Good day Old and new Keepers, some with slower PC's have noticed that their movement and jumping is similar to the moon - sluggish and very slow. This was an oversight on my side how we handled the updated movement code, and I am deeply sorry for it.
In any case, I found the issue, corrected it, threw in an additional visual feedback when you sprint and made this hotfix which should be live by the time this announcement goes off.
Hope you are still enjoying Shoppe Keep, as usual, whenever I find free time, I will try and address any issues our community might have with the game. Until then!
-Arvydas
Shoppe Keep Patch Update 2017/06/12
Good day new and old Keepers!
[UPDATE] Forgot to mention, that you can achieve 100% achievements now
A new patch has just gone live with a few fixes and changes.
I did promise it last week, but half way trough making the builds we found a few additional features that made our changes mute so we had to go back and redo it from scratch, so sorry for the delay!
New walk animations
The customers have a new walking animation which means that they no longer swing thier arms around quite viciously. You can check out a before and after gif below:
World Map added
The world map has been added to the back room, This is the same map seen in Craft Keep VR and builds upon some of the areas of the Shoppe Keep universe.
Jumping
You still won;t make any gold from jumping... But if you earn the achievement for "breaking the system", you will then be able to jump infinitely
Trash cans
Trash cans item drop increased from 20% to 50%. The game will now read from your core skills and only drop items that you are able to sell.
Sir Poshington
Sir poshington panel will no longer freeze the time scale on exit.
Additional performance upgrades deep within the code.
As usual, stay tuned. I will be trying to dedicate as much free time as possible to track down any left over bugs, and maybe throw in something new once in a while.
Thank you everyone for your support, as well constructive criticism is always welcomed.
Enjoy! And have a great day!
Deluxe Editions of Shoppe Keep To Giveaway
Hi everyone!
We hope that you continue to enjoy your time with Shoppe Keep! The game’s soundtrack has been received well and includes 22 tracks. As you likely know already, the Deluxe Edition of Shoppe Keep includes the full OST, along with some bonus tracks. We suspect that a number of you have been thinking of upgrading to this version, so here’s your chance!
At the link above, you can complete some simple actions, to be in with a chance of winning one of 15 Deluxe Edition copies. There are only two days left to enter. Good luck, Shoppe Keepers!
Hotfix for Windows 64 Bit
Good day Keepers! We just issued a slight hotfix for those whose shops got corrupted after saving layouts with Christmas Trees - if you have not overwritten that save file, with the new Windows 64 update this issue should be fixed! Enjoy. Other OS types will be rolling out in a few days as the builds are done.
Merry Christmas!
Christmas time has arrived in Shoppe Keep! (Patch Update December 2016)
Good day old and new keepers! We are counting the second Christmas that Shoppe Keep is live on Steam. We wish every single one of our community members an awesome Christmas celebration and an even better new years! A few changes to last time Christmas came around, due to numerous other updates that improved SK itself, and bug fixes that the community has noticed during them. We will be taking a week or so off from development to catch up with Family and friends and relax a bit before new years.
Christmas!
First major change from last Christmas is that there is lack of snow, this is because last time Shoppe Keep did not have the seasonal features in, so as not to have a snowed in Summer, just imagine that we are celebrating it on a continent that has no snow!
Champions once again bring back randomly Christmas presents which can be placed under the tree in the middle of town! There is a chance to gain a free item or even spawn a barbarian!
They are festive as well! Even bad guys enjoy some Christmas cheer.
Helper bots once again use their green helper hats, and an additional new decoration is available for all players! The Christmas tree, it adds the same bonus to your gold markup, the only difference it costs only 1.5k Gold instead of 5k that others do, this is the seasonal discount!
As always stay tuned!
And dont forget to visit Craft Keep's Christmas update anouncement!
Click here!
[ADDITION]Christmas Visuals and features
[ADDITION]New decoration - christmas tree
[ADDITION]Champion brings back presents
[FIX]New adventures are clickable
[FIX]Adventure log fills up again
[FIX]Few new items that were tied with the new adventure can be picked up now
[FIX]Lower half of the order scroll was ahrd to click - now fixed
[FIX]Innkeeper should stop dissapearing
Shoppe Keep 1.03 Update issues fixed
Good day keepers. The last update introduced few unexpected issues that were not apparent during patch testing, one of them is fully fixed (At least by testing together with the community that was affected by it) which is the visual full screen glitching. The other sadly can not be fixed. New builds have been corrupting the registry and creating other ShoppeKeep registry entries, the game by trying to read them mix both of the registry entries up and in result destroyed information about unlocked skills, skill points and so on, some managed to retrieve it by renaming Shoppe Keep to ShoppeKeep in the registry and letting the game read it, others were unsuccsessful.
