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Genre: Role-playing (RPG), Simulator, Strategy, Indie

Settlements

UPDATE 2 - BEASTMASTERY


Welcome to the latest free content update for Settlements: Beastmastery

This update introduces 2 new Characters Skills and 1 new World Skill, enabling you to power up, heal and breed a whole range of pets. Each specialised in one of 7 different forms of training.

31 New pets have been added to the game bringing the total amount of pets in the game to 45.

2 New repeatable adventures have also been added. These new adventures have random encounters in them that will scale with your current era as well as the treasure they guard.

To enhance the ability of pets, characters can now equip 2 separate pets at all times. A combat based pet and a support based pet.

I hope you all enjoy the new challenges that this update brings to the game as well as the new layer of mechanics the pet breeding offers.

As always, please follow Settlements on Twitter for all the latest news: https://twitter.com/TreonGames

The full patch notes are as follows:



  • Added: The Beastmaster Skill.
  • Added: The Veterinarian Skill.
  • Added: The Wilds adventure map.
  • Added: The Deep Wilds adventure map.
  • Added: Animal Breeding. A new button on the main menu is now available to bring up the animal-breeding screen.
  • Added: Each character can now equip a second pet. The second pet slot is for Support pets only.
  • Added: A whole range of character buffs can now be obtained from pets.
  • Added: Skill information for the new skills.
  • Added: Second pet slot added to the Character Lister.
  • Added: Pets and Pet hit points are now visible on the combat screen.
  • Added: Tooltip information on pets after beastmaster skill adjustment is available in the character sheet and combat screen.
  • Added: 18 New steam achievements.
  • Added: Health has been added to a lot of light armour and other misc items to make them more valuable to characters that have a high health stat.
  • Added: Initiative has been added to light armour to improve its use in combat.
  • Added: Clothing has been given a health boost, which together with the research & production bonus should make it more desirable to worker type characters.
  • Added: 31 new pets.
  • Added: Both pets now appear on the character portrait.
  • Added: Some pets can now do poison/bleed damage to enemies.
  • Added: Beastmaster books.
  • Added: Veterinarian books.
  • Added: Health now displays up to rank 15.
  • Added: Extra combat backgrounds.
  • Added: Options to display Pets, Weapons and Settlement on the character portraits in the settings menu.




  • Changed: The base pet slot is now for Combat Pets only.
  • Changed: Pets can now be attacked and knocked out. Once knocked out they cannot return to the battle but will fully recover after the fight.
  • Changed: Single use heal items now also heal pets.
  • Changed: The chance to unlock a previously explored adventure is now much higher.
  • Changed: You can now scout even if you have a full quest list, however the chances of being attacked while scouting are far higher.
  • Changed: A Stat of 5 in a linked skill now gives a bonus xp boost when triggered.
  • Changed: A Stat of 5 in a linked skill now triggers xp gain more often.
  • Changed: Bleed criticals have been redone to better improve bleed effects on monsters.
  • Changed: Stagger criticals have been redone to better improve stagger effects on monsters.
  • Changed: Continued memory and GUI performance improvements.
  • Changed: Borderless window is now available again.
  • Changed: Factories no longer output a text message when they complete a production run, if the factory is set on a continuous cycle.
  • Changed: On Challenging mode, researching new recopies will now take longer.
  • Changed: Health has been redone to provide a better curve for hit point gain.
  • Changed: Linked combat background to better suit their area.
  • Changed: Added the pet images to be behind the character on their portrait rather than in front.
  • Changed: Altered the qty values for resources so that values over 1000 now show in x.k
  • Changed: Removed the low memory character option as no longer needed in 64 bit and added the option to change what is displayed on the character portraits instead.
  • Changed: When resource quantity reached or exceeds maximum storage, the resource tracker bar value will change to red.




  • Fixed: Hot keys for settlements now trigger if you load the game directly onto the world map.
  • Fixed: Characters would no longer gain xp for using adventure skills.
  • Fixed: Camouflage and some other second misc slot abilities were not working correctly.
  • Fixed: An issue where the scout icon would not immediately show on the world map if sending scouts from the world screen.
  • Fixed: Homeless can no longer scout from the character sheet.
  • Fixed: Combat medic was incorrectly linked to Charisma when it should have been Intellect.
  • Fixed: Negotiate was incorrectly linked to Intellect when it should have been Charisma.
  • Fixed: Some issues with the skill information popup when you right click on character skills or world skills.
  • Fixed: Settlement number on the character portrait option did not update the settlement number when the character changed locations.
  • Fixed: The challenging difficulty option was hidden when starting a new game.
  • Fixed: Character List tools now correctly update without the need to reopen the panel.
  • Fixed: Correct skill information for the new skills now display correctly
  • Fixed: Merchant +% coin now shows correctly when a game is loaded
  • Fixed: Skill 16 & 17 now display correctly
  • Fixed: The list of feats no longer have random spaces appearing
  • Fixed: Screen docking issue
  • Fixed: The skill information sheet was not bound to the client
  • Fixed: The skill information sheet size and text did not scale correctly.


