Shopkeeper Simulator VR cover
Shopkeeper Simulator VR screenshot
Genre: Simulator, Indie

Shopkeeper Simulator VR

Various Bugfixes

Bugfixing continues after the release as more and more players share their experience with the game!

Here's the list of resolved issues:

  1. The cash register display has been corrected
  2. The calculation and display respectively of income and expenses
    at the end of the day has been corrected
  3. The issues with wrong income and expenses after resuming a saved game have been corrected
  4. The fridge sound is now only audible after the fridge has been purchased
  5. The fly sound volume has been reduced
  6. The window header at the end of the day has been fixed
  7. Music settings now work correctly


We are happy that players report their issues as we get a better understanding how the game is being played!

After the most annoying bugs have been fixed, we can concentrate on player's suggestions on how to further improve the game.

Keep on selling!

Bugfixes after the Release

Hello Shopkeepers!

First of all I would like to say a big THANK YOU for supporting the game by buying it! You are helping us to create new updates and develop new and interesting products!

Unfortunately, after the release a few bugs presented themselves that we fixed as quickly as possible. Because we want to communicate transparently with our customers, we assembled a short list with the fixed problems:



  1. Reordered items could not be sold to customers.
  2. Sometimes the hand was stuck in pointer mode and could only be switched to grabbing mode my interacting with the notebook.
  3. Sometimes new equipment could be bought although you did not have enough money
  4. The amount of visible money bundles differed strongly from the available money. By the way, the amount of visible money is only a approximation to the available money


Keep having fun selling!

Untitled

Another free update with "Unlockable Equipment" is out now!



Make enough money to unlock helpful equipment for your shop! Although the new update contains all three unlockable items, we will introduce each new equipment separately. Today: The door bell!

Once unlocked, the door bell will give you an acoustic sign that a customer has entered the shop. Very handy when sorting your items and not having the time to look at the door all the time!

The door bell costs you 75 and is unlocked through the new "Equipment" panel in your notebook:



The bell is attached on top of the door where it will detect any "customer movement" :)



Let me know if you have already unlocked the bell and how you llike it. Tomorrow you will get a description of the Money Safe!

New Discord Server



Do you quickly want to get someting off the chest about the game or ask a question? Join our new discord server: https://discord.gg/BDWyzQe

Improvements in Lighting and Customer Faces

Check out the difference between the face details of the two pictures:



Yes, the right version is much more detailed and lighted. It is available now!

Weeklong Deal Ending Tomorrow - Save 10%!

Summer update with brand new UI, setting prices, and economy!

Since today there is the big summer update with new gameplay and interesting changes. Despite the relocation and construction site, we have tried to implement new ideas from you and are proud to provide you with new content to try out!

<*>The gameplay has fundamentally changed. There are no more levels to reach. Instead, there are working days, each lasting 8 hours (about 8 minutes in real time). During this time you have to make as much money as possible so that you can pay your rent. The excess money will be taken over to the next day so you can continue shopping for goods.



<*>You can now set your prices for each item. A purchase or sale always brings profit, but the time could be short for the standard price. Too high a price prevents customers from visiting your store!



<*>The needs of the customers is no longer coincidental, but depends on the "daily action". The contents are given, but the amount of demand is calculated.

<*>The notebook is still the control center of your business. As the information to be managed becomes more and more, we have introduced an eye control. If you look at the notebook, the screen will be zoomed out, leaving more space available. If you look away again, the screen returns to its original size.
<*>You no longer have to touch a button with your finger. It is enough to point with your index finger in the direction of the button so that it is highlighted.

We hope to make the game even more interesting and diversified for you. If you have feedback or suggestions, let us know in the comments!

Groundworks for new economy system

I am moving next week but I will keep up the work on Shopkeeper Simulator VR as much as I can! Therefore, here is an announcement about the development of an economy system. Set your own sales prices for goods:

Friendlier Faces

In order to approximate the appearance of the environment with customer models, we have introduced new characters!