Small update including tweaks to level generation and coins now representing in game currency. I'm almost to the place where I want to be before adding more content. I'll give more details in future updates.
Changes:
Switched in game currency to coins.
Tweaks to random map generation
0.6.18
Bug Fixes:
Bubble Shield regenerates only upon entering new areas
Bubble Shield wouldn't appear on boss fights
0.6.17 - Persistent Levels
Happy New Years everyone! With a new year comes a new path for Serenade of the Sirens! Pushing out a new update to lay down the foundation for multiple paths throughout the underwater caves. The cave paths are currently linear but that will change in the near future.
Included in this is update is the addition of persistent levels and the removal of the level timer. Stages now take slightly longer to generate, but I will fix that in future updates. Also, I felt that the level timer didn't align with my vision for the game so I'm removing it. Last but not least I'm disabling in level events until there are better integrated with the new procedural generation system.
Changes:
Persistent levels
Removed level timer
Temporarily disabled events
Fixed bug with player start position
0.6.16
While I was working on changes to the way levels are procedurally generated, I ran across a bug that I can't believe I didn't catch. The size of the levels weren't calculated correctly! I'm continuing to work on 0.7.x but in the mean time I've pushed an update to fix level sizes. Another change includes a slight delay to the enemy shark's attack.
Changes:
Fixed bug related to level generation size
Added slight delay to shark's attack
0.6.15
Changes:
Decreased Seika's inertia for a better "feel".
Bug Fixes:
Suna boss would glitch while being attacked when stunned.
Nina boss delayed door revealed and emerald drop on defeat
0.6.14
Bug Fixes:
Seika could get stuck when exiting level in rare situations.
Electric Eel Shock and Eva's Flame didn't do damage. (Broke from adding the mirror item)
0.6.13
Hello everyone! Just pushing a small update to fix a bug with the "moving blink animation". 0.7.x is still in the works and I'll continue to push updates to fix bugs and make tweaks.
0.6.12
Small update to make minor tweaks and bug fixes.
Changes:
Updated intro level obstacle sprite
Luck stat increase chance of plant life giving note
Fixed bug with door while timer is 0
0.6.11 - New Items, Ability, and Ghost Piranha Sprite
Added 5 new items, a new ability, and updated the sprite for ghost piranha.
0.6.9
Small update to fix bug with projectile recharge particles.