Shift Happens cover
Shift Happens screenshot
PC PS4 XONE Switch Steam
Genre: Platform, Puzzle, Indie

Shift Happens

Shift will hit the fan this summer, July 2016! Teaser inside!

Hello everyone!


We are REALLY happy to finally nail down a release for Shift Happens! We have been working day and night to make it happen and are very excited for our full release!

[IMG]http://www.shifthappensgame.com/images/steam/announcement_teaser/version03.png[/IMG]

The game will be released this summer in July 2016. Before this time, there will probably be some minor patches but no content update.
The full release will feature the current game including:

  • the 4th and last stage of the game, The Grotto! (10+1 Bonuslevel in multiplayer and 7+1 bonuslevel in singleplayer)
  • And the story cutscenes, explaining Bismo and Plom's connection
  • LOTS more improvements :D


In the meantime, you can checkout our neat little teaser trailer on youtube:

Teaser Trailer for Shift Happens

Last but not least I want to thank ALL of you, in the name of Klonk Games, that participated in the development of Shift Happens. Although there wasn't very much room for you guys to really get into deciding mechanics and stuff, every bug report, request, feedback and review made the game better and improved it!
Especially those that always had something positive to say, thank you. It means a lot, even though it might just be a few little words. We came a long way and it makes us proud to finally be able to release that shift!

All the best,

Team of Klonk

Survive Friday the 13th - with Cloudsaves

[IMG]http://www.shifthappensgame.com/images/steam/announcement_cloudsaves/header_img.png[/IMG]

For everybody that won't survive friday the 13th, at least your savegames will with this update!

Shift Happens now supports Cloudsaves!

Have fun and enjoy your weekend! :)

Build 160511 - Hotfixes & Improvements #4

[IMG]http://www.shifthappensgame.com/images/steam/hotfixes_improvements_01/header_img.png[/IMG]

Good day to you all!

Yet again, we bring you a few fixes and this time our code department nailed down some pretty annoying bugs that have been bugging (pun intended) us for a long time.
Especially crates should now work a lot better.

Besides that, we had been nominated for the so-called German Developers Award in three categories and won in two of them ("Best Game Design" and "Best Kid's Game") which makes us quite proud!
By the way, if you'd like to receive more recent news from us, send us your best timerun or just give us your feedback or fanart, you can like us on facebook or follow us on twitter:

Shift Happens:
Facebook Shift Happens
Twitter Shift Happens

Our company Klonk:
Facebook Klonk Games
Twitter Klonk Games

FIXES & IMPROVEMENTS



Netcode:

  • Fixed that sometimes the wrong joystick rumbled
  • Fixed keycrates sometimes being offset
  • Fixed some Steam session problems


Menu:

  • Worldmap: Small graphic improvement
  • Worldmap: Count stars from bonus level
  • Worldmap: Fixed sometimes invisible locked-level symbols
  • Controls Menu: Added pictures for keys
  • Controls Menu: Fixed layout pictures on keychange
  • Modus Selection: Fixed it sometimes happend to start multiplayer level in singleplayer and vice versa
  • Smoother scrolling with keyboard and joysticks
  • Fixed a lot of localization issues


General:

  • Fixed scales "flickering"
  • Fixed crate glitching through barriers when pressed by scales
  • Fixed big character corpse being in too small places
  • Pull crates from higher edges work better
  • Fixed a lot of issues with pushing a crate together
  • Fixed a keycrate-error
  • Make connect/disconnect with joysticks more reliable
  • Changed space-key symbol to text


As always, thanks!

Team of Klonk

Build 160406 - Bugfixes, Sound & Improvements!

[IMG]http://www.shifthappensgame.com/images/steam/bugfixes_sound_&_improvements_01/header_img.png[/IMG]

Hello everybody,

Long time no hear, sorry for that. I can just say we are still working very hard on the game and since we are a small team that really sweats blood and tears to make a living out of game dev, we also have to do other stuff (contract work) in order to stay alive financially.That said, we come with a an update that brings you great fixes and a little bit of polish.

Contentwise, it is important to note that the full content (the last stage "grotto" and cutscenes with story) will be released with the full release.
Unfortunately we can't tell you when exactly the full release will be but it might take around 1-3 months.

