more people will visit your village.
The Changelog:
FIXED
Fixed crashes (additional safeguards).
Fixed luxury needs showing up as nil value (“0” ).
Fixed refugees spawning in insufficient numbers.
Fixed the ruins in the enemy camp near Segi duplicating on save-load.
Fixed a bow not dealing any damage when used with low hair tension.
Fixed the quest hub description not displaying gendered text correctly.
Fixed enemies wandering off from bandit camps (will only partially fix saves).
Fixed the incorrect order of T4 and T5 kama recipes at the blacksmith.
Fixed missing recipe unlocks in the quest flow.
Fixed enemy bodies partially sinking into terrain.
CHANGED
Added the Bamboo Ball crafting recipe.
The new villager needs application delayed.
Adding the fishing net crafting to the tailor.
Made the bronze recipe and technology unlock process easier.
Minor setup fix.
Made Ako, Sayuri and Ukome romanceable after they became villagers.
Rebalanced refugee encounter setup.
Add recipes for the paper lamp crafting in the workshop.
Remove unused cooking stations from kitchen furniture.
Updates make people hungry, so just a little note!
Welcome to the world of Japanese cuisine in Sengoku Dynasty
Japanese cuisine is more than just food – it is a journey into a centuries-old culture that embraces values such as mindfulness, harmony and respect for nature. From the clarity of a steaming bowl of miso soup to the diversity of a plate of sushi, each dish tells its own story and invites you to experience Japan with all your senses.
This cookbook will guide you step by step through the art of traditional Japanese cuisine. You will learn the basics, starting with classic ingredients, and discovering how to prepare simple yet flavourful dishes using fresh, seasonal ingredients.
Enjoy cooking and itadakimasu – bon appétit!
Update to 1.0.0.9 - Crash Fix
Youkoso!
Over the weekend, we received numerous reports about crashes occurring when changing seasons or loading saves. We’re sorry this issue impacted your gameplay experience and spoiled the enjoyment. It was a surprise for us, as it didn’t appear during our testing for version 1.0. Our apologies for the inconvenience.
Thanks to our amazing community, we’ve identified the cause and just released a hotfix that should resolve this specific crash for most players. We also took the opportunity to address several other minor bugs:
FIXES
Fixed issues that could cause some of the crashes.
Fixed that some enemies are not engaging in combat.
Fixed the Enemy Damage Modifier setting not working properly.
Fixed a debug visible on player character when turning on PvP.
Fixed the NPC not looking at the player in dialogue with the client.
Fixed the kanabo item dropped by enemies.
Fixed sorting items without a default storage which made them disappear.
Fixed drowning in the onsen.
Fixed NPCs getting stuck in the ice storage.
Fixed issues with cutscene subtitles.
Fixed the poise armour resetting.
Fixed physics on bandit pauldrons.
CHANGES
Balanced drop durability.
Balanced drowning to be less punitive
Balanced SP worker cost for Large Bridge in Easter Swamp Region.
Removed edges in path materials.
Made the Herbalist Station mandatory in Forager's Hut.
Removed pickaxes from boss loot.
Optimized the ragdoll.
We hope that with these fixes you have a more seamless playing experience. Of course, we are working hard on making additional improvements as per our roadmap.
Please let us know if you encounter any new issues. We’re actively monitoring the forums and will continue updating the game as needed.
Necesse X Sengoku Dynasty Bundle!
Youkoso!
Still not enough exploration and adventure? Have you already struck fear into the hearts of all the bandits?
We have joined forces with the developers of Necesse to double the mix of adventure, combat, crafting, colonisation and co-op!
Immerse yourself in the sandbox that Necesse offers and take up the fight for survival both there and here in Sengoku Dynasty!
So, get or complete the Survival Bundle now!
Sengoku Dynasty – The Path Beyond 1.0
Youkoso!
With the release of version 1.0, we want to extend our deepest thanks to all of you who joined us in Early Access. Across 25 updates—major updates, patches, and hotfixes—you’ve helped us bring Sengoku Dynasty to the 1.0 version. Now, as you dive into the world of Sengoku Dynasty with the most important and biggest update ever, we're excited to share what’s next on our journey together. Our commitment doesn't end here; we’ll continue enhancing your experience with new features and improvements.
Here’s a glimpse of what’s ahead:
Enemy Raids
Prepare your defenses! Soon, your town will face enemy raids, adding a new layer to combat. Get ready to strategize, protect your people, and defend your home against these threats. As always, if you prefer a peaceful playthrough, you can disable this.
Enhanced Heir System
An extended heir system will allow you to secure your legacy within Nata Valley. Children will stay in the village rather than heading to the monastery, letting you cultivate your dynasty’s future close to home.
Seasonal Challenges
Brace yourself for harsher winters and seasonal events! New status effects will make each season distinct, requiring smart planning and resource management to keep your dynasty thriving through nature's toughest challenges.
New Animals
Expect new animals to roam the lands, enriching the ecosystem and adding fresh opportunities (and dangers!) as you expand your domain.