NOTICE: Those who managed to retrieve your level and skills by doing the above method - before updating revert it back to Shoppe Keep (With a space)
We are sorry about any and all inconvenience this might have caused, we sat down without fail all weekend and found what was the issue and fixed it in this little hotfix patch that you can download at your leisure.
As always, stay tuned.
Shoppe Keep 1.03 Content Update and Craft Keep
Shoppe Keep Update!
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:skbadge::skbadge::skbadge::skbadge:
Good day old and new keepers! Since the last update we took a bit of a vacation to relax and gather our thoughts on how Shoppe Keep progressed, and what else could we add to the full version. But sadly, mucking around with a HTC Vive headset we got sidetracked by Virtual Reality, and free content update work was benched for a bit. Seeing as our Craft Keep VR is launching today, we felt that it is more than fair to make sure a content update to Shoppe Keep arrives at the same date. This is not a huge update like most of you were used during Early Access, but a fun one nontheless!
As usual most of the changes in a list at the end of the anouncement!
The Inn
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This building has been blocked off for some time, and many have speculated that it will be an Inn. The Inn is best used at lower levels and lower gold count, for a small amount of kPoints you are able to unlock the Inn with a single table for 4 in it.
Additional tables can be purchased by speaking with the innkeeper, as well as additional upgrade unlocks that will help your Inn bring in serious coin. Adventurers traveling trough town might want to visit the Inn, once they do they will sit down, enjoy some Ale and some meat if it is available.
The more customers you have seated during phase changes, the more gold you will earn. 2 times per day the Innkeeper will calculate how much gold you earned per seated customers and that revenue is yours to withdraw! We got a few more fun ideas for the Inn in our pocket and we will see how we could implement them in the future if we deem them good enough.
Crimson Sanctum
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The Crimson Sanctum is our newest adventures for the Champion.
It is said that a famed artisan blacksmith has been posessed by the ancient blood god and is being forced to make weapons for his demonic army. The new adventure offers brand new loot of weaponry for the Warrior, Mage, Druid, and the Rogue's receive their own Tier 4 Armor set "Drainhurt"
Custom Hats
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4 new additional customisation hats for your keeper!
Wish Bubbles
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The wish bubbles that popped over customer heads were a good way to tell the player what the customer wants but you dont have, but from a distance it was a bit hard to read the fast flashing text.
Now instead we get presented with a item icon of the item of their choice!
Barbarian toggle
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A good portion of our community despise the evil barbarians, but they still want the popular perk. So we added a toggle, that might easen up the day to day shopkeeper workload. You can enable or disable barbarian spawning alltogether, but keep in mind that means no Barbigantua and no special sword drops! Once you feel nostalgic about them, toggle that safety net off and turn on combat mode for some fun!
Performance
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Performance should be noticable to our lower end players the most, most of the update work went into reqriting a good portion of the game to handle features with ease, as during development of Shoppe/Craft Keep we learned a lot and used the newfound experience to optimise.
Adventure Islands
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Connecting with Craft Keep the adventure islands that preview on the champion panel received some upgrades (For the ones that appear in Craft Keep) to better look like their VR representations
Achievements
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A new achievement and an OCD fix is offered within the game, who will find it first? Some achievements were removed/reworked to allow everyone to reach 100% completion, some few minor bugs are preventing a full 100% but, soon it will be available to everyone.
Craft Keep VR
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If you want to blame anything for the update being postponed, blame this!
