- Reorganized the Act 1 missions for a more gradual introduction to game mechanics. - Possibly fixed a common editor crash. - Made some balance changes to Act 4 missions on Ultra difficulty. - Use the player's zig zag colors for health and power meters.
Update 1.3.2i
1.3.2i - Fixed a bug where zig zag hold notes could be cancelled by pressing the other direction too soon. - Removed the number of rhythm inputs selection screen from the new game process. - Missing hold notes no longer slows you in races. - Full-screen can be toggled at the title screen using F11, added an instruction that shows on the first run. - The default narration speed is faster. - Add a faster narration option. - The key to turn on narration at the title screen is now F1 instead of space. - Fixed a bug causing auto-generated tracks to appear incorrect at the start. - Fixed a bug where resetting mission progress was not resetting rig class.
Update 1.3.2b
- DLC tracks and missions now have a DLC icon instead of a lock. Editor: - Track editor: Implemented undo/redo in simplified mode. - Track editor: Implemented copy and paste in simplified mode. - Show the selected range in all editors. - Fixed a bug where the camera was wrong after restarting with F5.
1.3.2a
Possibly fixes a crash that could happen when returning to the title screen.
Update 1.3.2
This update begins to change the editors for greater accessibility. All of the editors (song/track/world) now use the same basic navigation keys as the track editor did: arrows, page keys, and number keys to change the cursor resolution.
Track editor: - Added a new advanced mode checkbox to the track menu. Advanced mode is the existing mode where you can edit each spline point. - The new non-advanced editing mode allows you to insert snippets by selecting them from where the cursor is. This mode is still very early in development.
Song editor: - Improved cursor. - Fixed a bug where alt up/down to move between slices or notes sometimes did not work. - Added a Zig Zag Size setting in the notes menu. - Fix visual bugs with note hit flashes. - Draw a "capsule" to represent jump notes when the model can't be generated. - Fixed a bug where autoplay didn't automatically turn on the first time you edit a track.
All editors: - The shortcut key for toggling the game camera is now ctrl-space. This is in the view menu. - All editors use the same basic navigation keys. Using navigation keys puts the camera into the song edit view. - All editors now use the same basic mouse navigation and camera controls.
Misc: - Possibly fixed an issue where the game's audio stops playing and the game stops working properly from then on.
Update 1.3.1h
1.3.1h - Added an announcer volume setting. - Fixed a bug where "power max" could be narrated repeatedly.
Olokun Dive! Campaign Testing Changes (for supporters) - Using the J and K keys or right stick to navigate will skip already played missions. - The grid location of missions is narrated. - Fixed a couple of crashes. - The mission grid saves its state between sessions. - The player's health is saved between sessions. - The mission grid resets on death. - Added some new mission modifiers: Misses cost credits, speed boost disabled, hyper drift disabled. - Added a new mission type: Pace car race. - The quality filter missions now judge each section of the track separately. - Missions can now have a randomized track.
Update 1.3.1f
Update 1.3.1f - Started adding support for the new expansion testing. The expansion alpha build zip will be released later today. Check here for more info: https://igg.me/at/sequence-storm-olokun-dive
- Fixed a bug where narration would stop when scrolling a lot in the song editor. - Fixed a bug where the scroll speed was not being saved properly. - Fixed a bug where the pause menu could have items repeated.
Update 1.3.1e
- The pause menu is now usable with the mouse. - Fixed many bugs to do with using the mouse on the rig upgrades menu. - Added a close button to the game settings menu. - You can now get past the mission loading screen by clicking anywhere on the screen. - Fixed the large ad banner on the title screen not working when narration is on.
Update 1.3.1
- Added a new screen to the new game process which asks the player how many rhythm inputs they want to use. - In the new game process, no longer ask the player which game mode they want to use when not using narration. - Fixed a number of bugs and awkward pauses in the first two tutorials when not using 9 inputs. - Fixed a bug where the announcer could be too loud if you have turned down the music volume.
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