Serenade of the Sirens cover
Serenade of the Sirens screenshot
Genre: Indie

Serenade of the Sirens

0.6.8


So I've been taking some time to plan out and redesign a few things. On the backend I've been testing out new content and will add more once 0.7.x is released. In the mean time, I thought it would be a good idea to patch 0.6.x since I've fixed a few bugs and added a few changes.

In 0.6.8 Seika starts with a chargeable projectile attack. Previously the harp item gave Seika the projectile ability, but I thought it would be better to be in inherent ability instead and have the harp argument the charge speed.

I've also added a new dash attack for Seika. This mechanic isn't fully complete as I'll add more tie ins to it as well as an introduction to how it works in game. I won't advertise it until it's complete, but you can test it by dashing against an enemy an hitting the dash/dodge button again. This also recharges Seika's projectile attack.

Other than that, I've been doing some refactoring. I've stumbled across a few bugs and fixed those as well. New items and content will be in 0.7.x before Christmas!

Changes:

  • Seika now starts with chargeable projectile.
  • Added turbo attack. (WIP)
  • Bug fixes


0.6.7 - Random Level Events

Implemented random level events. These events happen infrequently at the beginning of Seika starting a new level. I will add additional events and tweak how it's currently working in future builds. There are also a bunch of minor bug fixes in 0.6.7.

Changes:

  • Random level events
  • Bug fixes

0.6.6

Small update to add a flash to the electric eel enemy to make the attack more telegraphed. Also fixing bugs related to Seika's animation and the in game shop.

Changes:


  • Electric Eel enemy's attack is more telegraphed
  • Bug fixes

0.6.5


Small update to add a few changes and bugs fixes. Thanks to Sorokonojka in my steam suggestions discussion thread for suggesting a change in the "gaining a note" sound effect. A new sound effect for note gaining has been added in. Also the small coral, clams, seaweeds, etc that are decorated through out the level have a chance of giving a note. Last but not least there are fixes related to selection outline and other minor bugs.


Changes:

  • Updated note gained sound effect
  • Plant life have a chance of giving a note
  • Bug fixes


0.6.4

Added descriptions to end game power ups and outlines to objects Seika can interact with.

Changes:

  • Descriptions to end game power ups
  • Interact objects outlined


0.6.3

Small update to add in shop item descriptions, modify values in clam treasure chest, and bug fixes.

Changes:

  • Added in shop item descriptions.
  • Removed blue notes from treasure chest pool.
  • Bug fixes related to UI and animation.

0.6.2

Updating procedural generation to include more variation in the size and shape of levels, more enclosed spaces (sometimes), and other minor tweaks. This is in preparation for more upcoming changes to the system including more content for stages. Build 0.6.2 also includes bug fixes for the UI.

Changes:

  • Procedural generation update.
  • UI Bug fixes.

0.6.1 - CRT Effect Added

After:


Before:

Update to add CRT effect. The CRT effect was originally just in the intro cutscene, now it has been updated and applied all the time. There are also minor bug fixes.

Changes:

  • Added CRT Effect
  • Bug fixes