Shotgun Legend cover
Shotgun Legend screenshot
Genre: Role-playing (RPG), Adventure, Indie

Shotgun Legend

1.0.0 Update

Changes:
  • Added a collectable card bestiary to the game. Common cards randomly drop from enemies. Uncommon and rare cards are found in specific places throughout the game.
  • Many of the game's visuals look sharper and move smoother now.
  • Dying now sends you straight back to your last save point instead of the title screen.
  • Summoned skeletons are now destroyed along with the lesser alien bosses.
  • 1-8 now selects the appropriate item if player 1 is using a keyboard.
  • Added a new music track for cave areas.
  • The compass now also allows you to track rooms you have been in before in dungeons.
  • The eyeball enemies have been given a little something extra. Be prepared.
  • Added an error effect when trying to open locked doors and blocks before the room has been cleared.
  • All save data has been wiped for this update due to changes in the save files. This should be the last time this will be necessary.

Bug Fixes:
  • Charger Beetles could not be killed if an occultist was in the room. These enemies rarely appear together.
  • Vertical moving teleporters would sometimes touch you and not move you to the destination.
  • Certain enemies that were supposed to repawn were not doing so until you quit the game or died.
  • The second player was getting stuck in the door when you entered a room sometimes.

0.9.10 Update

Changes:
  • Holding the L key on the keyboard will now display your actual location. This will be helpful for debuging purposes.
  • Reduced the health of the first miniboss in level 10.
  • Removed the warning signs on the back side of the miniboss rooms in level 10.
  • Relocated some of the health/ammo boxes in level 10 and added a few new ones.
  • Some wooden crates now always drop health when destroyed.
  • Reduced the damage a particular attack the final boss does slightly. If you been there you know what I'm talking about.
  • Added a "Gamepad Recommended!" splash screen at the beginning.

Bug Fixes:
  • Fixed an issue with background skeletons under the floor in level 10 becoming stuck.
  • Removed the timer that always read 0 on the game over screen in hardcore mode. The hardcore timer was scrapped a long time ago and I forgot about this part.

0.9.9 Update - Level 10 Test Phase

Changes:
<*>The final dungeon of the main story, level 10, is now open to the public for testing.
<*>Removed the early access warning screen as the game can now be played to completion. I have some plans for future content though.
<*>You will now continue with at least half of your maximum health or 3, whichever is higher, and at least 3 in the cooler as well.
<*>Wall huggers now count as enemies again, meaning they have to be killed as well to escape the room.
<*>Redesigned a particular secret room in level 8 a bit. It was loud and obnoxious almost anywhere you stood.
<*>The devistator attachment now uses 2 wave shells instead of 3. It actually seems useful now.
<*>The images in the book about health and ammo boxes have been increased in size.
<*>Added moving teleporter traps. A brand new thing to be annoyed by.
<*>The opening crawl is now much shorter and more mysterious.
<*>The books have been changed to torn pages. It was strange that entire books often had a single readable page.
<*>Moved some of the story from the opening crawl to pages found throughout the game.
<*>Changed the sound the logo makes at the title screen.
<*>Increased the health of most of the major bosses.
<*>Increased the skeleton sheriff's health slightly.
<*>Reduced the health of the bomber aliens slightly.
<*>Increased the health of the blue and red ghosts slightly.
<*>Shortened the duration and cooldown of the barrier generator.
Bug Fixes:
<*>The skeleton sheriff's aim was off by quite a bit. He will now shoot at players again instead of whatever he was aiming at.
<*>giant crabs no longer drop items in strange places. Often far from where they died.
<*>A few npcs kept displaying text when attacking you.
<*>The barrier generator lasted longer on player 1 than player 2 when used.
<*>Unstable wave shell drops no longer destroy crystals on pickup.

0.9.8 Update

Changes:
<*>The time it takes for shopkeepers to respawn items has been reduced to 30 seconds. Down from 60.
<*>The cup game now requires at least 100 currency to play. Up from 10.
<*>You can now play the cup game even if you have 999 currency. (Not sure why you'd want to, but there it is.)
<*>Changed some of the shopkeepers' text to make it more unique.
<*>Player 2 can still pick up lesser items but the gravity ball now always pulls them to player 1.
Bug Fixes:
<*>One of the cups was giving 10 more currency than intended in the cup game.

0.9.7 Update

Changes:
<*>Starting a new game no longer saves immediately after the opening crawl, giving you a chance to quit before overwriting your old save.
<*>Removed the black background during major boss battles except for Durastin. This may be temporary depending on feedback.
<*>Added some obstacles to the boss rooms since you can actually see them now.
Notes:
<*>Not a particularly big one this time. I'm trying to wrap up the small stuff so I can finish work on level 10.

0.9.6 Update

Changes:
<*>Menu cursors now wrap the screen in all directions.
<*>Reduced the cost of the devistator attachment slightly. It's supposed to be kind of expensive though.
<*>The overworld music is quieter inside caves now. This is how it was intended to be but I had removed it at some point for technical reasons.
<*>Changed the entrance to level 10 slightly.
<*>Added a short delay on how quickly the second player can enter and exit the game.
Bug Fixes:
<*>The gravity ball displays correctly on the intenvory screen again.
<*>Blue ghosts unintentionally had more hp than the red ones.

Hotfix

<*>Fixed a crash issue with existing saves not containing information about the new passive item added in the last update.
<*>Fixed the blue ghost multiplying when you hit it with the banjo from the last update.
<*>Connected a completely inaccessible secret room to the rest of the dungeon in level 8.

0.9.5 Update

Changes:
<*>Added a new passive item. This one addresses some complaints about a certain active item. For existing saves, the new item is in level 9 and the old one has been moved to a new hidden cave in the overworld.
<*>Another Shotgun is now called Cedric's Shotgun.
<*>The banjo has been capped at 4 pulses at a time. This shouldn't have much effect beyond turbo buttons or people who are trying to catch their controllers on fire.
<*>Green worms now poison you on contact as well as their projectiles.
Bug Fixes:
<*>There was a specific spot you could stand outside the fence by the graveyard that triggered the fog effect where it shouldn't have.
<*>The banjo's effect would continue to play where you used it if you left the room before it finished and returned.
<*>A particular house's transparency would fade back to solid when you entered the room again after exiting through a cave.
<*>Fixed an issue with knives (hopefully) getting stuck in the wall occasionally.
<*>Keys in the spare key shop no longer stay on screen if you attack the shopkeeper.

0.9.4 Update

Changes:
<*>Spiced up the opening crawl a bit.
<*>Made the roaches' hitboxes a bit bigger.
<*>Cracks in blocks and walls have been made slightly more visible.
Bug Fixes:
<*>A waterfall in level 8 ended before it reached the water.
<*>There were 2 keys but only 1 locked door in level 9.
<*>One of the upgrade rooms in level 9 was inaccessible.
<*>A few enemies were stopping before they entered the player's hitbox.
<*>Player 2 was getting stuck in the doorway when the doors closed in dungeons.
Notes:
<*>Work on the level 10, the final boss, and the ending has been ongoing. I haven't been bothering to mention changes in the patch notes for things that aren't currently accessible, but it is coming.
<*>I have some plans for content after the end of the main story. I am thinking about a Steam leaderboard based set of dungeons with scaling difficulty. This probably won't be added until after launch.

Yet More Fixes

Changes:
<*>Only the first player can quit the game now, except at the title screen.
Bug Fixes:
<*>The wall hugger enemy's pathing has been corrected. They were just moving in circles after a recent update.
<*>Spike traps weren't damaging players on impact and they often got stuck on each other. Recent update again. The hitbox change came with a lot of problems.