Shotgun Legend cover
Shotgun Legend screenshot
Genre: Role-playing (RPG), Adventure, Indie

Shotgun Legend

1.2.5 Update

Changes:
  • Hearts on the hud now have shadows like everything else on it.
  • Changed the gamepad button sprites on the hud slightly.
  • Added an error message/sound if the second player tries to join without the doppelganger item.

Bug fixes:
  • Opening the inventory no longer cuts off error and warning sounds.

1.2.4 Update

This one's been a long time coming. The final boss difficulty tweak.

Changes:
  • The monster spawn rate and laser beam freqency now scale more evenly as the fight progresses during the final battle.
  • The laser beam during the final battle's damage has been reduced.
  • Monster health has been slightly reduced in higher difficulties.


Notes:
  • The last boss is intended to be considerably more difficult than anything you have faced up to that point so this doesn't mean it's easy now but it has been a common complaint just how difficult it is. Especially on higher difficulties. It may still require some more tweaking though.

1.2.3 Update

Changes
  • Made some tweaks that should improve performance significantly for some people.

1.2.2 Update

Another small one this time to fix an issue I thought I already had.

Bug Fixes
  • The skeleton sheriff's aim was still way off.

1.2.1 Update

Nothing major this time. Just some adjustments to the analog control.

Changes:
  • Increased the analog threshold slightly. Since you can only move in 4 directions the lower threshold made it a bit too easy to move the wrong way.

Bug Fixes:
  • It is no longer possible for the analog to register 2 directions at once.
  • The second controller's analog works on the title screen now.

1.2.0 Update

Changes:
  • Durastin's health has been reduced slightly.
  • Added a health bar display to normal enemies as well as lesser bosses.
  • Enemies no longer spawn in the room you start in every time you continue.

Bug Fixes:
  • Shotgun pellets caused Durastin to become immune to damage slightly longer than intended.
  • Alien shades were not being revealed properly by several weapons.


1.1.1 Update

Changes:
  • Durastin can no longer be stun locked to death by rushing him with 2 weapons.
  • Removed one of the eyeballs in a particular room in Level 1. They were nearly impossible to avoid.
  • Normal and hard modes are now unlocked from the start. Ultra will be unlocked after completing either.
  • Reduced the wait time after dying in the Floppy Fish mini game to 3 seconds, down from 5.
  • Slightly redesigned a secret room in level 8 that was impossible to complete without taking damage.
  • Health in shops now comes in packs of 6, up from 3.
  • Bolts in shops now come in packs of 9, up from 3.

Bug Fixes:
  • Certain items overlapped enemies, such as dungeon maps.

Press Appearances

Shotgun Legend appeared in an article on Rock Paper Shotgun in January as one of the best five unsung games on Steam that week.
https://www.rockpapershotgun.com/2018/01/19/best-new-steam-games-this-week/

I discovered it listed as the 25th best game released on Steam in 2018 on a website called Steam Top 250.
http://steam250.com/2018

There was a review on Brash Games that was later moved to another site called Bonus Stage.
https://www.bonusstage.co.uk/2017/06/25/shotgun-legend-review/

Well before launch it appeared on Scythe Plays on Youtube, among many others.
https://www.youtube.com/watch?v=pQ9l7Z7UxFM

1.1.0 Update

Changes:
  • The game now has a title theme.
  • The music option in the settings no longer plays the dungeon theme if you haven't started a game.
  • Added difficulty settings when you start a new game. Normal is available from the beginning. Hard and Ultra are unlocked after completing the previous difficulties.
  • Hardcore mode now has dungeons completed leaderboards for all 3 difficulties.
  • Added a difficulty indicator at the bottom of the inventory screen.
  • Invincibility time has returned to 1 second when hit by fireball and spike traps. Up from 1/2 second.
  • Added an error sound for greyed out menu options. This was actually added before launch but rolled back by accident.
  • Enemies summoned during the final battle are now chosen in a pattern instead of at random.

Bug Fixes:
  • Blue slimes summoned by big slimes were dropping items in the wrong place.
  • The brightness setting was not working at all as of a few updates ago.
  • The cursor locked up for a full second if you selected continue when you had no save file.

Notes:
  • If you have already completed normal you will need to continue once to unlock hard mode.

1.0.1 Update

Changes:
  • Added an arcade cabinet with a mini game to one of the houses in town. It's totally not a rip off of anything either. I may add more of these in the future.
  • Added the game's first Steam leaderboard for said mini game.

Bug Fixes:
  • Fixed some text errors on the inventory screen and in notes.