Anyways, this update brings a lot of small fixes and hopefully bigger ones for those of you that had issues playing the game.
So lets start of with whats new:

POLISH & SOUND



  • Added timerun clocks and a message when you first unlock a timerun by completing a level
  • The main and pause menu got a visual update and now have different colored buttons depending on the current stage
  • A lot of sounds got added including voice overs for Bismo and Plom
  • The winscreen got music jingles and cool sound effects
  • All levels now got (updated) ambience sounds


[IMG]http://www.shifthappensgame.com/images/steam/bugfixes_sound_&_improvements_01/menu_update.png[/IMG]

[IMG]http://www.shifthappensgame.com/images/steam/bugfixes_sound_&_improvements_01/timerun.gif[/IMG]

FIXES & IMPROVEMENTS



Netcode:

  • Fixed bonus object sometimes not being sync
  • Fixed some asyncs with lifting/dropping. Also made lifting look smoother on client
  • Synced up lives more
  • Added waiting screen when waiting for connected partner to load a level
  • Fixed worldmap sometimes not being sync
  • Fixed pushing/pulling with two players being async
  • Fixed pushing/pulling sometimes blocking levers


General:

  • Fixed a bug that sometimes prevented the player from getting lifted
  • Show current amount of lives more clearly at start of level
  • Fixed helping planes show false buttons after disconnect a joystick
  • Hide heart dispenser during holodeck cutscene
  • Improved scale sound behaviour
  • Added a clock to start timeruns
  • Better walk over a toppling poles
  • Fixed a shift-bug when shifting simultaneously which lead to an invisible character model
  • Character are no longer able to lift lasercrate because its too dangerous
  • Fixed achievement progress being wrong
  • Fixed "Skip" not getting localized correctly
  • Many small sound improvements
  • Always collect coins you touched when entering a goal
  • Fixed fetch-sound not stopping when dying
  • Fixed taunt-sound not stopping in checkpoint
  • Fixed timer circle display being offset


Menu:

  • Winroom: No longer able to open menu while the next level
  • Winroom: Show info display again after closing the worldmap
  • Winroom: Sometime showed only 74 coins instead of the collected 75
  • Winroom: Other level info window if no timerun was active
  • Input Menu: Fixed sometimes getting stuck in key change mode
  • Worldmap: New message for unlocking a bonuslevel
  • Worldmap: New message for unlocking the first time challenge
  • Removed level info from test areas because it didn't contain any info at all
  • Close message windows with mouse clicks
  • Fixed bonus levels not displaying their progress
  • Fixed pause menu disappearing a bit too early when closing
  • New menu colors
  • Improved blending between worldmap and other menus


So far so good, have fun and enjoy,

Team of Klonk

Build 160229 - Hotfixes & Improvements #3

[IMG]http://www.shifthappensgame.com/images/steam/hotfixes_improvements_01/header_img.png[/IMG]

Hi everyone,

Here we go with the latest bug fixes. We finally managed to nail down quite some annoying issues with the help of the community (a special thanks to derp and littalwabbit that reported a bunch of things bugs and glitches!)

There were also some minor gameplay updates such aus:

  • Controls for the "anti-Grav" were changed to simpley pushing a to hover up and letting go to fall down
  • The Losing-a-heart animation is now more focused when both players die
  • Fixed a collider bug that caused scales to clipp into the ground in "107: Scaling it down" in the singleplayer.


[IMG]http://www.shifthappensgame.com/images/steam/hotfixes_improvements_03/anti_grav.gif[/IMG]
[IMG]http://www.shifthappensgame.com/images/steam/hotfixes_improvements_03/heart.gif[/IMG]

FIXES & IMPROVEMENTS



Netcode:

  • Fixed Moving Platforms in level "103: Better together" being asnc or even not activatable on client side
  • Properly synced chainCoin
  • Fixed big crate sometimes shifting with player
  • Fixed tossing a crate up with a small character standing on it
  • Improved pushing/pulling sync
  • Worldmap: Fixed Clients not getting bonus levels unlocked
  • Worldmap:Fixed Host/Client seeing different stagemaps
  • Worldmap: Showing first bonus animation and stageunlock animation on host and client
  • Fixed dropping crate leading to asyncs


General:

  • Fixed character sometimes becoming invisible if dying and shifting in water
  • Fixed squish death during side collisions between two jochens
  • Fixed squish between a wall and a platform that moves away from the player
  • Fixed shift death in barriers
  • Small character was stronger than he should be if big character was walking against a crate
  • Improved the animation of the winroom machine a little bit
  • Big can now squish the small with 2 small crates
  • Fixed characters sometimes hover over the floor and can't jump
  • Pretty effect when collecting the challenge coin
  • Animation: Fixed struggle animation bug
  • Fixed a lot of bug with pushing a crate together
  • Fixed some bug with the huge crate
  • Can't push during shift, fixed a lot of bugs with crates clipping through barriers or shrinking
  • Animation: Fixed small character sliding instead of pulling a crate
  • Winmachine Animation: Fixed pipes not emptying if one player has significantly fewer coins than the other
  • Losing a heart is now more visible
  • Fixed player sizes being random when restarting level
  • Fixed sound volume not saving properly / jumping



