FOLKS, SOON you will be able to upload custom tracks to the workshop. And enabling workshop support requires at least one item, so there will be (just) one new track.
Update 1.1.3
1.1.3 Notes
- A new Ultra mission difficulty has been added. This will unlock when all of the tutorials are complete, at the same time as Challenge difficulty.
- Controller bindings can be deleted with the delete key or the gamepad Y button.
1.1.2
1.1.2
Song editor - Changes to the BPM can be inserted with ctrl-b.
Fixed a bug where the dedicated hyper button was enabled when it should not have been.
Update 1.1.1f
Bugs
- Fixed a bug where the dedicated hyper key did not work in some cases
Editor
- Added menus to the world editor
- Added menus to the track editor
- Song editor - Zig zag notes can be toggled as starting points with z
- Fixed a bug where hold notes didn't draw properly behind the cursor
- Fixed a bug where holds were opaque and covered other notes
- Removed skyboxes from the set pieces list in the world editor
- Track editor - interpolate normals (i) works with a single node selected
- Home and End keys now work properly in all editors
- If you have done any editing or autoplaying, the score screen will not automatically appear at the end of the track
- Track editor - added "slide mode" option (s) which causes all points after the selected point to be translated along with the selected point, when there is just one point selected
Weekly updates?
How interested are you in some kind of weekly update posts? Would you be interested to know what is going on with the game, even if I don't necessarily have any new builds to post? In either a blog or video format.
If so, what aspects of development might you interested in? Music? Programming? Design?
Thumbs up 👍 if that sounds interesting.
Update 1.1.1e
Update 1.1.1e
Bugs:
- Fixed more strange bugs due to addition of the editor menus.
- Added more logging for shader errors.
- Disable the menu background visualizer if it has errors.
- Achievements can no longer be earned in custom tracks.
Editor:
- Added a new workflow for creating custom tracks via a "create new track" option in the free play track editor menu (F2).
- Added a new "Track Info" menu for editing track name, BPM, artist, creator, web site.
Update 1.1.1b
Edit: 1.1.1c fixes a bug where the menus were active during gameplay.
Update 1.1.1b
This is another small update. This includes a new menu for the editor, but there are still many issues to fix and improvements coming.
Bugs
- Fixed a bug where the same key could not be bound to multiple things.
Editor
- Added an early version of a menu bar, which exposes lot of functionality. Menus still need to be added for the track spline editor, and the world editor.
- Fixed a bug where the mouse was not usable in the editor when mouse directional input was enabled.
Mouse Input
- Fixed the range of sensitivity values to not depend on screen resolution.
- Clarified the description of the bounce-back setting. Allow the setting to be turned off by setting it to 0.
Update 1.1.1a
1.1.1a
- Fix a bug that was causing some objects in the world to draw too bright, sometimes obscuring the notes.
Updated the mouse input options:
- Show a test display on the mouse options screen
- Mouse sensitivity is now in a range of 1-10, instead of 1-5
- Added sensitivity for stopping as well as starting inputs with the mouse
- Added an option to adjust the amount of bounce-back detection
Update 1.1.1
1.1.1
This update adds potentially better support for controllers that use mouse X/Y axes as inputs.
If you were previously using mouse input, you will need to revisit the mouse settings.
- Revamped the mouse bindings screen to allow binding any gameplay action to any mouse input.
- Added a checkbox to enable binding to mouse movement directions.
- Added some detection and handling for the residual bounce-back input that can happen with some controllers.
Misc:
- Moved the game's log files to a logs folder, and also save copies of two past log files.
1.1b
This has a couple bug fixes
- Fixed a crash that can occur when a primary key/button binding is not set
- Fixed a bug where the gamepad sensitivity options were being set to an invalid value of 0