New Map
A fresh map is coming, offering unique environments, resources, and challenges, perfect for exploring new playstyles and increasing replayability.
Procedural Quests
To keep the gameplay fresh and engaging, procedural quests will be added. These quests will present you with new objectives and rewards, giving you dynamic goals to pursue as your story unfolds.
Spiritualism & Karma
Spiritualism will deepen with a new karmic system, connecting your actions to a spiritual journey that will impact your dynasty’s path forward.
Performance Optimizations
We’re committed to ongoing optimizations to ensure a smoother experience, with consistent improvements to performance as we continue adding new features.
Thank you for being a crucial part of Sengoku Dynasty! We can’t wait to hear your feedback and see where you take your dynasty.
Connect with us here, on Discord, or on social media, and let’s continue this journey together!
Sengoku Dynasty – The Daimyō Update!
Youkoso
This release marks a significant milestone in the development of Sengoku Dynasty. With the introduction of map conquest – the Daimyō System, support for female character and character customization, fully fleshed enemies, enhanced combat and new weapons, a complete story arc, and a new family questline, we are ready to open the game for everyone. We hope you will enjoy the update and rest assured that this doesn’t mean the end of development – the potential is too big.
We’re looking forward to hearing your feedback, as we continue to add new features and content and we will present to you a new roadmap in the next few days.
Here is what 1.0 has in store:
The Daimyō System
Introducing a brand new, strategic layer to gameplay, the Daimyo System. It divides Nata Valley into regions where the infrastructure is in shambles and the area is overrun by hostile factions. Led by their powerful leaders, each faction has a centre of operation in a large camp and prevents your villagers from exploiting local natural resources, like various ores and wood types.
To show your people that they are safe, and convince more of them to join your cause, you will need to liberate as many regions as you can by defeating the enemies and building special projects. Painting the map with your colour will be rewarded not only with access to rare resources for your workers but also with unique recipes and technology. Every liberated region propels your Dynasty forward, giving you lots of XP and allowing you to face greater challenges.
The Daimyo System comes with extensive balancing changes, including reworked prices and new resources like copper or tin – and that’s why we strongly recommend starting a new game. You can still load old saves, but the game will not be as enjoyable because it will break the balance completely.
Character customization
Female leaders and warriors played a significant role in Sengoku-era Japan. And with the introduction of the female player character, you can play as one of them! But that’s not all. You’ll now be able to use our brand-new editor to customise your character. Choose your gender, head type, hairstyle, eye colour, various skin imperfections, and your name to ensure you stand out in that coop session!
Enemies
And since we are on the subject of striking characters – we're introducing proper samurai gear, with heavy armour, an intricate helmet, and proper chainmail shoes, as well as new fearsome weapons: naginata and kanabo - as well as one more traditional Japanese weapon – (can you find this easter-egg)? Bosses will now really strike fear into your heart, to the beat of new combat music. They will command many more diverse groups of different-tier warriors. That should make defeating new enemy camps much more satisfying. Additionally, with improvements we made to the combat AI system, focused on the group behaviour of enemies, it should be also much more strategic and less chaotic. Hunting was also improved with simplified bow targeting, a variety of new arrow types, better animal AI, and health bars.
And for the peaceful builders out there, who worry that these new challenges will stand in their way, we introduce new game settings that support a more peaceful playstyle.
Family quests
This wouldn’t be a dynasty game without an option to grow your family. With 1.0 we’re adding a new questline, which allows you to choose – from among your villagers – a love interest of an opposite gender, engage in romantic dialogues, get married, and eventually become a parent. Engaging your spouse carrying your baby you will be tasked with providing essential childcare items. Eventually, you will send your child off to get an education in the temple. All these life-changing events are illustrated with new, atmospheric cutscenes.
For now, the quest line stops right before graduation, but you can expect an option to pass your dynasty onto your heir and play as a new character who will continue your legacy soon.
New Buildable structures and mansion
Have you ever been a little jealous of Saburobei’s luxurious house? The owner of the Iwasaki mining village lived in a stylish and spacious shunden-zukuri style mansion, tea house included, while you had to contend with a humble village house. Not anymore. You can unlock new mansion recipes, including various buildings, walls, and even some temple pavilions. Try to incorporate those new imposing structures into your village layout!
Greetings and goodbyes
NPCs will now appropriately acknowledge you – by bowing or uttering one of several historically accurate greetings or goodbyes. Some will be more polite, some rather harsh, depending on your Dynasty's status in the valley or, in the case of your villagers, their happiness level.
Narrative cutscenes
The main story now feels more complete with the introduction of new story beats and cutscenes (no spoilers!). All of them come with new music and voice-overs. And if quests are what you want to primarily focus on, then you will be happy to know that in the next update we plan to add procedurally generated quests, so that you can do them as often as you want.
Achievements
We are introducing about 40 achievements, encompassing all the different systems in the game in the hopes of awakening a completionist in you.
Wait... There’s more!
Beware! Unhappy villagers will now leave your village.
FPP combat is now fully supported.
