-Enemy death effects are now smaller in size. -You can't gain labyrinth chests more than current difficulty anymore. -There is now a sound indicating the labyrinth chest gain. -Fixed the problem where you can't equip the new cosmetic items that were acquired from the event pass. -Fixed the Mage relic Blazer B1. -Fixed the event registration of pet upgrade. -Fixed the different numbers as requirements on event pass.
-Chests in the base map can now be opened. -Infos from exclamation marks on labyrinth menu are now easy to read. -Fixed an opening where you can fall from the platform on Fisherman's Nest. -Shrouded Fields was missing from the map loot pool. It's added. -Research Progressions were missing for Fisherman's Nest's and Shrouded Fields' mobs. They are added. -Fossil Progressions were missing for Fisherman's Nest's and Shrouded Fields' mobs. They are added. -Trading Progressions were missing for Fisherman's Nest and Shrouded Fields. They are added. -Legendary Bounty Progressions were missing for Fisherman's Nest's and Shrouded Fields' mobs. They are added. -Fixed the trade container not being able to receive the cargo for trader quests. -Triforce node in Labyrinth has function now. -'Coming Soon' animation on Craft and Labyrinth units in base has been removed.
Labyrinth has many nodes, just like Conquer mode has and you are given 3 options of these nodes every time you clean a labyrinth room. Every enemy and every node gives labyrinth points. When the points reach a certain threshold you gain a labyrinth chest. If you complete the labyrinth, you open these chests at the end. If you die, you lose the progression.
Lab tokens only drops from these chests and they are the main source the upgrade the labyrint (more points per enemy, more tokens, spawn chance of your favorite node etc) or unlock new things for the labyrinth (new nodes, new difficulties, maximum node count etc).
Labyrinth has its own progression, seperate from the rest of the game. At the end of this progression, there is the Labyrinth boss: Mazzak.
Some elements of the labyrinth are currently not available but they will be available very soon. Mazzak is one of them.
Labyrinth Season Event
There is a new season event and a new event pass. With this pass, there are 3 new types of cosmetics in the game: Level Up Effect, Footprint Effect and Headwear.
This event pass also has a supporter pack, like Mayhem event. Supporter pack has 3 more cosmetic items but it doesn't give the items directly. You will be able to get those items if you complete certain threshold on Event Pass, like how battle passes work.
There is a new map called Shrouded Fields. It comes with a 2 different layout and a mini version for some nodes on Conquer mode. The map has 5 different enemies with different attacks on boss modes.
-Tier 2 and above upgrade stones now drop after certain map levels (15-30-45-60). It means that you can't drop Armor Stone 5 until map level 60. -Damage that's being dealt over time, now shown every half a second, instead of every second. It deals half the damage every half a second, so 'damage per second' stats remain true. -Some mobs in Fisherman's Nest didn't have projectile attacks when they were bosses. It's added. -Thrixun and Voksira were not in the boss node pool for conquer mode. They are added. -Item Exchange is now can be used while on campaign. -Character deletion does not load the game again. -Minor adjustments are made for loot drops.
SALE
There is a sale for all Shades Of Rayna DLCs and other games: 40%