First of all, thank you for all of your support and patience! This update adds some amazing tracks by YOUNG JAGUAR, and two more SEQUENCE STORM original tracks.
Also, the game is going to go on sale later today!
General changes
- Added five new tracks
- Added support for devices with a single audio channel, but this is not tested as I don't know what kind of hardware causes this case
- V is the default alternate keyboard binding for wide notes
Editor changes
- Samples are now non-keysounded by default
- The song will start paused if there are no notes authored
- Improved the selection and mouse-over highlight in the environment editor
1.0.8e
1.0.8e
- Reworked the default audio mixer settings to allow more bass, a bit more highs, and add a bit attack to the limiters.
- Started adding support for a custom audio mixer settings per track (there is no UI yet)
- Fix a crash when the BPM couldn't be read from the track json file.
- Editor - possibly fix a bug where the sample waveforms were drawing at the incorrect height.
- Editor - fixed a bug where song name and artist were not being saved.
- Fixed a bug where the best time marker was not drawing correctly when leaderboard ghosts are turned off.
- Fixed a bug where medals were not drawing properly on the leaderboard when timing difficulty filtering was on.
1.0.8c
- Fixed a bug where bots were not being spawned properly after playing a race in free play.
- Fixed a bug where dialog could appear in free play after quitting a mission at the load screen.
- Fixed a bug where audio stopped working after quitting certain missions at the load screen.
1.0.8b
Thank you everyone for your support!
1.0.8b
- Fixed a bug where restarting the track while holding a hold note would allow you to gain boost power at the start of the track.
- Draw a dark background behind the loadout in the free play song selection screen.
- Fix toggling the timing difficulty filter on the leaderboards with the mouse and gamepad.
- Collide with bots requirement: Added a display of the number of collisions needed to get silver and gold medals. Also added a display of the number of bots collided with so far.
- Destroy bots/walls requirement: Added a display of the number of destructions needed to get silver and gold medals.
1.0.8a
1.0.8a adds some preliminary support for controllers that use the mouse X and Y axes. They are located in the new "mouse" menu in settings.
1.0.8 patch notes
If you are having fun with SEQUENCE STORM, then please write a Steam review. It would help a lot!
1.0.8
In free play, added an option to show "ghosts" of the leaderboard scores and your current leaderboard position in real-time. Let me know if you've got any feedback on how this works.
The option is located in the race start menu in free play.
Also, the next update will have some new tracks!
1.0.7b
1.0.7b
- Added mouse support to all menus.
- Added a static sound effect to the static missions.
- Fixed some spelling and grammar errors.
- The powerful boosts item now reduces the amount of slow from turning while boosting.
- Added a "slower movement speed" accessibility option.
NEW MUSIC PREVIEW
https://www.youtube.com/watch?v=U0iAr18GGOc
1.0.7a
1.0.7a
- The game now defaults to windowed instead of full-screen.
If you have already run the game in full-screen, then the full-screen setting will be saved. You'll need to delete your settings.json file to re-set the settings.
- Fixed a score display bug. Incorrect score percentages will remain in the leaderboards as a fun testament to this bug.
Version 1.0.7
Version 1.0.7
This version adds many accessibility options.
- Added a high contrast display mode
- Added selectable colors for notes
- Hold notes are now the proper color instead of gray
Added the following options to make the game easier to play
* Reduced note frequency
* Fewer rhythm controls
* Generous timing mode
* Disable holds
* No simultaneous notes
- Added an option to turn the helper clap sound on always
- Added options to rumble the controller on beat and on notes
- Added a separate binding for the HYPER DRIFT ability
- Added an option to allow boosting without needing to hold the button
- Added sensitivity options for thumbsticks and triggers