-Solo PK rating has been adjusted as follows: A solo player is now worth 50% PK rating to a group of 2, 33% PK rating to a group of 3 and 25% PK rating to a group of 4. This means if you manage to kill even a single player while fighting a group but die, you will still come out ahead as a solo player.
-Weapon bloom was found to be bugged and 1 second for all weapons, this is no longer the case and now even a low tier weapon should feel very lethal in PVP
-Aliens now destroy barricades in melee and with ranged attacks
-Dominion Reactor console has been fixed to no longer allow capturing while underneath the platform
-Alien melee attack radius has been slightly reduced to be more forgiving
-Aliens now move at 70% of player sprint, down from 75% to be slightly more forgiving
-Legendary Weapon Parts now spawn more frequently at the Dominion Reactor and Construction yards
-Various optimization and crash fix related updates to the codebase (this is an ongoing task)
-Pinwheel, Chomper and Contender no longer spawn inside weapon boxes. They are now freespawn items that you can find in the world
-Player now idles properly in customization screen
-disassemble UI dialogue updated
-Bug with muzzles showing a durability bar that do not have durability has been fixed (flashhider, compensator etc)
-Various Audio updates/improvements as well as new sounds
-MG Lootbag now has loot
-Tree collision updated
-Menu Text updates & item description updates
-Object collision updates
-Vendors in Dominion outposts have some new wares and are more rewarding for time spent farming
-Items can be moved out of global vault despite having all 6 quickslots filled
-Flashlight on/off clicking noise bug has been fixed
-New dufflebag icons and models that make them unique
-8 new cosmetic hairstyle options are available
-Cosmetic boxes & descriptions have been updated to be more uniform
-The reactor roof is no longer accessible by legitimate means. If you are found to be on top of the reactor roof, this is considered an exploit and you will be banned.
-Bullet tracers have been fixed
-Reactor aliens have 50 less armor, but 50 more health. (they are worth slightly more experience and easier to kill due to this change)
-Reactor aliens take 5% more damage (they are slightly easier to kill despite using the wrong ammo type)
-Reactor alien respawn time between aliens is now 60 seconds (was 30 seconds)
-40+ slot backpacks now have color coding to help signify rarity
-Civilian cars near the northern Blockade now spawn loot as intended
-A gas station was missing a map icon, this has been fixed
-Loot chests can no longer drop Hard Armor level 3
-VOIP has been upgraded to fix the VOIP related crash users were having
-Legendary Weapon Parts have a new icon and mesh
-Chat lockout bug has been fixed (we found the issue that was causing it, there is a chance there may be one other bug so please report IMMEDIATELY if you find this to happen after patch)
-Launcher now warns AMD users of known crashes with Raptr and PlayTV
-Bug related to dying with a legendary weapon equip and not displaying for users around you has been fixed
-There are 2 new item crates located at Pat's repair and Mel's Grain Farm
-Fixed some unlootable alien material spawns -Vendor description fixes
-General description fixes
June 24 Patch Notes
Here's the patch notes for 6/24/16!
-**AMD ATI USERS** DISABLE RAPTR AND PLAYTV -- THEY ARE KNOWN TO CAUSE A CRASH WITH SHATTERED SKIES
-Reminder to please send your crash logs as well as upload r3dlog and crash dumps to the bug report section of the forums!
-Launcher has been updated and should no longer have issues downloading patches
-Contender & Pinwheel full auto mode has been fixed to no longer be silent
-Bug related to shotgun ammo type has been fixed (this was causing shotguns to sometimes do 10x damage or 1/10th damage)
-Fixed bug related to dying to mines or traps placed by a player that is 500+ meters from you causing your character to desync from the server and create a "fake" godmode where you couldn't deal damage and nobody could damage you.
-Killing a player that is wielding a Legendary Weapon will now cause them to generate a single Legendary Weapon part inside their backpack that you can then loot. Remember you can trade in 50 Legendary Weapon Parts for a Legendary Weapon box at the vendor in Dominion Outposts.
-Spawn protection has been added. Your character has a swirling orange effect during map load. Your character is invulnerable during this period. Once you begin moving or apply any input to your character, the spawn protection is removed.
-Tab menu group range radius reduced from 10 to 5.
-Group bug that was causing players to be unable to be invited to group has been fixed
-Item rarity color updates for pristine bandage, c.i.v medkit, m.i.l medkit and binoculars
-We have discovered a bug related to player hitboxes that at unique angles will cause bullets to pass through the player model. We are looking into fixing it.
-Terrain fixes
-Floating object fixes
-Burned HEMTT truck near Adam's scrapyard that was missing collision has been removed
-Billboard staircase collision fixed
-Text fixes
June 22 Patch Notes
Here's the patch notes for today:
-Changing password now properly unlocks your account when an IP lockout has happened
-More crash fixes, please keep sending us your crash logs. We are fixing the crashes that affect the most users first and working our way down.
