There are several new features available in the beta branch for testing.
Along with the new features there are many new feats.
The details of which are available on the forums.
Please post any issues with the beta on the bugs forum. Thank you.
64bit Client goes live.
I am happy to announce that the 64bit client is now the default client when playing the game.
For those who have 32bit machines you can still access the old client by switching to the beta branches and selecting the 32bit option.
64bit Client goes to Beta Branch
The Beta Branch is now the latest 64 bit client.
Please check the forums for the latest details.
Enjoy!
Tormunda
Beta Update. 1.1.8.2.64
Changed: Re-balanced game client sizing
Changed: Changes to the size of some text
Changed: Changes to the location of some parts of the GUI
Changed: Changes to the character sheet GUI
Changed: Save file format
Changed: 64 Bit client only
Changed: Now using .Net Frameworkv4.7.1
Important Notice: 64Bit vs 32Bit
Up until now I have been working on keeping the game withing a 32bit memory profile.
This means that all extended memory is ignored, no matter what OS you are using.
Although the game works fine in 32 bit, I am unable to provide extra content to people who are playing on a 32 bit machine.
Please understand that I have tried my best to squeeze in content to the small memory window. This is often noticed when you relead the game mid-game or if you are running several other services, limiting your base memory.
To this end I am moving all new development to 64 bit only.
Not only will this allow me to provide extra content but it will also make the base game far more stable and perform better for those users who are using a 64bit OS.
Steam allows me to query how many users are using a 32 bit OS (if you have allowed steam to query your OS) .Out of those users who have allowed steam to do this, there are NO users using a 32bit OS.
There is a new BETA branch available listed as 64bit. This is a test area for the new client that is available to all users. When I am happy the new client is stable, I will switch this to be the default client and then move the 32 bit client to the beta branch so that people with old machines can still play the game (Without any extra content).
I hope you understand and approve this move that will allow me to continue to add to the game you all enjoy and provide a stable game for all users.
Settlements Christmas Update
Greetings to all!
Ho! Ho! Ho! and welcome to the Christmas update for Settlements.
Starting on December the 1st a Christmas tree will become available for you to upgrade and obtain presents.
The tree will be visible at any Settlement with a center building (EG: Not available at the oil pump!), clicking on the tree will open the tree menu.
1) These are your currently unused tree baubles. Common-Rare baubles have a chance to drop off of monsters when slain.
2) This is how many baubles you need of each type, in order to upgrade your christmas tree.
3) Tinsel will upgrade the chance of rare gifts. Tinsel can be obtain from opening gifts.
4) This is how many unopened gifts you currently have.
Each in-game midnight, santa will take a look at your tree and if he likes it, he will leave gifts for you. The odds of him leaving gifts are based upon the level of your tree.
There are all kinds of items available in the gifts, from Candy and Cooking Receipes to Pets!
As well as the Christmas update the following additions, changes and fixes are also included in this update.
Added: The ERA of a recipe or building unlock has now been added to the unlock pop-up and text window message.
Changed: Search, Climbing, Swimming and Negotiate books have been removed from the rare book merchant. These skills are only available in adventures.
Changed: The Weaponsmith feat bonus now also works with pistols.
Changed: The Rangedsmith feat bonus now also works with all rifle types.
Changed: Xp gain for Way of the Wasp has been increased from 1 per success to 2.
Changed: Updated the treasure in many adventure quests to be closer to your current era.
Fixed: Some melee based rifles were not doing any damage when placed in the ranged slot.
Fixed: Missing text on some ranged weapons in the character sheet.
Fixed: Missing text on the mass attack option on some ranged weapons.
Fixed: Map location issue in adventure quest fixed.
Fixed: Some text errors.
Beta update 1.1.7
Hello to all!
This beta update is the pre-patch ahead of the Christmas update that will go live on the 1st of December.
Another announcement will be made when the Christmas update starts, explaining the mechanics of the event!
The patch also has the following changes and fixes.
Added: Christmas content pre-patch (The go-live will be on Dex 1st with an update explaining the event).
Added: The ERA of a recipe or building unlock has now been added to the unlock pop-up and text window message.
Changed: Search, Climbing, Swimming and Negotiate books have been removed from the rare book merchant. These skills are only available in adventures.
Changed: The Weaponsmith feat bonus now also works with pistols.
Changed: The Rangedsmith feat bonus now also works with all rifle types.
Changed: Xp gain for Way of the Wasp has been increased from 1 per success to 2.
Fixed: Some melee based rifles were not doing any damage when placed in the ranged slot.
Fixed: Missing text on some ranged weapons in the character sheet.
Fixed: Missing text on the mass attack option on some ranged weapons.
Update 1.1.6.12 is live.
I hope you all enjoyed the Halloween update, a Christmas update is currently in testing and plans have been drawn up for content update 2, which I will give information on at a later date.
Added
Added: For those using the Launch=True testing mode, the Christmas update is available for test.
Added: Modding Support to update the many of the data files in the game. See the modding subforum for details.
Changed
Changed: The value of when the Anti-Venom skill gains XP to make getting XP easier.
Fixes
Fixed: A fix for the adventure click issue.
Fixed: It was possible to build the sciencelab without the Soil Research triggering. Reloading the save will cure this issue.
Fixed: Monsters could crit even if they did no damage.
Fixed: World Skill: Trade was not advancing correctly since the merchant revamp.
Fixed: The merchant price bars were not displaying the correct sale values once they were updated from a sale, unless the qty bar was moved. - this was cosmetic only as the correct values were added/subtracted from your coin total.
Beta Branch Fix 1.1.6.6
Hello everyone,
I hope you enjoyed the Halloween update and managed to collect a lot of pumpkins.
There is a Christmas update in the works, however until I am ready to release that I am still trying to nail down the adventure click issue that some players have experienced.
The Current Beta build: 1.1.6.6 has some changes in it that should fix this issue.
If anyone who has the adventure click issue can check to see if it is resolved and post on the forums the results.
Thank you for your help with this, it is the key issue that is stopping any more content updates to the game.
Tormunda.
Bug Fix Update: 1.1.6.4
A small update to resolve a few current issues.
Changes
Changed: Increased the frequency of Merchants.
Fixes
Fixed: Hag Heart was causing the next person/mob to miss its go.
Fixed: The Music was playing even with music set to 0
Fixed: Chosen Man rifle did not show any multi attacks in melee.
Fixed: Chosen Man rifle did not allow you to block with it in melee.
Fixed: Lios and Croc pets were not attacking.
Update 1.1.6
Hello and welcome to todays small update.
The update covers some recently identified bugs.
Fixed: The pumpkin items were not using the correct healing script.
Fixed: An issue where the ability to equip duel wield and ranged items was not working correctly.
Fixed: When over 100 items were showing on the equip screen, the items above 100 were not equipping correctly.