New Herbalist crafting station that allows you to focus on crafting some new healing items and medicine.
New weapons.
New villagers now start with a Content level of Happiness.
Your Dynasty Consumption is now set too high by default. If you want to save some resources while keeping your villagers content at best, turn it off.
The Dynasty Needs panel got an upgrade – it now shows what is the next need that will be required and at what population threshold.
New VFX – dust, water, sparks, dirt, wood and stone splinters, and Sakura petals.
The co-op was reworked to support character creation for clients. The process of hosting or joining a session was simplified and should feel more streamlined.
Going deep into the water will now cause damage and eventually, you will drown (unless you enable the infinite health setting).
New endgame production building: Forge.
New items like the hoate mask, enemy trophies, and new types of beverages.
New emotes, some accompanied by a V/O.
New loading screen tips for those who grew tired of that Honen quote. You know which one...
New buildable shrines of all Kami types.
Some of the map shrines were turned into special projects, and all of them can be made functional.
Decorate your abodes with 40 new wall banners with beautiful illustrations! Decorating was also streamlined a little bit, with columns and walls being now the same type of vertical surface, and wall-mounted light sources requiring fewer recipes to be completed.
Light up that darkness! Dropped light source items now brighten up the area, making cave exploration and night activities easier.
New combat-related custom game settings that will help you tweak your fighting experience.
Minor food storage building furniture improvement to stop your villagers from getting stuck in the structure.
Important – you will now be able to cut down bamboo with a katana. The better the sword quality, the faster you can cut even a whole forest! You can now also cut down large bamboo trees with any axe.
Complete loot re-balance for any abandoned chests, enemy loot chests, and drops.
The mining of deposits is now possible only with a pickaxe to keep the shovel dedicated solely to permanent foliage removal.
Various new recipes were added to some existing crafting stations to make job management and production chains easier to handle. There are also some new workstations, for example, the loom, which allows you to produce linen, required in most wearable items’ recipes.
The Guard Tower structure is now unlockable with the Dynasty Level instead of a perk. The Security Services perk was cycled out for now.
The map tab UI got an improvement, not only can you turn the region overlay on and off, but the map legend got an update as well to better reflect the new game content.
Crops should now grow faster when you tend to them personally, so make sure you fertilise your fields and hope for that rain!
And a host of other fixes, minor improvements, and balancing changes.
The Hotfixes 1.0.0.4 & 1.0.0.5 solves display problems with texts in some languages.
Sengoku Dynasty – The Clock is Ticking!
The countdown is unstoppable! Just a few more hours until the gates to Sengoku Dynasty Version 1.0 finally open. The long wait is almost over, and a new chapter begins. Are you ready to dive deep into the world of Sengoku Dynasty?
Here’s an overview of the launch times—mark the moment on your calendar!
Prepare your katanas, gather your resources, and brace yourself for the adventure of a lifetime.
Honor, strength, and growth to your legacy!
See you soon in the game!
Sengoku Dynasty - The Summary of the Daimyo Update
Youkoso!
Sengoku Dynasty 1.0 is just around the corner. It’s a major update that includes the expanded battle system and the daimyo system, to free the Nata Valley from hostile factions – either peacefully or with a blade! You can also fight in first person.
Your opponents won't make it too easy for you, if you want. But you can equip yourself accordingly and choose from a variety of weapons to face your enemies.
Romance is coming to Nata Valley! It's time to impress the ladies or the lads in the villages. Approach them and see if they are your kind of person, if you want to tie the knot and start your family! You’ll engage in quests, marriage, birth and even childcare, paving the way to transfer your legacy to an heir which will be added in an upcoming update after the release. And since the marriage was not only for the sake of love, but also the survival, be sure to first prove yourself worthy of their hearts!
Thanks to the new character editor, you can now customise your in-game avatar. This tool allows you to personalise your appearance and offers you more options for truly making your character your own. Together with the character editor, we can now also introduce the long-awaited playable female character. In the world of Sengoku Dynasty, only your actions determine your position.
Now, interacting with NPC will get much more vocal. The new voiceover greetings and goodbyes, recorded with Japanese voice-actors further enhance immersion making the world feel more alive. These voiceovers are dynamically assigned based on your position in Nata Valley - and are accompanied with a customary bow - the lower, the more respectful of your deeds.
A lot of you asked for the Mansion from Iwasaki village to be accessible to the players for building - and rightly so. You can now build it for your personal lodging, together with its accompanying walls. Now you can rest in style and showcase your status around the valley.
And as always, this update has also seen tons of balance adjustments, bug fixes, and stability improvements in response to your feedback. It’s a big change, especially with the new Daimyo System, and we will be closely watching the first streams, reviews and Steam forums to see if it needs further refinements. We highly recommend starting a new game to fully experience these updates. However, if you’ve been playing in creative mode or prefer focusing on the aesthetics of your village without the added challenges, feel free to continue as you wish!
Thank you for your fantastic support!
If you have any questions or feedback for us, please post them here, on Discord or on our social media channels.