Menu:

  • Worldmap: Map shows now the correct number of earned stars
  • Worldmap: Fixed Bug that prevented the map from opening after closing with 'esc'
  • Worldmap: Now the focus in winroom is on the recently played level, not on the next one
  • Worldmap: Change button order a bit for keyboard / controller controls
  • Worldmap: Smoother timestar animation
  • Worldmap: Fixed stage unlock animation from forest to canyon
  • Worldmap: Fixed not unlocking first level in stage if other were played earlier
  • Worldmap: Don't unlock Grotto Stage on Stagemap, because it is not in the game
  • Winroom: Reward-animation for timestar on the info panel
  • Winroom: Sometimes not getting a Star with exact 25 coins
  • Winroom: addes white stars with displayed how many coins needed for this
  • Winroom: Added more or less fancy particles for stars and hearts
  • Winroom: Show coin blobbs even if player has no coins
  • Settings: Fixed resolution dropdown being empty if opening while moving and scrolled to the last element
  • Winroom: Changed animation order a bit to speed it up
  • Winroom: Animation for button in elevator


I hope this fixes a lot of issues for everybody, have a great day and enjoy!

Best regards,

Team of Klonk

Build 160210 - Hotfixes & Improvements #2

[IMG]http://www.shifthappensgame.com/images/steam/hotfixes_improvements_01/header_img.png[/IMG]

Hi everyone,

As a heads up for the general development of Shift Happens, we are kind of getting to the end. However, We can't set an exact date yet when the game will be fully released.
But believe us, we want to get the game done, but in the best state possible so that you guys can enjoy it without any problems!

So more importantly we got a new patch coming for you with quite some fixes and improvements.
We added 2 new things:

  • controls layout for defaults in the controls menu
  • progress reset for single and multiplayer



FIXES & IMPROVEMENTS



Netcode:

  • Synced life progress
  • Client can see hosts actions in worldmap (but can't do anything himself)
  • Fixed having to restart the game when connecting a second time to a host
  • Fixed some minor stuttering
  • Fixed sometimes starting with wrong sizes
  • Fixed pushing/pulling not being synced sometimes



General:

  • Add rumble support for PS4 controller
  • Add coloring for PS4 controller
  • Added Print as screenshot key
  • Made outline behave correctly with levers and generally look better
  • Correct inactive colored eyes in test areas
  • Fixed Achievement "Don't drop it"
  • Fixed jumping sometimes not being high enough while shifting
  • Made impulse platforms register impacts better
  • Possibility to reset game progress for multiplayer and singleplayer. The profil-tab can be found in settings in the main menu.
  • Fixed a bug with opening the menu while pushing a crate
  • Fixed wrong force if tossing an inactive character up



Menu:

  • Worldmap: Added soundfx
  • Worldmap: Correct button order for controller in canyon worldmap
  • Worldmap: Fixed bug with always repeating bonus object animation on stagemap
  • Worldmap: Proper star animation in winroom
  • Worldmap: Add shift machine spare part to worldmap
  • Worldmap: Open worldmap in winroom via button and be able to close it
  • Worldmap: Close worldmap instant with B / Esc and go to stagemap with Y / backspace
  • Worldmap: Close worldmap with tab or back
  • Worldmap: don't play stage unlocked animation again after closing and opening worldmap
  • no blinking ui in winroom and testchambers
  • Modus Selection: Middle menu move completely out of screen when it is inactive
  • Modus Selection: Fixed a bug with switching controllers after being connected to a player before
  • Modus Selection: Fixed a bug when opening and leaving Modus Select and then making weird thing happen with inputs in controls menu
  • Controls Menu: Added pictures of default settings for keyboard, Xbox and PS4 controller
  • Controls Menu: Save custom setting for One Button Swap
  • Settings: Fixed bug with AA-dropdown
  • Can't open and close menu in the same frame anymore


So quite some things have been done! As usual, thank's for everyones support!

Stay tuned,

Team Klonk

Build 160114 - Hotfixes & Improvements

[IMG]http://www.shifthappensgame.com/images/steam/hotfixes_improvements_01/header_img.png[/IMG]

Hey everybody,
Happy new years to you all!

This time we have a little hotifx update for you guys. Our coders did a great bunch of fixes and improvements for you!
Hope you enjoy it.


