Shades of Rayna cover
Shades of Rayna screenshot
Genre: Role-playing (RPG), Adventure, Indie

Shades of Rayna

Patch Notes 0.8.8.0.0




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Shades of Rayna Update 0.8.8.0.0

Enemy Modifiers
Enemy Modifiers are added. See the post for more info: https://store.steampowered.com/news/app/1569820/view/4167598303170481239?l=english

Underworld Modifiers
Underworld Modifiers are added. See the post for more info: https://store.steampowered.com/news/app/1569820/view/4167598303177525093?l=english

-Ritual season is over. Ritual activity is added for non-seasonal characters.

-7 new stats are added:
Fear Recovery, Stun Immunity, Stun Recovery, Blind Immunity, Blind Recovery.
These stats are added to grand items and grand relics stat pool.

-3 new T10 relics are added:
Fortitude: Fear Immunity and Fear Recovery
Unflinching: Stun Immunity and Stun Recovery
Clarity: Blind Immunity and Blind Recovery

Introducing Underworld Modifiers




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Underworld Modifiers will be added soon. These modifiers will increase the loot rarity, loot quantity and enemy density in addition to some negative stats which will affect your next Underworld run. You can randomize these modifiers with Underworld Modifier Token which can be obtained like any other loot.





With these modifiers, a new addition to the game can be seen in Underworld: Totems. Currently there are 3 types of totems:

-Regeneration Totems: Regenerates the health of nearby enemies.
-Defence Totems: Increases the defence of nearby enemies.
-Invulnerability Totems: Grants invulnerability to nearby enemies.

Currently, these totems and blind-stun enemy mods can only be seen on modified Underworld runs. There are some other modifiers which can only be seen on Undeworld as well.

Underworld Modifiers will be added to the game with Enemy Mods.

Introducing Enemy Mods




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Enemy modifiers will be added to the game. Veteran, Elite and Boss enemies will have modifiers.

At difficulty 5, only Boss enemies, at difficulty 10 Elites and at difficulty 20 Veteran enemies start to have mods.

At certain difficulties the mod count increases. After difficulty 60, some enemies might have 7 mods on them.

Enemies have 33% chance to have a mod. This value can be increased with the new Underworld modifiers. Map bosses have 100% chance to have mods.



You can view the mods that the enemy has, under their healthbar.

Every mod needs to be active in order to be in effect. Enemies use them like skills. All mods have cooldown. You can also view their cooldown by hovering over to the mod.

Current Mods are:

-Ravage: Damage gets increased by 50% for 5 seconds (10 second cooldown)
-Blitz: Attack Speed gets increased by 150% for 5 seconds (10 second cooldown)
-Fortify: Defence gets increased by 150% for 5 seconds (10 second cooldown)
-Vigor: Health gets increased by 15% (10 second cooldown)
-Skirmish: Critic Chance is 100% for 5 seconds (10 second cooldown)
-Fury: Critic Damage gets increased by 50% for 5 seconds (10 second cooldown)
-Blind: Hits blind the character
-Stun: Hits stun the character



Blind and Stun are new status that will be added to the game with enemy mods.

Blind: You can't attack, use skills or dodge.
Stun: You can't move, attack, use skills or dodge.

Only melee hits can blind or stun.

Patch Notes 0.8.7.0.3




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Shades of Rayna Update 0.8.7.0.3

-Increased keystone drop chances for tiers.
-Fixed the problem where the character kept moving when a window is open.
-Fixed the problem where grand items couldn't be salvaged.
-Fixed the problem where you couldn't move after opening a rift.
-Fixed the problem where grand item collection tasks weren't registered on base for event pass.
-Fixed the problem with experience.
-Fixed the empty set info of Warrior's Thunder Ball tier 4 belt.

Patch Notes 0.8.7.0.2




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Shades of Rayna Update 0.8.7.0.2

-Changed how ritual circle works. Now, you can move around inside the big circle. The circle disappears if you leave the big circle but still get activated only when you step inside the small circle.
-Increased the reward count at the end of some conquer nodes (Random Gear, Random Relic, Random Craft Mats, Random Maps, Random Map Mods) from 15 to 30.
-Added loot spawn after All Boss, All Elite and All Veteran node completion. Loot counts are 80, 70, 60 respectively.
-Decreased spawn count of bosses on All Boss node.
-Decreased special node spawn chances.
-Fixed the problem with Warrior sets.
-Fixed the problem with Trader portal activity.
-Ritual portal activity now registers on portal activity completion on Conquer Objectives.
-Fixed the problem with booster flag effect infos when the new type of flag boost is taken.

