Shoppe Keep cover
Shoppe Keep screenshot
Linux PC Mac PS4 XONE Steam
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Shoppe Keep

May 25th - Insults, Quests, Imprints...

Hello keepers new and old, we are launching a new update for SK today, with the following changes:

-Venomous pants became a normal pants item
-Customer talking volume increased
-Imprint set bots, only place on imprint slots
-Ingame rebind key defaults fixed
-Another update to customer logic trying to make them notice items near them tha they are looking for after their main target was removed or sold
-Instead of Any imprint it will state "None"
-Customers insult you for your high prices
-Quest requiring sales of seasonal items appear only in their own season
-Achievement getting stuck work done, no guarantees as it's not fully the games issue.
-kPoint buying button now works only when the scroll is open
-Being in build state and then pausing the game, you wont be able to place furniture by mistake
-Items that have fallen trough the walls or ground were usually destroyed, now they plop into your keepers inventory

As always stay tuned, development continues. :skbadge:

Fast patch - Rebind keys while in game

Hello keepers, Mostly Chris does announcements, but once in a while I let them rest and having a news post by the dev should be done as well.

While I try to accommodate every single issue new and some old players are having, I am working on development of the game itself alone, not disregarding the awesome work done by the sound master Daniel and our awesome artist Andrea, but when it comes to literally making builds, game play changes and anything feature/mechanic related, it falls upon me. In the past day we launched a few patches already, trying to catch issues as fast as possible, increasing the enjoyment of Shoppe Keep every step of the way.

I want to inform you all that in about 30 or so minutes a patch will be issued to Windows 64 builds which will allow in game real-time rebinding of keys, which should come as a welcomed change to some of you. Windows 32, OSX 64/32 and Linux 64/32 are taking a bit longer than expected to build, so they should follow shortly after Windows 64 users are patched up.

The previous patch added small tooltips that try and help newcomers, we did that as it was the fastest thing I could implement regarding this, the tutorial text themselves take up a bit longer than expected, but they will be displaying currently binded actions to keys straight in the tutorials in due time, so please bare with me. As it is being worked on.

I welcome both positive and negative comments, which are constructive, believe it or not, but I personally read every single word that pops up around this place, and everything is taken into account.

I thank every one for their support, and hope we can overlook a few snags along the road and still enjoy Shoppe Keep. Not planning on dropping it in the foreseeable future.

As always - Stay tuned.:skbadge:

Brand new update - Tooltips and UI improvements

Hello Shoppe Keepers

Firstly we would like to thank everyone who has played the game so far and those who picked it up this weekend. We always appreciate feedback from people so don't be afraid to post in our forums where our team or a member of community is usually willing to help. If you run into any issues as well, you can post these in the forums or contact us directly at support@excalibur-publishing.com or arvydas@strangefire.lt

We would also like to ask people to be mindful of their reviews as we are a small development team and these can hurt us personally, but we do always appreciate honest feedback.


Today we have a new patch for you which adds Tooltips to the game. We hope these will aid new players in learning the basics of the game and to give them a more enjoyable experience.

These are of course in addition to the current tutorial menu available in game. If you no longer want to see the tooltips, you can read the tutorial relating to this tooltip and it will be silenced forever.



We have also made improvements to the UI slider so now you can make the UI even bigger, so things should now be a little easier to read. you can find the UI slider in the Options menu.



And just a quick note, in the launcher before the game is a quality slider so you can change/improve the look of the game overall as well.

Changelog:



-Increases to UI slider scale
-Additional Tooltips
-Binding keys added to tips
-Inventory sorting put back in
-state tips moved to ordering screen

Shoppe Keep Launches as Full Release: Historic Timeline of Early Access Development!



The v1.0 update is here! Today Shoppe Keep will leave Early Access on the nine month anniversary of it being released on Steam. It’s been a tough but infinitely rewarding experience and we must thank each and every player who supported us by purchasing the game and getting involved in the community. Shoppe Keep has changed quite significantly during its time in development and we wanted to share a timeline of its progress to show you how far we have come:









Also, thanks to those of you that have decided to share your sales info with us, we can reveal that 2 million items have been sold in Shoppe Keep in just 2 months.

The top five selling items were:
1. Health Potions 399229
2. Plain Sword 135271
3. Leather Gloves 134559
4. Leather Chest 100098
5. Mana Potion 98542

There are also some changes brought in by the v1.0 release:
  • 3 new Legendary items have been added for you to discover and sell
  • For one whole week to celebrate release the seasonal items, such as the Candy Cane sword and the Love Arrow spell, will be available to unlock in-game again
  • Customers have new logic and should start to see items around them even if the one they were after was bought
  • Bots no longer drain gold while in the Build phase
  • Many various bug fixes
  • A small data wipe will come with this update, this means players will lose their kPoints / Skills / Customisations. However all your old things can be recovered by following this guide: http://steamcommunity.com/app/381120/discussions/0/357286663678893564/


Our community translators have been hard at work translating the game into many languages, and much of the groundwork has been done to implement these languages into the game in future updates. Here is a list of the languages Shoppe Keep is currently being translated into: German, French, Italian, Spanish, Russian, Romanian, Swedish, Polish, Norwegian, Portuguese, Dutch, Portuguese Brazilian, French Canadian, and Danish. German and Spanish should be available on the patch test build very soon.