Craft Keep VR is a Shoppe Keep spinoff where you are an artisan blacksmith with the ability to create potions, swords, daggers, arrows, poisons, enchantments and so on and on. The game will be story driven and include some minigames + free mode. Built up from scratch for HTC Vive, but other Virtual Reality headsets are being concidered at a later date. Consider supporting our Early Access launch, that at this point offers Chapter 1 with some backstory and acting as the tutorial, Free mode with an early look at the Chapter 2 enviroment !̶!̴̴͢!!̨̢!҉CA̷͜V̸AL̸̷LO͢ ÍS҉҉ W̡Á͡T͜͞͝C̛H͜I͘N͏̨Ǵ, ̷Ṕ͡R̴̨OF̡̡͡I̵̧T̨ IS̷̴ ̸K̵E̢̛͘Y͢,҉́ ͠F̷̨I̸̷Ǹ̷D̡͞ ̴T̕͏H̷E҉͠ ̧R͠Ę͟͞C̢̢Ì̸͜P͘͟E̵!̵͏҉!͏͘!̛͘͘!͘!̨͞ "Forest Pick", shooting range because it's a VR game, any VR game must have something to shoot at (I think it is a law at this point).
Check it here: Craft Keep VR on Steam
Shoppe Keep Update v 1.02 (July 2016)
Hello there new and old keepers!
:skbadge::skbadge::skbadge::skbadge:
Just like the last update anouncement, the FULL changelog will be presented at the bottom of the post, but before that, let's review some of the changes/additions shall we?
Every item will now remembers it's margin when picked up, ordered or took out/put in bot chest, personal chest and etc.. Values are bound to a shop save file, not the shopkeeper himself(NOTICE, Helper bot's still adhere to their OWN set margin)
Want to always try and sell health potions for 160% but swords at 135%? And it's a chore always changing the hand margins once some idiot drops your precious items on the ground? Not anymore.
Order scroll displays how many items you+your bots+personal chests+are already in the shop exist for any given item
Whenever contemplating what stock you should order, you will always know how much of that particular item is already in your shop, bot docks, even your own pockets.
Sir Poshington arrived near the cart, Buy upgrades to your objects!
Sir Poshington - a new arrival in Town. He has some expensive taste this one, but the upgrades he sell is well worth it, how about a Solid Gold Cauldron? Looks snappy, but wait there is a bonus - all recipes get unlocked instantly! Getting tired of replacing your floor mats? Sir Poshington has just the upgrade for you! Indestructible mats, and other goodies that he keeps to himself unless a proper sum of gold is provided.
Upload your own banner over the double shop doors
Everyone now can customise your shop banners by changing the ShopAvatar.png that is provided with each build, live out your dreams of having a image of a genitalia right over your shoppe name!
Move around full objects
No more need for destruction. Do the same thing as you would when removing furniture, just this time instead of removing it, press the "Place Furniture" button and your selection will instantly become that which you targeted, instead of the "I-Am-Green-So-You-Can-Place-Me" visual, you shall notice it is blue, place as any other furniture object and here you go - you just moved a fully stocked object to another place, look at you - all strong and stuff.
The full changelog as promised will be provided in just a few lines
And as always - Stay tuned!
P.S. I would like our players to try and use the XONE Controller especially for this build, as it does differ from the X360 one, that led to numerous issues in the past for our players - hopefully this has been fixed with this update!
Patch notes:
:helpbot:[ADDITION]High with vSync Quality added to the Launcher
:helpbot:[ADDITION]Xbox One Controller Support
:helpbot:[ADDITION]Every item will now remember it's margin when picked up, ordered or took out/put in bot chest, personal chest and etc.. Values are bound to a shop save file, not the shopkeeper himself.
:helpbot:[ADDITION]Shop stat panel displays all inventory including personal hand inventory and bot chests
:helpbot:[ADDITION]Order scroll displays how many items you+your bots+personal chests+are already in the shop exist for any given item
:helpbot:[ADDITION]Order scroll displays the last added item as the first item in the Order panel
:helpbot:[ADDITION]Sir Poshington arrived near the cart, Buy upgrades to your objects!
:helpbot:[ADDITION]Upload your own banner over the double shop doors
:helpbot:[ADDITION]Clear current items in the cauldron button
:helpbot:[ADDITION]Clouds? Bring back old? Leave new? Back to blackboard?
