Sentris cover
Sentris screenshot
Linux PC Mac Steam
Genre: Music, Puzzle, Simulator, Indie

Sentris

Sentris 1.02 is live

The 1.02 update for Sentris is a bug fix release and includes several small updates and improvements


  • Incoming block position is now visualized in loop
  • Creating chords will visualize blocks in their respective layers of the Loop
  • Fixed a bug in Remix mode that was preventing tempo adjustment
  • Enabled anti-aliasing
  • Upgraded rendering to Unity 5 PBR system
  • New Timbre Interactive logo
  • Fixed a bug in initialization of Waveform dreamscape that would occasionally cause only some of the visuals to be drawn
  • Added lightweight analytics
  • Fixed a couple memory leaks
  • Fixed a bug that would occur when changing color schemes in the middle of a level
  • Integrated Steamworks

Sentris 1.01 is live

I've just released Sentris version 1.01 to everyone. This build includes two notable bug fixes:

* Loop export is now available when you've completed an entire song
* Fixed a bug preventing the song "Kentucky Fried Chernobyl" from loading correctly

Sentris 1.0 is Live

The final form of Sentris is now live on Steam. It's exiting Early Access this Wednesday, August 12th! What do you think of how it turned out?

Everyone who purchased is receiving the Deluxe version, which adds several development prototypes and early access iterations to your library. These should be uploaded and available before Wednesday.

Thanks for supporting me and my work by buying & playing Sentris :)

-Samantha

Sentris 0.9.2 released

I've just published Sentris 0.9.2. This is a maintenance update with the following changes:

* Exported Loops now save to the local user's music folder
* Added an arrow visualizing the starting point for a loop being exported
* Fixed a bug where some gems had an unassigned material

Song export to .WAV

You can now export your Sentris loops to .WAV file, and drop them into any audio editor. To do this, pause the game and select "Export Loop" from the pause menu. The loop will be recorded and saved to a file on your hard disk.

The file is always placed in the same directory as the Sentris executable. If you're not sure where this is, you can always find it from within Steam.

1. From your Games Library, right-click on Sentris
2. Select "Properties"
3. Click the "Local Files" tab
4. Click the "Browse Local Files" button

All your .WAV files will be stored in this directory! You are free to use these files, royalty-free, in any music project you make. The files are perfectly loopable, so you can mix & match your loops to make brand new compositions in any audio editing app. Please make some awesome songs and share them with the world!

Glacier Update is live

I've just pushed version 0.9 of Sentris (codename: Glacier) live to Steam! This build is the last early access release. It includes the following features:

* Brand new seamless front-end
* Rewritten sequencer for high-precision musical timing
* New album "Concept Album" which introduces game concepts at a better pace
* 3 modes: Puzzle, Remix, Performance
* 10 levels
* 12 musical voices to pick from in Remix/Performance mode
* Custom loop length and time signatures in Performance mode
* Numerous performance improvements and bug fixes

New front-end and full controller support

Sentris has been updated to include full controller support, a new front-end menu system, and numerous bug fixes.

* How to Play screen show buttons on the controller in use
* Front-end allows selection of game mode, level, background, and rotation mode
* Fixed a bug where sound sequences initialize with second block selected by default
* Fixed a bug where a block about to be repositioned wouldn't stop pulsing when the puzzle was solved.
* Fixed a bug where the left stick was too sensitive in Remix mode

Honeycomb Update is Live

Honeycomb, a major overhaul of Sentris, is now live on Steam! Check out the new trailer and read more details in the release notes.

http://youtu.be/mBSUBRODBI8

Honeycomb Release Notes

  • Waveform symbols replaced with the Honeycomb, which visualizes pitch in a center-to-clockwise manner
  • Three distinct modes: Puzzle, Remix, and Performance
    Sound Blocks are now shaded according to instrument (previously according to pitch)
  • Redesign of Sound Block selection to improve fluidity and readability
  • Performance mode allows manipulation of central Honeycomb for direct tonal control
  • Puzzle Targets simplified into Gem shapes (previously they were frames)
  • Different types of Targets: Permanent and Temporary. Permanent Targets are connected to each other
  • Richer, distinctive effects applied to instruments
  • New backgrounds: Atom and Waveform, which both respond visually to the music
  • Some backgrounds have custom block color schemes
  • Replaced Tutorial with brief How to Play experience

Sentris update #3

"Honeycomb"



it's coming...