For us a full release means that the core gameplay mechanics and experience are done, going forward Shoppe Keep will still be receiving updates with some exciting new features and more content being added (the developers are working on new content and language options right now!), but the updates won’t be as regular as they were in the Early Access period.

We hope you enjoy the full release and as always we will be in the forums if you need any help. Happy Release day!

Update Now Live - 360 Controller Support, Fixes, New Quest System And Full Release Details

Hello everyone,

Today we would like to announce that Shoppe keep will leave Early Access on the 20th of May. This will in turn mark a nine month anniversary of Shoppe Keep being in Early Access since August 20th 2015. The game has changed significantly and we have been working very hard to improve the game during this time. The team will still plan on releasing content updates to the game, though they will not be as frequent as they were while in Early Access.

It is important to point out that the first few months of full release may still feel like Early Access as we will still be looking to launch hotfixes, patches and upgrades to some balancing that might have been missed.

So why have we chosen to end the Early Access period of Shoppe Keep? We feel the game already has enough content, gameplay, replayability and is stable enough to become a fully-fledged game. This does not however mark the end of its development as we are still eager to add more content to the game over the coming months, maybe even years.

As always, if you come across any issues, do let us know in the forums!
This has been the team’s first ever game, and we have been overwhelmed by the support from the community, be it YouTube videos, steam guides, wiki entries. We hope you have enjoyed watching Shoppe keep evolve over the past nine months.

Now, onto todays patch!

The build includes a variety of additions, changes and improvements to performance. The most notable addition is the introduction of the Xbox 360 controller support. Players will now be able to play the game fully with a controller, if there is something that you feel we have missed, do let us know in the forums and we will aim to fix it as soon as possible

We’ve modified the dirt values again! We have also added made some changes to the UI, most prominently a notification system to tell you what has been sold or which items you’ve just picked up. See it in action below:


There has been some adjustments to the quest system. The game now notes what skills you have unlocked and chooses a quest that you as a player are able to complete. Quest choices may duplicate with this new system. We have had to remove 19 old quests, but in their place 26 new quests are now available.

You can even obtain a brand new Wizard statue from one of the quests, good luck to those who are looking to complete their statue collection! If any quests however do not award a statue (when promised one) please do let us know!

Before we move onto the changelogs, it’s important to note that the new control system to support a 360 controller has meant that players may need to rebind their keys to default when loading up the latest patch. This should not affect new players, but anyone experiencing any control issues should default their key bindings before continuing. Additionally, the F key has been defaulted to the action key, so this means to open your shoppe door, you need to press the F key. If anyone has any issues with controls, do let us know in the forums.

Changelog below!

ChangeLog:



-Double placement issue fixed
-Full Xbox 360 support (Anything we missed, please tell us)
-Performance upgrades
-Added build date and simplified version
-Bot's will ignore outside meat, grill and planters while restocking
-Planters all show proper placement colors
-You are unable to imprint planters and grills
-Dirt values modified
-QA fixes
-Item received notifications on the lower part of the screen
-Item sold notifications moved to the lower left of the screen just over the phase time text
-Splash screen has a clear shown button to start the Game
-Personal house mirror correctly resembles "Reality"
-Credits scrolling in the Main Menu
-Gold Statue grants +10% to all gold Gains
-Dragon Bone statue grants +20% to Champion Damage
-19 Old Quests have been dropped
-Quests now get refreshed depending on what skills you have unlocked.
-Quests choices might duplicate on each refresh, because of the new quest choosing system
-26 New quests
-New wizard statue for completing wizard equipment set quest
-Bot product placement choice logic update
-No more double sales while talking to customers for quests
-Open shop key switched to the Action key
-Reward statue loading crashing loading fix
-Controller Scheme added

As always, if you come across any issues let us know in the forums!

Community Translations Project

Dear fellow Shoppe Keepers.

We come to you for aid, for there are many adventurers coming to these lands and many languages spoken.
We are looking for Translators who can help us help the community by translating Shoppe Keep and other popular titles.
Being part of this group also has benefits including free games and the occasional free gift for those committed to helping the cause.
To join our merry band of translators please go to www.getlocalization.com/Excalibur-Games to register.
Once you have registered to be a translator, we will contact you with further instructions.

Happy adventuring

Update Now Live - Progress Towards 360 Controller Support

Hello everyone,

Today’s update includes some progress towards controller support. The controller option has been added to the main menu but is not currently fully implemented. But steps are being taken and we hope to have this implemented soon.

