Custom Keystones are added to the game. Their difference from regular keystones are that custom keystones do not create a randomized layout. Each custom keystone is dropped with a set of nodes and when you use that keystone, whole layout is made with those nodes.
The difficulty of custom keystones is determined by the difficulty in which they are dropped.
Custom Keystones have 5 tiers:
Standard Keystone: Has 5 nodes Enhanced Keystone: Has 4 Nodes Superior Keystone: Has 3 Nodes Majestic Keystone: Has 2 Nodes Divine Keystone: Has 1 Node
This is an example of a divine keystone with pet node.
Game -Added High Stakes activity and shop to Underworld. -High Stakes activity speed button now spawns enemies faster. -Fixed the problem where Underworld tokens didn't get saved. -Increased the lighting in Underworld. -Fixed the problem with Gambit boxes dropping only tier 1 upgrade stones.
Assassin -Significantly increased the effect of applied damage from main damage stat to Assassin's Sting skill. -Significantly increased the effect of applied damage from main damage stat to Assassin's Throatcut skill. -Significantly increased the effect of applied damage from main damage stat to Assassin's Deadly Strike skill. -Significantly increased the effect of applied damage from main damage stat to Assassin's Flash skill. -Significantly increased the effect of applied damage from main damage stat to Assassin's Aqublast skill. -Significantly increased the effect of applied damage from main damage stat to Assassin's Shadowfall skill. -Increased the effect of applied damage from main damage stat to remaining Assassin's skills except Barrage. -Fixed the damage location of Assassin's Scorch skill and its relics when the teleportation was not made. -Increased the area of Assassin's Fallen Orbs relic. -Assassin's Flash skill now breaks destructibles. -Fixed Assassin's Throatcut skill's damage area power up. -Fixed the image of Assassin's Aqublast skill. -Fixed the problem where relics for Assassin's Flash skill didn't work.
Lasher -Added 5 new unique weapons: Lashatch: Scratch hits triggers Lashblast with 50% chance when Lashblast is equipped Whipow: Whiplash deals double damage to slowed enemies Whirlcurst: Whirltox also spawns Lilacurst around the character if Lilacurst is equipped but Lilacurst can't be used seperately Stusear: Stumble deals double damage to enemies effected with Sear Zapyr: If Zapwhip is equipped Zephyr hits have 15% chance to reset the cooldown of both skills -Significantly increased the effect of applied damage from main damage stat to Lasher's Scratch skill. -Significantly increased the effect of applied damage from main damage stat to Lasher's Lashblast skill. -Significantly increased the effect of applied damage from main damage stat to Lasher's Zapwhip skill. -Increased the effect of applied damage from main damage stat to remaining Lasher's skills.
Mage -Significantly increased the effect of applied damage from main damage stat to Mage's Splash skill. -Significantly increased the effect of applied damage from main damage stat to Mage's Corruption skill. -Significantly increased the effect of applied damage from main damage stat to Mage's Outburst skill. -Significantly increased the effect of applied damage from main damage stat to Mage's Tremor skill. -Increased the effect of applied damage from main damage stat to remaining Mage's skills.
Ranger -Increased the effect of applied damage from main damage stat to Ranger's Rapid Shot skill. -Increased the effect of applied damage from main damage stat to Ranger's Crossfire skill. -Fixed the problem with "Damage when X skill equipped" stats on Grand Items.
Outlaw -Significantly increased the effect of applied damage from main damage stat to Outlaw's Barrelad skill. -Significantly increased the effect of applied damage from main damage stat to Outlaw's Rapid Gun skill. -Increased the effect of applied damage from main damage stat to remaining Outlaw's skills except Dynamite and Noxious Blast.
Warrior -Significantly increased the effect of applied damage from main damage stat to Warrior's Slice skill. -Increased the effect of applied damage from main damage stat to remaining Warrior's skills except Ground Slam.
-Improved optimization of Underworld. -High Stakes reward shop will now only appear when there is High Stakes event activity in the map. -High Stakes wins now add 3 points instead of 1. -Reveal Stone doesn't reset the layout anymore. -Adjusted resistance values for Dragons, Champion bosses and Witch. -Adjusted resistance values for High Stakes mobs. -Increased health and defence of Champion bosses. -Increased health of Witch. -Champion bosses won't drop loot on Labyrinth anymore. -Fixed the problem where loot fell under the map in Underworld. -Fixed Assassin's basic attack. -Fixed Assassin's Scorch cooldown upgrade. -Fixed the problem where Warrior's Giant Ball set bonus didn't give correct damage. -Fixed the problem where Ranger's Scattered Attack relic was working with Spread skill. -Fixed the "Do not take damage" challenge not working for some classes. -Fixed the gold count from NPC rewards not being correct. -Fixed the problem where in Labyrinth, Champion bosses couldn't move. -Fixed the problem where Bitara kills didn't count on Conquer Objectives. -Fixed the problem where Bitara keystones didn't get used. -Fixed the skill applier booster relics not working for Lasher.
-Labyrinth is now more challenging and the chests in labyrinth now gives more rewards. -Increased the keystone loot chance from Veteran, Elite and Boss enemies. -Increased overall loot drop chance. -Increased the drop chance of gear, relics and keystones. -Switch the required count of Angelic and Exalted collect tasks on the Event Pass. -Fixed the problem where High Stakes leaderboard didn't register correctly.
Patch Notes 0.8.2.0 - Campaign Changes - Melder Unit In Base
Campaign Changes -End chests of each map level in campaign will give additional 2 gear items and 2 relics. The very first map level will give additional 5 gear items and 5 relics. -Bosses won't have special moves on campaign anymore. For example, Centaur bosses won't shoot 5 arrows, they will shoot 1 arrow.
Melder A unit called Melder has been added to the base. It uses your upgrade stones to give gear or 1 tier higher upgrade stones for them.
Changes and Fixes -Decreased the speed of Lasher's Stumbare relic. -Increased the spawn count of Lasher's Lashabomb relic. -Layout completion conquer objectives now will be registered when you complete the map. You don't have to open the layout for it anymore. -Fixed the problem where relics didn't get loaded correctly. -Changed needed upgrade stone calculation for slot upgrades.
-Fixed the problem where relics disappeared after equipping a Grand Relic. -Fixed the problem where Grand Relics did not work. -Statuses now deal base attack damage. -All npc reward costs are increased by 2. -Fixed Challenge unit not working on Dragon Den map. -Fixed the problem where some challenges did not count as failed.