-All giftboxes and Spraypaint cans for skins have had their collisions updated and are now 100% lootable
-Issues discovered with unlootable alien materials has been solved. They were victim of the same collision bug as giftboxes.
-Armor repair has been fixed
-Weapon repair has been fixed
-Disassemble menu text fixed
-Legendary weapon repair now requires 10 Rare Weapon Parts
-The weapons vendor in Dominion Outposts now sells a Legendary Box containing a guaranteed legendary weapon for 50 Legendary Weapon Parts
-Legendary Weapon Parts now spawn very rarely around the dominion reactor
-Legendary weapon parts now spawn extremely rarely around construction yards
-Legendary weapons can now be disassembled into 2 legendary weapon parts
-Text clarifications for craftable Hard Armor 2 and craftable Hard armor 4. They were using internal database names and it was causing confusion.
-Disassembling an object now shows the crafting materials gained on the right side of the screen
-Attachment screen now properly displays ammo with colors like FMJ.
-Faction Vendor items can no longer be bought without the proper reputation
-Airfield has received slight visual improvements
-The group leader can now properly kick players from the group. All players are warned that a player is being kicked in group chat.
-Campfire burn radius very slightly increased so it is easier to cauterize a wound
June 20 Patch Notes
I want to say thankyou for submitting your crash reports! We received over 24,000 crash reports this weekend! We have our work cut out for us and we are going through the reports and trying to fix the issues that users are having! These issues are only affecting a select part of our player base and while it does not affect all players, it is our number 1 priority to fix these issues right now.
-A ton of crash fixes (there are more, but we have tried to isolate the ones affecting the majority of users in this patch)
-Attachments will no longer fall through objects to the terrain beneath them
-Reactor icon added to compass when it is active
-Major bug related to alien spawns fixed. Aliens spawns were being calculated including dead players, this is no longer the case.
-We have added 5 new servers in Tokyo.
-Shotgun hipfire spread adjustment -20%. Shotguns do not get a spread benefit from using ironsights. This will make buckshot ammo 20% tighter in spread now. APF and Slug rounds are 20% more accurate as well. This should address the majority of the 'random' feel of shotguns right now. Ammo damage balance may need to be adjusted because of this change to shotgun effectiveness, we'll see.
-Small green military crate collision has been adjusted
-Issue related to physx causing certain weapons to fall through the floor has been identified and fixed.
-Wolfstrom specops, elite and Sindal's Wulfsabre have all had their stats adjusted. These weapons were not in line with other weapons of this caliber and thus players should notice a quite a difference in this weapons handling, accuracy and damage.
-Crystal spawns at excavation sites should now be lootable. (if you find an unlootable spawn please report it with a screenshot and map location to the bug report section of the forums)
-There are now alien material spawns at the Dominion Reactor
-Specops bag at vendors now properly costs Starlight Coin instead of Blackdust Coin and gives 3 specops bags.
-Exploit allowing users to bypass 5000 bullet cap inside vault has been fixed
-Unopened Stashbox limit inside vault has been capped at 100. IE 100 specops bags, 100 hat boxes etc. You cannot have more than 100 of each type of stashbox.
-New Legendary Weapon Part material (currently unobtainable but will have a use very soon)
-Tracer Bullets are now working (not final but at least working)
-Sniper rifle audio rolloff fixed
-AAR Sniper audio fixed
-CobraX reload audio fixed
-MANY audio rolloff related bug fixes
-Dropped giftboxes and spraypaint cans can now be properly picked up
-Aliens have some new animations and will continue to get more in each patch
-Added new REWARD text and animation at top of the screen for the following:
-level up
-gained PK rating of 1000
-completed comm station
-completed roadblock
-completed reactor
-unlocked supply drop
-New Audio sounds:
• -UI Hover over item
• -Group invited received
• -Group Invite Sent
• -Leave Group
• -Fill bottle
• -Jump and land are now 3d sounds that other players hear if you are close enough
June 17 Patch Notes
We are focused on crash fixes in today's patch. Here are the changes:
-Multiple crash fixes (hopefully not introducing new ones :D )
-Reactor aliens now capped at 5 max aliens inside the reactor. Make sure to fight these aliens with FMJ or AP ammo to strip their armor as they have a very thick exoskeleton and HP ammo does not pierce it. Aliens are stunned once armor is broken, at 50% health and at 25% health.
-AAR Sniper Rifle comes default with a sniper scope now to avoid confusion with this weapon and ironsights
-AP Ammo now does an extra 5 armor damage making it the ideal ammunition for stripping Alien Armor.
-Reminder that FMJ has a great balance of raw damage and armor piercing which is why it is the 'rare' ammunition
-Canned food weight has been adjusted to be more in line with what it should be. 2 kilos of canned Peaches. LOL.
-Crafted food cooldown timer reduced from 10 to 7 seconds.
-Meatshot headshot sound volume increased
-Audio tweaks. If you find something to be too loud, please report it and we will adjust it