Alongside this, we have also been fixing a selection of bugs and glitches, including a save bug that was spotted by one of our users.

As always, if you have anything to report. Let us know in the comments or in the forums and we will look to address it as soon as we can.

Update 25/04 - Character Customisation

Hello Shoppe Keepers!

Today’s update brings Character Customisation. No longer will you be subject to the tyranny of being forced to wear a top hat and monocle. You are now free to choose from a variety of hats, faces, and clothes to wear. Check out some possible outfits below:







We are also getting ready to introduce controller support, though it will show as an option on the splash screen it is not quite ready just yet and so will not be functional.

Also included in this patch are various performance updates and bug fixes – Players that were having issues interacting with the menu should find that this is fixed.

We hope you enjoy the update and as always post any issues you find in the Bugs forum.

Ludum Dare #35 Ended, back on the horse!

Good day keepers! So Ludum Dare 35 has just ended, for the past 72 hours there has been no sleep, no rest, just pure game development for a theme Shapeshift!

First things first


As this is the Shoppe Keep Community discussions, I feel I should start from it. Because the jam has ended, so has ended our "vacation" from Shoppe Keep, back on the horse and going strong, at the moment I am writing this, the project is open and bein worked on relentlessly, so expect updates to start popping back on, we have to make this a finished game, and not let it become one of the Early Access victims of unfinished games limbo, so those who have been with us for a long time knows that we always keep our word, and we always work hard to bring the best entertainment possible! Stay tuned. Now if you are interested why Shoppe Keep has not been worked on for the last 3 days, do continue to read!

We present you with our entry called Exhuman





Here is a link for a free download for PC, Linux and Mac, both 32 and 64 bit's
Download Exhuman!

Description of the game:
ATTENTION, as most of you arent reading this:
DUE TO POPULAR REQUEST: An option to change the control type is in the main menu options, either oriented by camera or by player facing. Enjoy.

For Mac users, some have suggested using StuffIt Expander to unwrap.

Disclaimer: Has not been tested on Linux......But builds included!

Controls:
WSAD to move(Movement character oriented)
Mouse look to rotate your character to face it
LMB Melee attack
RMB Ranged attack
Left Shift Sprint (If leg upgrade is found)
E opens chest(if enough scrap is carried)

Description:
Exhuman is a video game which grants you control over a measly human being who just wants to eradicate the world of demons, monsters and evil killer robots, but is too weak because of his flesh, but! He can find unique chests to replace his weak limbs with other creature parts, why? Because game dev.

This game is a rogueLITE in it's core, with a possibility to choose an option to make it a true hard rogueLIKE that removes all progress on death without even looking at you. The game will pit you against 3 separate themed levels each containing enemies native to that level, try to survive each level, and go on to the next one by evading ranged attacks, collecting scraps that heal you and finding new limbs to help in your struggle. Once all 3 levels are beaten, you can play the Arena which will pit you at ongoing waves of the same enemies you faced, and upgraded versions of them giving you a real challenge.

*Fast paced action
*Possibility to choose your play style RogueLIKE or RogueLITE
*4 humanoid forms that can be pieced limb by limb
*3 levels
*Arena challenge level after the game has been won.

There are 3 upgrades for each limb (Head, Chest, Left Arm, Right Arm, Legs)
Head will heal you on each melee hit
Chest will increase your base HP
Left Arm is your melee damage dealer
Right Arm is your ranged damage dealer
Legs let you sprint by holding left shift

Each tier upgrade increases the usefulness of a limb

Enjoy!

Arvydas Zemaitis (Lead Developer, 2D Art, Programming)
Andrea Di Bartolo (3D Artist, Visuals)
Daniel Romeros (Music Composer, Sound Engineer)



Ludum Dare #35

Good day keepers!

Hope all of you are enjoying Shoppe Keep as it is closing in on a full release. Today I want to ask for all of your forgiveness as the next 3 days will be the first 3 days (Or even minutes to be exact) that I will not breed, feed or live Shoppe Keep in the last year.

My developing career started with Ludum Dare, so I would never miss one. Hope you all will let me slide for the next 3 days as me(Arvydas Zemaitis), Daniel Romeros and Andrea Di Bartolo will drink energy drinks, rum, eat pig ears, and top it off with Actimel when our internal systems start shutting down from lack of sleep or personal hygiene, as we try our luck in Ludum Dare #35 as a team.

At the time of this anouncement, there is 30 minutes left for our moral preparation before a theme is anounced, follow us on
Twitter @strangefiredev
Twitch https://www.twitch.tv/siraeron
while we make a game from scratch in just 3 days! I promise to let myself sleep at least an hour a day so that I wont die and be able to continue development on SK right after Ludum Dare.

Wish us luck, and as always, stay tuned!
:skbadge: