Survivors,
You may notice a small update to Sheltered. We managed to fix an issue with save data not loading correctly if the game was saved whilst a character was crafting at the Laboratory or Ammunition Press. As this was an important fix we didn’t want to wait for the next big update. And while we were at it we made a change to the way you craft flashbangs, which are now constructed at the Ammunition Press instead of the Work Bench.
If you missed the last update to Sheltered you should check out the Hatch Notes video to find more! https://www.youtube.com/watch?v=2eUy0SQQiN0
That’s all for now!
Love Sonny, Dean & Team17
Sheltered- Hatch Notes #3!
Broadcasting on all frequencies, it’s time for another Hatch Notes!
One of the features of this update that we’re really excited about is the new functionality of the Radio Transmitter. You can now use it to find new quests and search for new recruits and traders out in the wasteland for those times when a Gas Mask is nowhere to be seen. We also added two new quests and a host of bug fixes and changes. To hear more about the update check out the Hatch Notes video https://youtu.be/2eUy0SQQiN0
Here’s a full list of changes:
2 New Quests that can only be found by scanning on the Radio Transmitter
•The Photo
•Trade Caravan
New Features
The radio transmitter now has additional functionality:
•Ability to broadcast frequencies to find traders and recruits.
•Ability to scan frequencies to find quests.
New Item
•The Photo - needed to complete The Photo quest
New Location
•Recycling Centre
Changes and Balancing
•The map and radio transmitter have been combined together to make one object.
•Increased frequency of Hinges appearing at Hardware Store locations.
•Removed the reject transmission function from the radio transmitter.
•Character automation tool tip now appears on day 3 instead of day 5.
Bug Fixes
•Solar panels integrity remains the same between saves.
•Solar panels integrity now deteriorates slower.
•Solar panels now appear correctly when being moved around.
•The planter’s integrity now deteriorates slower.
•The planter’s idle power has been removed, it will only use power when it is in use.
•Planter lights now turn on when in use and off when not.
•The planter now saves correctly when seeds are planted in all states.
•When changing language mid-game, the object names now update into the new language. Steam only)
•The first journal entry will be added into the journal after the tutorial is completed. If the tutorial is not played, the entry will enter as normal.
•Characters now gain a small amount of trauma after eating desperate meat.
•Expeditions will correctly now end if the party is wiped out in combat by a quest/scenario NPC.
If you missed the Hatch notes video from last week be sure to check it https://www.youtube.com/watch?v=EVaIS5fCLWk
As usual we do our best to make sure that the new update works with previous saves so you can continue the battle to survive.
We’re also releasing a hotfix patch today for the infamous Sam Smith bug. Unfortunately those that experienced it will have all their characters remain as Sam Smith and their characters will be white, but that should be the only lasting effect. Everything else can be upgraded again, stats can be increased and objects can be moved. Thanks for your patience with this one!
Keep the feedback coming and we’ll continue to do our best to make Sheltered even better. And if you like the update then please give it a thumbs up!
Love Dean, Sonny & Team17
Sheltered Hatch Notes #2
Survivors!
It’s time for Hatch Notes #2!
This tasty new update shakes things up in the food department. Canned rations are now different from ‘meat’, which must be cooked to prevent food poisoning. A brand new 3 tier craft able Freezer will keep that meat cold, preventing it from spoiling… because nobody needs a shelter filled with vomit.
We’ve also added 2 new scenarios, a craftable water condenser and a host of bug fixes. Check out the Hatch Notes #2 video to see more: https://www.youtube.com/watch?v=EVaIS5fCLWk
Here's the full list of changes:
Scenarios · 2 new scenarios
Objects •Water Condenser - Gathers moisture from the air to convert into usable water.
•Meat Storage - Meat is now a different resource from canned rations. Meat must be stored in a freezer to prevent spoilage. Unlike canned rations, meat must be cooked to prevent food poisoning.
•Freezers - Three new tiers of a craftable object that allow the player to store meat.
Visual and UI Improvements •Updated moon sprite.
•Added more scenery to the ground above the shelter.
•Added new highlight to shelter room placement.
•Changed the highlight when moving objects in the shelter.
•Added an icon to the Work Bench table indicating if player has available resources to craft item.
•Indicator added to the intercom to show when someone is at the door.
Bug Fixes •NPC’s with guns now have a chance of having bullets to use in combat.
•Added text to the quest section of the journal for when the player has no active quests.
•Changed the way trade values are assigned, no more uneven trades.
•Protection Racket NPC now damage filters when they leave the shelter if the intercom was ignored.
•Exiting the game when the recycling plant is in use will no longer cause you to lose your items.
•Airport icon re-added to the map.
•Updated description of the Laboratory to include the intelligence level needed to craft homemade medicine.
•Updated the description of flashbang, grenade and pipe bombs to explain how to use them on expeditions.
•Luxury Toilet sprite changed so less space is taken up in the shelter.
•Audio now correctly plays when disarm attempt is blocked.
•Fixed an issue where using bombs in scenario boss encounter would occasionally soft lock the game.
•Luxury Shower description changed to say it reduces trauma when used.
•Increased the time between character hints being displayed.
•Changed some of the quest text for The Super Irritating Guy.
•Characters now mention when the shelter is out of power and the generator needs fuel.
If you missed it, make sure you check out our ‘Beneath the Surface’ update to hear more about the changes to combat and the addition of quests: https://www.youtube.com/watch?v=2m0CmBIQeKs
You survivors continue to be an amazing community and your support and feedback is really appreciated, so keep it coming!
Love Sonny, Dean & Team 17
PS. If you want some of the best beard-talk in the wasteland visit here: http://steamcommunity.com/app/356040/discussions/0/490124466473541951/
Combat and Quests Update!
Survivors!
As we explained in the last announcement, we’ve changed the way that we deliver you updates. We’ve now got to a stage where Steam and Xbox One updates will hit at the same time, with the same content. We’re also splitting our updates into two types, ‘Hatch notes’ and bigger themed updates like this one!
The Combat and Quest update shakes things up in a number of ways. We’ve changed the way the combat looks, with a new interface and new options. You can now steal from enemies, disarm them or even inflict a bleeding status effect on them. There are now quests where NPC’s in the wasteland will give you tasks, so look out for yellow markers on your map. And if you hear a knock on your door, it may be the beginning of a new scenario, a different form of quests with new tasks and challenges.
Alongside the work we’ve been doing on making new features, we’ve been targeting bugs and tweaking the game to make it an overall better experience. For instance selecting one of the female heads will no longer create an avatar with two heads anymore (not that we discriminate against that kind of thing!)
Right, it’s time to close the hatch and get comfy, you’ve got a big read ahead of you…
New Features
• New Quest Feature - 6 Quests have been added to the game.
• New Scenario Feature - 3 Scenarios have been added to the game
• Quest tab added to Journal. Player can use this to track active quests.
• First Aid Kits can now be crafted.
• New look for the in-game UI.
• Bandages added to the game. Bandages are used to remove the ‘Bleeding’ status effect.
• Menus can now be scrolled through using a mouse wheel. (Steam only)
• Able to automate characters by using the H key as well as the HOME key.
• Junk items have been added to the game.
• Improvements made to encounter user interface to bring it in line with new combat UI.
• UI style and colouring has been changed. Menus are now brown with white text.
• Flashbangs can now be crafted at the workbench.
• Pipe Bombs can now be crafted at the workbench.
Combat Updates
• New Combat UI.
• Ability to disarm enemies in combat.
• Ability to steal from enemies in combat.
• Ability to use items in combat to damage enemies and heal your characters.
• Ability to defend in combat to reduce incoming damage.
• Bleeding is now a status effect in combat causing those inflicted with it to lose 5 health at the beginning of their turn.
• New status icons in combat (dazed and bleeding).
• Able to loot enemy’s weapon if they were killed or subdued in combat
General Changes
• New encounters UI.
• Grenades can now be found at locations.
• Snares and Rat Traps can now be harvested multiple times per use.
• New background image for Airport location.
• New background image for Barracks location.
• Fog of War has been removed from the map. Locations now appear as question marks and change icons when they have been discovered.
• New information overlay for solar panels.
• New image for Luxury Toilet
• Changes to upgrade cost of Level 3 and 4 Work Bench.
• Changes to crafting cost of various tiers of Water Butt.
• Changes to crafting cost of various tiers of Pantry.
• Changes to crafting cost of various tiers of Storage Crate.
• Reduced crafting cost of ladders.
