• Updated anti-cheat. • Fixed crash that happened in TDM at respawn. • Improved party system stability. • More server territories: Seoul, Mumbai, Ireland, London, Northern Virginia, and Northern California. • Blueprint economy changes: • • crafting cost was reduced to 300 Blueprints; • • a cap for the maximum number of unspent Blueprints was introduced (current setting: 700 Blueprints).
• Game task fixes: • • A new daily task was added: Kill 20 opponents in PvP. Rewards: 7 blueprints. • • “Slayer” (Kill Elite enemies with assault rifles) and “Watch Them Burn” (Kill exploding enemies in Coop): fixed issue when some enemies failed to be included into the task progress. • • “Satisfactory,” “Phenomenal,” and “Impressive” Expedition tasks: fixed issue when primary objectives failed to score as completed at times. • • “Butt-Kicker” (Kill an enemy with a low kick in PvP), “Brisa: Trapper” (Kill enemies with Glass traps in Coop), “Brisa: Pranker” (Kill enemies with Glass traps in PvP), and “YOLO” (Kill two enemies with melee in a single spawn) turned out to be too difficult to achieve and thus were disabled. • • “Ultimator Extraordinaire” (Kill multiple enemies with Ultimate ability in PvP): fixed issue when ultimate kills failed to be included into the task progress. • • “Successful operation” (Complete any Coop mission): fixed issue when Expedition didn’t count in the task progress. • • “Ram: No Axe Wasted” (Collect a Throwing axe when you miss your target): fixed issue when the task failed to progress. • • “Hunter” (Kill enemies with shotguns) and “Precisely” (Kill enemies with shotguns in PvP while aiming): fixed issue when sniper rifle kills were counted instead of shotgun kills. • • “Professional” (Kill enemies with sidearms while aiming): fixed issue when assault rifle kills were counted instead of sidearm kills. • • “Firefighter” (Kill Glass hounds) was too difficult to complete single handedly, so now the task scores the hound kills by the whole team. • • “Event killer” (Kill enemies in Event modes): fixed issue when some events fail to register in the task progress.
September 16 patch is LIVE
The patch is LIVE!
The crux of today’s update is the updated anti-cheat and changes in the Blueprint economy.
Anti-cheat update was our top priority as the abundant reports about cheaters in the game had us very worried. It took us some time to update it due to technical difficulties we had to overcome.
And as promised, the crafting cost reduction has arrived. We’ve decreased the crafting cost to 300 Blueprints. We think this is a fair price, considering the game economy's intricacies.
“Why did it take you the whole week to come down with this critical change?” you may ask. Our key concern was to prevent a situation when some players would have enough Blueprints to craft a lot of new weapon modifications at the start of the next season. And we think we’ve found the middle ground: to ensure a level playing field for all players for each new season, we are introducing a limit on how many Blueprints players can accumulate without spending them on crafting. This limit is set to 700 (No worries: if you already amassed 700+ Blueprints, the difference won’t disappear. You can use all you have, but you won’t get more until you have spent some, and their number is below 700). Basically, it means that anyone will be able to craft a maximum of two weapon modifications off the bat at the start of a new season. To get more, you will have to earn them by playing. Kindly beware of the known issue: there is no UI visualization for the Blueprint accumulation cap. This issue will be fixed in Release 66 scheduled to come in a couple of weeks.
We hope this change will kill two birds with one throw: less grinding to get weapon modifications and fair play in each new season.
And another significant change is bug fixes for a number of game tasks.
Let us once again express our gratitude for providing us with important feedback, indispensable in our efforts to make the game better!
Oh, and we added more server territories.
See all the changes in the patch notes.
Updated ETA for maintanance end: 14:30 CEST / 5:30 am EDT / 21:30 JST
We've encountered some technical difficulties, therefore we need some additional time for maintenance.
ETA: 14:30 CEST / 5:30 am EDT / 21:30 JST
Server maintenance on September 16 (9:00 CEST / 3 am EDT / 16:00 JST)
We need to release an important patch, so the servers will go down for maintenance at 9:00 CEST / 3 am EDT / 16:00 JST). Expected downtime is 3 hours.
Upcoming crafting cost reduction
We read all your critical feedback regarding the high crafting cost of 450 Blueprints. We agree with you: the crafting cost turned out to be indeed too high.
It will be reduced in the nearest days.
Kindly refrain from crafting weapon modifications until then to save your Blueprints.
September 13 patch is available for download
Patch R65_3 (September 13) is available for download.
- Fixed issue when the server territory list resorted in alphabetical order after a game session. - Fixed issue when some objects were totally black on Nvidia GTX graphics cards.
Kindly check your server list after the update.
September 13 patch is available for download
Patch R65_3 (September 13):
- Fixed issue when the server territory list resorted in alphabetical order after a game session. - Fixed issue when some objects were totally black on Nvidia GTX graphics cards.
Kindly check your server list after the update.
Situation with BSOD issues, 09-25 and 01-00 errors
Greetings!
A quick update on BSOD issues, 09-25 and 01-00 errors.
We are continuing to investigate and work on fixes for the reported BSOD issues and 09-25 errors. Some 09-25 errors and a small number of 01-00 errors are associated with USB Wi-Fi/4g/5g sticks or Internet connection via mobile phones. No ETA yet, but stay assured that fixing these issues is one of our topmost priorities.
The 01-00 error is a trickier one. It indicates that the user's PC cannot reach our servers. While some 01-00 reports are associated with the above-mentioned problem with sticks and phones, other reports may indicate some traffic issues because of firewall settings, ISP restrictions, etc.
We are monitoring all the reports in Discord and on Steam, and doing our best to fix the most urgent and widespread issues.
The party system fix is Live
We’ve just implemented a fix for the party system. As soon as possible, as promised.
The system should be much more stable now.
Situation with game party (squad) issues
Dear players,
We are aware of the current game party (squad) issues and would like to shed some light on the situation.
The squad system depends on a third-party library which, as we are witnessing now to our dismay, starts to break apart under high load (high number of concurrent players). We’re investigating the root cause of the problem, but at the same time, we are exploring options if could switch over to another implementation of the system.
Unfortunately, there is no quick solution at the moment, but we are doing our best to find it as soon as possible.