FIXES


While our coders were not only busy porting the game, they have also been fixing bugs, improving the game and adding the content:

Netcode:

  • Fixed menu issues
  • Fixed lift desync
  • Fixed routing delay happening at network game start
  • Fixed getting stuck in loading screen when client leaves


We know of 2 issues in netcode that we didn't have time to fix yet but will do soon:

  • If you have established a connection, and are already ingame and one of the players (host or client) leaves the game, both will get to the main screen of the game. If you try to connect and establish now, it will not work. Both players will have to restart the game and try again.
  • If both players spam "Skip" during the winroom animations, one of them can already be out while the other still sees the animations. This will lead to weird animations because one player can already move around, and the other can't.


General:

  • Fixed an achievement and made it available again
  • Fixed loading screen animation getting stuck
  • No more problems with both characters dying in water at the same time
  • Fixed an issue with rumble feature and dying for XInput controllers



Menu:

  • Fixed dropdowns
  • Fixed textfields
  • Removed blinking at "X"-Close Button
  • Close pause Menu with "Start" on controller
  • Bugfixes in Menu in Direct IP Mode
  • Fixed highlighing from Direct IP Button
  • Able to leave Modus Selection with all not-with-a-player-registered devices
  • Host can now leave menu after hosting a game with a controller
  • Correct active / inactive Character in Modus Selection
  • Worldmap: Small visual improvements
  • Worldmap: Unlock Level after Tutorial only if Tutorial was played
  • Worldmap: Animation only for new earned Stars and Bonus Objects
  • Worldmap: Changes new Bonus Animation to be more rewarding
  • Worldmap: Fixed Mouse Exit Button appearing at opening Menu with controller
  • Open worldmap with 'Tab' on Keyboard or 'Back' on Controller
  • Controls Menu: no longer able to set Tab, Back or Start input ingame



As always, have fun with the game, thanks for your support and feedback!

Stay tuned,

Team Klonk

Build 151222 - Content Update #5

[IMG]http://www.shifthappensgame.com/images/steam/05_content_update_18_12_2015/header_img.png[/IMG]

Christmas is going to be earlier than expected... at least for Bismo and Plom!
First of all, Team Klonk wishes everyone of you Merry Shift-Mass and a Happy New Year!

The past few weeks/month have been very stressfull and busy for us. To be honest, we have been whippin' our asses off to get everything done and create a new content update for the holidays...
and we really did it!
We are very happy to finally be able to have some vacation and bring you some brand new content for the holidays to play with your partner, friend, parents, spouse, husband, dog and cat!

The biggest change with this update is the worldmap! With the worldmap you finally can see your level progress, collect stars and unlock bonuslevels. We even added time stars for each level!

Due to the rather light feedback on the game in general escpecially on our "challenge levels" we decided to remove them, since they were just some experimental levels.

Remember that you can always check out what's planned for the future of Shift Happens here!

CONTENT



General:

  • Added the Worldmap incl. cool names for each level!
  • Added Winmachine in the Winroom for more fanciness!
    [IMG]http://www.shifthappensgame.com/images/steam/05_content_update_18_12_2015/winroom.png[/IMG]
  • Added 4 new Splashscreen incl. teaser for our last stage the grotto
    [IMG]http://www.shifthappensgame.com/images/steam/05_content_update_18_12_2015/splashscreens.png[/IMG]
  • Added a new animated UI for coins[IMG]http://www.shifthappensgame.com/images/steam/05_content_update_18_12_2015/ui_3.gif[/IMG]
  • Added a new Infoscreen in the pausemenu
    [IMG]http://www.shifthappensgame.com/images/steam/05_content_update_18_12_2015/pausescreen.png[/IMG]
    [IMG]http://www.shifthappensgame.com/images/steam/05_content_update_18_12_2015/pausescreen_2.png[/IMG]
  • Added 21 New Achievements!


Singleplayer:

  • Following levels now have graphics: canyon04, canyon05, canyon06
  • Added two new bonus levels: lab_bonus and canyon_bonus


[IMG]http://www.shifthappensgame.com/images/steam/05_content_update_18_12_2015/ui.png[/IMG]
[IMG]http://www.shifthappensgame.com/images/steam/05_content_update_18_12_2015/ui_2.png[/IMG]

Multiplayer:

  • Added two new bonus levels: lab_bonus and canyon_bonus


[IMG]http://www.shifthappensgame.com/images/steam/05_content_update_18_12_2015/ui_multiplayer.png[/IMG]


FIXES


While our coders were not only busy porting the game, they have also been fixing bugs, improving the game and adding the content:

General:

  • New Screen Transitions + Loadingscreen
  • New Input System allowing for more controllers to be used
  • Added black bars for unsupported resolutions
  • Added info messages for some events
  • Fixed small visual bug with lasers
  • Fixed catchign a falling player being harder than intended
  • Fixed impulse plattforms using sideways impacts
  • Fixed corner-case preventing progression in test chambers
  • Fixed scales clipping through stuff
  • several stability fixes
  • Added toastmessages for connecting/disconnecting controllers
  • Added new tooltips for the loading screen
  • Added and updated some localisation files. At the moment there are: EN, DE, RU and FR.


