Sequence Storm cover
Sequence Storm screenshot
Genre: Music, Racing, Indie

Sequence Storm

Update 1.3.3a

- Reorganized the Act 1 missions for a more gradual introduction to game mechanics.
- Possibly fixed a common editor crash.
- Made some balance changes to Act 4 missions on Ultra difficulty.
- Use the player's zig zag colors for health and power meters.

Update 1.3.2i

1.3.2i
- Fixed a bug where zig zag hold notes could be cancelled by pressing the other direction too soon.
- Removed the number of rhythm inputs selection screen from the new game process.
- Missing hold notes no longer slows you in races.
- Full-screen can be toggled at the title screen using F11, added an instruction that shows on the first run.
- The default narration speed is faster.
- Add a faster narration option.
- The key to turn on narration at the title screen is now F1 instead of space.
- Fixed a bug causing auto-generated tracks to appear incorrect at the start.
- Fixed a bug where resetting mission progress was not resetting rig class.

Update 1.3.2b

- DLC tracks and missions now have a DLC icon instead of a lock.
Editor:
- Track editor: Implemented undo/redo in simplified mode.
- Track editor: Implemented copy and paste in simplified mode.
- Show the selected range in all editors.
- Fixed a bug where the camera was wrong after restarting with F5.

1.3.2a

Possibly fixes a crash that could happen when returning to the title screen.

Update 1.3.2

This update begins to change the editors for greater accessibility. All of the editors (song/track/world) now use the same basic navigation keys as the track editor did: arrows, page keys, and number keys to change the cursor resolution.

Track editor:
- Added a new advanced mode checkbox to the track menu. Advanced mode is the existing mode where you can edit each spline point.
- The new non-advanced editing mode allows you to insert snippets by selecting them from where the cursor is. This mode is still very early in development.

Song editor:
- Improved cursor.
- Fixed a bug where alt up/down to move between slices or notes sometimes did not work.
- Added a Zig Zag Size setting in the notes menu.
- Fix visual bugs with note hit flashes.
- Draw a "capsule" to represent jump notes when the model can't be generated.
- Fixed a bug where autoplay didn't automatically turn on the first time you edit a track.

All editors:
- The shortcut key for toggling the game camera is now ctrl-space. This is in the view menu.
- All editors use the same basic navigation keys. Using navigation keys puts the camera into the song edit view.
- All editors now use the same basic mouse navigation and camera controls.

Misc:
- Possibly fixed an issue where the game's audio stops playing and the game stops working properly from then on.

Update 1.3.1h

1.3.1h
- Added an announcer volume setting.
- Fixed a bug where "power max" could be narrated repeatedly.

Olokun Dive! Campaign Testing Changes (for supporters)
- Using the J and K keys or right stick to navigate will skip already played missions.
- The grid location of missions is narrated.
- Fixed a couple of crashes.
- The mission grid saves its state between sessions.
- The player's health is saved between sessions.
- The mission grid resets on death.
- Added some new mission modifiers: Misses cost credits, speed boost disabled, hyper drift disabled.
- Added a new mission type: Pace car race.
- The quality filter missions now judge each section of the track separately.
- Missions can now have a randomized track.

Update 1.3.1f

Update 1.3.1f
- Started adding support for the new expansion testing. The expansion alpha build zip will be released later today.
Check here for more info: https://igg.me/at/sequence-storm-olokun-dive

- Fixed a bug where narration would stop when scrolling a lot in the song editor.
- Fixed a bug where the scroll speed was not being saved properly.
- Fixed a bug where the pause menu could have items repeated.

Update 1.3.1e

- The pause menu is now usable with the mouse.
- Fixed many bugs to do with using the mouse on the rig upgrades menu.
- Added a close button to the game settings menu.
- You can now get past the mission loading screen by clicking anywhere on the screen.
- Fixed the large ad banner on the title screen not working when narration is on.

Update 1.3.1

- Added a new screen to the new game process which asks the player how many rhythm inputs they want to use.
- In the new game process, no longer ask the player which game mode they want to use when not using narration.
- Fixed a number of bugs and awkward pauses in the first two tutorials when not using 9 inputs.
- Fixed a bug where the announcer could be too loud if you have turned down the music volume.

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