:helpbot:[ADDITION]Move around full objects
:helpbot:[FIX]Decoration percentage recounted
:helpbot:[FIX]Faster transition between Splash – Main Menu screens
:helpbot:[FIX]Mofidication to UI scale
:helpbot:[FIX]Door opening collisions available from the side and back
:helpbot:[FIX]Interest Fee changed into Entrance Fee
:helpbot:[FIX]All items received new collisions for picking up, should be able to easily pick up any dropped item
:helpbot:[FIX]Current gold is always floored to a round integer inside game code
:helpbot:[FIX]New shop loading menu
:helpbot:[FIX]Popular perk now warns about barbarians
:helpbot:[FIX]Max customer slider increased to 60 for those machines that can handle it
:helpbot:[FIX]Barbarians spawn after 150 customers, and range from 1 to 10 attackers
:helpbot:[FIX]Openable door's have an exit symbol on it to make note that you can pass them
:helpbot:[FIX]Customers get scared by you zapping a thief/innocent as well as while slashing him
Shoppe Keep Update (June 10/ 2016)
Hello there new and old keepers!
:skbadge::skbadge::skbadge::skbadge:
I am presenting a new update to you all today. As usual the full changelog can be seen at the bottom of this announcement, and let's review some of the changes/additions that are done in this patch.
Table, Pedestal, Counter have arrows when placing to see where items will be facing when placed
When placing furniture that has an unclear side where items will be facing once placed, visual arrow helpers will be shown so Shop keepers can know up front how their future layout design will look.
You can interact with the bot by using his bot dock even when he is away
So the bots like to travel a fair bit when given orders to restock or bring back fallen items, making Shop keepers wait for them to interact with them, now if a bot is away, you can interact with their respective docks and issue new commands.
Champion, bot and personal chest inventories will display which item is currently selected, not just the icon but the name
Stock inventories will now show which item is selected by displaying an additional icon and it's name, as a few icons are hard to understand what item is selected, not any more!
Lanterns are back (Untick the Options menu to use indoor shadows if performance is failing)
A lot of our Shop keepers had performance issues with lanterns shining real time shadows and light around the shop, thus was removed in most latest builds, but now they are reintroduced and tied together with "Interior Shadows" toggle in the options.
Doors? In Shoppe Keep? Preposterous!
Personal house door has suddenly gained mass and is back from being a ghost! Additionally the back room is now protected by a door from all those customers who want to look into what is happening behind the shop walls, grind those corpses at ease that none will ever judge you or see you doing so again.
And as always - Stay tuned!
Patch notes:
:helpbot:[ADDITION]Table, Pedestal, Counter have arrows when placing to see where items will be facing when placed
:helpbot:[ADDITION]Rotation of physics enabled items are locked so they do not cause issues
:helpbot:[ADDITION]Champion, bot and personal chest inventories will display which item you are currently selected, not just the icon but the name
:helpbot:[ADDITION]Lanterns are back (Untick the Options menu to use indoor shadows if performance is failing)
:helpbot:[ADDITION]Doors? In Shoppe Keep? Preposterous!
:helpbot:[ADDITION]You can interact with the bot by using his bot dock even when he is away
:helpbot:[FIX]Necromancer belt and gloves can be properly placed like other belts
:helpbot:[FIX]Selling to customer skills margin work properly
:helpbot:[FIX]Zapping thieves sometimes embedded their stolen item underground. Now they spawn much higher so no more underground stolen items
:helpbot:[FIX]Picking up items is easier when they are between doors.
:helpbot:[FIX]Floor mats should no longer deny picking up items from them
:helpbot:[FIX]Champion uses a potion once he is lower than 50% of his max health, potion heals 20% of health
:helpbot:[FIX]Main camera light lowered
:helpbot:[FIX]Barbigantua spawn lowered to 3-4 barbarians killed(Melee damage) in a single play trough
Shoppe Keep v1.01 Update (Death looms)! Content and fixes AND QA!
Welcome shop keepers new and old. Your friendly neighbourhood game dev here. Today I want to introduce a new update for Shoppe Keep as well as a link to visit our QA! The full Change Log can be seen at the end of the post, but let us inspect some of the fixes/changes/additions shall we?
Option slider which determines how many customers can exist in the world at any given point (For some this will give a big boost to performance) Best way to notice that you are having too many customers at any given point is when you notice a lot of them standing in place, not knowing where to go, or Exclamation marks popping up on objects that CLEARLY have a clear path to them.