Menu:

  • Fixed several bugs that occured with different inputs



We hope you have fun with the freshly added content and we would love to hear some feedback!
Especially for the new content, which we tried to test and bugfix as much as possible.

Know ISSUES


Unfortunately we have two bugs that occur only in online multiplayer but couldn't fix yet so in case they appear, you have to restart the game.
So here go the two know bugs:

- If one of the party member leaves the game via menu, the other is stuck in either the loading or splash intro screen. In this case you have to ALT-F4 out of the game and kill the process.
- In the elevator only the host sees the worldmap. During this time the client can't move and do anything. We will change this in the future but it'll take more time to do so, thats why its in this state right now!

I hope you have fun!

Stay tuned,

Team Klonk

Update delayed. Merry Shiftmas anyways!

Hi everybody,



This time, short and sweet:

We won't make the update this week. Not because we didn't manage to do it, but rather because we had to make a decision.

To clarify:

If the next update would not just include the worldmap, but also a whole bunch of new content to play for you, we would've gone for it.
But the fact that we would've just pushed the worldmap with the update (which is still in a work-in-progress state meaning bugs 'n stuff), wouldn't have justified the amount of work we have to do in order to upload and create a new build version for the game.
Therefore we decided against it, and I hope you understand! It will make the game even better!

Other than that, we also wish you guys a happy delayed santas day (at least in germany we have that! yes, no krampus, just Saint Nicholas).

Also Nora, our animator has been busy polishing our cutscene together with Niko and Simon, our glorious Artists.
[IMG]http://www.shifthappensgame.com/images/steam/announcement_04_no_xmas_update/cutscene_crash.gif[/IMG]
Plom is rolling all the time.



We will also have a new winroom which has been done in collab of Robin and Elena and there'll be a new ingame UI including a time display.

[IMG]http://www.shifthappensgame.com/images/steam/announcement_04_no_xmas_update/winmachine.png[/IMG]


[IMG]http://www.shifthappensgame.com/images/steam/announcement_04_no_xmas_update/ui_ingame.png[/IMG]

We are trying to push out the next update as soon as possible, so stay tuned and Merry Shiftmas to you all!

Cheers
Team of Klonk

Next Content Update and News- Worldmap, CaRtOonz and H2ODelirious!

Hey everyone,
Long time no see (or hear rather).

As I already said in our last Content Update, we could not keep our 2-week-schedule for content updates.
That said, we will have a content patch next week though.
We are still re-lightbaking levels so this will take a while, even though we are now baking with a 32 cpu monster that doesn't really speed up the lightbaking process much (YES, as ridiculous as that sounds).

Anyways, we have been busy as hell and still a lot has to be done, fixed and improved.
We will have a content update next week on wednesday, december 9th.
It will feature the worldmap where you can finally see your level progression including collected stars, bonus objects and other things.

[IMG]http://www.shifthappensgame.com/images/steam/announcement_02_content_update/worldmap_lab_wip.png[/IMG]

Other than that,
As you might have noticed we have been included in the steam sale 30% off and we hope everyone that bought the game enjoys it and has fun with it!

We thank you everyone for the support, it means a lot and keeps us working.
If you like Shift Happens, and would like to support us even more it would be very nice if you left us a review of the game or gave us feedback on it!

Last but not least, for everyone that bought the game or came here because of H2ODelirious and CaRtOonz:
Right now you can't get their masks unfortunately but we are working on a hat-shop feature where you can unlock hats with earned stars.

[IMG]http://www.shifthappensgame.com/images/steam/02_content_update_07_10_2015/youtubers.gif[/IMG]

I can't really promise if we will ever make it happen, but we would love to.

At this point I would like to give a shoutout to CaRtOonz and H2ODelirious for playing the game, having fun with it! We thank you very much and appreciate it. We feel honored and it's a blast to watch you guys play the game.

If you like funny and entertaining Let's Plays make sure to subscribe to their channels here:

CaRtOonz
H2ODelirious

Otherwise, here's the latest episode of them playing Shift Happens:

H2O and CaRtOonz make shift happen

Cheers,

Team Klonk