The following bugs have been fixed and the patch is LIVE now:
Ingame settings for music and hand pointer now work correctly
Equipment purchases now work correctly
Various smaller UI improvements
Note: The Helloween level has been removed for now because of low player engagement and for faster bugfix cycles.
Finger Pointer Update!
The finger pointer is a new and more precise UI mechanic that helps you navigating and controlling the in-game notebook:
https://youtu.be/8npnR3WvJe0
You can disable it in the settings panel of your notebook if you prefer working with the old touch mechanic!
Would you like to see this change in every text screen?
Removal of Money Bundles and Maximum Income
With the latest update come two major changes. With this we are responding to many suggestions from you. Thanks to Finnick and Venturai in particular!
[H1]Bundles of money
Apparently, the many green bundles have lost their appeal for many players and at some point lay around in the shop. Therefore, the money now disappears when put into the cash register. The income per customer is calculated as usual when finishing a customer.
https://youtu.be/Epx-RqC4dHg
[H1]Safe upgrade
Closely related to the first point is the safe, which can be purchased as an upgrade. In order for the safe to continue to have a function, only a maximum income of 300 points can be achieved without a safe upgrade. This limit is removed when you buy the safe.
What do you think of the update?
Support for Windows MR and New Info Board
With the kind assistance of user Finnick it has been proven that Windows Mixed Reality (WMR) headsets are compatible with the game! Since I have no such headsets, there was no official support.
According to his statement, however, a play area must be determined. With unlimited play area, problems with buttons can occur.
I also added a new info board with the current version number. The button takes you directly to the corresponding Release Notes.
Additional Bugfixes
After loading a game, the correct language setting will be loaded.
Thanks again for your support so far! If you notice bugs, let me know, so I have a chance to find them.
Steam Achievements Now Live!
I am happy to announce that achievements are in place and the update is live!
Hoping to provide some goals to work towards, I have created six achievements to start with. Depending on how you guys like them, I might add more!
The Steam API is now integrated into the game and ready so adding new achievements shouldn't take too long.
Give me a like if you want more!
Thieves Update 1.3.2 – Complete Release Notes
As promised here are all changes made in the Thieves Update:
Doubled food decay time from 10 seconds to 20 seconds
Hit detection for all customers (try at own risk!)
Added sounds for all customers if they steal or are getting hit by some object
Lowered overall difficulty by reducing demand
Added windows to the shop and made the wall texture finer
Please comment below if you have any trouble with the changes!
Michael
Thieves Update Now Live!
I hope you are having a good time with the game! To keep things fresh and exciting, I introduce you today to a new feature.
From now on it gets a little sneakier in your shop! Some customers turn into thieves who try to steal your hard-earned money! When they see money within their reach you will see an animation and a red outline for the money they have in their sight. Their malicious attempt was successful when the animation ends. You have some options to deal with this:
When you look at a thief, he will retract his little hands as if nothing happened! Only to retry his theft when you look away again.
Throw an item at him and see him run for his life!
Be quick enough to serve him to earn cash and make the best out of the situation.
Keep an eye on him all the time and wait until the timer runs out.
There are a bunch of other changes that I will post about tomorrow. Until then, have fun and please post any feedback on how the update goes for you!
Michael
"Thieves" Update Coming Soon
Hi there!
It's been a while since the last update so today I want to give you an update on the current development.
Some customers turn into thieves if you don't watch them closely! You will be able to choose if you serve them or drive them away with some throwing skills!
https://youtu.be/AaHwySgSpzg
By looking at them when they try to steal your money you can force them to cancel their malicious attempt!
The update is expected to be available at the end of the week.
Halloween Update Out Now!
Dear Shopkeepers,
Even more variety promises our latest Halloween update, which you can download now! In the new night mode it gets scary! There is no light and you only have a glowing pumpkin. So you have to hold the pumpkin with your second hand to see your goods better:
In addition, some masked "customers" come and want to have your sweets. At the push of a button you can fulfill their wish ːsteammockingː
We also had to reposition the main menu. It now appears in a separate room before your shop is loaded. The background is that we need to know if the normal day scene or the night scene has to be loaded.
As always, please let us know how you find the new mode!
Your shopkeeper team
Infinite Fun and Demanding Customers
In the latest update we included some improvements that we want to introduce to you.
Endless Mode
In the new mode, which you can choose at the beginning of the game, the days are no longer limited. In this endless mode, there are no more "theme days" that dictate the demand for specific products.
There are more products in demand, so there is more variety in the game.
Demand for a product is still determined by a random factor that increases demand over time. If such a product is sold, the demand decreases again. This is intended to simulate the principle of supply and demand. Having said that, you can still play the mode with fixed days and themed days:
Customers want more
In order to make the serving of individual customers more sophisticated and the game more realistic, some customers will now want to have several products:
You have to serve those customers fully in order to get money from them. Once an item is dropped into the bag it's gone and will only get paid for if all wanted products are given to the customer.
Tooltip Help
The operation of the notebook and especially the scrolling of the screen is not always completely understandable. Therefore, there are now help texts that disappear after the first usage:
As usual, have fun with the update and do not forget to visit Discord and give us feedback :)