Ritual Season Event Is Now Live!

Patch Notes 0.8.7.0.0




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Shades of Rayna Update 0.8.7.0.0

Ritual Season Event
The new season has its own activity with its new enemy type. Vampires are the new enemy type which are specific to the Ritual portal activity.
The event pass of this season has completely new tasks from previous seasons. It also has 3 cosmetic rewards like always.

Booster Flags
Booster Flags are new addition to the game. Some enemies drop this flag on death and the flags give player various stat boosts for 10 seconds. They have higher drop chance on campaign than endgame. You can see booster flag icon above the enemies health bar, if they are going to drop a flag.

Ranger
-Ranger's attack speed is decreased from 1.1 to 0.9.
-Ranger's arrow speed is decreased from 2000 to 1400.
-Ranger's damage is decreased from 10 to 8.

Warrior
-Warrior's attack speed is decreased from 1 to 0.8.
-Warrior's critic chance is increased from 1 to 3.
-Fixed the problem with power up of Warrior's Earthbreaker skill.
-Warrior's Scatter passive projectiles now travel faster and scatter wider.

Mage
-Mage's defence is decreased from 3 to 2.
-Mage's attack speed is decreased from 1 to 0.8.

Assassin
-Fixed the problem with Sting's area damage.

Outlaw
-Outlaw's damage is increased from 6 to 7.
-Outlaw's attack speed is increased from 0.6 to 0.7.

Lasher
-Lasher's damage is increased from 8 to 10.
-Lasher's movement speed is increased from 600 to 650.
-Fixed the problem where Lasher's Whipstick relic didn't deal damage.

Enemies
-Made improvements on enemy melee hit range.
-Champion bosses now have increased health with each difficulty.
-Champion bosses now drops 100 items instead of 50.

Game
-The difficulty of base now only increases by 1 when you complete a difficulty higher than the base's.
-High Stakes Shop only appears in maps when High Stakes activity appeared. In Underworld, the shop has 10% chance to appear, regardless of the activity.
-New penalties added on Lootpods.
-Fixed the calculation problem on Lootpod penalties.
-Lootpod penalties now stack, instead of only 1 effective penalty.
-Increased the speed of accepting lootpod penalties.
-Fixed the problem with potions don't give the correct amount of health.
-Fixed the empty portal rooms on Shrouded Fields.
-Fixed the problem where cursor image not being the selected one.
-Fixed the problem where you couldn't repeatedly press the buttons on some screens (Researcher Story Talk for example).
-Decreased the gold cost of Gambit spins.
-Fixed the problem with the gold cost of Second Chance on Gambit.
-Decreased the Witch and Champion bosses spawn chance on layouts.
-Adjusted chances and costs of Skill Point Shop rewards.
-Adjusted chances of Anniversary Shop rewards.
-Adjusted chances of High Stakes Shop rewards.
-Adjusted chance of Gambit rewards.
-Decreased portal activity spawn chance from 35% to 25%.
-Decreased power up spawn chance from 20% to 15%.
-Decreased map skill drop chance from 40% to 25%.
-Decreased npc spawn chances from 14% to 10%.
-Decreased lootpod spawn chance from 40% to 25%.
-Decreased challenge flag spawn chance from 40% to 25%.

Ritual Season Event Activity Trailer

Ritual Season Event Cosmetics Preview




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Ritual Season Event will have an Event Pass like other seasons. Here are the previews of the cosmetic rewards on Event Pass:

-Ritual Footprint Effect




-Ritual Level Up Effect




-Ritual Chest Effect

Announcing Booster Flags




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Booster Flags is a new addition to the game. When taken, they boost the character for 10 seconds with following stats:

-Damage
-Defence
-Critic Chance
-Critic Damage
-Maximum Health
-Attack Speed
-Movement Speed
-Experience Gain



Booster Flags are dropped by enemies. If an enemy has the booster flag icon above their health bar, they will drop a flag with random stat and random percentage. The boost will last 10 seconds. If a new flag is taken with the same existing stat, it will change the effect percentage and make the time 10 seconds again.



Booster Flags will drop more on campaign than endgame. The goal is to speed up the campaign and make it more fun.