Fixed another method of accessing unowned campaigns.
Update 1.3.4i
- Fixed display issues with the on-screen button prompts in tutorials. - Prevent switching to a campaign the user doesn't own by using the reset mission progress menu. - Fixed a bug in the first mission where the rivals could speed ahead. - Fixed being able to skip the intro in missions. - Editor: Reverse zig zag direction is now ctrl+shift+r instead of ctrl+alt+r. - Fixed a bug where the quit-without-saving prompt could be active but invisible.
Update 1.3.4h
- The "reduced flashing" option prevents objects in the world from changing color. - World editor: Fixed a possible crash on changing skyboxes. - Song editor: The "X Position Follows Track Center" setting can now be toggled at any point on the track. - Parameter editing: "Interpolate Parameter Values" now uses I as a shortcut key.
Olokun Dive! Beta Test: - Added the soundtrack files to soundtrack\OlokunDive - More progress on new tracks.
Update 1.3.4g
1.3.4g - Fixed a bug where the draw distance was not working properly with the near/medium/far settings. - Fixed a bug where jump notes were appearing in the editor incorrectly when editing a track with a looping spline.
Join the SEQUENCE STORM Fall Score Challenge!
Come and test your skills in score mode against a difficult game mode, and place on the leaderboard for completing both individual tracks and multi-track sequences!
Enable the Fall Event option in the arcade, when playing score mode:
This activates a very punishing health bar! But your best scores in this mode are stored on the event leaderboard:
Participants will receive a pumpkin leaderboard badge, and the top players will receive gilded pumpkin badges!
Update 1.3.3k
- Fixed a bug causing some models that should be on the side of the track to appear in the wrong place. - Each Trial Sequence is now unlocked by completing the previous trial. Only trials 1 through 4 are available by default. - There is a new menu for selecting leaderboard badges on the customization screen. - Fixed a content build issue on my end where some DLCs were not getting properly updated.
Leaderboards: - Changed how options that make the game easier are handled on the leaderboards. Options that reduce the number of notes or holds in a track will no longer apply any leaderboard score reduction. Instead, the player will simply miss out on the points for the notes or holds that have been removed. - In audible cues 1 mode, fixed an issue where score reduction for options was being applied before scaling the score up to meet the normal number of notes in the track.
Editor: - You can now toggle the active zig zags with alt-z. Options that move/edit zig zags will only apply to the active zig zags. - Mirroring zig zag notes with ctrl-r now correctly positions them. - Mirror notes (ctrl-r) now only reverses notes associated with the selected channel. - You can now adjust the size of a zig zag hold with alt left/right when the hold is under the cursor. - When setting hold duration with shift+note button, if the cursor is on a note without a hold, it will set the hold duration for the previous note. - The track stretch parameter is now only shown when using the player camera (ctrl-space). - Disabled changing autoplay accuracy with F2.
Update 1.3.3h - Crash fix
Fixed a crash that some players were getting in menus.
Update 1.3.3g
- Added Steam leaderboard badges for completing the "Pretty Little Mind" mission of Jelly's Racway. - Hold notes are more opaque (especially jump note holds) - Made the hold end marker a bit less annoying. - The hold end marker now draws on all holds. - Added the zig zag hold particles back. - Fixed an issue where jump notes were drawing in a too pale color. - Camera barrel roll modified slightly to wobble a bit less after the roll. - Fixed options menu text being too big and going off the screen.
Editor Changes - Select a range with the mouse uses shift-click instead of ctrl-click. - Page up and down behavior changes depending on the bpm. - Player camera mode (Ctrl-Space) will be disabled if you try to pan or zoom the camera. - Track spline editor changes: Q turns on slide mode A disables slide mode Constrain along up vector (u) becomes constrain along normal (n) Constrain toward track shortcut is now T (was Shift-T) Aim normal at track is now Ctrl-T (was T) Added aim normal away from track command: Ctrl-Shift-T Select the next/previous points is now J and K (was up/down) - Spline editor: Added a "Set Track Starting Offset" that allows the track to start before the first beat of the track, however this is still being developed. - Editor: Stretch isn't applied to the view in the track spline editor or the environment editor. - Added a bunch of new set pieces for Olokun Dive! which are still in development. - Parameters editor: Added icons to show the interpolation type of each edit.
Update 1.3.3f
- Added a reset purchases option to the settings menu. This removes all items and stat points, and gives the player credits for every completed mission. - saves/progress.json backup files will only be created once per session, rather than every time the game saves. - Some note colors are more saturated. - Hold notes are more opaque. - Hold notes flash slightly while being held. - There is a marker at the end of column hold notes to show that the player should let go at the end. - Added a note flash effect when completing a column note hold successfully. - Removed the flashing particle at the beginning of zig zag hold notes. - Song editor: added a shortcut key for setting zig zag size: Shift-Z. - Added friction sparks to rigs that shoot out either forwards or backwards when being slowed or when accelerating. - Some rig effects like friction sparks now also happen in score mode. - Fixed some visible gaps between track models. - Added a water color override option to the edit world menu in the world editor.
Update 1.3.3e
- Keyboard steering sensitivity has been removed and replaced with a general steering sensitivity that applies to all control methods. The new default value is 3/5, down from 5/5. - There is a new animation for jump notes. - Rhythm control labels are now only shown in beginner difficulty and tutorials. - All rhythm UI and note hit effects are colored according to the user's preferences. - Rig acceleration and deceleration move the camera forwards and backwards a bit. - Many UI elements and rhythm gameplay graphics no longer draw with bloom or chromatic aberration. - Song editor: The column selection for the notes editor and the parameters editor is now separate. - Fixed a bug where yellow arrows in the loadout could draw sideways. - Fixed using ctrl-space to toggle the game camera in the parameter editor. - Rigs can no longer take damage when editing or after the track has been completed.