This option slider will determine how many customers can be in the game world at any given point. I have noticed that some players have very great and big shops built, which offer almost every single item in the game, meaning that almost no single customer walks away without trying to buy something, which in turn might lead the game to start bottlenecking when trying to calculate paths for each and every one customer. So for some players this meant customers "sticking", for those lowering the count will solve the issue, for those who never noticed or had this issue, can keep it at the maximum limit which I will increase with updates as the logic for path finding evolves and becomes better!
State change bug is being attacked. If those who encounter it are using keyboard/mouse and notice it happen, notify me if you notice a “(!)” symbol, this will help me zero in on the issue, as well if you are stunned OR you are stuck to stun phase but can move around, it will show “You are stunned” instead of a typical state text on the top right.
A glitch which caused the shop scroll variable to always be on if random furniture was destroyed by degradation or barbarians, or the evil shopkeeper should be fixed, and changing states should now be unaffected
I have been trying to zero in on this issue for quite some time. Even resorting to such barbaric tools like torturing barbarians and their slain bodies, throwing them around at furnitute, and using my own sword to bash the dead smelly bodies and the furniture around me to have this issue replicated on me. Not my finest hour. But nonetheless with the help of you the community I have actually FOUND what was causing it. And as such was fixed...happy slaying!
Just sorry, I am so sorry. But they were just too much! Tho new and better items are in store. Let's just take it a bit slower than OP 5.6k value items.
The champion can now visit the Mausoleum, at a cost as well. Those who already have Rav the Birdlord pet trained to bow down to their champion will welcome this new challenge with all new loot and a whole new Mage set with other classes receiving new Tier 5 items that will bring your shop more money or have your Champion get that extra punch. Those who have yet to master the other adventures, you have something to look forward to!
The other changes are very self explanatory and fixes as well.
Another thing I want to add is the QA we have been talking about. it documents the work that we put in catching bugs submitted by either the community or doing our own internal testing of builds, we clocked over 600+ changes/fixes/glitches/suggestions within it, and we invite everyone who is interested in knowing the gritty nitty changes, to read around this Google Doc's link of Shoppe Keep QA, it is being updated as we go as well, so it shall change as time goes on.
Link:
>>Shoppe Keep QA<<
And as always! Stay tuned.
-Arvydas
-Bugged empty quest making customers buy a lot in a row should be fixed
-Option slider which determines how many customers can exist in the world at any given point (For some this will give a big boost to performance) Best way to notice that you are having too many customers at any given point is when you notice a lot of them standing in place, not knowing where to go, or Exclamation marks popping up on objects that CLEARLY have a clear path to them.
-Bot inventory, personal chest mouse scroll sensitivity increased, and the windows are clamped, should not fly off into nothingness
-Getting orders towards the Order achievements counted only the item types in an order, instead of the total amount of items, fixed.
-State change bug is being attacked. If those who encounter it are using keyboard/mouse and notice it happen, notify me if you notice a “(!)” symbol, this will help me zero in on the issue, as well if you are stunned OR you are stuck to stun phase but can move around, it will show “You are stunned” instead of a typical state text on the top right.
-A glitch which caused the shop scroll variable to always be on if random furniture was destroyed by degradation or barbarians, or the evil shopkeeper should be fixed, and changing states should now be unaffected
-Fixed tracking of removed product displays
-Shop colliders raised a bit so shields should not phase trough them.
-Legendary items nerfed, too good, sorry.
-New Mage Set
-New Champion adventure: The Mausoleum
-All Tutorial text that refers to button presses now show the exact button binded to it
-Trash cans nerfed, the item value that you can potentially loot from the trash can will not exceed this value – Player Level * 20 gold
-Minimum UI size increased
-Default UI size increased
-Venomous Gloves and Venomous Belt are placeable where other belts and gloves are able to be placed.
-All Classes have a new Tier 5 item dropped in the Mausoleum, apart from the Mage, as they receive their own Tier 3 armor set dropped by the bosses of the Mausoleum.
-Shop name when creating the shop save will be displayed on the welcome board outside the shop instead of your steam name.
-Additional garbage collection in set frame intervals, to counter those who are having some RAM usage issues.
-Some champion variables rounded up to not have large decimals
-Getting Liquid materials after placing your last item into an inventory will not show the last held item
-Increased the base volume for customer voices
-Increased alchemy panel inventory/recipe panel scroll speed with mouse wheel