Bug Fixes and Changes
• The following objects now use the correct icons in the workbench menu:
o Small Water Butt
o Toilet
o Bed
o Medium water Butt
o Medium crate
o Bunk Bed
o Efficient Shower
o Efficient Toilet
• Able to turn 2 person expeditions back into one person expedition without having to leave the expedition setup menu. (Steam only)
• Recycling plant now correctly stops functioning at 0% integrity.
• Recycling plant cannot be put into a continuous loop by recycling nothing.
• Pantry descriptions have been updated.
• Spelling correct for the Auto Pantry
• Fixed graphical error with women cargo pants in combat
• Combat will now end immediately if an NPC is killed by a counter attack.
• Reduced the rate of encounters in wasteland.
• Trauma is now correctly applied to character after killing enemy in combat.
• Combat resolved UI has been changed.
• Luxury beds description has been updated to include the fact it removes the food poisoning status when used.
• Grammar changed in the description of the painting item.
• Spelling correction in the description of homemade medicines.
• Snare traps will no longer collide with objects when being moved.
• Avatar image for girl no longer shows 2 heads when a certain head was selected.
• Arrows in the expedition setup menu have been changed to green.
Remember, all these updates are fuelled by the excellent feedback you’ve been providing, so please keep it coming.
If you like the Combat and Quests update please hit thumbs up!
Love Sonny, Dean & Team 17
HATCH NOTES #1
Survivors!
We’re changing the way that you receive updates for Sheltered. We’ve now got to a stage where Steam and Xbox One updates will hit at the same time with the same content. We’re also splitting our updates into two types, ‘Hatch notes’ and bigger themed updates. The plan is to have regular Hatch Notes updates in-between the big themed updates. And each of these Hatch Notes will be accompanied with a short video, like this one:
https://www.youtube.com/watch?v=Ed72pfc3APc
Here’s a full list of the changes in Hatch Notes #1:
• Added a Laboratory to craft new items and medicines
• Added an Ammunition Press to create ammo for weapons
• Added new locations
• Create artwork, including paintings and sculptures to place around the shelter.
• Added a Recycling plant to recycle/deconstruct unwanted objects into components
• Added new customisations for all characters
• Changed the way paint works so it will now cover the whole wall it's applied to
• Added randomisation of wires and room variants to the game to create more varied looking shelters
• Toy Box and Book Shelf can now be deconstructed
• New icon for the Circuit Breaker item
• New Schematics to be found for objects and weapons
We really hope you enjoy all the new content and It’s been awesome seeing the community members and survivors of the wasteland climb up the leaderboards.
Keep your feedback coming and be sure to give the announcement a thumbs up if you liked it!
Love Sonny, Dean and Team 17
Leaderboard Update!
Survivors,
It’s been a little while since our last update, we’ve been busy working on the game and getting the development process in line so that we can release regular updates. We really appreciate your patience and feedback and we’re super excited about todays update and the ones to follow.
One of the top requested features that we’ve seen since Sheltered entered Early Access is the introduction of leaderboards, so you have something to make all the cannibalism, murdering, or peaceful pillaging of the nuclear wasteland worth it. As well as the introduction of the leaderboards in this update, there’s also some fixes:
-Fixed an issue with expedition characters becoming stuck if shelter doors are left closed.
-Fixed an issue with items vanishing when transferred between storage areas.
-Added a localisation string for the infection status.
-Fixed an issue where recruited characters with food poisoning did not vomit.
We’re really looking forward to seeing a bit of competition in the leaderboards, and seeing just how long you guys manage to survive. And as usual keep the feedback coming!
Love Sonny, Dean & Team 17
SHELTERED PATCH
Survivors,
We noticed a lot of Smith families suddenly popping up after the last update (oops), but fear not we are here to end the wasteland suffering of the name Smith. Today’s patch fixes some issues with Sheltered such as invisible characters and faulty showers.
-Fixed an issue where family surnames would appear as ‘Smith’ in the save slot menu.
-Fixed an issue with the generator not correctly providing power for showers.
-Fixed an issue where collected schematics were vanishing following save data load.
-Fixed an issue where special weapons were not correctly increasing stats.
-Fixed an issue where characters would not appear when zoomed out in certain resolutions.
We’ve got some really exciting features coming soon that we really can’t wait to tell you about and we’ve been reading through all your feature requests, so make sure you keep them coming.
Love Dean, Sonny & Team 17
SHELTERED TRADING CARDS
[H1]Survivors,[/H1]
You can now start collecting trading cards, crafting badges and earning emoticons!
How do I collect trading cards?
