Version 1.1.9f - Fixed a bug where the track audio could cut out when being reset in the first mission. - Added some narration for leaderboards in arcade mode. - Leaderboard scores are now uploaded for Audible Cues modes. - Added narration for leaderboard ranking during the track when the "show ghosts" option is enabled. - Fixed a split screen crash when both players are playing different difficulties or game modes. - Fixed binding to the number pad * / - + keys. - Fixed a bug where player 2 clicking the right stick would cause information about player 1 to be narrated.
Version1.1.9e
Version1.1.9e - Added the active item slot. Active items will be available in the next campaign. - The game settings menu can be activated using the 1 key in addition to tilde. - When steering assist is enabled, the rig will slightly steer away from walls, while near walls, while the player is not steering. - There are more timing options for Audible Cues 2 mode.
Update 1.1.9d
Update 1.1.9d - Added a game options menu. Press the tilde key or left shoulder button at the mission selection or arcade song selection to bring up a menu with a few settings. - Added a game speed setting which can be used to slow down or speed up the game. - Added support for split screen in the audible cues modes. Player 2 can either use the same audible cues as player 1, or they can use visible cues. This setting is available in the game settings menu. Press start on a second controller at the arcade screen to join as player 2. - Added narration to changing sort methods in arcade mode. - Added track BPM and number of notes to the help narration in arcade mode. - Fixed a bug where the game narrated "first place" with no other rivals on the track. - Fixed a bug where some settings were not being saved when going into an options sub-screen. - Fixed a bug where resetting mission progress did not reset the number of attempts on missions, causing the story dialog to not appear again.
Version 1.1.8d - memory use improvements
This version decreases the amount of memory used by the game, which might help with crashes that some users are seeing.
1.1.7
Elijah's rig now has a proximity sensor that will alert you to impending collisions with objects, which should help with avoiding (or ramming) objects.
1.1.6c
1.1.6c
I'm still working on the crash that some Windows 7 users are experiencing. Hopefully the crash dump files in this build will give me enough information to figure it out.
- The game now generates a crash.dmp file when it crashes.
- At the title screen, pressing F1 or clicking the right stick will narrate the game build and version information.
- The logs folder is now opened with F3 instead of F1.
- Fixed a bug where a player sometimes would not have all of the unlocks that they should.
- Fixed the narration of mission time requirements.
1.1.5k
1.1.5k
- Reworked the panning of rival sounds, so their position relative to you is more clear.
- For "miss fewer than" missions, narrate the player's medal during the race.
- For accuracy missions, narrate the player's medal during the race.
- For sanity missions, the cue sounds will fade in and out as the player loses sanity.
- For data decoding missions, the cue sounds will fade out as you get further away from Antimony.
- Buffed the act 3 boss.
Version 1.1.5j
1.1.5j
- For audio cues 1 mode, added an option to select the "section" size: Automatic, 2, or 4. Automatic mode will use sections of 4 except in hard and extreme difficulties which will default to sections of 2.
- For audio cues 2 mode, added an option for how early the cues play: 1, 1.5, or 2 beats.
- Tracks with very slow or very fast BPM will adjust the audio cue timing to compensate.
- Fixed a number of tracks so that the audio cues line up properly.
- Gave "bots" a unique sound.
- Add narration to the crash detected message on the title screen.
- Only poll DirectInput devices when the associated options are enabled, in case that is causing problems on Windows 7.
Known bugs:
- Audible cue modes do not work properly on a track with BPM changes like Autumn Day Distraction in the workshop.
1.1.5i
1.1.5i
- Raised the pitch of the snare cue sound to make it more distinct from the kick drum cue.
- Nerfed rival racers in audible cues mode 1 so that they accurately match the difficulty in the visible cues mode.
- Increased the amount of speed you get from hitting notes in hyper in audible cues mode 1 so that it better matches the speed in the visible cues mode.
- Sound effect volume is no longer lowered while the audio cues are playing.
- Increased the volume of rival rigs and increased their pitch by one octave.
- The power gain sound effect now changes pitch depending on the power level. There is a unique power gain sound when the power meter is full.
- Increased the volume of the life indicator.
- Adjusted the sound of moving barriers and the barrier hit sound to make it more obvious when a barrier is hit.
- Fixed clipboard narration not doing the proper string replacements.
- Arcade Style Controlllers - increased the number of sensitivity choices from 10 to 100, however this currently only works properly for controllers that use joystick axes.
- Holds can now be briefly released without dropping the hold.
- Adjust the goal of combo and hit notes during hyper requirements in audible cues 1 mode to match the difficulty of standard mode.
- Narrate the state of the stealth meter in stealth missions.
- Fixed a bug where spy missions could fail after crossing the finish line
Version 1.1.5h
Version 1.1.5h
- Added chimes that sound to indicate when the track is about to turn, or when straight sections start.
- Added an option to use the clipboard for narration instead of SAPI.
- Added a sound effect to the damaging barriers found in some missions.
- Added an option to disable the reverse confirmation audio cues, in the audio cues menu.
- Increased the volume of the health and power indicators.