Beta Update

The live update of the Beastmastery expansion is still due to release this Friday.
The latest beta updates are as follows:


[List]
<*>Changed: When resource quantity reached or exceeds maximum storage, the resource tracker bar value will change to red.



[List]
<*>Fixed: Character List tools now correctly update without the need to reopen the panel.
<*>Fixed: Correct skill information for the new skills now display correctly
<*>Fixed: Merchant +% coin now shows correctly when a game is loaded
<*>Fixed: Skill 16 & 17 now display correctly
<*>Fixed: The list of feats no longer have random spaces appearing
<*>Fixed: Screen docking issue
<*>Fixed: The skill information sheet was not bound to the client
<*>Fixed: The skill information sheet size and text did not scale correctly.
<*>Fixed: Some issues with the skill information popup when you right click on character skills or world skills.
<*>Fixed: Settlement number on the character portrait option did not update the settlement number when the character changed locations.
<*>Fixed: The challenging difficulty option was hidden when starting a new game.

Update 2 - BEASTMASTERY goes to open beta!


Update 2 – BEASTMASTERY has moved to open beta.
For Information on how to access open beta and patch notes for the current build, please visit the forums.
If all goes well the full release date will be the 8th of March.

Expansion News: Update 2 - BEASTMASTERY

Since the launch of Settlements there has been a heavy focus on adding community requests and expanding on the current content, with more boss fights and equipment.

So after the last wave of updates you may be asking what is next for the game?

The answer is:

BEASTMASTERY.
The second free expansion to the game.

Without giving away all the spoilers right away, the new expansion will add the new character skills of Beastmaster and Veterinarian as well as the world skill of Animal Breeding.

Masses of new pets have been added to the game as well as the ability for characters to use 2 pets at once.

All pets have now been classed as either a Combat or a Support pet. With further subclasses as worker, assault, defender, harasser, mount, protector or distracter.

As your skill in beastmaster increases so will the ability of the pets you command. However the downside is that all pets can now be attacked in combat and knocked out. A knocked out pet will no longer fight for you until the battle is over.
This creates a whole new dynamic of trying to match what pets are best for what characters based on their combat and settlement roles.

As well as this there will be 2 new adventures that will become available from era 3, these new adventures are randomly filled with monsters of your current era and can be played as many times as you wish, no matter what era of the game you advance to. Some of the new pets can only be found within these adventures.

Adding to that, you will also have the ability to breed your own pets. Once you have 2 or more of the same pet you can spend coin to attempt to upgrade to a better or even a rare version of the advanced pet.

The expansion will also come with a host of new steam achievements to unlock.

More information on this expansion will become available as it enters beta testing.

Beta testing is planned to begin on the 28th of Feb (this date may move slightly), so for those who wish to wait until the expansion is stable before enjoying the new content, please make sure you switch to the default branch now.

I hope you enjoy the new content and the many extra hours of play it will bring to the game.
Tormunda

Hotfix 1.1.9.10.4.64

The hotfix will allow you to define any less-than maximum resolution you wish.

Setting default resolution in settings will set the game to the maximum screen size of the current monitor and enable full screen mode if desired.

Latest Update has gone live!

This is the last general performance update before Content Update 2 begins.
News on the Content Update 2 will be released next week.
The patch notes are as follow.



  • Added: Better memory management of the client & assets. All memory leaks should have been squashed now.
  • Added: Support for multiple monitors. You can now drag and drop the client between moinitors and it will resize as required.
  • Added: Improved screen draw performance for the settlement areas.
  • Added: Improved the stability of multiple reloads of the game. There should not longer be any need to restart the client.
  • Added: Diplomacy - You can now increase the wealth of merhants by 1% per 1DP spent. This means that merchants will now turn up with a larger pool of coins available to purchase equipment from you.
  • Added: Ability to select combat stances for your characters on the character sheets.
    Once selected, that character will start all combat encounters in the desired stance until changed.