Just play Sheltered!
As you try and survive the trauma of eating your shelter recruits (after all, family comes first) you’ll occasionally be rewarded with trading cards.
Once you’ve collected the necessary cards you can craft a Sheltered badge, which will give you an XP boost and emoticons.
Sheltered Roadmap
[H1]Hey Survivors,[/H1]
Sheltered has been out on Early Access/Game Preview for just over two weeks and it’s been an amazing to see how the community (You guys and gals) has embraced the game. Some of you have been with us since the Kickstarter campaign, and some of you are newer to the wasteland, but we want to thank you all for your continued enthusiasm and support.
We feel that Sheltered is now in a state where we can really start looking to the future. Obviously fixes and gameplay tweaks will continue, but we wanted to show you what’s in store for Sheltered as it evolves. We’ve split it into a few categories so that you can get an honest and realistic expectation of what we’re working on and the order that things are likely to hit. This is still a work in progress and all of these ideas can and will be influenced by the feedback you’re giving.
Currently in the works:
• Complete overhaul of the combat system
• Quest and scenario system
• Lots more content – new objects, items, characters, locations
Features in the not-too-distant future:
• Loyalty system for recruits – earn their respect
• Recruits with personalities – could they have a nasty streak?
• Shelter hazards – fires and floods?
• Shelter breaches and infiltration
• Wildlife and the ‘Unhinged’ – more adversaries
• Leaderboards and achievements
• Enhanced radio functionality
• More pet types
Longer term plans:
• Bloodlines – extend your family lineage
• Endgame – overarching goal(s) to work towards
• New game modes – different ways to play including difficulty settings
Hopefully you’re as excited about this as we are, so sound off in the comment with your thoughts.
Love Sonny, Dean + Team 17
Sheltered- Update #4
Wasteland Wanderers,
It’s time for a huge update… even bigger than the pile of bodies in the soil above your shelter.
We’ve been chuckling over your awesomely dark stories and they've inspired us to add some exciting new changes to Sheltered. You’ll now be able ‘end the suffering’ of a catatonic character (yep, it’s exactly how it sounds…). And when you’ve got all those bodies and barely any food, what is there to do but a little bit of ‘harvesting’? Good job we’ve now changed it so that characters will also become desensitised after rampant cannibalism. Dig in!
New Features:
• Characters become desensitised to cannibalism after repeated harvesting of corpses.
• Characters can end the suffering of another catatonic character.
• Other family members can continue crafting objects that other character has started.
• Binoculars and Metal Detectors are now craftable.
• Rat Traps are now craftable.
• Characters now explain why they are unable to use punching bag due to them being tired.
• Lumber Yard is now a discoverable location on the map.
• New art for shelter visitor interface.
• Audio feedback added to notify player that third task given to character is not registered.
• Various actions now have sound effects.
• Locations now have their available items randomised periodically.
• Increased number of scrap yards that can be found.
• Added sound effect for cycling between characters.
• Added audio to encounter results.
• The journal will now reflect characters becoming desensitised to murder after repeated killings.
• Added new background images for the following locations:
- Bank
- Lumber Yard
- Factory
Bug Fixes
• Tier 2 shower now uses correct icon at Work Bench.
• Players can now scroll through their storage inventory.
• Characters no longer become stuck when two parties return from an expedition at the same time.
• Added several missing translations.
• Parties no longer become stuck at locations when 2 separate parties radio in at the same time
• Player can now scroll through storage inventory when storing items found during expedition.
• Experience gains and level ups for characters on expeditions no longer appear at top left corner of shelter view.
• Occupied graves now save correctly after game is exited.
• Increased experience received from using punch bags
• Increased experience received for winning in combat
• Catatonic characters no longer have a text string in their hover over state.
• Limited the number of clothing colours available to NPCs to prevent odd coloured garments.
• Bucket Toilet now consumes less water when cleaned.
• Changed the stats for characters that are recruited at the shelter so they are similar to those found in the wasteland.
• The Journal can now be closed with the ‘X’ button
• fixed not being able to close the "locations searched" summary panel
• fixed several instances of overlapping text labels in other languages across various panels
• Fixed "owned" count of tools, food, water, books, toys and records when in the item transfer panel
• The jukebox now works and plays music
We’ve been overwhelmed with all the feedback and crazy ideas for the way we can take this game forward. Your ideas continue to shape the game, so it’s super important that you keep them coming!