  • Changed: Location of several menu screens
  • Changed: The size of several menu screens.
  • Changed: Diplomacy - Summoning merchants now costs 2 DP.
  • Changed: Diplomacy - The ability to buy 10 coins for 1 DP has been removed.
  • Changed: Several user interfaces




  • Fixed: An issue with the Oil rig not recalculating oil output correctly when machinery was changed.
  • Fixed: An issue where tooltips did not show on the character screen, when the character was loaded from the scouting screen.
  • Fixed: The Diplomacy point display was not updating as DP's were spent.

Beta Update 1.1.9.7.64 is available



  • Added: Better memory management of the client & assets. All memory leaks should have been squashed now.
  • Added: Support for multiple monitors. You can now drag and drop the client between moinitors and it will resize as required.
  • Added: Improved screen draw performance for the settlement areas.
  • Added: Improved the stability of multiple reloads of the game. There should not longer be any need to restart the client.
  • Added: Diplomacy - You can now increase the wealth of merhants by 1% per 1DP spent. This means that merchants will now turn up with a larger pool of coins available to purchase equipment from you.




  • Changed: Location of several menu screens
  • Changed: The size of several menu screens.
  • Changed: Diplomacy - Summoning merchants now costs 2 DP.
  • Changed: Diplomacy - The ability to buy 10 coins for 1 DP has been removed.




  • Fixed: An issue with the Oil rig not recalculating oil output correctly when machinery was changed.
  • Fixed: An issue where tooltips did not show on the character screen, when the character was loaded from the scouting screen.
  • Fixed: The Diplomacy point display was not updating as DP's were spent.

Patch 1.1.9.6.64



  • Fixed: Issue with the taunt ability when the character has a taunt feat bonus.
  • Fixed: Colours on the new game start screen not being correct due to a change in the development software version.
  • Fixed: A few minor text changes.

Hotfix 1.1.9.3.64

This hotfix corrects a few issues with the use and gain of the 16th & 17th skills when unlocked.
Merry Christmas to all!

Special Christmas Update


Merry Christmas and welcome to a special Christmas Update.
The update adds several of the most popular community requests, some of which have been long awaited and it is fitting that they now arrive as a special xmas gift to the community.

CRAFTING REPEAT

The new update now has an extra 'Repeat' column on the far right.
When a building has both a current and a follow on recipe, the repeat flag will now cycle those recipes.
Example: If you set the current recipe to produce 5 Copper Ingots and then a Follow on recipe of 2 Tin ingots. When the repeat flag is ticked, the production will continue to cycle betwen the Copper and Tin ingots in the quantities reqested.

MORE CHARACTER LIST FILTERS

It has long been requested that extra abilities to search for and filter Characters in the Character Lister would help in equipment planning.
To this end there is now a Free Text Field in the character sheet that can be filtered in the Character Lister menu.
Below is an image of the field on the Character Sheet.


MORE THAN 15 SKILLS
With the introduction of more skills to the game it has become a much debated requirement to allow for more than 15 skill slots.
Understanding that not all characters need so many skills and that a key management part of the game is to juggle skills around your character pool, the release of extra skill slots is as follows:
1) All characters can purchase 2 extra skills with gold.
2) These 2 extra skills are obtained as feats in the General Feats tab.
3) The costs of these extra skill slots are not cheap, however by the time you have characters in need of these extra slots, the gold costs should be managable.

MORE FEATS
Some key weapon types are in need of some love to make them desirable. Axes, Polearms and Maces are often taken as a secondary weapon type compared to the Sword.
To Help balance this, extra feats have been added to make these other weapon types more desirable.



  • Added: New Feat - Skill 16. This feat allows you to purchase an extra skill slot
  • Added: New Feat - Skill 17. As above.
  • Added: New Feat - MaceMaster. An extra 4% critical for maces / clubs
  • Added: New Feat - AxeMaster. An extra 4% critical for axes.
  • Added: New Feat - Polearms. A feat for 4% critical for polearms.
  • Added: New Feat - PoleMaster. An extra 4% critical for polearms.
  • Added: Crafting Repeat - A long awaiting request to allow a reapeat option on the craft menu. When ticked, any follow on recipe will swap with the starting recipe and continue indefinately.
  • Added: Character Filter Text. - A text field is now available on the character sheet that can be seen in the character lister menu and can also be filtered by.



  • Fixed: A bug where research would not happen if you have a quantity of the item being researched, larger than your current store allowance.
  • Fixed: An error in the German Tutorial where some steps did not show.